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Does nobody do Icereach?

  • Everstorm
    Everstorm
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    EmEm_Oh wrote: »
    Need solo dlc dungeons. Been saying this for a long time. Since it's now part of the story...should be solo option.

    I tried a few normal dlc dungeons. The difficulty is alright actually. But pretty much all of them have at least one encounter with mechanics that are very hard or impossible to do alone. Or at least require you to play a class with a pet.
    And seeing how after years they saw it fit to fix the solo route in Direfrost Keep I wouldn't hold your breath on solo instances.
    Edited by Everstorm on August 2, 2020 2:33PM
  • Pevey
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    I’m really surprised zos devotes so many resources toward creating content so few people seem to want to do.
  • Vildebill
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    This must depend on what you and your friends/guildies like to do. When a couple of my friends are online we mostly do DLC dungeons just for the fun of it, since it's the favorite content for some of us. Try to find like minded people, maybe the guild finder can help you there.
    EU PC
  • zvavi
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    madrab73 wrote: »
    Can't remember one shot mechanics. Unless you are talking about the first boss?

    There are no oneshots at all, even first boss after enrage is just "*** tons of damage" and not oneshot
  • Ozby
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    I've been solo-ing Ice reach on normal to get Hiti's personally.
    PC NA
    Aurora Bravepaw (Healden), Basks in Fire (DKTank), Bran Artlion (Magplar), Brindel Seedthorne (Stamden WW), Brugo Gargak (Stamcro), Casimir Delmar (StamDK), Falco Bastion (Stamsorc), Fus Ro Dah (Stamplar), Gandalff the Gay (Petsorc), Jo-Qinan Betula (Magden), Laveera Hex (Magcro), Raine Whitestag (Stamden), Raised by Bears (Wardentank), Ralak Rotheart (Healcro), Selene Sunshadow MagDK), Shadow Mirage (NBTank), Slythe Rattlebone (Healplar), Ulfnor Dragonslayer (Tankcro).
  • Everest_Lionheart
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    As a newish player trying to get through some of the DLC dungeons I generally just queue as a PUG and whatever happens, happens. I’ve been through several but we generally move through so fast I never have time to hear the story or learn real mechanics. I’m lucky to have enough time to grab heavy sacks and chests.

    Now some of my guild are willing to run through but most haven’t touched some of these dungeons in years. They are more focused on trials now but generally if there is a pledge they are willing to run on vet for the extra keys and transmute stones.

    So that’s the best thing to do, wait for pledges and try to get a group together to get it done.
  • colossalvoids
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    Can just say from my perspective but with greymoor game lost pretty lot of experienced players that were very active with pledges and just random ones, some are still waiting for various fixes or a stable game overall to get back. Lost interest in pugging myself and saw others at the same exact spot just waiting if zos would do something. Also wouldn't say that last dungeons were really popular outside of players that were happy about pretty low difficulty level and rewards granted from just doing vet.
  • ChaosWotan
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    Can one solo it on normal?
  • vgabor
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    Simply not worth the effort and time running on vet over normal unless you need the achievement or purple jewellery.
  • colossalvoids
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    ChaosWotan wrote: »
    Can one solo it on normal?

    Yes.
  • redspecter23
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    ChaosWotan wrote: »
    Can one solo it on normal?

    While you can mechanically solo the dungeon, my best guess as to the actual number of players that can do it to be about 0.1% or less. It would not be easy at all for an average level player without specifically setting themselves up for it and even then, the time involved is much greater than a full group.
  • MajThorax
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    Things will get a bit better once they release the icereach motif.
  • WhyMustItBe
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    Makes me think the lack of interest is why the dungeons lead is now doing all encounters, the dungeons just aren’t popular enough anymore to justify a dedicated lead

    Oof. Adding more jobs to the description of people's job is never a great sign. Hopefully they received a commensurate increase in pay?
    Also, and I cannot believe I’m writing this but right now I would be willing to pay extra for a solo version of the dungeons...

    People have been asking for this literally since the game launched. Why they have thus far not seen fit to add this relatively simple (in terms of development) and much-desired feature, given most of the work is already done, or why other comparatively simple changes like NPC vendors for dungeon-dropped currency to buy specific gear set pieces is truly beyond my comprehension.

    There is an opportunity to do minimal investment that actually generates significant POSITIVE customer perception. Plus with a solo/story mode for dungeons people would actually get to take the time reading/listening to all that dialogue/voice acting they already paid for which groups otherwise rush through 90% of the time.

