honey_badger82 wrote: »*THIS IDEA IS NOT TO INCLUDE TRIAL SETS!*
As a precursor I do not have to go super in depth of the pains and time spent farming for that one piece of equipment, every player knows this already. I did 20+ runs of unhallowed grave just for one necklace to drop and this I know is nothing compared to some player's efforts. For me the final straw was spending more than 4hrs over 2 days searching guild merchants for the one specific overland weapon I need and in the right trait (infused Witchman's maul) since I am fresh out of transmute stones and GRINDING more of them currently. To say the least I have not found the item in any guild trader despite visiting more than 90% of them and eventually went to the rift and killed all the world bosses trying for a drop myself. Even spent a few hours camping next to the easiest one to defeat dropping him every time he spawned to no avail. I realized the odds were way against me; world bosses can drop 1 of 3 pieces from any one of the 3 zone sets. 1in3 chances to get the right equipment piece then 1in3 to get the right set. From there its a 1in10 to get the right weapon type and 1in8 for the right trait. This lead to feeling helpless knowing there was literally nothing I could do to influence getting what I need, guild traders don't have it and the odds I get the drop are just about the same as winning the lottery.
I have seen some similar posts about this and one of the takeaways was that if you could just buy the sets then players may not do the content. Well if that is the case its like super, super easy to get around that and the mechanism is already in the game. Take achievement vendors: If I did not free Sunhold on a particular character then I cannot buy the Sunhold Banner despite having 10k gold and done the quest on half a dozen other characters. To simply state it: In order to buy a zone or dungeon set from a vendor you must first have completed the zone storyline and said dungeon to unlock it or it just shows in red.
All those equipment traders that sell extremely overpriced white gear should be more than just a repair shop and junk dump. We all know new players don't buy the while gear from the vendors, they simply don't have the gold to afford it and playing gives them all kinds of random green and blue gear to put on. These vendors should sell zone equipment locked until the right achievement has been completed. This way players are still doing the zone content AND getting what they need. Heck, I have 10 characters, 8 to lvl 50 and am at 730CP and I have completed about 20% of the game content in 2 years. I have only completed one faction quest line on one character and finished the main quest line on another; cadwell's silver still in process. Why? Grinding and farming that's why.
So what I propose is simple:
complete zone quest to unlock body pieces in a random trait. Not a random piece from the set you choose but able to pick the belt in set X with random trait.
complete zone world bosses unlocks buying weapons in same fashion
complete zone dolmens/ gysers/ harrowstorms unlocks buying jewelry
Quality- Character lvl 1-25 white, 26-50 green, CP level blue. If you have treasure hunter perc there is like say 10% chance when you open the item container it comes out purple.
Zone pieces bought this way character bind and cannot be deposited in the bank so your "crafter" cannot upgrade it easily, your going to have to work that with the character you buy it and use it on.
Dungeons:
Same deal must have completed with that character on normal with qualities working same fashion and character binding. In addition to unlock buying jewelry you must have completed on Vet which will also double the chance for a purple quality item. Hard mode completion makes everything purple with say 5% chance to gold.
I think this model would allow players to experience more of the games content with respect to their time, in the end end they are working for what they need with it being much more tangible and giving more time to actually play the game. I know there will be a ton of sellers who would hate this model, no more "WTS X briarheart piece, purple in x trait" showing up in zone chats or at the very least lessened as the trait you get from buying is random. But to my knowledge this game was not created specifically for players to sell in game content to each other so why cater to it?
honey_badger82 wrote: »I play on ps4 so those items on PC wouldnt be available to me nor is there ps4 add on to show where a specific item is located. you must visit each one and check yourself. Also gold isnt the problem, the availability is. as for overland sets... those are cyrodiil specific sets from what I have seen, not all zones.
honey_badger82 wrote: »I play on ps4 so those items on PC wouldnt be available to me nor is there ps4 add on to show where a specific item is located. you must visit each one and check yourself. Also gold isnt the problem, the availability is. as for overland sets... those are cyrodiil specific sets from what I have seen, not all zones.
You can buy zone boxes with ap. Why not try asking someone in your guilds for help?
Taleof2Cities wrote: »honey_badger82 wrote: »I play on ps4 so those items on PC wouldnt be available to me nor is there ps4 add on to show where a specific item is located. you must visit each one and check yourself. Also gold isnt the problem, the availability is. as for overland sets... those are cyrodiil specific sets from what I have seen, not all zones.
You can buy zone boxes with ap. Why not try asking someone in your guilds for help?
Agreed, the PvP vendors do sell overland zone gear coffers for Alliance Points.
Head to your PvP Alliance home base, @honey_badger82, or ask a guildie for help.
Taleof2Cities wrote: »It's no secret that when any player selects an MMO genre game, there's a certain amount of grind already built in before the player even clicks "play".
ESO is one of the kinder/gentler MMOs in terms of gear grind (compared to other titles).
The current system is fine, @honey_badger82.
Honestly, worrying about the trait is probably not the best way to find a gear piece that is on the lower end of sales popularity. Get it in whatever trait you can find and transmute it later if you really need to. If it were a piece like Spriggans/Spinners, that is in higher demand, you could justify being pickier, but no-one is really farming/selling witchman's enough because it isn't too valuable and often a waste of a trading slot. Best to get what you can find.
What is it that you are looking for?
honey_badger82 wrote: »What is it that you are looking for?
