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How to make Cyrodiil packed again

Snowgoons
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Make the quest give exp scrolls/gold/something else randomly pve related.

Not many people are gonna give up PvE to go out into a hard learning curve PvP without some insentive.

Cmon ZOS.

Also: if not done already, like double the people working on Cyrodiil, and have them come up with good content.

You dropped imperial city, it was half baked, still a cool place but I could have come up with that zone in one afternoon.

Can we get some more Cyrodiil love? A new map? Changes? Seasons? Keep upgrades? World bosses? Champion armor (something I thought of like battlefield 1 elite kits)

Instead of a lame hammer, why not drop a set of armor that turns you into the ESO equal of King Arthur based on your faction....like something ANYTHING.

It's ridiculous how you have so many active PvP players and have literally dont next to nothing but balance classes....I don't wanna be mean but like CMON ZOS.
Rollin' round Tamriel on that skooma wasted like a failed Grand Theft Auto mission.
  • Major_Lag
    Major_Lag
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    I'd be perfectly satisfied with just making Cyrodiil actually playable (lag free) in prime time, thank you very much :)
  • Kadoin
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    They can start by fixing lag, and the terrible balance problems in the game. When you can build to be virtually invincible, PvP simply is not balanced.
  • Katahdin
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    "Lets add PVE content to Cyrodii so that more people go to PVP"

    :s Huh?
    NO, PVP content does not need PVE content to attract PVP players.


    If ZoS can ever manage to fix performance in Cyrodiil, we wont have to worry about it not having enough players.

    I dont know what platform and campaign you play on but the CP locked campaign on PC has ques almost every night during prime time.
    We had 1 to 2 hour ques tonight (Friday prime time). So at least for that campaign, its plenty full.

    .
    Edited by Katahdin on August 1, 2020 3:48AM
    Beta tester November 2013
  • idk
    idk
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    Snowgoons wrote: »
    Make the quest give exp scrolls/gold/something else randomly pve related.

    This will have near nill effect on PvP.

    We used to fill multiple campaigns during prime time seven nights a week. That was with a significantly higher pop cap than we have now. People did not leave Cyrodiil because of the quest rewards. They left it because of how poorly Zos managed the Cyrodiil.

    Putting lipstick on a pig does not change the fact it is a pig.

    Also, doubling the number of people working on Cyrodiil is very pointless until Zos can figure out how to undo the damage to Cyrodiil's performance they have done over the past six years.
  • Major_Lag
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    idk wrote: »
    Snowgoons wrote: »
    Make the quest give exp scrolls/gold/something else randomly pve related.

    This will have near nill effect on PvP.
    Yes.
    Because most of the players who go to Cyrodiil are there for the PvP, with only the occasional player wishing to grab a skyshard or lorebook, or sometimes a PvPer visiting a nearby delve to grab the AP buff.

    Also, Cyrodiil already has plenty of PvE content - including, but not limited to:
    • around 45 repeatable PvE quests in 5 towns,
    • a few non-repeatable PvE quests in the same towns,
    • repeatable PvE quests from the Fighters' Guild,
    • several non-repeatable quests scattered all over Cyrodiil (away from most major locations),
    • dozens of delves,
    • 45 (?) skyshards,
    • lots of lorebooks,
    • several dolmens.

    All of the repeatable PvE content in Cyrodiil also drops rewards which are useful for both PvE and PvP - repeatable quests give gold and AP, as well as a random set item; whereas the dolmens drop valuable and very powerful Coldharbor siege weapons.
  • Freakin_Hytte
    Freakin_Hytte
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    I actually don't want to it to be full constantly. On PC eu it's completely unplayable when it's pop locked during prime time and I don't want that to happen during other times as well.
  • Dusk_Coven
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    How to make Cyrodiil packed? Turn it into PvE only. Same with Imperial City.
    Move all PvP into Battlegrounds.
  • Drdeath20
    Drdeath20
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    Slightly better rewards like a tad bit better food and CP 160 potions/poisons.

    Less lag

    Reasons to fight in locations that are not keeps/towns

    Better ranking system than just AP
  • itscompton
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    Major_Lag wrote: »
    Snowgoons wrote: »
    Katahdin wrote: »
    "Lets add PVE content to Cyrodii so that more people go to PVP"

    :s Huh?
    NO, PVP content does not need PVE content to attract PVP players.


