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QOL much needed in this game

Scrollup
Scrollup
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Here's why ESO is an incomplete game even after 6 years.

EDIT #2:
*** ESO can learn a thing or two or three from SE and WOW in terms of QOL!!! There's nothing wrong with taking some ideas from others and improve your products! ***
But hopefully when ZOS is done with working on performance fix or squeeze in between and add some much needed QOL.


1. Built in Mini Map, Gear set inventory slots for quick set swap out (not community add-ons) these 2 should already be in the game by default. Even after 6 years people still rely on community add-on..
It better ZOS create these very important QOL changes/implementation since the community don't have to constantly update their add-on!!!

Not really related to incomplete comment.
2. Make different mounts obtainable in varieties of EVENTS (Add more EVENTS to ESO!). Heck doesn't have to be EVENTS it can just be a medium to large quest line.

3. PVP still lagfest as usual. (IF ESO is going to improve visual of the game, they will need to either re-code the game or add more hardware to resolve the lag/delay of data transfer) but whatever helps.

4. Doors or dead boss/mobs/chest sometimes takes long for the word "Open" "Chest" to appear before we can interact with! I'm playing direct Ethernet connection and very stable. This is backend ESO lag.
And yes, sometimes its because you need to kill all mobs in the zone or area to go on next destination I know. But some instance its just ridiculous. This isn't as bad as PVP lag though.

Does ZOS have enough financial support to address any of these?

I like this game but no MMO has frustrated me almost every single day except for ESO. I've only play FFXI and FFXIV and both are smooth as fack with amazing QOL/mounts varieties etc especially FFXIV.

Obviously there's cons and pros comparing ESO to other MMO but what i'm asking is justifiable.

EDIT: Oh by the way, if ZOS says they decide not to add mini map for example because they wanted clean UI??? Why not simply add an option to toggle mini map on or off on U/I??????
Any please don't say, "You can always use communities add-on" by installing on PC.
Edited by Scrollup on August 10, 2020 5:45PM
  • DarcyMardin
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    A lot of us asked for a minimap back in closed beta, but the devs supposedly wanted a “clean UI” or something. I’ve been an add-on addict since the start of the game. I feel sorry for folks playing on consoles.
  • Scrollup
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    Clean UI is crappy excuse...mini map doesnt take too much room!

    Also, freaking give us an option to keep Keyboard UI layout when playing with a game pad/controller!

    Absolutely no good reason to leave these abilities out of the game!
    Edited by Scrollup on August 6, 2020 1:44AM
  • Scrollup
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    THE SOONER ZOS add QOL on what I mentioned and other QOL more people will flock to ESO to play the game!!!
  • idk
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    Zos has plenty of resourceds.

    1. It would be nice for consoles to get gear/skill swap capabilities and a mini-map would be nice to have. PC users would still use player-created add-ons for this since it is superior. This is not a resource issue but a choice Zos has made.

    2. ESO does not need more events. They need better quality events. Stuff like special bosses. Again, not a resource issue.

    3. Visuals and Cyrodiill lag are two different thing. Zos has improved visuals. We just need to look at the newer content from the past few years to see the improvement, as long as we are not playing on a potato. Cyrodiil lag is likely more of a technical challenge as Zos has actually made it worse even though we have fewer players in a campaign when it is capped.

  • CP5
    CP5
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    Suto Category, seriously reinstalled eso and went a moment without any addons and having every item in one huge list is so bad.
  • Scrollup
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    Well, by ZOS standard and choice, ESO will never bee a complete base game which it should have been 5 years ago lol. I think they had 5 years to add multiple QOL.
  • BigBragg
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    I don't mind them adding a minimap back into the game, it existed in early alpha, but the UI was changed to more closely match that of Skyrim's. I would just like it to be optional, as I like not having one and prefer the clean UI experience.
  • idk
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    Scrollup wrote: »
    Well, by ZOS standard and choice, ESO will never bee a complete base game which it should have been 5 years ago lol. I think they had 5 years to add multiple QOL.

    Actually . . . .

    Zos did in fact create a more traditional UI that was used in alpha. They chose to abandon it in favor of the minimalist UI that is customary in TES games and have players create the rest. Some say the change was to make TES fanboys happy. Zos said it was they wanted us to gleam our information from the environment. That is the brief history of the UI.

