precambria wrote: »It's over tuned and literally everyone knew it was going to get nerfed, has nothing to do with groups vs solo players because anyone can use it, NMA has been pushing out all other sets and unbalancing PvP for a good while there should be no surprise at this.
UppGRAYxDD wrote: »It’s 80 less dmg...
UppGRAYxDD wrote: »It’s 80 less dmg...
This "less dmg" miltipled by damage increased instances turns into "decent dmg"
UppGRAYxDD wrote: »UppGRAYxDD wrote: »It’s 80 less dmg...
This "less dmg" miltipled by damage increased instances turns into "decent dmg"
Still very low even with 100% uptime on ever dmg buff in the game. You might notice if all you do is dps parse, but not really in PvE or PvP. All this nerf does is actually make many PvP dps characters think about what sets to wear...
precambria wrote: »It's over tuned and literally everyone knew it was going to get nerfed, has nothing to do with groups vs solo players because anyone can use it, NMA has been pushing out all other sets and unbalancing PvP for a good while there should be no surprise at this.
Is the best performing stats-base damage set in the game, there is a reason why 99% of the stam pvp builds use NMA, because is plain better than sprigans/hundings/briarhart/etc. It was obvious that a nerf was coming, there shoudln't be an universal set that is better than others in every single situation.
What is funny is i feel when i 1vX I tend to die to proc sets, most abilities players do only hit for light attack damage..... doubt many group players are abusing their group strength to be able to run sets that require them to actually use their stats. If the issue with the set is that groups can abuse it, don't you think that it is the issue of group dynamics?
The only downside to proc sets is the lack of healing a player can do, but they get free guaranteed damage that alot of the time is uncounterable by some degree. Which in a group environment who cares if their heals are slightly low, you will have 5-10 rapid regens stacked on you most of the time anyways. Why aren't proc sets nerfed because they are abused by groups?
We see zos repeat the same thing over and over, where there is a problem but they fail to properly address what the cause is. Then make some random attempt at a change that hurts the game in some way without solving the issue.
For example:
- Zos adds swift to the game.....next patch everyone is running around with speed builds......What is the issue?......swift obviously......what did zos gut?....... Maj exp pots, sets, abilities, snare immunities........oh look swift is still too strong....nerfs swift, doesn't fix unnecessary changes
- Healing in groups is too strong......What is the issue?......How heals work in group play?.....zos nerfs all healing across the board......Now solo play is hurt, but groups are hardly phased by the change.
- Zos changes a unique ult onslaught into a copy of corrosive......Turns out it is too strong who would have guessed?....Zos proceeds to gut dizzy over and over......Onslaught is still too strong.....nerfs onslaught
MurderMostFoul wrote: »The truth is ZOS benefits by forcing players to re-gear. Tons of players/characters have been running NMA for while. Nerfing it makes players try new gear, which requires playtime. It's simply a way to boost player traffic.
WhyMustItBe wrote: »MurderMostFoul wrote: »The truth is ZOS benefits by forcing players to re-gear. Tons of players/characters have been running NMA for while. Nerfing it makes players try new gear, which requires playtime. It's simply a way to boost player traffic.
I don't understand how this is supposed to be a good thing. What good is increasing playtime if that time is spent in tedium and frustration constantly rebuilding or switching characters because ZOS does game balance like Game of Thrones does character development ("KILL IT KILL IT KILL IT!")?
The amount of money people spend is directly proportional to the fun they are having and the identity they have built with their characters. If you flip gear and class abilities on their head every 3 months you are undermining that identity and subtracting from the fun factor.
Both negatively impact the bottom line.
/confused
Is the best performing stats-base damage set in the game, there is a reason why 99% of the stam pvp builds use NMA, because is plain better than sprigans/hundings/briarhart/etc. It was obvious that a nerf was coming, there shoudln't be an universal set that is better than others in every single situation.
It was always going to be the best because it was the only set that has such a hefty negative effect, 5% cost increase is a substantial downside, the only good thing about it now is that it has no downtime as opposed to other sets like truth and stuhns
Is the best performing stats-base damage set in the game, there is a reason why 99% of the stam pvp builds use NMA, because is plain better than sprigans/hundings/briarhart/etc. It was obvious that a nerf was coming, there shoudln't be an universal set that is better than others in every single situation.
