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How to make Cyrodiil packed again

  • madrab73
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    Dusk_Coven wrote: »
    How to make Cyrodiil packed? Turn it into PvE only. Same with Imperial City.
    Move all PvP into Battlegrounds.

    Ahmed to that 😇

    Seriously, why do some folks, not just those at ZOS, find it so hard to understand that most of the pve majority in this game don’t like pvp. It doesn’t matter how much exclusivities you put in there it’s not gonna work.

    The exact opposite. Most PVE zones are dead. Time to change some to PVP.
  • Snowgoons
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    madrab73 wrote: »
    Seasons?

    If the rumours are true (the short load screens in the north are due to the snow) this probably isn't the best idea.

    Should be easy to test if they remove the snow for summer though?

    People have all kinds of theories from trees to snow to delves, I really think ZOS is just unwilling to admit failure or unwilling to invest what it takes to make the cyrodiil we deserved.

    I don't know how to word this since mods always on my junk:

    It's mainly the lack of care for pvp by ZOS and players, because if everyone started playing only cyrodiil tomorrow I'm sure ZOS would have everything fixed in a jiffy.

    If somehow millions of crowns were being bought due to pvp, I'm sure cyrodiil would be fixed overnight.

    You think if Greymoor dropped and it was filled with micro loading screens it wouldn't be fixed?

    The facts are right there in front of you Cyrodiil is not on the priority list yet they keep doing small things like aoe test to toss use some sort of bone.

    When will pvp get love ZOS?
    Edited by Snowgoons on August 2, 2020 2:22PM
    Rollin' round Tamriel on that skooma wasted like a failed Grand Theft Auto mission.
  • Dusk_Coven
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    Snowgoons wrote: »
    If somehow millions of crowns were being bought due to pvp, I'm sure cyrodiil would be fixed overnight.

    If it were even more Pay to Win, PvPers would probably spend more.
    But right now, some cheats have a monthly fee that is MORE than one month of ESO+. And you can bet people are subscribing to that instead. Just google around.
    There was another thread recently that warned of another cheat available. They are making money off ZOS's inability to handle pvp.
    Edited by Dusk_Coven on August 2, 2020 2:19PM
  • madrab73
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    Snowgoons wrote: »
    madrab73 wrote: »
    Seasons?

    If the rumours are true (the short load screens in the north are due to the snow) this probably isn't the best idea.

    Should be easy to test if they remove the snow for summer though?

    People have all kinds of theories from trees to snow to delves, I really think ZOS is just unwilling to admit failure.

    There's too many people on too big of a map.

    I don't know how to word this since mods always on my junk:

    It's the lack of care for pvp by ZOS and players, because if everyone started playing only cyrodiil tomorrow I'm sure ZOS would have everything fixed in a jiffy.

    If somehow millions of crowns were being bought due to pvp, I'm sure cyrodiil would be fixed overnight.

    You think if Greymoor dropped and it was filled with micro loading screens it wouldn't be fixed?

    The facts are right there in front of you Cyrodiil is not on the priority list yet they keep doing small things like aoe test to toss use some sort of bone.

    When will pvp get love ZOS?

    It's not the number of people, way more could play for each alliance at launch.
  • Aurielle
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    You don’t need to dangle PVE carrots in front of people’s faces to increase PVP pop; you simply need to fix the game-breaking skill lag, stuttering, desyncs, random load screens in the middle of nowhere, long load screens when porting into crowded areas, and frequent crashes that drove away the game’s core PVP population.
  • Shardaxx
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    Aside from fixing the lag and freezing, I'd like to see something done about the difference in alliance numbers. I don't know any other game where you can be outnumbered like you can be in cyrodiil. Can you imagine starting a game of call of duty where your team has 2 people and the enemy has 20? It would be pointless and frustrating. So why in ESO can 1 alliance have 3 full bars and another have 10 people online?

    I'd like to see it reworked so that the game balances player numbers better.
    PS4 - Europe - Shardaxx - Wood Elf Nightblade - Aldmeri Dominion
  • Dusk_Coven
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    Major_Lag wrote: »
    idk wrote: »
    Snowgoons wrote: »
    Make the quest give exp scrolls/gold/something else randomly pve related.

