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Can we limit the farming/ grinding just a tad bit? AKA Merchants selling zone and dungeon sets

honey_badger82
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*THIS IDEA IS NOT TO INCLUDE TRIAL SETS!*
As a precursor I do not have to go super in depth of the pains and time spent farming for that one piece of equipment, every player knows this already. I did 20+ runs of unhallowed grave just for one necklace to drop and this I know is nothing compared to some player's efforts. For me the final straw was spending more than 4hrs over 2 days searching guild merchants for the one specific overland weapon I need and in the right trait (infused Witchman's maul) since I am fresh out of transmute stones and GRINDING more of them currently. To say the least I have not found the item in any guild trader despite visiting more than 90% of them and eventually went to the rift and killed all the world bosses trying for a drop myself. Even spent a few hours camping next to the easiest one to defeat dropping him every time he spawned to no avail. I realized the odds were way against me; world bosses can drop 1 of 3 pieces from any one of the 3 zone sets. 1in3 chances to get the right equipment piece then 1in3 to get the right set. From there its a 1in10 to get the right weapon type and 1in8 for the right trait. This lead to feeling helpless knowing there was literally nothing I could do to influence getting what I need, guild traders don't have it and the odds I get the drop are just about the same as winning the lottery.

I have seen some similar posts about this and one of the takeaways was that if you could just buy the sets then players may not do the content. Well if that is the case its like super, super easy to get around that and the mechanism is already in the game. Take achievement vendors: If I did not free Sunhold on a particular character then I cannot buy the Sunhold Banner despite having 10k gold and done the quest on half a dozen other characters. To simply state it: In order to buy a zone or dungeon set from a vendor you must first have completed the zone storyline and said dungeon to unlock it or it just shows in red.

All those equipment traders that sell extremely overpriced white gear should be more than just a repair shop and junk dump. We all know new players don't buy the while gear from the vendors, they simply don't have the gold to afford it and playing gives them all kinds of random green and blue gear to put on. These vendors should sell zone equipment locked until the right achievement has been completed. This way players are still doing the zone content AND getting what they need. Heck, I have 10 characters, 8 to lvl 50 and am at 730CP and I have completed about 20% of the game content in 2 years. I have only completed one faction quest line on one character and finished the main quest line on another; cadwell's silver still in process. Why? Grinding and farming that's why.

So what I propose is simple:
complete zone quest to unlock body pieces in a random trait. Not a random piece from the set you choose but able to pick the belt in set X with random trait.
complete zone world bosses unlocks buying weapons in same fashion
complete zone dolmens/ gysers/ harrowstorms unlocks buying jewelry
Quality- Character lvl 1-25 white, 26-50 green, CP level blue. If you have treasure hunter perc there is like say 10% chance when you open the item container it comes out purple.
Zone pieces bought this way character bind and cannot be deposited in the bank so your "crafter" cannot upgrade it easily, your going to have to work that with the character you buy it and use it on.

Dungeons:
Same deal must have completed with that character on normal with qualities working same fashion and character binding. In addition to unlock buying jewelry you must have completed on Vet which will also double the chance for a purple quality item. Hard mode completion makes everything purple with say 5% chance to gold.

I think this model would allow players to experience more of the games content with respect to their time, in the end end they are working for what they need with it being much more tangible and giving more time to actually play the game. I know there will be a ton of sellers who would hate this model, no more "WTS X briarheart piece, purple in x trait" showing up in zone chats or at the very least lessened as the trait you get from buying is random. But to my knowledge this game was not created specifically for players to sell in game content to each other so why cater to it?


  • redshirt_49
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    *THIS IDEA IS NOT TO INCLUDE TRIAL SETS!*
    As a precursor I do not have to go super in depth of the pains and time spent farming for that one piece of equipment, every player knows this already. I did 20+ runs of unhallowed grave just for one necklace to drop and this I know is nothing compared to some player's efforts. For me the final straw was spending more than 4hrs over 2 days searching guild merchants for the one specific overland weapon I need and in the right trait (infused Witchman's maul) since I am fresh out of transmute stones and GRINDING more of them currently. To say the least I have not found the item in any guild trader despite visiting more than 90% of them and eventually went to the rift and killed all the world bosses trying for a drop myself. Even spent a few hours camping next to the easiest one to defeat dropping him every time he spawned to no avail. I realized the odds were way against me; world bosses can drop 1 of 3 pieces from any one of the 3 zone sets. 1in3 chances to get the right equipment piece then 1in3 to get the right set. From there its a 1in10 to get the right weapon type and 1in8 for the right trait. This lead to feeling helpless knowing there was literally nothing I could do to influence getting what I need, guild traders don't have it and the odds I get the drop are just about the same as winning the lottery.

