Integral1900 wrote: »Dusk_Coven wrote: »How to make Cyrodiil packed? Turn it into PvE only. Same with Imperial City.
Move all PvP into Battlegrounds.
Ahmed to that 😇
Seriously, why do some folks, not just those at ZOS, find it so hard to understand that most of the pve majority in this game don’t like pvp. It doesn’t matter how much exclusivities you put in there it’s not gonna work.
Seasons?
If the rumours are true (the short load screens in the north are due to the snow) this probably isn't the best idea.
Should be easy to test if they remove the snow for summer though?
If somehow millions of crowns were being bought due to pvp, I'm sure cyrodiil would be fixed overnight.
Seasons?
If the rumours are true (the short load screens in the north are due to the snow) this probably isn't the best idea.
Should be easy to test if they remove the snow for summer though?
People have all kinds of theories from trees to snow to delves, I really think ZOS is just unwilling to admit failure.
There's too many people on too big of a map.
I don't know how to word this since mods always on my junk:
It's the lack of care for pvp by ZOS and players, because if everyone started playing only cyrodiil tomorrow I'm sure ZOS would have everything fixed in a jiffy.
If somehow millions of crowns were being bought due to pvp, I'm sure cyrodiil would be fixed overnight.
You think if Greymoor dropped and it was filled with micro loading screens it wouldn't be fixed?
The facts are right there in front of you Cyrodiil is not on the priority list yet they keep doing small things like aoe test to toss use some sort of bone.
When will pvp get love ZOS?
Yes.
Because most of the players who go to Cyrodiil are there for the PvP, with only the occasional player wishing to grab a skyshard or lorebook, or sometimes a PvPer visiting a nearby delve to grab the AP buff.
Also, Cyrodiil already has plenty of PvE content - including, but not limited to:
Also, Cyrodiil already has plenty of PvE content - including, but not limited to:
around 45 repeatable PvE quests in 5 towns,
a few non-repeatable PvE quests in the same towns,
repeatable PvE quests from the Fighters' Guild,
several non-repeatable quests scattered all over Cyrodiil (away from most major locations),
dozens of delves,
45 (?) skyshards,
lots of lorebooks,
several dolmens.
Make the quest give exp scrolls/gold/something else randomly pve related.
All can enter Cyrodiil and Zenimax have make this game so people are pretty much equally, that's the reason for the lock CP.
So all can do PvP there is no big difference for players.
I thinks Zenimax know what the talking about like the are good for make software !
Just to add, the actual answer is obvious. Cyrodiil is always packed during the cyro event week, where you get those little reward boxes for all the quests. So the answer is, better rewards. People come flocking when there's something worth getting to earn.
Aside from fixing the lag and freezing, I'd like to see something done about the difference in alliance numbers. I don't know any other game where you can be outnumbered like you can be in cyrodiil. Can you imagine starting a game of call of duty where your team has 2 people and the enemy has 20? It would be pointless and frustrating. So why in ESO can 1 alliance have 3 full bars and another have 10 people online?
I'd like to see it reworked so that the game balances player numbers better.
Make the quest give exp scrolls/gold/something else randomly pve related.
Not many people are gonna give up PvE to go out into a hard learning curve PvP without some insentive.
Cmon ZOS.
Also: if not done already, like double the people working on Cyrodiil, and have them come up with good content.
You dropped imperial city, it was half baked, still a cool place but I could have come up with that zone in one afternoon.
Can we get some more Cyrodiil love? A new map? Changes? Seasons? Keep upgrades? World bosses? Champion armor (something I thought of like battlefield 1 elite kits)
Instead of a lame hammer, why not drop a set of armor that turns you into the ESO equal of King Arthur based on your faction....like something ANYTHING.
It's ridiculous how you have so many active PvP players and have literally dont next to nothing but balance classes....I don't wanna be mean but like CMON ZOS.
wtlonewolf20 wrote: »You can lead a PVER to PVP. But you cant make them play.
If you want to convince someone like me to pvp more then really it's not a ZOS problem it's a community problem. Improving the lag and servers ya that's on ZOS.
Make the quest give exp scrolls/gold/something else randomly pve related.
Not many people are gonna give up PvE to go out into a hard learning curve PvP without some insentive.
Cmon ZOS.
Also: if not done already, like double the people working on Cyrodiil, and have them come up with good content.
You dropped imperial city, it was half baked, still a cool place but I could have come up with that zone in one afternoon.
Can we get some more Cyrodiil love? A new map? Changes? Seasons? Keep upgrades? World bosses? Champion armor (something I thought of like battlefield 1 elite kits)
Instead of a lame hammer, why not drop a set of armor that turns you into the ESO equal of King Arthur based on your faction....like something ANYTHING.
It's ridiculous how you have so many active PvP players and have literally dont next to nothing but balance classes....I don't wanna be mean but like CMON ZOS.
The only real difference, other than obvious performance fixes, that could be applied that would induce transient waves of pve players to go to pvp content would be an ap scroll/potion buff outwith events. This would provide predominantly pve players a means to acquire necessary/desired skills with minimum time spent in 'pvp'. Throw in a few hundred repair kits with it (daily rewards, maybe) and they'd be set.
But performance fix first, please - hopefully not destroying what's left of the the fast-paced combat on which the game's pvp is sold in the process. Fluff can come later.
Just to add, the actual answer is obvious. Cyrodiil is always packed during the cyro event week, where you get those little reward boxes for all the quests. So the answer is, better rewards. People come flocking when there's something worth getting to earn.
Dusk_Coven wrote: »How to make Cyrodiil packed? Turn it into PvE only. Same with Imperial City.
Move all PvP into Battlegrounds.
wtlonewolf20 wrote: »Make the quest give exp scrolls/gold/something else randomly pve related.
Not many people are gonna give up PvE to go out into a hard learning curve PvP without some insentive.
Cmon ZOS.
Also: if not done already, like double the people working on Cyrodiil, and have them come up with good content.
You dropped imperial city, it was half baked, still a cool place but I could have come up with that zone in one afternoon.
Can we get some more Cyrodiil love? A new map? Changes? Seasons? Keep upgrades? World bosses? Champion armor (something I thought of like battlefield 1 elite kits)
Instead of a lame hammer, why not drop a set of armor that turns you into the ESO equal of King Arthur based on your faction....like something ANYTHING.
It's ridiculous how you have so many active PvP players and have literally dont next to nothing but balance classes....I don't wanna be mean but like CMON ZOS.
You can lead a PVER to PVP. But you cant make them play.
If you want to convince someone like me to pvp more then really it's not a ZOS problem it's a community problem. Improving the lag and servers ya that's on ZOS.
But if you want to really improve pvp you need to improve the player experience and remove the toxic attitudes from the game. When someone asks for help respond with something other than L2P or Getgud. Stop teabagging and other toxicity. Stop using builds that make you a 1 man army and then grouping up with 10 to 24 other people who are the same. Stop ungrouping people who are just trying to get into pvp. Stop insulting people who are on your team.