    If ZoS can ever manage to fix performance in Cyrodiil, we wont have to worry about it not having enough players.

    I dont know what platform and campaign you play on but the CP locked campaign on PC has ques almost every night during prime time.
    We had 1 to 2 hour ques tonight (Friday prime time). So at least for that campaign, its plenty full.

    .

    There's already PVE content in cyrodiil and quite a lot of it, so I dunno what planet you're on or which game you're playing but yes the majority of players who make ZOS money play PVE clearly imperial city was a tactic to get them in.

    Research before hitting post reply.
    Imperial City, a "PvPvE" zone with mixed PvP and PvE elements, is one of the emptiest PvP-enabled locations in all of Tamriel, and for good reasons.

    In fact, IC is such a flop that ZOS ended up giving it away for free... and guess what? It's still empty, even though there's no longer any kind of paywall as a barrier to entry.

    While IC hasn't aged well there was definitely a time it was both necessary content and massively popular. Upon release it was the only source of Vet16/CP 160 crafting material. And there were no nodes, just breaking down lots and lots of gear to get it. So for a long long time IC was always packed and being able to defend your Tel Var was a really good reason for even hardcore PvE players to learn how to PvP a bit. Getting mad about being ganked for my TV is what inspired me to figure out PvP.
    And then even after they added those nodes throughout Tamrial there was still a lot of great action in the upper districts. Especially the huge 3-way brawl in the Arena district that went nearly 24/7 because with instant respawns you could get back into the fight in seconds if you fell. When they decided to limit respawns in the district with the introduction of the flags they ruined the whole dynamic of the place and that's when it really died.
  • Gilvoth
    Gilvoth
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    give alot of Gold in the rewards of worthy or something and people will come to cryodiil.
    i promise.
  • Kingslayer513
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    Fixing the lag is the most important thing, bar none.

    Scrap any other carrot-on-a-stick ideas to draw people into cyro. Lag is the #1 thing keeping people away. Make it playable.
  • CMDR_Un1k0rn
    CMDR_Un1k0rn
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    Fixing the lag is the most important thing, bar none.

    Scrap any other carrot-on-a-stick ideas to draw people into cyro. Lag is the #1 thing keeping people away. Make it playable.

    I agree.

    Not sure why OP thinks his thoughts are the "solution". They aren't.

    I don't think PvE'ers realise just how bad the lag can get in Cyrodiil.

    When they do most will be out.
    In-game username: Un1korn | Happy member of the PCNA UESP guild (Resident Daggerfall Covenant enjoyer) | Main & basically only character: Crucian Vulpin, Imperial Dragonknight of the Daggerfall Covenant, and Undaunted Bulwark (I tank) | Mountain bike enjoyer and vulpine appreciator | If you know me from PCEU: No | To ZOS: THANK YOU FOR LETTING ME BRING MY HORSE INTO BATTLE!
  • red_emu
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    What is with this constant agenda to turn Cyrodiil into a PvE zone?!

    There are 37 PvE zones in the game.

    There are 2 PvP zones in the game.

    PvE content is easily into thousands of hours of gameplay.

    PC - EU:
    Falathren Noctis - AD MagNecro
    Falathren - AD StamSorc
    Falathren Eryndaer - AD StamDen
    Falathren Irimion - AD MagPlar
    Talagan Falathren - AD StamDK
    Falathren Infernis - AD MagDK
    Your-Ex - AD MagBlade
  • TwinLamps
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    to make cyro packed give us working servers
    Awake, but at what cost
  • deleted221106-002999
    deleted221106-002999
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    The only real difference, other than obvious performance fixes, that could be applied that would induce transient waves of pve players to go to pvp content would be an ap scroll/potion buff outwith events. This would provide predominantly pve players a means to acquire necessary/desired skills with minimum time spent in 'pvp'. Throw in a few hundred repair kits with it (daily rewards, maybe) and they'd be set.

    But performance fix first, please - hopefully not destroying what's left of the the fast-paced combat on which the game's pvp is sold in the process. Fluff can come later.
  • Red_Feather
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    Maybe it's not meant to be. Seems the longer people wish for something that never happens the less wishing matters.
  • AlnilamE
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    As someone that mainly PvEs, I have to agree with others that fixing performance is the best thing they can do for Cyrodiil.