    I have seen some similar posts about this and one of the takeaways was that if you could just buy the sets then players may not do the content. Well if that is the case its like super, super easy to get around that and the mechanism is already in the game. Take achievement vendors: If I did not free Sunhold on a particular character then I cannot buy the Sunhold Banner despite having 10k gold and done the quest on half a dozen other characters. To simply state it: In order to buy a zone or dungeon set from a vendor you must first have completed the zone storyline and said dungeon to unlock it or it just shows in red.

    All those equipment traders that sell extremely overpriced white gear should be more than just a repair shop and junk dump. We all know new players don't buy the while gear from the vendors, they simply don't have the gold to afford it and playing gives them all kinds of random green and blue gear to put on. These vendors should sell zone equipment locked until the right achievement has been completed. This way players are still doing the zone content AND getting what they need. Heck, I have 10 characters, 8 to lvl 50 and am at 730CP and I have completed about 20% of the game content in 2 years. I have only completed one faction quest line on one character and finished the main quest line on another; cadwell's silver still in process. Why? Grinding and farming that's why.

    So what I propose is simple:
    complete zone quest to unlock body pieces in a random trait. Not a random piece from the set you choose but able to pick the belt in set X with random trait.
    complete zone world bosses unlocks buying weapons in same fashion
    complete zone dolmens/ gysers/ harrowstorms unlocks buying jewelry
    Quality- Character lvl 1-25 white, 26-50 green, CP level blue. If you have treasure hunter perc there is like say 10% chance when you open the item container it comes out purple.
    Zone pieces bought this way character bind and cannot be deposited in the bank so your "crafter" cannot upgrade it easily, your going to have to work that with the character you buy it and use it on.

    Dungeons:
    Same deal must have completed with that character on normal with qualities working same fashion and character binding. In addition to unlock buying jewelry you must have completed on Vet which will also double the chance for a purple quality item. Hard mode completion makes everything purple with say 5% chance to gold.

    I think this model would allow players to experience more of the games content with respect to their time, in the end end they are working for what they need with it being much more tangible and giving more time to actually play the game. I know there will be a ton of sellers who would hate this model, no more "WTS X briarheart piece, purple in x trait" showing up in zone chats or at the very least lessened as the trait you get from buying is random. But to my knowledge this game was not created specifically for players to sell in game content to each other so why cater to it?


    Tamriel Trade Centre is your friend :p

    ahLlRin.png

    Overland set pieces aren't too expensive. If you are generally unsuccessful in getting what you are looking for by farming, the gold made in the process is usually more than enough to cover the purchase of said item.
    Edited by redshirt_49 on August 3, 2020 6:08PM
  • jaws343
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    Overland sets can be purchased in Cyrodil in your Alliance base with AP.
  • Taleof2Cities
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    It's no secret that when any player selects an MMO genre game, there's a certain amount of grind already built in before the player even clicks "play".

    ESO is one of the kinder/gentler MMOs in terms of gear grind (compared to other titles).

    The current system is fine, @honey_badger82.
  • honey_badger82
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    I play on ps4 so those items on PC wouldnt be available to me nor is there ps4 add on to show where a specific item is located. you must visit each one and check yourself. Also gold isnt the problem, the availability is. as for overland sets... those are cyrodiil specific sets from what I have seen, not all zones.
  • madrab73
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    I play on ps4 so those items on PC wouldnt be available to me nor is there ps4 add on to show where a specific item is located. you must visit each one and check yourself. Also gold isnt the problem, the availability is. as for overland sets... those are cyrodiil specific sets from what I have seen, not all zones.

    You can buy zone boxes with ap. Why not try asking someone in your guilds for help?
  • Taleof2Cities
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    madrab73 wrote: »
    I play on ps4 so those items on PC wouldnt be available to me nor is there ps4 add on to show where a specific item is located. you must visit each one and check yourself. Also gold isnt the problem, the availability is. as for overland sets... those are cyrodiil specific sets from what I have seen, not all zones.

    You can buy zone boxes with ap. Why not try asking someone in your guilds for help?

    Agreed, the PvP vendors do sell overland zone gear coffers for Alliance Points.

    Head to your PvP Alliance home base, @honey_badger82, or ask a guildie for help.