    Plus they could practice alone without fear of public humiliation for not being a perfect rotation smashing elitist out the gate which may in fact leave them MORE likely to participate in group versions in the future not less, once they had boosted their confidence.

    Also, why have they not added a simple check box for "exclude DLC dungeons from random queue" option yet? This is another extremely simple and much desired feature.

    /mindboggles

    Edited by WhyMustItBe on August 2, 2020 8:41PM
  • Red_Feather
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    Someone I talked to about dlc dungeons said the concept is 'digging a design hole'. :o
  • Playboy_Shrek
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    they really need to stop it with these 1hr long dlc dungeons with no skips at all

    mind you, icereach is one of the shortest dlc dungeons. the other ones are way longer.
  • mairwen85
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    Pevey wrote: »
    I’m really surprised zos devotes so many resources toward creating content so few people seem to want to do.

    It's a population problem in my opinion. No dungeon is really all that hard. Groups make dungeons hard, or rather more specifically, players make the content harder than it needs to be for the group they play with. You get a lot of people who are too inexperienced for content unwilling to climb the ladder first; players who think they shouldn't have to know mechanics; players who think just light attacking is god mode, or running around like a headless chicken is sufficient for all content; players who don't know what block, or dodge is--tanks who don't know what a taunt is... And groups that consist of varying combinations of those. DLC is an extension of the core game, hence dungeon DLC has a greater level of complexity and requirement for knowledge and group cohesion, they're not meant for random Joe's first toon straight out of Coldharbour. But these groups give it a go, fail miserably and never return. They then go away applying that same impression to all dungeon DLC. It's hard...

    Icereach is one of the more forgiving DLC dungeons. I actually get the impression that ZOS listened to player complaints about difficulty with that one. Interesting mechanics enough, but nothing too taxing that might overwhelm a less experienced player, but enough to punish you for not being ready at the same time. But yeah, too much of the game is in pampers still, so when it gets a little bit tough, the contrast magnifies the perception of that difficulty. Bottom line is, players who find them too hard won't do them, or will only do them begrudgingly as normal pledges, and group with others of a similar mindset; players who do enjoy them will more often have a set group of people they do them with and thus avoid the queue.

    To OP, get yourself a regular group of friends and progress through the DLC on your terms.
    Edited by mairwen85 on August 3, 2020 1:18AM
  • ThePlayer
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    As Gatekeeper say all the vet dlc dungeons are dead zone, still ZOS not improve the loot for pull players to do them more often and with the alts.
    I think the only solution is to insert in the game a special coin to be looted in dungeons or trials for buy special gear/set otherwise impossible to get.
    Every new dlc dungeons queue during 1 month and then forgotten by everyone.
  • mairwen85
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    ThePlayer wrote: »
    As Gatekeeper say all the vet dlc dungeons are dead zone, still ZOS not improve the loot for pull players to do them more often and with the alts.
    I think the only solution is to insert in the game a special coin to be looted in dungeons or trials for buy special gear/set otherwise impossible to get.
    Every new dlc dungeons queue during 1 month and then forgotten by everyone.

    People who do them don't queue/pug them often because there are too many players that just can't do them well, or expect full-on to be carried. My time spent wiping 6hrs straight in any dungeon is a thing of days passed. I have friends and guild mates I'll do those dungeons with, competent people I know can do it and who work well together. Because that's what DLC dungeons need, a modicum of competence and experience with basic knowledge of the game's combat and defensive play. Groups make them difficult, and they are by no means pug friendly, but as extensions to the game, providing a new level of challenge to experienced players, I ask if they need to be pug friendly. I think maybe ZOS could introduce a new tier of difficulty to DLC:
    • Current normal becomes 'Casual', new tier Normal as the intermediate level, and veteran + veteran HM stay as they are.
    • Green drops in Casual, blue drops in Normal, purple drops (and monster helm) in Veteran.
    • Casual nets 1 key + green geode on pledge, Normal 1 key + blue geode, Veteran 1 keys + purple geode (2 keys + gold geode for HM).
    That might be a good way to meet players halfway from either camp...

    Edited by mairwen85 on August 3, 2020 12:45PM
  • Veinblood1965
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    Agreed, I ran it as a tank and got a queue right away for PUGS but it just takes so long to get a group that can complete it without dying a million times once I completed it that was that. Not worth doing more than once as there's nothing there I need. Unless a friend or guildie needs it I'm done.
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