    Regardless, even if Zos had gone the route of a keeping and maintaining a normal MMORPG UI instead of giving players to tools to create add-ons that does not mean we would have a mini-map and even less of a chance we would have the ability to swap gear.
  • volkeswagon
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    man i want a mini map so bad. I don't know how many times I went the wrong way because I lost my sense of direction. That bar at the top doesn't help much for that. RDR and GTA have mini maps
    Edited by volkeswagon on August 6, 2020 2:26AM
  • TineaCruris
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    There is already a mini map native to the game. Oddly enough though, to get it to work you have to download an add on that reactivates it.
  • Scrollup
    Scrollup
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    idk wrote: »
    Scrollup wrote: »
    Well, by ZOS standard and choice, ESO will never bee a complete base game which it should have been 5 years ago lol. I think they had 5 years to add multiple QOL.

    Actually . . . .

    Zos did in fact create a more traditional UI that was used in alpha. They chose to abandon it in favor of the minimalist UI that is customary in TES games and have players create the rest. Some say the change was to make TES fanboys happy. Zos said it was they wanted us to gleam our information from the environment. That is the brief history of the UI.

    Regardless, even if Zos had gone the route of a keeping and maintaining a normal MMORPG UI instead of giving players to tools to create add-ons that does not mean we would have a mini-map and even less of a chance we would have the ability to swap gear.

    If ZOS adds their own minimap and gear swap templates, it doesnt mean communities can't continue to create their own add-on.

    By ZOS creating their own UI/QOL into the base game, its just simply good for everyone whether they are on PC or Consoles...

    Outside of ESO uniqueness that makes the game attractive, I am frustrated with the decision ZOS makes on 50% side of it.
    Maybe the CEO or whomever is the problem..
    Edited by Scrollup on August 6, 2020 3:52AM
  • idk
    idk
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    Scrollup wrote: »
    idk wrote: »
    Scrollup wrote: »
    Well, by ZOS standard and choice, ESO will never bee a complete base game which it should have been 5 years ago lol. I think they had 5 years to add multiple QOL.

    Actually . . . .

    Zos did in fact create a more traditional UI that was used in alpha. They chose to abandon it in favor of the minimalist UI that is customary in TES games and have players create the rest. Some say the change was to make TES fanboys happy. Zos said it was they wanted us to gleam our information from the environment. That is the brief history of the UI.

    Regardless, even if Zos had gone the route of a keeping and maintaining a normal MMORPG UI instead of giving players to tools to create add-ons that does not mean we would have a mini-map and even less of a chance we would have the ability to swap gear.

    If ZOS adds their own minimap and gear swap templates, it doesnt mean communities can't continue to create their own add-on.

    Not sure why you are arguing with me about this. I was merely providing a brief history of how we got to where we are now. If you read my first post it would be a good QoL for consoles.
    Scrollup wrote: »
    idk wrote: »
    Scrollup wrote: »
    Well, by ZOS standard and choice, ESO will never bee a complete base game which it should have been 5 years ago lol. I think they had 5 years to add multiple QOL.

    Actually . . . .

    Zos did in fact create a more traditional UI that was used in alpha. They chose to abandon it in favor of the minimalist UI that is customary in TES games and have players create the rest. Some say the change was to make TES fanboys happy. Zos said it was they wanted us to gleam our information from the environment. That is the brief history of the UI.

    Regardless, even if Zos had gone the route of a keeping and maintaining a normal MMORPG UI instead of giving players to tools to create add-ons that does not mean we would have a mini-map and even less of a chance we would have the ability to swap gear.

    By ZOS creating their own UI/QOL into the base game, its just simply good for everyone whether they are on PC or Consoles...

    If Zos had continued with the full UI they had originally developed we would not have had add-ons for PC as that came out of Zos abandoning it. That means some of the things we have today on PC we would not have had. That it would be even less likely any platform would ever have a gear/skill swap. The player-based is more creative to what our needs are and have always been in any MMORPG. It really is that simple.
  • mairwen85
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    idk wrote: »
    Scrollup wrote: »
    idk wrote: »
    Scrollup wrote: »
    Well, by ZOS standard and choice, ESO will never bee a complete base game which it should have been 5 years ago lol. I think they had 5 years to add multiple QOL.

    Actually . . . .

    Zos did in fact create a more traditional UI that was used in alpha. They chose to abandon it in favor of the minimalist UI that is customary in TES games and have players create the rest. Some say the change was to make TES fanboys happy. Zos said it was they wanted us to gleam our information from the environment. That is the brief history of the UI.

    Regardless, even if Zos had gone the route of a keeping and maintaining a normal MMORPG UI instead of giving players to tools to create add-ons that does not mean we would have a mini-map and even less of a chance we would have the ability to swap gear.

    If ZOS adds their own minimap and gear swap templates, it doesnt mean communities can't continue to create their own add-on.