    Edited by Taleof2Cities on August 3, 2020 6:37PM
  • honey_badger82
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    madrab73 wrote: »
    I play on ps4 so those items on PC wouldnt be available to me nor is there ps4 add on to show where a specific item is located. you must visit each one and check yourself. Also gold isnt the problem, the availability is. as for overland sets... those are cyrodiil specific sets from what I have seen, not all zones.

    You can buy zone boxes with ap. Why not try asking someone in your guilds for help?

    Agreed, the PvP vendors do sell overland zone gear coffers for Alliance Points.

    Head to your PvP Alliance home base, @honey_badger82, or ask a guildie for help.

    I did find the vendor, doesn't show on map. However the odds of getting what I need are far worse than camping next to a world boss. It's one random item from 57 possibilities then the trait randomness....
  • honey_badger82
    honey_badger82
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    It's no secret that when any player selects an MMO genre game, there's a certain amount of grind already built in before the player even clicks "play".

    ESO is one of the kinder/gentler MMOs in terms of gear grind (compared to other titles).

    The current system is fine, @honey_badger82.

    I understand there is grinding involved in mmorpgs and have accepted that. I grind undaunted daily on several characters to reach at least lvl 9, the fighters guild skill line grind, researching item trait grind, deconstruct grind to max the line, daily writ grind etc. Everything about the game doesn't have to be that way. Just because YOU are ok with the current system does not mean it's fine just as me not being ok with it does not mean that it isn't. It's my opinion the systems sucks because the grind layers 10' of [snip] deep and just a suggestion to improve it for those of us who do not enjoy spending their entire playtime for a week or more on one thing.

    [Edited to remove Profanity]
    Edited by ZOS_ConnorG on August 4, 2020 3:22PM
  • jaws343
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    Honestly, worrying about the trait is probably not the best way to find a gear piece that is on the lower end of sales popularity. Get it in whatever trait you can find and transmute it later if you really need to. If it were a piece like Spriggans/Spinners, that is in higher demand, you could justify being pickier, but no-one is really farming/selling witchman's enough because it isn't too valuable and often a waste of a trading slot. Best to get what you can find.
  • madrab73
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    What is it that you are looking for?
  • honey_badger82
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    jaws343 wrote: »
    Honestly, worrying about the trait is probably not the best way to find a gear piece that is on the lower end of sales popularity. Get it in whatever trait you can find and transmute it later if you really need to. If it were a piece like Spriggans/Spinners, that is in higher demand, you could justify being pickier, but no-one is really farming/selling witchman's enough because it isn't too valuable and often a waste of a trading slot. Best to get what you can find.

    Normally I wouldn't be picky about the trait and would just transmute it. I just finished bringing another character to lvl50 and used 100 transmute stones for that ones equipment. I used another 50 to transmute the Witchmans greatsword I bought from a guild trader to sharpened. As for it being a off set I know it is. My Nord stamplar needs better sustain, he already has good damage and I don't do trials period so I have never been a crutch to my dungeon groups. What he can do is drop dawnbreaker just about every 20 seconds and with next months update buffing the set turns into 6k resource return every 20 seconds.
  • BigBragg
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    Remember when dungeon sets could be sold? Pepperidge Farm remembers.
  • honey_badger82
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    madrab73 wrote: »
    What is it that you are looking for?

    I am currently looking for a infused Witchman's maul. Next week it will probably be something else as last week it was Winter's respite, week before was grave guardian... Keeping up with 10 characters individual equipment sucks.
    Just spent 250k AP in cyrodiil only to no suprise not even get a Witchman's maul period. Did get 2x sharpened battle axes so that will do in a pinch until I can get the transmute stones. More grinding yay! Did vet pledges yesterday with both my tanks. Just did moongrove fane once cause yeah that one sucks.
  • doomette
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    If you plan on farming it again, don’t forget the public dungeon. Those bosses can drop weapons too, plus there’s loads of mobs that have a small chance of dropping it as well. Good luck.
  • tmbrinks
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    Thank god for transmutation... already reduced the grind by a factor of 9 with that change!

    also... this is why many people scream "slippery slope" :smile:

    And, as others have said... you can always get them from AP boxes!
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
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    68,770 achievement points
  • madrab73
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    madrab73 wrote: »
    What is it that you are looking for?

    I am currently looking for a infused Witchman's maul. Next week it will probably be something else as last week it was Winter's respite, week before was grave guardian... Keeping up with 10 characters individual equipment sucks.
    Just spent 250k AP in cyrodiil only to no suprise not even get a Witchman's maul period. Did get 2x sharpened battle axes so that will do in a pinch until I can get the transmute stones. More grinding yay! Did vet pledges yesterday with both my tanks. Just did moongrove fane once cause yeah that one sucks.

