Well, by ZOS standard and choice, ESO will never bee a complete base game which it should have been 5 years ago lol. I think they had 5 years to add multiple QOL.
Well, by ZOS standard and choice, ESO will never bee a complete base game which it should have been 5 years ago lol. I think they had 5 years to add multiple QOL.
Actually . . . .
Zos did in fact create a more traditional UI that was used in alpha. They chose to abandon it in favor of the minimalist UI that is customary in TES games and have players create the rest. Some say the change was to make TES fanboys happy. Zos said it was they wanted us to gleam our information from the environment. That is the brief history of the UI.
Regardless, even if Zos had gone the route of a keeping and maintaining a normal MMORPG UI instead of giving players to tools to create add-ons that does not mean we would have a mini-map and even less of a chance we would have the ability to swap gear.
Well, by ZOS standard and choice, ESO will never bee a complete base game which it should have been 5 years ago lol. I think they had 5 years to add multiple QOL.
Actually . . . .
Zos did in fact create a more traditional UI that was used in alpha. They chose to abandon it in favor of the minimalist UI that is customary in TES games and have players create the rest. Some say the change was to make TES fanboys happy. Zos said it was they wanted us to gleam our information from the environment. That is the brief history of the UI.
Regardless, even if Zos had gone the route of a keeping and maintaining a normal MMORPG UI instead of giving players to tools to create add-ons that does not mean we would have a mini-map and even less of a chance we would have the ability to swap gear.
If ZOS adds their own minimap and gear swap templates, it doesnt mean communities can't continue to create their own add-on.
Well, by ZOS standard and choice, ESO will never bee a complete base game which it should have been 5 years ago lol. I think they had 5 years to add multiple QOL.
Actually . . . .
Zos did in fact create a more traditional UI that was used in alpha. They chose to abandon it in favor of the minimalist UI that is customary in TES games and have players create the rest. Some say the change was to make TES fanboys happy. Zos said it was they wanted us to gleam our information from the environment. That is the brief history of the UI.
Regardless, even if Zos had gone the route of a keeping and maintaining a normal MMORPG UI instead of giving players to tools to create add-ons that does not mean we would have a mini-map and even less of a chance we would have the ability to swap gear.
By ZOS creating their own UI/QOL into the base game, its just simply good for everyone whether they are on PC or Consoles...
Well, by ZOS standard and choice, ESO will never bee a complete base game which it should have been 5 years ago lol. I think they had 5 years to add multiple QOL.
Actually . . . .
Zos did in fact create a more traditional UI that was used in alpha. They chose to abandon it in favor of the minimalist UI that is customary in TES games and have players create the rest. Some say the change was to make TES fanboys happy. Zos said it was they wanted us to gleam our information from the environment. That is the brief history of the UI.
Regardless, even if Zos had gone the route of a keeping and maintaining a normal MMORPG UI instead of giving players to tools to create add-ons that does not mean we would have a mini-map and even less of a chance we would have the ability to swap gear.
If ZOS adds their own minimap and gear swap templates, it doesnt mean communities can't continue to create their own add-on.
Not sure why you are arguing with me about this. I was merely providing a brief history of how we got to where we are now. If you read my first post it would be a good QoL for consoles.Well, by ZOS standard and choice, ESO will never bee a complete base game which it should have been 5 years ago lol. I think they had 5 years to add multiple QOL.
Actually . . . .
Zos did in fact create a more traditional UI that was used in alpha. They chose to abandon it in favor of the minimalist UI that is customary in TES games and have players create the rest. Some say the change was to make TES fanboys happy. Zos said it was they wanted us to gleam our information from the environment. That is the brief history of the UI.
Regardless, even if Zos had gone the route of a keeping and maintaining a normal MMORPG UI instead of giving players to tools to create add-ons that does not mean we would have a mini-map and even less of a chance we would have the ability to swap gear.
By ZOS creating their own UI/QOL into the base game, its just simply good for everyone whether they are on PC or Consoles...
If Zos had continued with the full UI they had originally developed we would not have had add-ons for PC as that came out of Zos abandoning it. That means some of the things we have today on PC we would not have had. That it would be even less likely any platform would ever have a gear/skill swap. The player-based is more creative to what our needs are and have always been in any MMORPG. It really is that simple.
DarcyMardin wrote: »A lot of us asked for a minimap back in closed beta, but the devs supposedly wanted a “clean UI” or something. I’ve been an add-on addict since the start of the game. I feel sorry for folks playing on consoles.
Maybe I am not making it clear...
ITS GOOD to have built in QOL Mini Maps and few more by ZOS as default with toggle option to turn it off on UI.
WHILE AT THE SAME time, allows communities to create their add-on.
For some people they dont want to have to download and keep each communities's add-on every patch updates etc to get it to work.
With ZOS built in UI/add-on we SHOULDN"T HAVE to worry...
Outside of that, people on PC can just use communities add-on as free as they like and deal with out of the date add-on.