    Not sure why you are arguing with me about this. I was merely providing a brief history of how we got to where we are now. If you read my first post it would be a good QoL for consoles.
    Scrollup wrote: »
    idk wrote: »
    Scrollup wrote: »
    Well, by ZOS standard and choice, ESO will never bee a complete base game which it should have been 5 years ago lol. I think they had 5 years to add multiple QOL.

    Actually . . . .

    Zos did in fact create a more traditional UI that was used in alpha. They chose to abandon it in favor of the minimalist UI that is customary in TES games and have players create the rest. Some say the change was to make TES fanboys happy. Zos said it was they wanted us to gleam our information from the environment. That is the brief history of the UI.

    Regardless, even if Zos had gone the route of a keeping and maintaining a normal MMORPG UI instead of giving players to tools to create add-ons that does not mean we would have a mini-map and even less of a chance we would have the ability to swap gear.

    By ZOS creating their own UI/QOL into the base game, its just simply good for everyone whether they are on PC or Consoles...

    If Zos had continued with the full UI they had originally developed we would not have had add-ons for PC as that came out of Zos abandoning it. That means some of the things we have today on PC we would not have had. That it would be even less likely any platform would ever have a gear/skill swap. The player-based is more creative to what our needs are and have always been in any MMORPG. It really is that simple.

    I have to agree on that final point. A lot of what the solely visual add-ons provide is already present in the UI or can be toggled on in some sense, but the community created versions are much more helpful and superior in how they present it. ZOS have their vision for the UI, which is imo an off-shoot of the Skyrim UI (especially in controller mode) as such it keeps to that paradigm in every way; many player authored add-ons try to keep to that thematically (colours, fonts, placement, icons) and do a really good job at it too, but they are still immediately identifiable as not being part of the core UI. I'm also in agreement that many ideas and concepts that have come from the community would be well served as part of the HUD and common UI, but they would be implemented as part of ZOS vision and potentially not what we want as closely as the player authored ones are.
  • TwinLamps
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    but then they wont have time to do other stuff, like, like...
    like fixing cyrodiil lag.
    Awake, but at what cost
  • redlink1979
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    Dual specs and minimap? Yes, please!
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
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  • UGotBenched91
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    A lot of us asked for a minimap back in closed beta, but the devs supposedly wanted a “clean UI” or something. I’ve been an add-on addict since the start of the game. I feel sorry for folks playing on consoles.


    Ha console will always have one advantage over pc. You can sit comfortable on a couch and play. Yes you can do that with pc but...ain’t nobody got time for that!
  • Sarannah
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    Personally I feel ZOS should disable alot of addons, more specifically those which give others major advantages over those not using those addons. Add-ons for actually QoL are ones I do not mind.
  • Dusk_Coven
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    ZOS should work on automating writs first especially as Writworthy will no longer be supported by its author https://www.esoui.com/downloads/info1605-WritWorthy.html

    http://gq-game-mods.blogspot.com/2020/07/eso-crafting-writs-need-an-overhaul.html
    Edited by Dusk_Coven on August 6, 2020 5:07PM
  • TineaCruris
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    Votan's mini map IS the native mini-map for the game. The add on just reactivates it. That's only one of the things the OP is asking for, but that part, at least, already exists.
  • Scrollup
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    Maybe I am not making it clear...

    ITS GOOD to have built in QOL Mini Maps and few more by ZOS as default with toggle option to turn it off on UI.
    WHILE AT THE SAME time, allows communities to create their add-on.

    For some people they dont want to have to download and keep each communities's add-on every patch updates etc to get it to work.

    With ZOS built in UI/add-on we SHOULDN"T HAVE to worry...

    Outside of that, people on PC can just use communities add-on as free as they like and deal with out of the date add-on.

  • Scrollup
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    Scrollup wrote: »
    Maybe I am not making it clear...

    ITS GOOD to have built in QOL Mini Maps and few more by ZOS as default with toggle option to turn it off on UI.
    WHILE AT THE SAME time, allows communities to create their add-on.

    For some people they dont want to have to download and keep each communities's add-on every patch updates etc to get it to work.

    With ZOS built in UI/add-on we SHOULDN"T HAVE to worry...

    Outside of that, people on PC can just use communities add-on as free as they like and deal with out of the date add-on.


    Yes, native Add-on from ZOS is what I wish they work on because I for one, dont want to go back to download multiple communities add-ons after every patches!

    And i am sure many PC users feel the same.

    Now, i am talking about the top 10 most necessary addons.
    Edited by Scrollup on August 14, 2020 9:22PM
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