    I have lots of overland gear but break that set down sorry. Can you not just transmute?
  • Everstorm
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    BigBragg wrote: »
    Remember when dungeon sets could be sold? Pepperidge Farm remembers.

    It might make doing dungeons more appealing if the sets could be sold.
  • BigBragg
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    Everstorm wrote: »
    BigBragg wrote: »
    Remember when dungeon sets could be sold? Pepperidge Farm remembers.

    It might make doing dungeons more appealing if the sets could be sold.

    They changed it because most people avoided the content. You could just buy the items you wanted from the guilds that farmed them. Making them BOP drove people back into the dead dungeon finder. Both ways have their benefits and detractions.
  • Everest_Lionheart
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    I feel this in my soul after some 60 odd runs of CoA trying to get the body pieces of BSW to drop in divines. I’ve got exactly 2 pieces. A hat and some shoulders, which don’t really work so well when I’m also farming for Zaan and Grothdarr head/shoulders.

    And then there is the 30 minutes grinding Maelstrom for yet another ice or resto staff. I’m up to 20+ runs without a bow or inferno staff. I would happily accept it in an off trait at this point. I’ll grind the transmute stone if it means I don’t have to go in there ever again.

    Also grinding tempest island for my magplar for overwhelming surge. A dozen runs there and only some divine gloves to show for it.

    Trial gear I’m going on about 20ish runs of Cloudrest and have 3 relequens Body pieces off traits and 3 Siroria pieces also off traits. That’s some 300 transmute stone needed to get those pieces to the correct traits and still incomplete on the sets. I’ve got 30 stones right now.

    Gear is a crazy time sink, crazy. I’m CP510 and I’ll be CP810 before I finish farming gear at this rate. I grind so much that I have to spend at least a day a week just questing to break the monotony.

    RNG is not kind. Not kind at all.
  • El_Borracho
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    Gotta disagree with the dungeon sets for sale. Why should someone be able to buy an endgame-level set when they can't do endgame-level content? Yes, grinding blows, but buying sets out of dungeons is killing a fly with a shotgun.

    As a counter-proposal, I'll offer this. All drops remain the same in normal and vet dungeons. But when you beat a veteran dungeon, you get a choice of coffers at the end containing a set piece. So when you beat vet City of Ash, you get the choice of 3 coffers: BSW, Sunderflame, and Embershield. So if you open the BSW chest you get a better chance at getting what you want (i.e. the Inferno Staff) than you would just by looting the final boss. And the item from the coffer is tradable within group, unlike the coffer drops from trials (which I would also make tradable). Cuts down some grinding and still makes people play the game
  • Wandering_Immigrant
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    It's a cheap set, get it in whatever trait you can find, continue keeping an eye out for sharpened while you save up transmute stones.

    I think ESO has the right amount of grind. I've played MMOs where you can literally go years without getting an item you want if you ever even see it at all, which can be rough. I've played others where you're guaranteed to get what you're after within a set timeframe, which makes everything feel anticlimactic. What makes ESO's system superior is it's flexible while still feeling rewarding when we finally get what we're after. It's easy to complete a set, it's harder to complete it in the specific pieces you want, but there's always a workaround to get close to what we're going for in the meantime.

    We've all been there, where we obsess over a specific piece. I try to avoid grinding to frustration, when I start to get OCD about anything in game I just work with what I have while focusing my attention elsewhere. I have 15 characters and they all need something, but I always go back to whatever is was I was after, if I don't just happen upon it on another character first, which is often how it ends up going.
  • honey_badger82
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    Gotta disagree with the dungeon sets for sale. Why should someone be able to buy an endgame-level set when they can't do endgame-level content? Yes, grinding blows, but buying sets out of dungeons is killing a fly with a shotgun.