    This will have near nill effect on PvP.
    Yes.
    Because most of the players who go to Cyrodiil are there for the PvP, with only the occasional player wishing to grab a skyshard or lorebook, or sometimes a PvPer visiting a nearby delve to grab the AP buff.

    Also, Cyrodiil already has plenty of PvE content - including, but not limited to:

    Also, Cyrodiil already has plenty of PvE content - including, but not limited to:
    around 45 repeatable PvE quests in 5 towns,
    a few non-repeatable PvE quests in the same towns,
    repeatable PvE quests from the Fighters' Guild,
    several non-repeatable quests scattered all over Cyrodiil (away from most major locations),
    dozens of delves,
    45 (?) skyshards,
    lots of lorebooks,
    several dolmens.

    You forgot Griefers who won't leave people alone to do these things. Otherwise it would be even more populated and even busy with PvPers who want to also do these things.
    Instead people just say "go in a group" ... then they also turn around and say ball groups are rubbish play and cause lag.

    The main reason PvE zones are more populated than PvP zones is because most people want to get things done. Not stop others from doing them or waste their time trying over and over doing even simple things -- like talking to an NPC or going through a door. They want steady progress, not grind.
    PvPers always carefully avoid talking about this.

    The same concept applies in PvE zones -- that's why people are irritated when you clear a mob to get at a chest but someone else swoops in to steal it while you were busy.

    Maybe what PvP should do is cost you one level every time you get killed. Then PvPers will start to get an idea of how irritating it is to waste time.

    The whole concept of mixing PvP and PvE is flawed mostly because of griefers. Long ago that wasn't even a word. I played open world PvP games and there was no random killing at all unless someone thought you were a bot or for some reason your guild declared war on their guild. Even "guild war" was almost non-existent because actual weekly PvP guild events were well attended and competitive.
    People were friendly. Game mechanics were simpler and more balanced but there was no level syncing at all. The strongest players on the server, whose pets could one-shot you -- they didn't go marauding around. Instead they were the ones who came to your aid if you got in over your head in a high-level zone. All of this happened in totally open world PvP where everyone had to go to do their quests.

    Instead of opting in to PvP (you couldn't -- it was open world PvP) , you could opt-OUT -- that is, turn on an option so that you couldn't accidentally hurt another player.
    Because of griefers it needs to be completely the other way around now.

    So nowadays PvP things need to be just about PvP -- because of griefers who need to force others to "play" with them. That's why it should be moved to Battlegrounds with proper leagues. We wouldn't even be looking at a AOE/performance test and nuclear bomb changes to mechanics because they could control the numbers and environment in BGs.

    The best PvP in ESO is actually in PvE zones -- it's called Duelling. You control who you fight and you fight for challenge and learning and satisfaction. Not for any rewards at all.

    Consider that maybe there's really no problem with open world PvP. The real problem is a skid row community.
    Edited by Dusk_Coven on August 2, 2020 3:43PM
  • JamieAubrey
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    Make the quest give exp scrolls/gold/something else randomly pve related.

    So you want to give PVE items to PVP'ers ? Why we have no use for it, if you want to give us PvE items, make it motif pages or something worth while

    Gold is easy to get, you get 210 every reward box
  • Mettaricana
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    Make it smaller
  • Gythral
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    working servers...

    Nothing else needs to change...
    (& I mean WORKING not 'coping well' etc..)
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
  • PunkAben
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    All can enter Cyrodiil and Zenimax have make this game so people are pretty much equally, that's the reason for the lock CP.
    So all can do PvP there is no big difference for players.

    I thinks Zenimax know what the talking about like the are good for make software !
    The good news about computers is that they do what you tell them to do.The bad news is that they do what you tell them to do.
    Ted Nelson.
  • craybest
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    make it PVE only and give it good interesting quests XD it'll get as packed as other zones.
  • Snowgoons
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    PunkAben wrote: »
    All can enter Cyrodiil and Zenimax have make this game so people are pretty much equally, that's the reason for the lock CP.
    So all can do PvP there is no big difference for players.

