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please let new players craft training non-set items

Playboy_Shrek
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we're all tired of seeing new players beg in chat for training gear, not that I hate them for doing that. but I can't craft and I feel bad. please, let them craft training trait items, or make some sets "base training sets" like armor of the trainee or something. and give them the ability to craft it. you can't introduce the crafting system early on and then be like "oh it will take hundreds of hours before you can craft ***". also a lot of people will scam them or half ass it and ask for gold. make the training trait learned by default!!!!!!
Edited by Playboy_Shrek on August 5, 2020 7:46PM
  • the1andonlyskwex
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    Meh. I've leveled something like 10 characters just using dropped gear. Crafted training gear isn't exactly a necessity.
  • Playboy_Shrek
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    Meh. I've leveled something like 10 characters just using dropped gear. Crafted training gear isn't exactly a necessity.

    there is no other use for training gear tho and its very nice to have.
  • Girl_Number8
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    Nah, new players can learn the training trait very easily between their characters in a week. If they’re not willing to do that, then they should join a guild and get the mats for a crafter.

    There are five sets that need only 2 traits to be able to craft them. They just need to just manage it like going to the stable for their mounts.
  • jaws343
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    It won't even take hundreds of hours. Just make training the first trait you learn on each gear piece. 6 hours per piece, at most 42 hours of training for gear and another 12 or 18 for weapons depending on what weapon you run. And that is assuming you aren't using any of the free research scrolls you get for leveling up.

    But really, new players should really learn to level up at a normal pace and not worry about training gear. Too many players reach CP level and have no clue how to actually play the game because they power leveled a character.
  • Nestor
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    It only takes 6 hours per item to learn the trait, so in a few days, they could learn the trait themselves.

    Since they would need 7 Armor Pieces and a Weapon, that is 48 Hours total, or at one or two a day for week.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Playboy_Shrek
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    Nestor wrote: »
    It only takes 6 hours per item to learn the trait, so in a few days, they could learn the trait themselves.

    Since they would need 7 Armor Pieces and a Weapon, that is 48 Hours total, or at one or two a day for week.

    it should take a week or two to level up to 50 anyway even for a VERY EXTREMELY casual player.
  • jaws343
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    Nestor wrote: »
    It only takes 6 hours per item to learn the trait, so in a few days, they could learn the trait themselves.

    Since they would need 7 Armor Pieces and a Weapon, that is 48 Hours total, or at one or two a day for week.

    it should take a week or two to level up to 50 anyway even for a VERY EXTREMELY casual player.

    If a player is leveling to 50 in a week or two, they are not very extremely casual. Not at all. I was a very casual player when I first bought the game and it took me a month to hit 50.
  • ghost_bg_ESO
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    nah, leave this option for old players to make some fast gold :smiley:
    going trough main quests provides constantly atleast one item at the time with training trait, which also can be researched without even rushing
  • Nestor
    Nestor
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    Nestor wrote: »
    It only takes 6 hours per item to learn the trait, so in a few days, they could learn the trait themselves.

    Since they would need 7 Armor Pieces and a Weapon, that is 48 Hours total, or at one or two a day for week.

    it should take a week or two to level up to 50 anyway even for a VERY EXTREMELY casual player.

    For the first character, maybe. Then you have Alts.

    Then again, not all players are in a rush to get to end game.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • the1andonlyskwex
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    jaws343 wrote: »
    Nestor wrote: »
    It only takes 6 hours per item to learn the trait, so in a few days, they could learn the trait themselves.

    Since they would need 7 Armor Pieces and a Weapon, that is 48 Hours total, or at one or two a day for week.

    it should take a week or two to level up to 50 anyway even for a VERY EXTREMELY casual player.

    If a player is leveling to 50 in a week or two, they are not very extremely casual. Not at all. I was a very casual player when I first bought the game and it took me a month to hit 50.

    I think it took me several months to hit 50 on my first character (because I mostly did it by overland questing).

    Even now, I'm currently leveling a new character and by the time I hit 50 it will have been about 3 weeks playing about an hour a day and a lot more on the weekends. Maybe that's what some people consider "extremely casual", but relative to most of my social circle I'm a shut in that doesn't do anything other than sit at home and play video games.
  • bearbelly
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    I can't craft

    Why?
  • redspecter23
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    If all you want is generic training gear, just go to a starter island and open some chests. All trainee gear has training by default. The other option as mentioned is to take a whole 6 hours to research an item to craft it later that day.