    As a counter-proposal, I'll offer this. All drops remain the same in normal and vet dungeons. But when you beat a veteran dungeon, you get a choice of coffers at the end containing a set piece. So when you beat vet City of Ash, you get the choice of 3 coffers: BSW, Sunderflame, and Embershield. So if you open the BSW chest you get a better chance at getting what you want (i.e. the Inferno Staff) than you would just by looting the final boss. And the item from the coffer is tradable within group, unlike the coffer drops from trials (which I would also make tradable). Cuts down some grinding and still makes people play the game

    Constructive criticism! It does exist! I agree with you on the dungeon sets, I was remiss to include it but after a week straight of groundhog day a few weeks ago...
    With what I proposed you would have to do the dungeon to unlock being able to buy. You pose a great alternative though, makes getting what you want more tangible. They also could do something like getting a key or token each run much like cyrodiil token of merit. At x amount you could turn in for a set piece. Once again this leaves a light at the end of the grindy tunnel.
  • Azuramoonstar
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    It's no secret that when any player selects an MMO genre game, there's a certain amount of grind already built in before the player even clicks "play".

    ESO is one of the kinder/gentler MMOs in terms of gear grind (compared to other titles).

    The current system is fine, @honey_badger82.

    I understand there is grinding involved in mmorpgs and have accepted that. I grind undaunted daily on several characters to reach at least lvl 9, the fighters guild skill line grind, researching item trait grind, deconstruct grind to max the line, daily writ grind etc. Everything about the game doesn't have to be that way. Just because YOU are ok with the current system does not mean it's fine just as me not being ok with it does not mean that it isn't. It's my opinion the systems sucks because the grind layers 10' of [snip] deep and just a suggestion to improve it for those of us who do not enjoy spending their entire playtime for a week or more on one thing.

    welcome to mmo, If you think eso is a grind.... other MMO are FAR WORST ff14 is very grindy and has road blocks. to get a full set of current tome gear you looking at a 7 week process. for raid gear you can do 20+ runs and not see 1 piece for your class

    The reason most mmo do not sell endgame gear is rmt. ff11 used to sell ALL GEAR on a blind auction bidding system. ff11 also suffered from a huge economic crash across all servers due to rmt. to the point they had to create a task force to combat it. and in the first wave alone nuked 1000 accounts and took out 1billion gil from the system. in ff14 the situation flipped a bit and too much money was being generated, and game suffers from economic inflation. they actually had to remove ways to make money.

    trust me eso has the less grindy system in MMO.
    Edited by ZOS_ConnorG on August 4, 2020 3:23PM
    Long time mmo player: 2004-[current year]
    Long time Elder scrolls player: Xbox launch morrowind.
    Follower of the dawn and dusk, keeper of the moon and star.
  • Azuramoonstar
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    It's a cheap set, get it in whatever trait you can find, continue keeping an eye out for sharpened while you save up transmute stones.

    I think ESO has the right amount of grind. I've played MMOs where you can literally go years without getting an item you want if you ever even see it at all, which can be rough.

    this... ff11 relic grind was a 5 year process unless u had money. played ff11 for 8 years and mained monk. never got black belt. :( i was lucky to have farmed brown belt after staying up 24 hours to get tod for a field boss. which was at 5am.
    Long time mmo player: 2004-[current year]
    Long time Elder scrolls player: Xbox launch morrowind.
    Follower of the dawn and dusk, keeper of the moon and star.
  • Everest_Lionheart
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    Gotta disagree with the dungeon sets for sale. Why should someone be able to buy an endgame-level set when they can't do endgame-level content? Yes, grinding blows, but buying sets out of dungeons is killing a fly with a shotgun.

    As a counter-proposal, I'll offer this. All drops remain the same in normal and vet dungeons. But when you beat a veteran dungeon, you get a choice of coffers at the end containing a set piece. So when you beat vet City of Ash, you get the choice of 3 coffers: BSW, Sunderflame, and Embershield. So if you open the BSW chest you get a better chance at getting what you want (i.e. the Inferno Staff) than you would just by looting the final boss. And the item from the coffer is tradable within group, unlike the coffer drops from trials (which I would also make tradable). Cuts down some grinding and still makes people play the game

    For sure I would prefer to earn my equipment rather than buying it. Dungeons sets need a better path to obtain in a reasonable amount of time and I like the idea you put above here of a dungeon coffer at the end. Or if they want to be more difficult about it award the coffer for pledges. I’ll grind through all of my toons opening the same coffer if I have to go get lucky.