    It's absolutely not fun to have a load screen every five steps when you are trying to run to a keep, even if there isn't anyone near you to kill you while you are defenseless.
    The Moot Councillor
  • M33tr3
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    Cyrodiil won't get populated until it works...and right now it doesn't.
    'We agree we haven't been communicating as much as we should on this matter (among others) and for that, we apologize. There really is no excuse.' ~ @ZOS_GinaBruno , nov 2018
  • kargen27
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    I like PvP but haven't done it much lately. I went in last night just to check out the Golden Vendor and from the vendor to the wayshrine got hit with two loading screens. Both were really short but still doesn't make me want to jump back in any time soon.
    Most players that PvP do it because they find it fun. They don't need a bunch of rewards to play. Players that do not like PvP are going to be hard to entice. The rewards would need to be so great that they wreck the economy or balance of the game.
    and then the parrot said, "must be the water mines green too."
  • Emmagoldman
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    Performance is a part of it but lack of content. After running around the same zone for years its gotten old.

    Id love to see smaller pvp zones through tameriel, but i dream
  • kargen27
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    The problem with more zones is it spreads out an already thin PvP population. Might be nice to see Cyrodiil reworked but creating entire new zones for PvP I think would be a mistake.
    and then the parrot said, "must be the water mines green too."
  • Thechuckage
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    Split PvP and PvE skills. Balance accordingly. No more PvE/PvP mixed zones.

    Make it easy to switch between the 2 gear/skill sets. Coupled with (limited) double AP reward periods or maybe some other enticement.

    All that hinges upon the lag of course.
  • Major_Lag
    Major_Lag
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    itscompton wrote: »
    While IC hasn't aged well there was definitely a time it was both necessary content and massively popular. Upon release it was the only source of Vet16/CP 160 crafting material. And there were no nodes, just breaking down lots and lots of gear to get it. So for a long long time IC was always packed and being able to defend your Tel Var was a really good reason for even hardcore PvE players to learn how to PvP a bit.
    As a sign of how the times have changed (5+ years is a LONG time in videogame history!), [snip]

    If you have any doubt about it - just go search the forums for the keywords "leads" and "IC" or "Imperial City", and you will see what I mean.

    Especially since by now, the only semi-unique crafting material left in IC is Hakeijo - which can also drop from portals in PvE zones or be bought from other players in guild store.

    It also does not help that there isn't anything really good that can be bought only with telvar.
    Maybe if there was a second telvar-only Golden vendor with a different stock of items, things could change.

    [Edited to remove Baiting]
    Edited by ZOS_ConnorG on August 2, 2020 11:26AM
  • Sylvermynx
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    I've got actually quite a bit of Hakeijo just from the Anniversary event drops. Works for me, though for the way I play, it's not any sort of necessity.
  • Snowgoons
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    Major_Lag wrote: »
    itscompton wrote: »
    While IC hasn't aged well there was definitely a time it was both necessary content and massively popular. Upon release it was the only source of Vet16/CP 160 crafting material. And there were no nodes, just breaking down lots and lots of gear to get it. So for a long long time IC was always packed and being able to defend your Tel Var was a really good reason for even hardcore PvE players to learn how to PvP a bit.
    As a sign of how the times have changed (5+ years is a LONG time in videogame history!), [snip]

    If you have any doubt about it - just go search the forums for the keywords "leads" and "IC" or "Imperial City", and you will see what I mean.

    Especially since by now, the only semi-unique crafting material left in IC is Hakeijo - which can also drop from portals in PvE zones or be bought from other players in guild store.

    It also does not help that there isn't anything really good that can be bought only with telvar.
    Maybe if there was a second telvar-only Golden vendor with a different stock of items, things could change.

    What are you even talking about?

    Just because you prefer to play a game a certain way, doesn't mean everyone does.

    You also haven't been here for 5 years.

    People who were here for IC know why IC was good. Just because ZOS didn't do anything with it doesn't mean it is bad or not good or a result of anything less than people just not going.

    and yes ZOS why you would include telvar stones then make them useless is beyond me.