I am currently looking for a infused Witchman's maul. Next week it will probably be something else as last week it was Winter's respite, week before was grave guardian... Keeping up with 10 characters individual equipment sucks.
Just spent 250k AP in cyrodiil only to no suprise not even get a Witchman's maul period. Did get 2x sharpened battle axes so that will do in a pinch until I can get the transmute stones. More grinding yay! Did vet pledges yesterday with both my tanks. Just did moongrove fane once cause yeah that one sucks.
El_Borracho wrote: »Gotta disagree with the dungeon sets for sale. Why should someone be able to buy an endgame-level set when they can't do endgame-level content? Yes, grinding blows, but buying sets out of dungeons is killing a fly with a shotgun.
As a counter-proposal, I'll offer this. All drops remain the same in normal and vet dungeons. But when you beat a veteran dungeon, you get a choice of coffers at the end containing a set piece. So when you beat vet City of Ash, you get the choice of 3 coffers: BSW, Sunderflame, and Embershield. So if you open the BSW chest you get a better chance at getting what you want (i.e. the Inferno Staff) than you would just by looting the final boss. And the item from the coffer is tradable within group, unlike the coffer drops from trials (which I would also make tradable). Cuts down some grinding and still makes people play the game
honey_badger82 wrote: »Taleof2Cities wrote: »It's no secret that when any player selects an MMO genre game, there's a certain amount of grind already built in before the player even clicks "play".
ESO is one of the kinder/gentler MMOs in terms of gear grind (compared to other titles).
The current system is fine, @honey_badger82.
I understand there is grinding involved in mmorpgs and have accepted that. I grind undaunted daily on several characters to reach at least lvl 9, the fighters guild skill line grind, researching item trait grind, deconstruct grind to max the line, daily writ grind etc. Everything about the game doesn't have to be that way. Just because YOU are ok with the current system does not mean it's fine just as me not being ok with it does not mean that it isn't. It's my opinion the systems sucks because the grind layers 10' of [snip] deep and just a suggestion to improve it for those of us who do not enjoy spending their entire playtime for a week or more on one thing.
Wandering_Immigrant wrote: »It's a cheap set, get it in whatever trait you can find, continue keeping an eye out for sharpened while you save up transmute stones.
I think ESO has the right amount of grind. I've played MMOs where you can literally go years without getting an item you want if you ever even see it at all, which can be rough.
El_Borracho wrote: »Gotta disagree with the dungeon sets for sale. Why should someone be able to buy an endgame-level set when they can't do endgame-level content? Yes, grinding blows, but buying sets out of dungeons is killing a fly with a shotgun.
As a counter-proposal, I'll offer this. All drops remain the same in normal and vet dungeons. But when you beat a veteran dungeon, you get a choice of coffers at the end containing a set piece. So when you beat vet City of Ash, you get the choice of 3 coffers: BSW, Sunderflame, and Embershield. So if you open the BSW chest you get a better chance at getting what you want (i.e. the Inferno Staff) than you would just by looting the final boss. And the item from the coffer is tradable within group, unlike the coffer drops from trials (which I would also make tradable). Cuts down some grinding and still makes people play the game
Overland sets can be purchased in Cyrodil in your Alliance base with AP.
Taleof2Cities wrote: »honey_badger82 wrote: »I play on ps4 so those items on PC wouldnt be available to me nor is there ps4 add on to show where a specific item is located. you must visit each one and check yourself. Also gold isnt the problem, the availability is. as for overland sets... those are cyrodiil specific sets from what I have seen, not all zones.
You can buy zone boxes with ap. Why not try asking someone in your guilds for help?
Agreed, the PvP vendors do sell overland zone gear coffers for Alliance Points.
Head to your PvP Alliance home base, @honey_badger82, or ask a guildie for help.
Azuramoonstar wrote: »Wandering_Immigrant wrote: »It's a cheap set, get it in whatever trait you can find, continue keeping an eye out for sharpened while you save up transmute stones.
I think ESO has the right amount of grind. I've played MMOs where you can literally go years without getting an item you want if you ever even see it at all, which can be rough.
this... ff11 relic grind was a 5 year process unless u had money. played ff11 for 8 years and mained monk. never got black belt.i was lucky to have farmed brown belt after staying up 24 hours to get tod for a field boss. which was at 5am.
honey_badger82 wrote: »El_Borracho wrote: »Gotta disagree with the dungeon sets for sale. Why should someone be able to buy an endgame-level set when they can't do endgame-level content? Yes, grinding blows, but buying sets out of dungeons is killing a fly with a shotgun.
As a counter-proposal, I'll offer this. All drops remain the same in normal and vet dungeons. But when you beat a veteran dungeon, you get a choice of coffers at the end containing a set piece. So when you beat vet City of Ash, you get the choice of 3 coffers: BSW, Sunderflame, and Embershield. So if you open the BSW chest you get a better chance at getting what you want (i.e. the Inferno Staff) than you would just by looting the final boss. And the item from the coffer is tradable within group, unlike the coffer drops from trials (which I would also make tradable). Cuts down some grinding and still makes people play the game
Constructive criticism! It does exist! I agree with you on the dungeon sets, I was remiss to include it but after a week straight of groundhog day a few weeks ago...
With what I proposed you would have to do the dungeon to unlock being able to buy. You pose a great alternative though, makes getting what you want more tangible. They also could do something like getting a key or token each run much like cyrodiil token of merit. At x amount you could turn in for a set piece. Once again this leaves a light at the end of the grindy tunnel.