When will PVP end ?

Shark2016
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Well this is an honest question. They do DLC after DLC all about PVE (and please do NOT tell us there are any PVP improvements going on. This would just make anyone laugh or maybe cry ) There is one dungeon here another dungeon there and two more dungeons over there. More and more and more. Sadly PVP map did not change for years. Oh sorry we got the milegates we can destroy now.. thank you. forgot about this great improvement. Sadly we got lags over lags in PVP. One DLC, one more lag. another DLC two more lags. Right now it is uplayable but hey ....who am i talking to ? anyone listening... waiting.. silence ! So ZOS if you want to scrub PVP just be honest. No need to tell stories making us keep up our subs. If you do not want PVP anymore tell us and give us a chance to find another game. Just be honest and you will be able to put much more effort into PVE for all the other guys. So please think about it instead of telling us " we will improve PVP performance" ..not sure WHAT game you are talking about but sure it isn´t Elder Scrolls Online. Thank you for your patience and love and peace to everyone...just not to the ones playing PVP. Sorry. :'(
  • TineaCruris
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    PvP = red headed step child of ZOS
  • Guyle
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    I'm not sure what you mean, PvP is about to get the 'take your aoe's and shove it' DLC......
  • TwinLamps
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    Better question is when will the real PvP start?
    Awake, but at what cost
  • VaranisArano
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    PVP won't end.
    In fact, ZOS is considering fundamentally reworking classes if the AOE changes have to happen in order to curb power creep and improve Cyrodiil performance.

    Why? Why would ZOS change the way the game works for PVP when PVE is doing great?

    Well, because they have to compete with other MMOs. In order to do that, they have to at least offer PVP. It doesn't have to work, but they do have to offer it.

    And it would be a marketing nightmare to go "Oopsie, daisie, turns out we screwed up so much that we no longer offer the PVP game mode that used to be the entire endgame of our original release!"

    The saddest thing is that if the AOE changes really do fix performance (and everyone doesn't quit over them), we might finally get some PVP updates to Cyrodiil.
    Edited by VaranisArano on August 6, 2020 8:23PM
  • Fur_like_snow
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    As a community I think the best thing we can do is ask the devs for a new PvP DLC. Tell the story of post war Cyrodiil. The rest of the game had moved forward from a narrative stand point. Cyrodiil and IC feel like they’re somewhere in the distant past lost in time.
    Edited by Fur_like_snow on August 6, 2020 8:35PM
  • TineaCruris
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    PVP won't end.
    In fact, ZOS is considering fundamentally reworking classes if the AOE changes have to happen in order to curb power creep and improve Cyrodiil performance.

    Why? Why would ZOS change the way the game works for PVP when PVE is doing great?

    Well, because they have to compete with other MMOs. In order to do that, they have to at least offer PVP. It doesn't have to work, but they do have to offer it.

    And it would be a marketing nightmare to go "Oopsie, daisie, turns out we screwed up so much that we no longer offer the PVP game mode that used to be the entire endgame of our original release!"

    The saddest thing is that if the AOE changes really do fix performance (and everyone doesn't quit over them), we might finally get some PVP updates to Cyrodiil.

    You still listen to and believe the things ZOS says?

    A much smarter way to figure out what is happening is to watch what ZOS is doing and then make your assessments. At a certain point judgments must be made based upon results rather than promises.
  • Nairinhe
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    As a community I think the best thing we can do is ask the devs for a new PvP DLC. Tell the story of post war Cyrodiil. The rest of the game had moved forward from a narrative stand point. Cyrodiil and IC feel like they’re somewhere in the distant past lost in time.

    *obligatory joke about freezes and unusually long loading screens*
  • VaranisArano
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    You still listen to and believe the things ZOS says?

    A much smarter way to figure out what is happening is to watch what ZOS is doing and then make your assessments. At a certain point judgments must be made based upon results rather than promises.

    Please do read what I wrote.
    ZOS is in fact considering fundamentally reworking classes if the AOE changes have to happen in order to curb power creep and improve Cyrodiil performance.

    "We will be very upfront, but please be aware that if these tests confirm our hypothesis, then chain-casting AOE abilities will no longer form the core of the ESO PvP experience in the way it has for the last few years. We would then go through each class and ensure that there are viable builds for each and make adjustments as necessary."

    https://forums.elderscrollsonline.com/en/discussion/539136/update-on-cyrodiil-performance-upcoming-aoe-tests/p1

    What are they doing?
    Running 4 tests
    Warning players to expect changes if their hypothesis is confirmed

    I've got no idea if it'll work, but it's hard to argue that ZOS isn't willing to consider changing the game in major ways if it means fixing performance.
  • TineaCruris
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    Please do read what I wrote.
    ZOS is in fact considering fundamentally reworking classes if the AOE changes have to happen in order to curb power creep and improve Cyrodiil performance.