    There are options available to those that want fast training gear. I don't think we need to make it any easier.
  • TequilaFire
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    If all you want is generic training gear, just go to a starter island and open some chests. All trainee gear has training by default. The other option as mentioned is to take a whole 6 hours to research an item to craft it later that day.

    There are options available to those that want fast training gear. I don't think we need to make it any easier.

    Agree.
    If you run the content from the beginning and don't skip the starter islands the game drops a lot of overland training gear.
    Edited by TequilaFire on August 5, 2020 8:13PM
  • Nestor
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    The Starter Islands are the best option to get some gear out of the gate. Then, they can research that gear when it is outleveled to make their next set. Then go back and get some more gear from the islands.

    Plus, you really don't need to have an entire set of Training Gear. A few pieces can really make a difference in Exp Gain.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • deleted221106-002999
    deleted221106-002999
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    The starter islands (Kenarthi Roost, Bleakrock Isle, Bal Foyen and Stros M'kai) drop the training gear set (with training trait) - wandering around there for a short time should get you enough pieces for a set of any level you want. It would also, incidentally, provide you with pieces to learn the trait for all weapons/armour in the absence of a friend/guildie to help out with trait research.

    Also, I think the starter quest box and gear each character gets has two or more pieces with the training trait.

    I don't disagree with OP as such but I think the start of the game seems designed to pretty much provide very easily what is asked for or, at least, to make it quite easily the first trait most characters would learn with minimal time spent.
  • FlopsyPrince
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    nah, leave this option for old players to make some fast gold :smiley:
    going trough main quests provides constantly atleast one item at the time with training trait, which also can be researched without even rushing

    I have never made gold for this. I can't see it being that profitable.

    Join a guild if you need crafted training gear. Plenty of them out there. Almost trivial to get good basic gear made. I would easily make green for just about anyone, maybe even blue or purple. Probably white jewelry, but you don't need / can't get training on that. It would only be needed for a set bonus.
    PC
    PS4/PS5
  • Taleof2Cities
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    Please don't take away the perks of being a crafter.
  • bearbelly
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    Please don't take away the perks of being a crafter.

    Agreed.
    EVERYONE can craft gear.
    If they choose to.

    Saying you can't doesn't fly.
    Yes, you can.
  • Recent
    Recent
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    You can loot training sets from chests in starting areas and they have better stats than the crafted training sets just beginners dont realise it. Im a grandmaster crafter and i still prefer the chest pieces you get weapons, jewellery and armor...you just have to run around opening chests which some dont like doing but that is how i level all my lowbie alts and i have many trust me. The training overlands pieces have enchants on them too and i've been in guilds that dont even enchant their crafted training pieces and they only make them green...as you level you can get blue pieces from the chests and purples from master chests too eventually.
    Edited by Recent on August 5, 2020 9:29PM
  • SeaGtGruff
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    As others have mentioned, there is a "Trainee" set that drops in the five starter zones. In addition to having the Training trait on each item, the Trainee set has tri-stat bonuses which increase your maximum health, magicka, and stamina. You'll get this gear as a reward for doing the zone questlines in the starter zones, but it also drops from mobs, bosses, and treasure chests, so it's pretty easy to farm for the gear, plus as mentioned you can use the pieces you don't need, or that you've out-leveled and replaced with higher-level pieces, to research the Training trait.

    The problem is, new players used to be forced to play through the starter zones, whereas now new players start out in one of the chapter zones and might not even know about the starter zones. That's probably one of the reasons why new players are constantly begging for someone to craft them training gear.
    I've fought mudcrabs more fearsome than me!
  • Xebov
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    we're all tired of seeing new players beg in chat for training gear, not that I hate them for doing that. but I can't craft and I feel bad

    They dont need it. If its their first character they can just experience the game. They only want training gear to level faster because they read it somewhere or someone told them. I they want to build it themselves they can learn it like everyone else.

  • vgabor
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    While it easy to research a 5 items to able to make full set for training trait (and example heavy chest + light belt + bow or staff + amu or ring, these can be researched at the same time and add up to 5pc) the main issue for new players to get the items they can research in the first place.

