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PTS Patch Notes v6.1.3

ZOS_GinaBruno
ZOS_GinaBruno
Community Manager
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The Elder Scrolls Online v6.1.3 brings back the Witches Festival for testing this week, in addition to additional short tests in Cyrodiil affecting AoE abilities, which you can read more about here. We’ve continued to implement fixes for the Stonethorn dungeons, plus some combat abilities and item sets, housing systems, and more. We’re also testing out some upcoming changes to the times when Guild Traders swap, which is detailed in this post. The size of this patch is approximately 254MB.


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  • New Features / Updates / Big Changes
    • Witches Festival
  • Known Issues
  • Fixes & Improvements
    • DLCs & Chapters
      • Greymoor
      • Stonethorn
    • Combat & Gameplay
      • Combat & Abilities
      • Itemization & Item Sets
    • Base Game
      • Alliance War & PvP
      • Art & Animation
      • Crafting & Economy
      • Crown Store & Crown Crates
      • Events & Celebrations
      • Exploration & Itemization
      • Housing
      • Miscellaneous
Edited by ZOS_GinaBruno on August 3, 2020 1:56PM
Gina Bruno
Senior Creator Engagement Manager
Dev Tracker | Service Alerts | ESO Twitter | My Twitter
Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    Witches Festival
    Witches Festival returns for testing! Defeat bosses throughout Tamriel for opportunities to earn Plunder Skulls, which contain a gamut of ghastly goodies and ghoulish treasures. Blow the Witchmother's Whistle for a +100% XP boost during the event and sip from the cauldron to wear your skeletal guise (if you don't mind losing all of your flesh!). Receive Event Tickets (3 per day) from the first boss you slay each day -- don't forget to loot them from their corpses along with your Plunder Skulls!
    • This year, we introduce the Grave Dancer weapon style pages and fragments for the Throw Bones memento, both of which have a chance to drop from Plunder Skulls. These pages, as well as the complete memento, are also available on the Impresario for 5 Event Tickets each.
    • Many of the rewards from previous years have been removed from Plunder Skulls to increase your chances of getting the newer stuff, but don't fear! The Impresario sells a grab bag for 2 Event Tickets each that contain one random component that you have yet to unlock for these bygone treasures. The item fragments included in this grab bag include:
      • Spectre Mask
      • Hollowjack Motif
      • Apple-Bobbing Cauldron
      • Skeletal Marionette
    • Lastly, we introduce our final indrik morph for 2020 (and perhaps for all time), the Crimson Indrik. The first two berries are available on the Impresario for 10 Event Tickets each. What new morphing treasures are coming in 2021? You'll have to wait and see!
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    Stone Garden
    • Werewolf Behemoth (Bestial Transformation) Form
      • Heavy Attacks currently fail to animate properly. This will be fixed in a future patch.
      • Bonecrusher currently fails to play animations, but otherwise works correctly. This will also be fixed in a future patch.
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    General
    • Fixed an issue in Kilkreath Temple where the High Priest Varkour’s Drain Life ability was playing chain sound effects.

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    Kyne’s Aegis Trial
    • General
      • Kyne’s Aegis will now reward players for being on the Leaderboard after it is chosen as the Trial of the Week.
    • Lord Falgravn
      • Lord Falgravn’s Shock Stun ability now has proper sound effects.
      • Fixed an issue where the ambient audio cut out at specific locations during the encounter with Lord Falgravn.
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    Dungeons
    • Castle Thorn
      • General
        • Gwendis and Talfyg are no longer stuck in a perpetual loop should players return to the entrance of the Dungeon.
      • Vaduroth
        • The visual effects associated with the Fulminating Scythe are now removed properly when Vaduroth is defeated.
        • The visual effects associated with the Fulminating Scythe detonation now always displays, and the effects on each character can now be seen by all players.
        • Summoned monsters now follow you into the battle, and don't get stuck briefly in the entrance threshold.
        • Updated the sound effects and voice for Valduroth.
      • Talfyg
        • Frozen Gargoyles will no longer stop just before reaching your character with their attacks when closing in combat.
      • Lady Thorn
        • Fixed various visual effects related to player abilities and Lady Thorn while she is flying.
        • Retimed Lady Thorn’s voice overs so that she doesn’t interrupt herself.
        • The Blood Guardian now displays a pip on its health bar.
        • Lady Thorn will no longer “jitter” when casting her Area of Effect abilities. No more afternoon expresso shots for her.
    • Stone Garden
      • General
        • Fixed a typo in the Stone Garden Dissection Notes book.
        • Monsters can now pursue targets through the lockpick doors leading to the Vitalizer Flow Controls.
        • Fixed an issue where monsters were unable to chase after players near the second Vitalizer Flow Control area.
        • Updated the animation used to turn the Vitalizer Flow Controls.
        • Alchemized Bristlebacks now apply their own unique stacks of the Gore effect, and their increased damage is based on their individual stacks of Gore. When a Bristleback is defeated, their individual stacks of Gore are removed from all their victims.
        • The active effect Alchemized Resilience is now properly removed when exiting the dungeon.
        • Werewolves will no longer cast Rending Leap at player targets that are on the other side of a wall.
        • Updated the sound effects for encounters and ambience within this dungeon.
      • Exarch Kraglen
        • Adjusted the location of Gwendis during the encounter to prevent your character from getting knocked between her and the door.
      • Stone Behemoth
        • Players in combat that have not yet attacked can no longer leave the fight space once the encounter has started.
        • Fixed a location-based exploit in the fight space. Tsk tsk.
        • Reduced the health from the Stone Behemoth while Hard Mode is active.
        • Slightly shortened the time it takes for the Combustion telegraph to reach its full size.
        • Elemental Smash’s damage will now be applied when the visual effects hit a player character, rather than on casting of the ability.
      • Arkasis the Mad Alchemist
        • Arkasis can no longer be defeated before entering his central chamber twice.
        • Stone Husks no longer experience taunt immunity if hit too many times by Vicious Bite.
        • Made the following changes after raising the Challenge Banner (Hard Mode):
          • The Stone Husk's Volatile Gloomspore now deals more damage. The damage is comparable to the damage dealt by Shock Emitters.
          • Murderous Mark is now cast slightly more often during the second round against the Stone Husks.
          • Decreased the maximum health of the Stone Husks.
        • Werewolf Behemoth (Bestial Transformation) Form
          • Werewolf Behemoth abilities are now faster and more responsive, specifically the light and heavy attacks and their support of animation cancelling.
          • Decreased the time it takes to unleash a full charge of the heavy attack Mutilate, and adjusted the damage to support the faster cast time.
          • Vicious Bite no longer has a cooldown or generates Ultimate.
          • Slightly increased the damage from Vicious Bite.
          • Slightly decreased the damage from the Swipe light attack.
          • The stun and damage from the Bonecrusher ability now applies instantly when cast.
          • Slightly decreased the damage from Rampage and increased the Ultimate gain. The cooldown is now 2 seconds, down from 2.5 seconds.
          • Tremor area effects now fire off faster after the cast completes.
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    Dragonknight
    • Draconic Power
      • Protective Scales: Fixed an issue where this ability and its morphs’ animation was reversed.