    I thinks Zenimax know what the talking about like the are good for make software !

    :|
    Rollin' round Tamriel on that skooma wasted like a failed Grand Theft Auto mission.
  • Shardaxx
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    Just to add, the actual answer is obvious. Cyrodiil is always packed during the cyro event week, where you get those little reward boxes for all the quests. So the answer is, better rewards. People come flocking when there's something worth getting to earn.
    PS4 - Europe - Shardaxx - Wood Elf Nightblade - Aldmeri Dominion
  • Snowgoons
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    Shardaxx wrote: »
    Just to add, the actual answer is obvious. Cyrodiil is always packed during the cyro event week, where you get those little reward boxes for all the quests. So the answer is, better rewards. People come flocking when there's something worth getting to earn.

    Yet so many people in this thread wanna shut down giving rewards and say it's fine as is lol.

    Thank you.
    Shardaxx wrote: »
    Aside from fixing the lag and freezing, I'd like to see something done about the difference in alliance numbers. I don't know any other game where you can be outnumbered like you can be in cyrodiil. Can you imagine starting a game of call of duty where your team has 2 people and the enemy has 20? It would be pointless and frustrating. So why in ESO can 1 alliance have 3 full bars and another have 10 people online?

    I'd like to see it reworked so that the game balances player numbers better.

    100000000000% this dude is now my forum savior.

    I don't even need to post anything else, this is 1000000000000000000000% what needs to be done. in both of these post.

    ZOS balls in your court now.
    Edited by Snowgoons on August 2, 2020 5:25PM
    Rollin' round Tamriel on that skooma wasted like a failed Grand Theft Auto mission.
  • wolfie1.0.
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    Snowgoons wrote: »
    Make the quest give exp scrolls/gold/something else randomly pve related.

    Not many people are gonna give up PvE to go out into a hard learning curve PvP without some insentive.

    Cmon ZOS.

    Also: if not done already, like double the people working on Cyrodiil, and have them come up with good content.

    You dropped imperial city, it was half baked, still a cool place but I could have come up with that zone in one afternoon.

    Can we get some more Cyrodiil love? A new map? Changes? Seasons? Keep upgrades? World bosses? Champion armor (something I thought of like battlefield 1 elite kits)

    Instead of a lame hammer, why not drop a set of armor that turns you into the ESO equal of King Arthur based on your faction....like something ANYTHING.

    It's ridiculous how you have so many active PvP players and have literally dont next to nothing but balance classes....I don't wanna be mean but like CMON ZOS.

    You can lead a PVER to PVP. But you cant make them play.

    If you want to convince someone like me to pvp more then really it's not a ZOS problem it's a community problem. Improving the lag and servers ya that's on ZOS.

    But if you want to really improve pvp you need to improve the player experience and remove the toxic attitudes from the game. When someone asks for help respond with something other than L2P or Getgud. Stop teabagging and other toxicity. Stop using builds that make you a 1 man army and then grouping up with 10 to 24 other people who are the same. Stop ungrouping people who are just trying to get into pvp. Stop insulting people who are on your team.



  • SweepsAllClowns
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    You can lead a PVER to PVP. But you cant make them play.

    If you want to convince someone like me to pvp more then really it's not a ZOS problem it's a community problem. Improving the lag and servers ya that's on ZOS.

    Correct, every time there's been some event including the need to play in pvp areas to get the event rewards, most pve players vanish as soon as the event ends. They suffer the pvp part and lag just to get the rewards, otherwise they don't care for pvp areas at all and appear once again when there's some additional rewards again. What annoys me in all this, every time on forum some pve players start telling how the area should work for their own interests even they don't care for the area at all and play there very little time compared to the players who play there almost daily. It's kind of same if I suddenly wanted to duel players during some trial boss or something similarly dumb idea.
  • geonsocal
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    seems pretty zergy to me during primetime...

    better game performance would be great, not holding my breath though...

    if anything i'd.like to see more events for cyro and IC...
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • Knootewoot
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    Snowgoons wrote: »
    Make the quest give exp scrolls/gold/something else randomly pve related.

