Maintenance for the week of December 16:
• PC/Mac: No maintenance – December 16
• NA megaservers for patch maintenance – December 17, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• EU megaservers for patch maintenance – December 17, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)

Can we please have a vet dungeon....

ACESsiggy
ACESsiggy
✭✭✭
That doesn't require insta death. I mean seriously..... When I join a vet dungeon there is nothing ( no information in game ) that tells me what I need to watch out for. Is vet dungeons an outside source information game requiring google?
  • nukk3r
    nukk3r
    ✭✭✭✭✭
    tjW58zb.jpg
  • mairwen85
    mairwen85
    ✭✭✭✭✭
    ✭✭✭✭
    Life is 30% coffee, 10% sleep, and 60% google.

    Edited by mairwen85 on August 6, 2020 2:52PM
  • josiahva
    josiahva
    ✭✭✭✭✭
    What are you talking about?...the tutorial at the beginning of the game explains the basic combat mechs needed...blocking, roll dodging, interrupting, etc.

    As for DLC dungeons, they clearly show you mechanics needed for boss fights earlier in the dungeon if you are paying attention and always have.(except for a few oddballs like vFV HM). For example...back when the planar inhibitor in vWGT used to break groups, the portal mechanics were demonstrated all throughout the dungeon up to that point. In vROM the spice mechanic is demonstrated twice prior to fighting Xal Nur, its very few fights that you can't figure out what you need to do...in dungeons at least. vet DLC dungeons were never made so you could pass the first time while you spend the entire dungeon ignoring what it was hinting at.
  • vesselwiththepestle
    vesselwiththepestle
    ✭✭✭✭✭
    Often there are hints, like a voice saying stuff like "watch out for abc". Also boss mechanics are often introduced in a weaker form with trash mobs. Lastly it is about figuring out the staff yourself / with your group.

    That said, I agree, there should be more hints about what is happening. That's why it's usually recommended to learn the mechanics of a given dlc dungeon with players from your pve guild who figure mechanics out together with you or who can explain them. It's an mmo after all, other players shouldn't be considered "outside source".
    1000+ CP
    PC/EU Ravenwatch Daggerfall Covenant

    Give me my wings back!
  • ACESsiggy
    ACESsiggy
    ✭✭✭
    Disagree... I want my 1k $ spent on this game back.
  • josiahva
    josiahva
    ✭✭✭✭✭
    ACESsiggy wrote: »
    Disagree... I want my 1k $ spent on this game back.

    lol, why did you spend 1k on this game? Even if you really did(aside from that being on you) vet dungeons are not the end all and be all of the game. Go PvP for awhile, its far more difficult to get good at than any dungeon.
  • zvavi
    zvavi
    ✭✭✭✭✭
    ✭✭✭✭✭
    Every dlc dungeon the NPC's are literally screaming at you the mechanics. Open your ears.
  • Aznarb
    Aznarb
    ✭✭✭✭✭
    ACESsiggy wrote: »
    That doesn't require insta death. I mean seriously..... When I join a vet dungeon there is nothing ( no information in game ) that tells me what I need to watch out for. Is vet dungeons an outside source information game requiring google?

    Each boss and mob in this game have sound, movement, hp %, time based mec' or dialog for each skill/mechanic.
    Open your eyes better and try to notice them. That how I learned everything in this game and some other.

    Also like it have been said, in every DLC DG you've the previous mob that show you what the next mechanic will look like. It's all about paying attention. The only thing I don't like is that 90% of mechanic are DPS based, otherwise dev that create these DG always made an amazing job when it come to attribut a special thing that show to the coming mechanic.

    But yeah, you've to paid attention, their is no problem to fail while you learn. But if you just go braindead and DD/Tank/Heal w/o looking, then sur it's gonna be frustrating since you'll never understand why you die.
    [ PC EU ]

    [ Khuram-dar ]
    [ Khajiit ]
    [ Templar - Healer ]
    [Crazy Gatherer & Compulsive Thief]

  • UGotBenched91
    UGotBenched91
    ✭✭✭✭✭
    ACESsiggy wrote: »
    That doesn't require insta death. I mean seriously..... When I join a vet dungeon there is nothing ( no information in game ) that tells me what I need to watch out for. Is vet dungeons an outside source information game requiring google?

    It would be nice if they tried to create vet content that didn’t focus so much on instant death mechanics.
  • Hämähäkki
    Hämähäkki
    ✭✭✭✭✭
    ✭✭✭✭✭
    ACESsiggy wrote: »
    Disagree... I want my 1k $ spent on this game back.