    Necromancer
    • Fixed multiple issues with corpse targeting for Necromantic abilities such as Shocking Siphon.

    Templar
    • Restoring Light
      • Light Weaver: Fixed an issue where this passive only granted Ultimate to targets that were still under 50% Health after healing.

    World
    • Werewolf
      • Fixed an issue where you could still be considered in Werewolf form after leaving it, incurring a bounty for Justice related events.

    Guild
    • Fighters Guild
      • Expert Hunter: Fixed an issue where this ability and its morphs were not properly highlighting certain creatures of darkness, such as player Vampires or Werewolves.
    • Psijic Order
      • Undo: Fixed an issue where you could take fall damage when activating this Ultimate or its morphs while falling from high places.

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    Trial Sets
    • Infallible Mage: Fixed an issue where this set could trigger on targets that dodged the attack.

    Mythic Items
    • Thrassian Stranglers:
      • Fixed an issue where this set’s Max Health reduction was increasing with other bonuses to Max Health. It will now stay at the values listed.
      • Increased the Weapon and Spell Damage per stack to 23, up from 17, to better ensure the tail end of this set rewards its user.
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    General
    • The following abilities have been un-flagged to be affected by the AoE testing in Cyrodiil as they have built in timers exceeding 1 second, and do not create Area Effects until that timer is expired:
      • Scorch
      • Subterranean Assault
      • Deep Fissure
      • Magicka Detonation
      • Proxy Detonation
      • Inevitable Detonation
    • The following abilities have been flagged to be affected by the AoE testing in Cyrodiil as they have no timers involved with their Area Effect components:
      • Shrouded Daggers
      • Force Pulse
      • Shock Clench
      • Blood Mist
      • Borrowed Time
      • Obsidian Shard
      • Strife
      • Lotus Flower
      • Green Lotus
      • Lotus Blossom
      • Inferno
      • Flames of Oblivion
      • Cauterize
      • Conjured Ward
      • Empowered Ward
      • Hardened Ward

    Siege
    • Fixed an issue where Meatbag and Scattershot siege weapons were returning as Direct Damage rather than Damage over Time.
    • Siege weapons will now function properly if the weapon perishes while the projectile is mid-flight.

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    Figure
    • Fixed some visual issues affecting the Sovngarde Stalwart arm piece when using a two handed weapon.

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    General
    • Fixed several guild traders so that stage 4 Vampires can interact with them.

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    Multi-Rider Mount
    • Passengers are now given the option to dismount when using the interact wheel for the player whose Multi-Rider Mount they are currently riding on.
    • You will no longer be dismounted when attempting to ride a Multi-Rider Mount as a passenger while already mounted. Instead, an error message will now be displyaed.
    • Fixed an issue where Multi-Rider Mounts would occasionally cause the game to freeze.

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    Imperial City Celebration
    • Updated several bosses in the Imperial City Sewers to drop double loot during the Imperial City Celebration.

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    General
    • Using the Stone Husk Fragment item will now correctly consume the required amount.

    Fishing
    • Fixed an issue that left fishing bobbers in the water indefinitely.

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    Furnishings
    • Added backfaces to several more Solitude structural furnishings, so they no longer appear hollow when viewed from behind or below.
    • Improved the accuracy of the collision on the bottom of the “Solitude Stall, Merchant” furnishing.

    Homes
    • Added collision to certain portions of the large tower in the back of Bastion Sanguinaris, where collision was previously missing.

    Pathing
    • As part of the performance optimization for character pathing, the wait time for a path node is now shown in its nameplate rather than as part of the node itself.
    • Updated the wait times so there is a wider range of wait times available. Previously, these ranged from 2 seconds to 30 seconds; these now range from 3 seconds to 3 minutes.
    • Removing pathing from a character will now return that character to its original orientation, even if that orientation involves an unusual rotation.

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    General
    • Fixed a rare crash that could occur when moving around areas with many animated fixtures.
    • Disabled threaded loading of player characters to prevent crashes related with the system.
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
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