Also, they need to put like an HOUR penalty or more, on declining queue. It's worse than ever now. Queue for like 40 minutes, get into ready check - and in 3 seconds someone will decline, and you are back into waiting another half hour, in order for this to happen AGAIN.
I mean, why are these people even in queue? It's happening more often than not these days, it's pretty frustrating - especially if you queue for something you really could do solo, but can't just because of some single in game mechanic.
They need to fix it, yes. I guess the queue is not designed for "unusually long load times", but it needs to be.
Also, they need to put like an HOUR penalty or more, on declining queue. It's worse than ever now. Queue for like 40 minutes, get into ready check - and in 3 seconds someone will decline, and you are back into waiting another half hour, in order for this to happen AGAIN.
I mean, why are these people even in queue? It's happening more often than not these days, it's pretty frustrating - especially if you queue for something you really could do solo, but can't just because of some single in game mechanic.
Tried to farm a set from Scalecaller Peak, and I play other times than I usually do now, so none of my friends are online - so I've tried to get in there for TWO full evenings, without success. I'd never even be able to get past the gargoyle dude because of the mechanics. 3-4 times every evening, someone declines at the ready check. I mean wtf...
Yes perhaps with an on screen message: porting to dungeon in 59-58-57-- seconds, press Y to enter, press escape to abort (you will loose your place in the queue).redspecter23 wrote: »They need to fix it, yes. I guess the queue is not designed for "unusually long load times", but it needs to be.
Also, they need to put like an HOUR penalty or more, on declining queue. It's worse than ever now. Queue for like 40 minutes, get into ready check - and in 3 seconds someone will decline, and you are back into waiting another half hour, in order for this to happen AGAIN.
I mean, why are these people even in queue? It's happening more often than not these days, it's pretty frustrating - especially if you queue for something you really could do solo, but can't just because of some single in game mechanic.
Tried to farm a set from Scalecaller Peak, and I play other times than I usually do now, so none of my friends are online - so I've tried to get in there for TWO full evenings, without success. I'd never even be able to get past the gargoyle dude because of the mechanics. 3-4 times every evening, someone declines at the ready check. I mean wtf...
I'd prefer if they just remove the ready check completely. Queue pops? You are pulled inside the dungeon/battleground. If you're not actually there (meaning you would have failed a ready check), your group can vote kick you if needed or wait and see if you come back. Either way, they are actually in the content and running it rather than waiting in a queue. We only need a "ready check" because of long queue times. In an ideal situation the content wouldn't require a queue longer than a minute. BG? Count to 12 (relatively close MMR and balance among the teams) and plop them in.
I'd argue that if dungeon queues take too long because of a lack of tanks, that is a problem that ZOS needs to look at until they reach a point where a queue for that type of content takes no longer than a minute. Perhaps the current dungeon modes aren't properly suited to a traditional group requiring a tank. Look at dungeon modes that don't require a tank and put focus on those modes to speed up queues. Queues popping left, right and center. No need for ready checks.
Hello there,
I'm trying to grind my 810 cp it's a huge work and require much time, I really like the game but the queue system is so frustrating.
When you're in queue as DD, you have to wait 15/20 min, ok it's like that, I accept it as there are more DD in the game than another role.
But if you are just playing the game, and the queue proc when you are in a loading screen, you are ejected from queue... wtf ?
It's been 3 time in a row I'm queuing, doing skyshard exploration, and after loading a zone I'm no more in queue, I'm ejected and I have to requeue and rewait 15/20min and probably will be ejected one more time if I'm not waiting doing nothing else than wait.
I pass my entire time in the game to wait, you need to do something, it's a major issue.
Seriously this queue system is a pain, is bugged and need a serious rework.
I understand why people are faking heal / tank, I'm thinking about doing it myself even if I hate that.... you don't give us choice Zos.
redspecter23 wrote: »
I'd argue that if dungeon queues take too long because of a lack of tanks, that is a problem that ZOS needs to look at until they reach a point where a queue for that type of content takes no longer than a minute. Perhaps the current dungeon modes aren't properly suited to a traditional group requiring a tank. Look at dungeon modes that don't require a tank and put focus on those modes to speed up queues. Queues popping left, right and center. No need for ready checks.
OP, that sounds annoying.
Others have pointed out there seems to be something wrong with this, but i think the underlying conundrum is, what happens if your ready check really pops when you are in a load screen and it becomes an extra long one? Does the group wait forever until the player can accept?
@redspecter23 suggested automatically pulling people in, which has problematic aspects, since you could be in the middle of something when you get pulled, but ok. But I feel that if the queue popped when you are in a load screen and the game tried to pull you from say a zone load screen to a dungeon load screen, that would be like crossing the streams and who knows that would happen?redspecter23 wrote: »
I'd argue that if dungeon queues take too long because of a lack of tanks, that is a problem that ZOS needs to look at until they reach a point where a queue for that type of content takes no longer than a minute. Perhaps the current dungeon modes aren't properly suited to a traditional group requiring a tank. Look at dungeon modes that don't require a tank and put focus on those modes to speed up queues. Queues popping left, right and center. No need for ready checks.
What exactly would be a dungeon that doesn't require tanks? And endless stream of trash mobs? That does not sound interesting.
More people should consider tanking. Or at least having a tank set they can equip if they want to run fast dungeons.