    If I would be game developer, I would consider making able to research training trait without having an item with training trait in your possession on below 50 characters.
  • SeaGtGruff
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    vgabor wrote: »
    While it easy to research a 5 items to able to make full set for training trait (and example heavy chest + light belt + bow or staff + amu or ring, these can be researched at the same time and add up to 5pc) the main issue for new players to get the items they can research in the first place.

    If I would be game developer, I would consider making able to research training trait without having an item with training trait in your possession on below 50 characters.

    Except that flies against the way you must have a specific item with a specific trait in order to research that trait on that item. If you're playing through the game the way it was originally intended to be played through, you'll get a lot of Trainee set gear with the Training trait during the early stages of the game-- plus you get a few Training items of the "Lost Adventurer" or some such when you play through the tutorial, which can also be researched.

    The real problem is that the game no longer forces new characters to play through the starter zones like it used to. This leads to other problems inconveniences as well, such as meeting up with important Main Quest characters out of sequence and even messing up your ability to progress in the Main Quest until you drop some other prologue quest.
    I've fought mudcrabs more fearsome than me!
  • FlopsyPrince
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    I went for those really early on.

    Though learning to open chests can seem high. It was "impossible" for me at first, but the winter event where you must do it finally got me to figure out. Having a practice area for that would be ideal. (Better than having to learn at scattered chests.)
    PC
    PS4/PS5
  • SeaGtGruff
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    Good point about opening treasure chests. When I started playing ESO, lockpicking was incredibly frustrating. Then someone pointed out to me that there are only 3 possible positions for each tumbler, and that knowledge made it much easier for me to successfully pick locks.
    I've fought mudcrabs more fearsome than me!
  • bearbelly
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    I went for those really early on.

    Though learning to open chests can seem high. It was "impossible" for me at first, but the winter event where you must do it finally got me to figure out. Having a practice area for that would be ideal. (Better than having to learn at scattered chests.)

    Not to derail too far, but that would be a neat idea; having a place to practice opening chests.
    It does take practice to get the feel for it.
    And I have seen plenty of people frustrated by it, especially during the New Life event.
    I wonder how many people get tripped-up by it in the "Soul-Shriven in Coldharbour" quest, on that one door?


    Maybe add a "training session" for chest opening to the beginning of the New Character tutorial, like there is for fighting.
  • Playboy_Shrek
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    I see 0 reason to disagree or be against something that has 0 negative effects on you and anyone and positive effect on someone. in this case newbies. just because you don't think it matters doesn't refuse the fact that having bonus XP on a low level is very nice.
  • the1andonlyskwex
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    I see 0 reason to disagree or be against something that has 0 negative effects on you and anyone and positive effect on someone. in this case newbies. just because you don't think it matters doesn't refuse the fact that having bonus XP on a low level is very nice.

    Let's just give everyone a "Cooperative Spirit" buff in all PvE content that increases their damage done by 1000x then. /s
  • bearbelly
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    I see 0 reason to disagree or be against something that has 0 negative effects on you and anyone and positive effect on someone. in this case newbies. just because you don't think it matters doesn't refuse the fact that having bonus XP on a low level is very nice.

    Nobody is refuting that extra XP as a newbie is nice.
    Everybody is telling you how and where to get the training gear you want.

    It's true that you can't run to the crafting stations and craft a set of gear as the very first thing you do in the game on your first character.
    That's why everyone is telling you where to find training gear without having to ask for it in chat, so you can use that as soon as you find it.

    That's part of playing the game. And playing the game means that you'll have to play the game for a little while, first, in order to do certain things, like craft your own gear, which everyone has the ability to do if you take the time to do what is needed (learn the desired traits on the desired pieces of armor and weapons).
    Until that time (or if you choose not to craft your own stuff), you can loot the chests, or kill the mobs, in the zones where your desired gear can be found.
    Edited by bearbelly on August 5, 2020 10:48PM
  • bmnoble
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    Even if they made the training trait available by default, it does not change the fact you need X number of traits researched to be able to craft X sets, since they do not have the required number of traits researched they will still ask in chat to get the popular training set combinations crafted for them.

    Plenty of us crafters answer the call of those looking for training gear and ask nothing or very little in return for blue quality gear.

    The only thing I would like those people asking for training gear to either:

    -Take five minutes to Google the the games crafted sets and pick the ones you want made.
    -Or decide whether your a magic or stamina focused build and leave the picking to the crafter.

    Those two things save a lot of time for the crafter, when if comes to making training gear.
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