Dungeons and Group Content
Because the Trials have become too easy, we have decided to nerf group dynamics. As a result, we have decided to reduce the number of members in a trial instance down to 10, down from 12.
Several of you have constantly complained about those roled as Damage dealers struggling to find a queue. To alleviate your concerns, we have reduced the group size to 3, down from 4. Now the queue will automatically either give a healer or a damage dealer, not both. This is to streamline the roles. We are slowly trying to address lag concerns by slowly phasing out our healers due to the fact they cause desyncronization with their Area of Effect abilities. This will not likely be an issue due to sets released in Cyrodiil 2 expansion where tanks are able to heal their group members more effectively.
Some of you have complained that Veteran Hel-Ra Citadel and other Craglorn content has become too easy. We have decided to remove all direct damage more in favor of critical damage. Your skills will now either do damage or it will not based on RNG.
Alliance War and PvP
Reduced the number of players allowed in a group down to 12.
You will only be allowed to deal critical damage to all players and this will ignore resistances. This is to make Cyrodiil and Battlegrounds more fast-paced.
Ability Altering Weapons
The last of these weapons are being modified so that it is a 5 piece set. This is to continue the changes we set out in the Argonia Expansion.
Crafting and Economy
You will no longer be able to sell equipment at guild traders.
Housing
All houses will lose 100 max slots as we implement the housing space upgrades.
[Edited for satirical clarification]
Edited by Soullise on August 10, 2020 6:27PM