    [snip]

    [Edited to remove Discussing Disciplinary Action]
    Edited by ZOS_ConnorG on August 2, 2020 11:27AM
    Rollin' round Tamriel on that skooma wasted like a failed Grand Theft Auto mission.
  • technohic
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    I think its remarkably packed given the state of the performance. just mostly concentrated in 1 campaign.

    Fixing performance will help make it more so. But constant nerfing of individuals has lead to more and more faction stacking because you cannot survive long on or kill fast enough to compete with numbers. Raising the floor and lowering the ceiling while having unlimited cross healing with smart heals has made it more and more a numbers game.
    Edited by technohic on August 2, 2020 5:38AM
  • SweepsAllClowns
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    technohic wrote: »
    I think its remarkably packed given the state of the performance. just mostly concentrated in 1 campaign.

    Exactly, I'm amazed how many players still play in extreme lag conditions, the main campaigns are very packed considering the overall prime time circumstances.
  • Major_Lag
    Major_Lag
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    Snowgoons wrote: »
    Major_Lag wrote: »
    itscompton wrote: »
    While IC hasn't aged well there was definitely a time it was both necessary content and massively popular. Upon release it was the only source of Vet16/CP 160 crafting material. And there were no nodes, just breaking down lots and lots of gear to get it. So for a long long time IC was always packed and being able to defend your Tel Var was a really good reason for even hardcore PvE players to learn how to PvP a bit.
    As a sign of how the times have changed (5+ years is a LONG time in videogame history!), [snip]

    If you have any doubt about it - just go search the forums for the keywords "leads" and "IC" or "Imperial City", and you will see what I mean.

    Especially since by now, the only semi-unique crafting material left in IC is Hakeijo - which can also drop from portals in PvE zones or be bought from other players in guild store.

    It also does not help that there isn't anything really good that can be bought only with telvar.
    Maybe if there was a second telvar-only Golden vendor with a different stock of items, things could change.

    What are you even talking about?

    Just because you prefer to play a game a certain way, doesn't mean everyone does.

    You also haven't been here for 5 years.

    People who were here for IC know why IC was good. Just because ZOS didn't do anything with it doesn't mean it is bad or not good or a result of anything less than people just not going.
    That is exactly what I was referring to.

    [rant]
    I haven't been playing ESO for 5 years - now only close to 2, actually - but I do belong to the "old generation" of gamers, who grew up with the unforgiving games of older times, in which you had to actually earn everything and it wasn't simply handed to you on a silver plate. (those games are now 15-25 years old, some much older than that still)

    However, in the modern times, there has been a general trend towards increasingly more hand-holding and emphasizing "participation rewards" over actual effort and player skill, and the "new generation" of gamers tends to be rather... spoiled... as a result. [snip]

    So that is why we can't have nice things.
    In a game like this, which is primarily PvE-focused and where a lot of players do not wish to engage in PvP in any shape or form, such a thing as (for example) top tier crafting materials locked behind PvP simply would not fly nowadays.
    At best, it would be a commercial failure - and it doesn't take a rocket scientist to realize that ZOS seeks to maximize profits when developing an relasing new content. Of course they do, they ain't a charity after all.

    I imagine that this is also a large part of the reason why overland content is so braindead easy as well - can't make it be actually challenging or most players would get angry and leave, sinking the game as a result.
    [/rant]

    And yes, I do not like IC in its current form - mostly because of how pointless the zone is now, as well as how it has degenerated over the years: nowadays it's mostly populated with PvE telvar farmers and with the occasional ganker farming those farmers. And NBs with 0 telvar on them looking for easy risk-free gains. Meh.

    Turn IC back into the lively PvP zone it once was, and I'd be spending a lot more of my time in there, that's for sure. I don't want any of that PvE nonsense.
    Edited by ZOS_ConnorG on August 2, 2020 11:32AM
  • Integral1900
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    Dusk_Coven wrote: »
    How to make Cyrodiil packed? Turn it into PvE only. Same with Imperial City.
    Move all PvP into Battlegrounds.

    Ahmed to that 😇

    Seriously, why do some folks, not just those at ZOS, find it so hard to understand that most of the pve majority in this game don’t like pvp. It doesn’t matter how much exclusivities you put in there it’s not gonna work.
  • madrab73
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    Seasons?

    If the rumours are true (the short load screens in the north are due to the snow) this probably isn't the best idea.

    Should be easy to test if they remove the snow for summer though?
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