    Not many people are gonna give up PvE to go out into a hard learning curve PvP without some insentive.

    Cmon ZOS.

    Also: if not done already, like double the people working on Cyrodiil, and have them come up with good content.

    You dropped imperial city, it was half baked, still a cool place but I could have come up with that zone in one afternoon.

    Can we get some more Cyrodiil love? A new map? Changes? Seasons? Keep upgrades? World bosses? Champion armor (something I thought of like battlefield 1 elite kits)

    Instead of a lame hammer, why not drop a set of armor that turns you into the ESO equal of King Arthur based on your faction....like something ANYTHING.

    It's ridiculous how you have so many active PvP players and have literally dont next to nothing but balance classes....I don't wanna be mean but like CMON ZOS.

    I would love to return to Cyrodill. But the only thing that needs to be done is improve the performance to at least the performance we had pre-lighting patch. Adding new stuff will only worsen it.

    and of course there are a ton of other problems that need to be fixed.
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • Lysette
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    Souterain wrote: »
    The only real difference, other than obvious performance fixes, that could be applied that would induce transient waves of pve players to go to pvp content would be an ap scroll/potion buff outwith events. This would provide predominantly pve players a means to acquire necessary/desired skills with minimum time spent in 'pvp'. Throw in a few hundred repair kits with it (daily rewards, maybe) and they'd be set.

    But performance fix first, please - hopefully not destroying what's left of the the fast-paced combat on which the game's pvp is sold in the process. Fluff can come later.

    I doubt that any incentive makes a pve player want to do pvp - it is not about incentives at all - it is about not wanting to play with those preferring pvp - by many reasons.
  • Salvas_Aren
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    Just dropping by to make a suggestion:

    If my sieges would do damage to the doors below 92%, Cyro could be great again.

    In the current state I''ll leave Cyro and maybe play another game untill keep gates can be opened again.
  • BXR_Lonestar
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    Making Cyrodil packed again is as easy as fixing the performance issues tbh... I'm a member of a PVP guild who basically quit playing PVP nightly due to the performance issues. Nobody wants to go play in Cyro when you can set up, put in tons of effort to achieve an objective, just to get kicked at the end of the fight and score 0 points for it. Even worse when you get kicked and your completely out of Cyrodil when you log in and your in que again. Stupid and frustrating.

    You can't expect people to play Cyro regularly when performance issues are as bad as they are.
  • itscompton
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    Shardaxx wrote: »
    Just to add, the actual answer is obvious. Cyrodiil is always packed during the cyro event week, where you get those little reward boxes for all the quests. So the answer is, better rewards. People come flocking when there's something worth getting to earn.

    Heck even a better system then sending tons of Rewards for the Worthy junk mail would help. The gear you get from them is worthless since 1000's of every piece get dropped per month and it's been the same sets for years now. Just put the gear in the Cyro vendors and give us more gold with an occasional transmute geode attached. The current system actually punishes people who play a lot of PvP by making maintaining mail and inventory space a much more tedious task.
    Every 6-8 hours having fun PvPing equals one mind numbing hour of mail and inventory maintenance. You have to go through and take all the RftW out of your mail, then delete all the empty mails individually so you can get more, then go into inventory and open all the containers (make sure you leave enough space to hold the transmutation geodes before you start), then waste time at a merchant scrolling through your inventory to sell all the junk gear. Then repeat that process again and again until you've actually gotten through all the pages of RftW junk mails.
    Edited by itscompton on August 5, 2020 6:38AM
  • Tommy_The_Gun
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    For me, the only thing they could do is to add "something new" that I can spend my AP on...
    ...I have maxed AW rank
    ...Milions of AP
    ...A house decorated with all pvp furnitures (bought with ap)
    ...All pvp motives
    ...All pvp collectibles

    Even If they fix all of the lag and make cyro working again - I will not feel any motivation to go there. I have accomplshed everything there. There is nothing new there. Maybe if it was fun to pvp... But fun is not there with all this lag & ball groups.