It was always going to be the best because it was the only set that has such a hefty negative effect, 5% cost increase is a substantial downside, the only good thing about it now is that it has no downtime as opposed to other sets like truth and stuhns
the downsite is easily compensated, 2 pieces of medium armor give 4% cost reduction. Is just putting a little bit more sustain, or just managing your resources better. That 5% is negible compared to the damage boost it offers vs other sets, specially considering that NMA has 100% uptime, is upfront damage that doesn't require a proc condition, and it also buffs healing. The cost increase is only relevant on non-cp, but well, non-cp is already a proc fest so no point in trying going that route, the extra 5% cost increase is meaningless on CP-enabled pvp.
This set is plain superior to everything else we have, or you nerf NMA or you buff ALL the other sets, either way a change is required. I have pretty much every single staming DPS for PvP set fully gold, and they are all sitting in the bank because there isn't a single build where they perform equal/better than NMA, that should tell you something ...
MurderMostFoul wrote: »Personally, I would play a lot less if I didn't need to dedicate a chuck of playtime now and then to changing gear set ups when new gear comes out or old gear is nerfed. It takes awhile to acquire and test the gear. And the process can actually add some enjoyment to the game.
WhyMustItBe wrote: »MurderMostFoul wrote: »Personally, I would play a lot less if I didn't need to dedicate a chuck of playtime now and then to changing gear set ups when new gear comes out or old gear is nerfed. It takes awhile to acquire and test the gear. And the process can actually add some enjoyment to the game.
Yeah, but I still don't feel that all "time played" is created equal. Re-gearing is time played doing tedious things that aren't particularly fun. I wouldn't say that is as enjoyable and good for the game as adding exciting new content and game systems.
Also, I have a maxed bank space, max bags on all characters, and all the housing storage boxes, and all of it is already completely full. ZOS can't just keep playing pinwheel with all the gear sets in the game without giving us more storage so we actually have some place to put them all, if constantly re-gearing our characters is going to be adopted as some sort of game design philosophy moving forward.
wild_kmacdb16_ESO wrote: »If they insist on reducing NMA effectiveness, I would have expected them to reduce the cost increase penalty by a proportionate amount since its apparently 'not a factor' anyway.Is the best performing stats-base damage set in the game, there is a reason why 99% of the stam pvp builds use NMA, because is plain better than sprigans/hundings/briarhart/etc. It was obvious that a nerf was coming, there shoudln't be an universal set that is better than others in every single situation.
It was always going to be the best because it was the only set that has such a hefty negative effect, 5% cost increase is a substantial downside, the only good thing about it now is that it has no downtime as opposed to other sets like truth and stuhns
the downsite is easily compensated, 2 pieces of medium armor give 4% cost reduction. Is just putting a little bit more sustain, or just managing your resources better. That 5% is negible compared to the damage boost it offers vs other sets, specially considering that NMA has 100% uptime, is upfront damage that doesn't require a proc condition, and it also buffs healing. The cost increase is only relevant on non-cp, but well, non-cp is already a proc fest so no point in trying going that route, the extra 5% cost increase is meaningless on CP-enabled pvp.
This set is plain superior to everything else we have, or you nerf NMA or you buff ALL the other sets, either way a change is required. I have pretty much every single staming DPS for PvP set fully gold, and they are all sitting in the bank because there isn't a single build where they perform equal/better than NMA, that should tell you something ...
5% to all costs (magicka skills, stamina skills, sprint, block, dodge, sneak, breakfree, ultimates) is not negligible. And after the buff other sets are receiving next patch, people would have shifted away from NMA anyway without this nerf.
Strider__Roshin wrote: »The fact that they nerfed this set but buffed procs to an absurd degree really shows how little they care for the health of PvP. If they wanted to change it so damaging proc sets had no effect in PvP I'm sure many players would appreciate it.
YandereGirlfriend wrote: »@JobooAGS My official guess is Perfected Yandir's as it's basically NMA (at least if the patch goes through) with the Critical Chance line swapped out for a line of regeneration. I was looking at it myself as a replacement for some of my Stamina characters.
Red_Feather wrote: »Strider__Roshin wrote: »The fact that they nerfed this set but buffed procs to an absurd degree really shows how little they care for the health of PvP. If they wanted to change it so damaging proc sets had no effect in PvP I'm sure many players would appreciate it.
Do you think it will be worse that the DoT patch disaster.