the1andonlyskwex wrote: »Meh. I've leveled something like 10 characters just using dropped gear. Crafted training gear isn't exactly a necessity.
It only takes 6 hours per item to learn the trait, so in a few days, they could learn the trait themselves.
Since they would need 7 Armor Pieces and a Weapon, that is 48 Hours total, or at one or two a day for week.
Playboy_Shrek wrote: »It only takes 6 hours per item to learn the trait, so in a few days, they could learn the trait themselves.
Since they would need 7 Armor Pieces and a Weapon, that is 48 Hours total, or at one or two a day for week.
it should take a week or two to level up to 50 anyway even for a VERY EXTREMELY casual player.
Playboy_Shrek wrote: »It only takes 6 hours per item to learn the trait, so in a few days, they could learn the trait themselves.
Since they would need 7 Armor Pieces and a Weapon, that is 48 Hours total, or at one or two a day for week.
it should take a week or two to level up to 50 anyway even for a VERY EXTREMELY casual player.
Playboy_Shrek wrote: »It only takes 6 hours per item to learn the trait, so in a few days, they could learn the trait themselves.
Since they would need 7 Armor Pieces and a Weapon, that is 48 Hours total, or at one or two a day for week.
it should take a week or two to level up to 50 anyway even for a VERY EXTREMELY casual player.
If a player is leveling to 50 in a week or two, they are not very extremely casual. Not at all. I was a very casual player when I first bought the game and it took me a month to hit 50.
redspecter23 wrote: »If all you want is generic training gear, just go to a starter island and open some chests. All trainee gear has training by default. The other option as mentioned is to take a whole 6 hours to research an item to craft it later that day.
There are options available to those that want fast training gear. I don't think we need to make it any easier.
ghost_bg_ESO wrote: »nah, leave this option for old players to make some fast gold
going trough main quests provides constantly atleast one item at the time with training trait, which also can be researched without even rushing
Taleof2Cities wrote: »Please don't take away the perks of being a crafter.
Playboy_Shrek wrote: »we're all tired of seeing new players beg in chat for training gear, not that I hate them for doing that. but I can't craft and I feel bad
While it easy to research a 5 items to able to make full set for training trait (and example heavy chest + light belt + bow or staff + amu or ring, these can be researched at the same time and add up to 5pc) the main issue for new players to get the items they can research in the first place.
If I would be game developer, I would consider making able to research training trait without having an item with training trait in your possession on below 50 characters.
FlopsyPrince wrote: »I went for those really early on.
Though learning to open chests can seem high. It was "impossible" for me at first, but the winter event where you must do it finally got me to figure out. Having a practice area for that would be ideal. (Better than having to learn at scattered chests.)
Playboy_Shrek wrote: »I see 0 reason to disagree or be against something that has 0 negative effects on you and anyone and positive effect on someone. in this case newbies. just because you don't think it matters doesn't refuse the fact that having bonus XP on a low level is very nice.
Playboy_Shrek wrote: »I see 0 reason to disagree or be against something that has 0 negative effects on you and anyone and positive effect on someone. in this case newbies. just because you don't think it matters doesn't refuse the fact that having bonus XP on a low level is very nice.