    That CoA has been particularly painful. One night of 8 runs last week got me 2 complete Sunderflame body sets and a complete embershield but only 2 pieces of BSW. It’s an easy dungeon yes but those drops are comically awful. The next night I got 3 BSW pieces in a single run, all belts, all well fitted. Again, comically awful. Nothing still compares to my 4x maelstrom resto staves in a row. I haven’t been back until today where I got another resto staff to start and a 2H axe. I use none of those things on any toons!
  • honey_badger82
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    @Azuramoonstar I get your point but I specifically mentioned the items would be character bound. In no way would this break the economy. Your still limited to a random trait and the cost of buying multiple hoping rng is kind over grabbing the item exactly as you want it in a trader. This would change only a little for higher value sets like briarheart but would make lesser used sets more available. With that said your mindset is comparable to this: I am ok with being under a dictatorship because it could be worse, we could be under communism. Neither of them are good but because one is preferable over the other doesn't mean it's good. So ff11 and 14 have it way worse. In my opinion it still isn't right to waste players time acquiring items that aren't even meta or close to it.

  • idk
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    jaws343 wrote: »
    Overland sets can be purchased in Cyrodil in your Alliance base with AP.

    and overland sets are BoE so they are traded by players and sold in guild stores.
    madrab73 wrote: »
    I play on ps4 so those items on PC wouldnt be available to me nor is there ps4 add on to show where a specific item is located. you must visit each one and check yourself. Also gold isnt the problem, the availability is. as for overland sets... those are cyrodiil specific sets from what I have seen, not all zones.

    You can buy zone boxes with ap. Why not try asking someone in your guilds for help?

    Agreed, the PvP vendors do sell overland zone gear coffers for Alliance Points.

    Head to your PvP Alliance home base, @honey_badger82, or ask a guildie for help.

    And this. I cannot recall an MMORPG that did not have grinds.
  • Wandering_Immigrant
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    It's a cheap set, get it in whatever trait you can find, continue keeping an eye out for sharpened while you save up transmute stones.

    I think ESO has the right amount of grind. I've played MMOs where you can literally go years without getting an item you want if you ever even see it at all, which can be rough.

    this... ff11 relic grind was a 5 year process unless u had money. played ff11 for 8 years and mained monk. never got black belt. :( i was lucky to have farmed brown belt after staying up 24 hours to get tod for a field boss. which was at 5am.

    Yeah I mained Red Mage for 6 years, for me it was the Duelist's Chapeau +1. I saw it drop once in I don't even know how many Dynamis Valkrum runs my shell did. Everyone started sending me congratulations /tells as soon as it dropped because I'd been the longtime primary RDM in the shell and had a lot of points saved up, some of the other RDMs with a lot of points even passed on it so I could get it. But one guy, who I'd never even seen on RDM, he bid on it, he had a couple more points so he got it. He still never showed up to anything on RDM, the only times I'd ever see him on RDM was after he got the hat, he'd AFK in Jueno wearing it all the time. I still hate that guy.
  • El_Borracho
    El_Borracho
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    Gotta disagree with the dungeon sets for sale. Why should someone be able to buy an endgame-level set when they can't do endgame-level content? Yes, grinding blows, but buying sets out of dungeons is killing a fly with a shotgun.

    As a counter-proposal, I'll offer this. All drops remain the same in normal and vet dungeons. But when you beat a veteran dungeon, you get a choice of coffers at the end containing a set piece. So when you beat vet City of Ash, you get the choice of 3 coffers: BSW, Sunderflame, and Embershield. So if you open the BSW chest you get a better chance at getting what you want (i.e. the Inferno Staff) than you would just by looting the final boss. And the item from the coffer is tradable within group, unlike the coffer drops from trials (which I would also make tradable). Cuts down some grinding and still makes people play the game

    Constructive criticism! It does exist! I agree with you on the dungeon sets, I was remiss to include it but after a week straight of groundhog day a few weeks ago...
    With what I proposed you would have to do the dungeon to unlock being able to buy. You pose a great alternative though, makes getting what you want more tangible. They also could do something like getting a key or token each run much like cyrodiil token of merit. At x amount you could turn in for a set piece. Once again this leaves a light at the end of the grindy tunnel.

    No prob. I absolutely think the grind is unnecessary for some items, and I do not believe the RNG is actually random; again the BSW Inferno Staff is non-existent versus Embershield rains down in COA. I'm just apprehensive to opening up that box because it waters down the game a bit too much. I remember that's what killed GTA Online when buying the necessary weapons turned the game into microtransaction hell.

    At the same time, I don't think running COA or Frostvault or other dungeons a million time makes people better players. There has to be a middle ground though. Even if its the tokens idea where you can turn in a certain number for the item you want.
  • deleted221106-002999
    deleted221106-002999
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    Maybe the Gremoor antiquities system could be adapted for this...but I guess that's just another expression of a token system?

    Alternatively, maybe we can trade server calculations for gear eg bsw inferno staff = 15 mins of inactivity/low apm.
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