    "We will be very upfront, but please be aware that if these tests confirm our hypothesis, then chain-casting AOE abilities will no longer form the core of the ESO PvP experience in the way it has for the last few years. We would then go through each class and ensure that there are viable builds for each and make adjustments as necessary."

    https://forums.elderscrollsonline.com/en/discussion/539136/update-on-cyrodiil-performance-upcoming-aoe-tests/p1

    What are they doing?
    Running 4 tests
    Warning players to expect changes if their hypothesis is confirmed

    I've got no idea if it'll work, but it's hard to argue that ZOS isn't willing to consider changing the game in major ways if it means fixing performance.

    I read what you wrote. Did you read what I wrote?

    They essentially fixed performance for the MYM event. So far they haven't told us what they did to make the MYM event work, and they have not told us why they can't just do that on a full time basis.

    So really, how hard are they trying to fix performance when they just did, and reverted those improvements 10 days later?

    I will reiterate, at a certain point, it becomes foolish to listen to the words, and judgements have to be made solely upon results.
  • ArchMikem
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    End the Alliance War, move PvP to something else, like some grand open world tournament in Oblivion, and then give Cyrodiil over to PvE.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • kargen27
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    New content for PvP would be the quickest way to kill PvP unless they remove the current content and replace it. PvP depends on players congregating in a few spots for battles. You need choke points and common objectives. New content spreads an already thin population across all the content. Makes it less likely to find those fun encounters that keeps most PvP'rs coming back.
    Changes to the existing content would be great. New PvP content would just make things worse.
    and then the parrot said, "must be the water mines green too."
  • Strider__Roshin
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    Remember when Nick Konkle and Paul Sage left? That was a pretty big turning point for ESO. If you're a casual PvEer it changed for the better. If you're not, well....
  • thegreat_one
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    kargen27 wrote: »
    New content for PvP would be the quickest way to kill PvP unless they remove the current content and replace it. PvP depends on players congregating in a few spots for battles. You need choke points and common objectives. New content spreads an already thin population across all the content. Makes it less likely to find those fun encounters that keeps most PvP'rs coming back.
    Changes to the existing content would be great. New PvP content would just make things worse.

    Whats funny is that if you put too many players in a large scale battle in a chokepoint, the game fails. Maybe not for all, but it's clear that the population is far to big for the servers to handle.

    50 players per faction is what this game needs. AT ANY ONE TIME!

    The moment 50 players of a faction are in a campaign that faction is queued.
  • kargen27
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    Whats funny is that if you put too many players in a large scale battle in a chokepoint, the game fails. Maybe not for all, but it's clear that the population is far to big for the servers to handle.

    50 players per faction is what this game needs. AT ANY ONE TIME!

    The moment 50 players of a faction are in a campaign that faction is queued.

    That is a performance issue and something we all agree needs worked out. Huge battles were at one time fun. Would be nice to get back to that. New PvP zones isn't the answer though.
    and then the parrot said, "must be the water mines green too."
  • Dusk_Coven
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    For any revenue stream, as long as there's revenue, why shut it down?
    Suppose they did nothing to PvP, improvement or otherwise. As long as people continue to buy cash shop skill lines and skill points for pay to win, as long as people show up in PvP game modes, theoretically there's revenue coming in -- so why turn it off?

  • Joy_Division
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    Remember when Nick Konkle and Paul Sage left? That was a pretty big turning point for ESO. If you're a casual PvEer it changed for the better. If you're not, well....

    Didn't apprciate at the time, but in retrospect, I think Konkle had talent that's hard to fund.
  • Banana
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    It ends after 25k ap once a month for me.
  • Rexy18
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    Not sure I understand the question, the crown store works just fine when I open it in Cyrodiil
  • VaranisArano
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    I read what you wrote. Did you read what I wrote?

    They essentially fixed performance for the MYM event. So far they haven't told us what they did to make the MYM event work, and they have not told us why they can't just do that on a full time basis.

    So really, how hard are they trying to fix performance when they just did, and reverted those improvements 10 days later?

    I will reiterate, at a certain point, it becomes foolish to listen to the words, and judgements have to be made solely upon results.

    Missing the point.

    I'm not arguing that ZOS has fixed or can fix performance.

    I'm arguing that they aren't going to kill PVP when they are considering drastic measures like reworking classes if the AOE changes are necessary to fix PVP performance. (Permanently, not a "rob Peter to pay Paul" solution like they do during MYM with server resources) If they were going to end PVP, that wouldn't be on the table.