    That's the spirit 😂
    TherealHämähäkki
  • zvavi
    zvavi
    ✭✭✭✭✭
    ✭✭✭✭✭
    ACESsiggy wrote: »
    That doesn't require insta death. I mean seriously..... When I join a vet dungeon there is nothing ( no information in game ) that tells me what I need to watch out for. Is vet dungeons an outside source information game requiring google?

    It would be nice if they tried to create vet content that didn’t focus so much on instant death mechanics.

    Ye it is called unhollowed grave & icereach...the most boring of them all
  • kathandira
    kathandira
    ✭✭✭✭✭
    ACESsiggy wrote: »
    That doesn't require insta death. I mean seriously..... When I join a vet dungeon there is nothing ( no information in game ) that tells me what I need to watch out for. Is vet dungeons an outside source information game requiring google?

    That is the laziest thing i've heard in a while.

    Have you considered Trial and Error to learn the mechanics?
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • mairwen85
    mairwen85
    ✭✭✭✭✭
    ✭✭✭✭
    zvavi wrote: »
    Every dlc dungeon the NPC's are literally screaming at you the mechanics. Open your ears.

    Deaf 😔

    Most mechanics have well telegraphed, visual cues, some don't and have more immediate audio cue (subtitles are always delayed on these). Also there are often practice elite mobs along the way with dilluted versions of boss mech. I personally don't have much of an issue following mechanics, but I still like to look things up first to have some fore-knowledge of what to expect.
    Edited by mairwen85 on August 6, 2020 4:05PM
  • Rungar
    Rungar
    ✭✭✭✭✭
    Theres nothing wrong with the vet dlcs if you have a set group and like trials. They are made like trials and the expectation is to progress them like trials. It all falls apart however once you add a groupfinder to the game and a legion of casuals using it. The outcome is general avoidance and thus poor return for zos.
    It's 0.0666 of a second to midnight.

    Rungar's Mystical Emporium
  • zvavi
    zvavi
    ✭✭✭✭✭
    ✭✭✭✭✭
    mairwen85 wrote: »
    zvavi wrote: »
    Every dlc dungeon the NPC's are literally screaming at you the mechanics. Open your ears.

    Deaf 😔

    Most mechanics have well telegraphed, visual cues, some don't and have more immediate audio cue (subtitles are always delayed on these). Also there are often practice elite mobs along the way with dilluted versions of boss mech. I personally don't have much of an issue following mechanics, but I still like to look things up first to have some fore-knowledge of what to expect.

    I love figuring it out on my own. Going in with friends & doing it First time blind.
  • mairwen85
    mairwen85
    ✭✭✭✭✭
    ✭✭✭✭
    zvavi wrote: »
    mairwen85 wrote: »
    zvavi wrote: »
    Every dlc dungeon the NPC's are literally screaming at you the mechanics. Open your ears.

    Deaf 😔

    Most mechanics have well telegraphed, visual cues, some don't and have more immediate audio cue (subtitles are always delayed on these). Also there are often practice elite mobs along the way with dilluted versions of boss mech. I personally don't have much of an issue following mechanics, but I still like to look things up first to have some fore-knowledge of what to expect.

    I love figuring it out on my own. Going in with friends & doing it First time blind.

    Different strokes. I know a lot of people who like it that way. The challenge, I guess. With constraints of 3hrs playtime a day, I prefer to play it safe. But I can certainly see the fun side of working it out.
  • Aznarb
    Aznarb
    ✭✭✭✭✭
    zvavi wrote: »
    mairwen85 wrote: »
    zvavi wrote: »
    Every dlc dungeon the NPC's are literally screaming at you the mechanics. Open your ears.

    Deaf 😔

    Most mechanics have well telegraphed, visual cues, some don't and have more immediate audio cue (subtitles are always delayed on these). Also there are often practice elite mobs along the way with dilluted versions of boss mech. I personally don't have much of an issue following mechanics, but I still like to look things up first to have some fore-knowledge of what to expect.

    I love figuring it out on my own. Going in with friends & doing it First time blind.

    We do that with my mate too, we take care to not be spoiled and go in yolo trying to figure out what to do by ourself, very funny ^^.
    [ PC EU ]

    [ Khuram-dar ]
    [ Khajiit ]
    [ Templar - Healer ]
    [Crazy Gatherer & Compulsive Thief]

  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    There is plenty of information available that tells us what we need to watch for. Players publish the information for new dungeons every time they are added.

