I believe its because the vampire cost increase/decrease is applied before or after everything else. This causes some odd results that are not exactly what people are expecting. Could be wrong.
Wait now I'm understanding it. Yes, some abilities actually do have special effects where they cost less. Elusive mist, Perfect Scion, and Hypnosis all have cost reductions per rank on them. Wish it told you this but it does not.
[snip]I believe its because the vampire cost increase/decrease is applied before or after everything else. This causes some odd results that are not exactly what people are expecting. Could be wrong.
Blood Mist cost = 964 @ Stage 4 Vamp (24% reduction to Vamp spells) and no cost reductions
964 + 24% = 1195.36 (1196 for arguments sake)
1196 minus 6% at Stage 1 Vamp = 1124, however, Blood Mist cost = 1192 @ Stage 1 (inc. 6% reduction to Vamp spells)
Blood Mist should cost 854 at Stage 4 Vamp (24% reduction to Vamp), but it costs 964??
Exhilirating Drain cost = 3086 @ Stage 4 Vamp (24% reduction to Vamp spells) and no cost reductions
3086 + 24% = 3826.64 (3827)
3827 minus 6% at Stage 1 Vamp = 3597, however, Exhilirating Drain cost = 3817 @ Stage 1 (inc. 6% reduction to Vamp spells)
Exhilirating Drain should cost 2734 at Stage 4 Vamp (24% reduction to Vamp), but it costs 3086??
Hi. Testing a build on PTS and noticed that The reduce spell cost enchantment does not appear to be appllying the corect spell cost reduction on Jewellery to Vampire Skills. Further to this, the 'Infused' trait, also does not appear to be reducing the cost correctly.
It looks like the jewellery reductions are apllying to the base stat of the Vampire skill, ignoring the stage reduction of Vampire costs.
Can anyone else confirm this?
Is this a known bug?
Thanks
Added info: Blood Mist cost = 1192 @ Stage 1 Vamp and no cost reductions
1192 minus 203 gold enchantment reduction = 989 (but it's coming out at 1013)
1192 minus 324 gold infused reduce spell cost enchantment = 868 (but it is coming out at 906)
Hi. Testing a build on PTS and noticed that The reduce spell cost enchantment does not appear to be appllying the corect spell cost reduction on Jewellery to Vampire Skills. Further to this, the 'Infused' trait, also does not appear to be reducing the cost correctly.
It looks like the jewellery reductions are applying to the base stat of the Vampire skill, ignoring the stage reduction of Vampire costs.
Can anyone else confirm this?
Is this a known bug?
Thanks
Added info: Blood Mist cost = 1192 @ Stage 1 Vamp and no cost reductions
1192 minus 203 gold enchantment reduction = 989 (but it's coming out at 1013)
1192 minus 324 gold infused reduce spell cost enchantment = 868 (but it is coming out at 906)
1192 minus 2 X 324 gold spell reduction = 544 (but its coming out at 620)
1192 minus 3 x 324 @ 972 cost reduction = 220 (but its coming out at 344)
Exhilirating Drain cost = 3817 @ Stage 1 Vamp and no cost reductions
3817 minus 203 gold enchantment reduction = 3614 (but its coming out at 3637)
3817 minus 324 gold infused reduce spell cost enchantment = 3493 (but it coming out at 3530)
3817 minus 2 X 324 gold spell reduction = 3169 (but it coming out at 3244)
3817 minus 3 x 324 @ 972 cost reduction = 2845 (but its coming out at 2958)
No worries, glad I could help.@ExistingRug61 Your explanation was particularly helpful. Thank you
The base build is a Dark Elf Templar, wearing 5 pieces of heavy armour, 1 light and 1 medium, with undaunted 10. Totally forgot to look at passives outside of the class. Doh!
I will re-look at this and see if I can make sense of ot again
ExistingRug61 wrote: »No worries, glad I could help.@ExistingRug61 Your explanation was particularly helpful. Thank you
The base build is a Dark Elf Templar, wearing 5 pieces of heavy armour, 1 light and 1 medium, with undaunted 10. Totally forgot to look at passives outside of the class. Doh!
I will re-look at this and see if I can make sense of ot again
And yeah the templar cost reduction passive in combination with a bit from 1x light armour would pretty much explain the extra unknown cost reduction I was thought you had when I was running the numbers.
It's not "mathematician" thing, is about 2nd-3rd grade of junior school(depends on country).Sugaroverdose wrote: »idk where did you learn math, but you do it completely wrongI believe its because the vampire cost increase/decrease is applied before or after everything else. This causes some odd results that are not exactly what people are expecting. Could be wrong.
Blood Mist cost = 964 @ Stage 4 Vamp (24% reduction to Vamp spells) and no cost reductions
964 + 24% = 1195.36 (1196 for arguments sake)
1196 minus 6% at Stage 1 Vamp = 1124, however, Blood Mist cost = 1192 @ Stage 1 (inc. 6% reduction to Vamp spells)
Blood Mist should cost 854 at Stage 4 Vamp (24% reduction to Vamp), but it costs 964??
Exhilirating Drain cost = 3086 @ Stage 4 Vamp (24% reduction to Vamp spells) and no cost reductions
3086 + 24% = 3826.64 (3827)
3827 minus 6% at Stage 1 Vamp = 3597, however, Exhilirating Drain cost = 3817 @ Stage 1 (inc. 6% reduction to Vamp spells)
Exhilirating Drain should cost 2734 at Stage 4 Vamp (24% reduction to Vamp), but it costs 3086??
Base cost: 1192 / 0.94 = 1268.0851063830
Cost stage 4: 1268.0851063830 * 0.76 = 963.7446808511
Thank you for your insult and criticism. I do not claim to be a mathematician or a master of the ego. I am not here to argue about how to present maths. I do not care about maths. I am just testing abuild and am stating it does not add up. It's presented in simple terms as I see it as an average person with a calculator.
Aside from the insults, your remark does NOT explain anything.
If you think it all adds up fine, and you do not see any problems, then please explain... without insults
Derp.Probably still making a mistake lol but here it is:
Dark Elf, Templar, No passives, No CP, No armour, nothing affecting cost reductions.
Blood Mist, base cost: 1269 included the 6% auto applied reduction for Stage 1 Vamp
1269 + 6% = 1345.14
1345 - 324 infused gold cost reduction ring = 1021 (in game it appears as 964)
1345 - 2 X 324 = 697 (in game it appears as 659)
1345 - 3 X 324 = 373 (in game it appears as 355)
355 - 5% for Restoring Spirit passive = 337 (in game it correctly appears as 377)
337 - 2% for 1 piece of Light from Evocation II passive = 330 (in game it appears as 334)
So it all looks ok so far...
Just a puzzle why certain costs of morphs are lower than others, as @Vevvev said earlier... Elusive Mist, Hypnosis and Perfect Scion, and not their counter-part morphs