    Unless you think they are lying about that, in which case we've got nothing left to talk about. Because we aren't going to see "results" until after the tests, ZOS figures out how they want to handle the data, and maybe not even then. That's why I''m not talking about "results" - I don't have a crystal ball here.
  • bmnoble
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    When the Covenant and Dominion concede defeat.


    But seriously it depends on how they manage performance if they can keep it somewhat stable they can retain PVP players if it just keeps getting worse they will just keep bleeding players as people just throw in the towl and leave.
  • LuxLunae
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    Shark2016 wrote: »
    Well this is an honest question. They do DLC after DLC all about PVE (and please do NOT tell us there are any PVP improvements going on. This would just make anyone laugh or maybe cry ) There is one dungeon here another dungeon there and two more dungeons over there. More and more and more. Sadly PVP map did not change for years. Oh sorry we got the milegates we can destroy now.. thank you. forgot about this great improvement. Sadly we got lags over lags in PVP. One DLC, one more lag. another DLC two more lags. Right now it is uplayable but hey ....who am i talking to ? anyone listening... waiting.. silence ! So ZOS if you want to scrub PVP just be honest. No need to tell stories making us keep up our subs. If you do not want PVP anymore tell us and give us a chance to find another game. Just be honest and you will be able to put much more effort into PVE for all the other guys. So please think about it instead of telling us " we will improve PVP performance" ..not sure WHAT game you are talking about but sure it isn´t Elder Scrolls Online. Thank you for your patience and love and peace to everyone...just not to the ones playing PVP. Sorry. :'(

    You right bro they need to make some pvp maps on tamriel!!!

    This new map would be like the ol' west .. no damn factions/alliances at all...

    The only way you don't hurt your friends is if you join in a party. If you get kicked from the party its open season to tear you apart.

    I have an idea how it would work and it would be wildly different from what we see in pvp now lol.
    Edited by LuxLunae on August 7, 2020 3:04PM
  • BigBragg
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    The thing PvP needs most to stay engaging is population. PvE need new content to keep from getting stale. There will always be more DLC and zones put out for PvE because eventually the same old dance gets boring. While PvP needs some TLC from time to time, overall it doesn't need new content aside from a random BG map. It just needs it's current content updated and worked on.
  • volkeswagon
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    Yes. Please end PVP.
  • Eifleber
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    When will PVP end ?

    Dunno .. when you decide to do something different with your life than playing PvP in MMOs? >:)

    Playing since dec 2019 | PC EU
  • soulferin
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    Let's be clear "huge battles" were interesting idea about 8 years ago (thank You L2), ZOS implemented it , but It didn't work in any game so far. Especially ESO - there is completely no point in fighting in Cyro. No Rewards, no prestige, absolutely no impact on Your faction (anyone remembers Alliance Battle from Guild Wars?). Just look at real pvp games and pvp modes they offers:
    Battlefield
    - 64v64, capturing 2 or 3 points at a time (it's the closest idea to cyrodil),
    - Domination 24v24/12v12/8v8
    - deathmatch and seek and destroy
    - All BF modes are 2 teams with precise instructions and goals.
    next PUBG and new "best pvp experience" is just one mode Battle Royale...
    lets look at something closest to eso - Guild Wars 2 - main pvp mode is very similar to LoL (btw another huge pvp game) 3 points, 2 teams (4v4), 3 paths on map high, low and middle - Skill matters.. strategy matters

    All of above has one thing in common 2 teams against each other...
    Solution to pvp in ESO is just to kill it and reanimate it in different way. My proposition:
    Cyrodil:
    - concentrate it around Imperial City, other small strongholds are irrelevant
    - faction who controls Imperial City got bonuses to AP gain, exe, some kind of rewards and maybe got passive tel var income
    Imperial City:
    - leave sewers as they are
    - clear districts, make it main pvp map - meeting place/lobby, decorate everything in colors of alliance who controls strong holds around IC in Cyrodil
    - add a one small scale pvp mode 4v4, one bigger 8v8 or 12v12, at first even use battleground maps for flag capture (maybe consider repositioning of flags) etc.
    - make it possible to join only in pre made teams like in trials and add one small scale random mode 4v4 with daily like in bg (change BGs to 4v4, same maps, modes etc.)
    Battlegrounds:
    - just kill it pls.

    For each mode use proper MMR, create real league and seasons (statues of victors displayed in Imperial city lobby), best guild could have free trader in IC for season and so on...

    Just pls don't try to reanimate already dead body of eso pvp, change it completely.
    all changes above doesn't need new content it can be made from assets already used in game.
    And please help me make ZOS hear us, maybe some kind of lobbying through streamers? :D

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