    Edit: BTW, learning how to handle the mechanics is a big part of the experience. It is good to have meaningful mechanics in dungeons.
    Edited by idk on August 6, 2020 4:41PM
  • zvavi
    zvavi
    ✭✭✭✭✭
    ✭✭✭✭✭
    mairwen85 wrote: »
    zvavi wrote: »
    mairwen85 wrote: »
    zvavi wrote: »
    Every dlc dungeon the NPC's are literally screaming at you the mechanics. Open your ears.

    Deaf 😔

    Most mechanics have well telegraphed, visual cues, some don't and have more immediate audio cue (subtitles are always delayed on these). Also there are often practice elite mobs along the way with dilluted versions of boss mech. I personally don't have much of an issue following mechanics, but I still like to look things up first to have some fore-knowledge of what to expect.

    I love figuring it out on my own. Going in with friends & doing it First time blind.

    Different strokes. I know a lot of people who like it that way. The challenge, I guess. With constraints of 3hrs playtime a day, I prefer to play it safe. But I can certainly see the fun side of working it out.

    3h is definitely enough to explorer the ins and outs of 1 dungeon with competent allies
  • AlnilamE
    AlnilamE
    ✭✭✭✭✭
    ✭✭✭✭✭
    ACESsiggy wrote: »
    That doesn't require insta death. I mean seriously..... When I join a vet dungeon there is nothing ( no information in game ) that tells me what I need to watch out for. Is vet dungeons an outside source information game requiring google?

    Do you play with the sound off? The DLC dungeons (the ones that have one-shot mechanics) all have NPCs telling you what to do, as well as training runs for the mechanics of a boss (like the portals in WGT, the stam draining pools in RoM.)

    Sure, it takes some practice, but the people who put up the guides you google all went in not knowing what was going on and figured it out. You can do the same thing.
    The Moot Councillor
  • Dark_Lord_Kuro
    Dark_Lord_Kuro
    ✭✭✭✭✭
    ✭✭
    Well im ok with insta death in vet but not on normal... looking at you mylene
  • Lord-Otto
    Lord-Otto
    ✭✭✭✭✭
    ✭✭✭
    Well, it would help if the oneshots were reasonably telegraphed and the red rings were actually the killzone. Being killed in half a second with no warning while standing OUTSIDE a red circle is what makes those dungeons so tedious.
  • IonicKai
    IonicKai
    ✭✭✭✭
    I think the thing that gets a lot of players is getting used to paying attention to bosses and surroundings. I know from experience that many players feel overwhelmed when they first see mechanics however once they start to understand what's happening they learn what to filter out and what to pay attention to. It quickly goes from all reactions (including many incorrect instincts) to procedure with predicted reactions based on the gotcha mechanics (one shots typically). This is a typical learning process for gaming and really, like others have said, there are actually a lot of ques for when a mechanic is going out and hints on how to deal with it in the game. Outside of that you can always look at the plethora of player guides for given dungeons.
  • mairwen85
    mairwen85
    ✭✭✭✭✭
    ✭✭✭✭
    zvavi wrote: »
    mairwen85 wrote: »
    zvavi wrote: »
    mairwen85 wrote: »
    zvavi wrote: »
    Every dlc dungeon the NPC's are literally screaming at you the mechanics. Open your ears.

    Deaf 😔

    Most mechanics have well telegraphed, visual cues, some don't and have more immediate audio cue (subtitles are always delayed on these). Also there are often practice elite mobs along the way with dilluted versions of boss mech. I personally don't have much of an issue following mechanics, but I still like to look things up first to have some fore-knowledge of what to expect.

    I love figuring it out on my own. Going in with friends & doing it First time blind.

    Different strokes. I know a lot of people who like it that way. The challenge, I guess. With constraints of 3hrs playtime a day, I prefer to play it safe. But I can certainly see the fun side of working it out.

    3h is definitely enough to explorer the ins and outs of 1 dungeon with competent allies

    You're not wrong :smile: and even if you look it up and do some research before hand, you still have to work with your group and actually follow the mechanics, and thus work out how to play them. Just because you know about them and have a rough idea of what to expect, it doesn't mean you're instantly going to get it first time.
  • Taunky
    Taunky
    ✭✭✭✭✭
    So basically you want veteran content that's catered to casuals.
  • radiostar
    radiostar
    ✭✭✭✭✭
    Usually roll dodge and block work
    "Billions upon Billions of Stars"
Sign In or Register to comment.