    They could at least update Gold Vendor with newer stuff. They make 4 new monster sets per year, so even if each year they add one to gold vendor - they will still have planty of them left. Also random dungeon weapon / armour could be added at this point. (They make 12 new dungeon sets per year).
  • Mortiis13
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    Dusk_Coven wrote: »
    How to make Cyrodiil packed? Turn it into PvE only. Same with Imperial City.
    Move all PvP into Battlegrounds.

    Turn every zone into pvp, move all pve into dungeons/trials.
    Snowgoons wrote: »
    Make the quest give exp scrolls/gold/something else randomly pve related.

    Not many people are gonna give up PvE to go out into a hard learning curve PvP without some insentive.

    Cmon ZOS.

    Also: if not done already, like double the people working on Cyrodiil, and have them come up with good content.

    You dropped imperial city, it was half baked, still a cool place but I could have come up with that zone in one afternoon.

    Can we get some more Cyrodiil love? A new map? Changes? Seasons? Keep upgrades? World bosses? Champion armor (something I thought of like battlefield 1 elite kits)

    Instead of a lame hammer, why not drop a set of armor that turns you into the ESO equal of King Arthur based on your faction....like something ANYTHING.

    It's ridiculous how you have so many active PvP players and have literally dont next to nothing but balance classes....I don't wanna be mean but like CMON ZOS.

    You can lead a PVER to PVP. But you cant make them play.

    If you want to convince someone like me to pvp more then really it's not a ZOS problem it's a community problem. Improving the lag and servers ya that's on ZOS.

    But if you want to really improve pvp you need to improve the player experience and remove the toxic attitudes from the game. When someone asks for help respond with something other than L2P or Getgud. Stop teabagging and other toxicity. Stop using builds that make you a 1 man army and then grouping up with 10 to 24 other people who are the same. Stop ungrouping people who are just trying to get into pvp. Stop insulting people who are on your team.



    Dear pvp players. Pls stop spending your freetime theorycrafting strong builds, stop spending your time farm those sets mostly in pve content. Stop farming gold/mats in pve content to upgrade them.
    Stop using any gear that is not used in trials.

    [snip]


    Dear pve players. Pls stop spending your days farming trial gear. We pvp players cant reach 100000k dps in our pvp gear.its unfair. U can't expect us to farm pve gear for that. I like my 30k HP.
    I also don't want to use 100 ground dots, I want to play my pvp burst combos, I'm comfy with them. Also pls invite us in your vet hm trial no death intime runs and stop to kick us because we die and don't know the mechanics, [snip]
    That would improve my pve experience by a lot.

    But seriously, I play mostly pvp, only pve for gear or for some Storys when I'm too tired of work. I would never join as a dd with my pvp gear. I spend days to learn that boring and robotic rotations, another days to get atleast a mediocore pve gear set up for every pvp char I play. Sometimes I have trouble against dlc hardmode bosses and have to find ppl who have time to practical learn the boss before I can farm them.
    I prepare myself for content I'm not comfy with, why do pve players have so much trouble to do the same when they want to try pvp? When u join it unprepared do u Realy think you will be successful?
    I was a 2.2k+ pvp player in wow and got destroyed even in pvp gear at the beginning of my eso pvp days. Multiple times because I have to play test different classes and builds. Tooked me 2 - 3 months to get mediocore at best.
    The most common mistake pvp beginners do is to charge everyone and want to kill. Before everything learn to survive, build tanky, just survive and stay Infight. U learn *** when u constantly die. After time u can build for more dmg.

    Their are also many group roles that even pvp beginners can do. Plenty of easy but effective pvp builds from content creators.
    Get a basic pvp gear(not expensive and mostly obtained via crafting or guild stores)
    U don't need to be the 1vsX utube hero, that takes a lot of time and practice, good understanding of every class and their build varietys + unknown compenents like Player skill/playstyle that u have to react in a half second.

    Also keep in mind good pvp players have different sets/builds for different pvp content for every toon, just like high tier pve players.

    [snip]

    [edited for baiting]
    Edited by ZOS_Lunar on August 5, 2020 2:54PM
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