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PVP players why do you prefer PVP over PVE

UGotBenched91
UGotBenched91
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For me Its because I find endgame PVE boring. I enjoying questing but the dungeon trial scene is just running the same content over and over to get different scores or to earn skins or titles I have no interest in. But, that’s me.


So, why do you prefer PVP over PVE?
Edited by UGotBenched91 on July 30, 2020 6:40PM
  • ArchMikem
    ArchMikem
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    Competition, and the fact they're fighting other people. Gives them an ego boost for winning. I'm not being rude, it's the truth. Bringing a little Psych 101 in here, competitive gaming itches people's desire for domination over others.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • dennissomb16_ESO
    dennissomb16_ESO
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    PvP is a different challenge then PvE. PvE if you get enough gear and learn the mechanics of the fight (dungeon boss raid boss etc) then the fight is always the same and eventually easily done. PvP you never know what is going to happen. Anything from fighting different class's, set up, skill levels, 1 vs 1vs 3vs 20 etc. Always different
  • UGotBenched91
    UGotBenched91
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    ArchMikem wrote: »
    Competition, and the fact they're fighting other people. Gives them an ego boost for winning. I'm not being rude, it's the truth. Bringing a little Psych 101 in here, competitive gaming itches people's desire for domination over others.

    Are you saying that’s why you prefer it or are you saying that why people PVP?
  • Karmanorway
    Karmanorway
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    Because real people are an interesting challenge. Not braindead npcs doing the same over and over, thats just boring and not challenging. I only pve for gear, or if its an interesting new quest/story, aside from that the only pve im doing is IC for alchemy stuff, so i can craft pots without wasting my life picking flowers everyday...
  • GrumpyDuckling
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    I play both, but:

    PVE - Outside of story-driven quests gameplay comes down to memorizing spawns, memorizing mechanics, and tightening your own rotation to make it more and more robotic.

    PVP - You at least have a chance to run into an enemy that is unique/different. More read and react.
  • Stridig
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    I prefer the unpredictable nature of PvP. I like completely destroying people and I also like tipping my hat to folks when they completely destroy me. The latter happens quite often. I also really enjoy group movement and tactics. I consider it to be extremely fun.
    Enemy to many
    Friend to all
  • Kyozumi
    Kyozumi
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    I like both <3
    PVP = Getting that anger out!! Sieges...(LOVEYOUPACT) cant say anymore B) lol
    PVE = Stories and getting immersed in the world. Funny characters and picking flowers? what more could you want ? haha
  • Four_Fingers
    Four_Fingers
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    Playing with guild mates and the natural competition that develops against guilds on the opposite alliance.
  • TwinLamps
    TwinLamps
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    Because NPCs dont send hate whispers
    Awake, but at what cost
  • geonsocal
    geonsocal
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    nF5UnogLi5fP73-pQdDsv2nF0iLhp-MJ6JUcXYLaQDRHqp6A7JqiT3oE2pXBLgyKstp2m5IFfxteK0rdZ-QCwFBkv2c8K7L3L6Hd8o-dhMN2Aj3U988O5OIVgQNp66WXzUybv_OUrsKW_gGweEFswdVgxJYcEFB8CJk

    this is a joke, but, it's also a bit how i feel...it's weird, cuz i'm a solo player, so, i don't really even group up much, i'm not OP or up on the leader boards, so - nobody probably really knows my name...but, cyro and imperial city have been like a second home to me these past five years...

    wow, i think i just depressed myself a bit writing that some imaginary, binary environment is where i like to spend a lot of my time...
    Edited by geonsocal on July 30, 2020 7:56PM
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • MurderMostFoul
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    PvP is my only justification for playing. Leveling characters, grinding/crafting gear, all that goes into making your toons more powerful; it would feel pointless to me if all I did with it was try to complete PvE content, or raise my dummy dps/leader-board score. For me, the measure of power my characters have is there ability to defeat other characters in direct combat. Everything done to increase their power is just a means to that end.
    “There is nothing either good or bad, but thinking makes it so.”
  • TwinLamps
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    geonsocal wrote: »
    nF5UnogLi5fP73-pQdDsv2nF0iLhp-MJ6JUcXYLaQDRHqp6A7JqiT3oE2pXBLgyKstp2m5IFfxteK0rdZ-QCwFBkv2c8K7L3L6Hd8o-dhMN2Aj3U988O5OIVgQNp66WXzUybv_OUrsKW_gGweEFswdVgxJYcEFB8CJk

    this is a joke, but, it's also a bit how i feel...it's weird, cuz i'm a solo player, so, i don't really even group up much, i'm not OP or up on the leader boards, so - nobody probably really knows my name...but, cyro and imperial city have been like a second home to me these past five years...

    wow, i think i just depressed myself a bit writing that some imaginary, binary environment is where i like to spend a lot of my time...

    Related to that picture.
    You could also be a bartender
    Edited by TwinLamps on July 30, 2020 8:06PM
    Awake, but at what cost
  • ItsJustHashtag
    ItsJustHashtag
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    Killing players > AI.


    Not enough elite guilds in eso to make pve have the same competitive feel.
  • Unified_Gaming
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    For me, I find that pve land is just repetition and learning rotations and mechanics and well it's pretty mind numbing. It isn't challenging and with power creep due to cp, crazy sets and what not, you can do most of the content solo, including vet dungeons. As for trials, it's the same story in that you do your rotation and the build diversity is well... non existent.

    Pvp however is dynamic, reaction based and also requires both a wider and deeper level of knowledge. You need to know your class in and out, including the build, then your opposition's and plan and implement tactics. Sometimes that is performing a combo, sometimes it is conserving resource to counter a combo and other times it is movment and positioning. All of which leads to dynamic and usually less predictable fights. The competition is a nice bonus.

    The biggest thing for me pvp though is the build creation. 1 class could have 10+ specs all of which are good for specific roles - I have many warden builds on my YouTube channel that show this - dot based builds, tanky dps, tank healers, vampire based pvp builds and more. Add in proc sets being more useful and you get more creativity. The fact that armour, health and sustain are key factors means everyone isn't just in mothers sorrow + false God.

    The question is why do you like pve @UGotBenched91 ?
    Edited by Unified_Gaming on July 30, 2020 8:14PM
    Unified Gaming - creating a shared and Unified Gaming community.

    For some of the best and most up to date PVP builds around or useful tips and tricks from an experienced player for PvP and PvE, then check out my channel and consider subscribing if you want to see regular ESO content.

    https://www.youtube.com/channel/UCorbta-fAHKJcxJ6ExbtPwg/
  • ItsJustHashtag
    ItsJustHashtag
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    Why do people keep blaming CP for power creep? It’s been like 2 years since it was last raised but damage has gone up significantly.
  • NyassaV
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    PvE is kinda just who can be the best human Macro. There is a challenge too it yes but... IDK being a human macro sounds boring.
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • Lumenn
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    Keep in mind I'm not top in either one(I'm a filthy casual who works and has five wonderful kids and a wife to spend time with) but pve is more like a waltz. You learn a rotation and mechanics and it's just 1234, 1234. PvP however can be reactionary and unpredictable. Off builds can surprise and even win some instances.
  • SamanthaCarter
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    1vX master here
  • Sarousse
    Sarousse
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    Because I never get surprised in PvE.
  • Kagukan
    Kagukan
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    Both are fun. But I do prefer PvP because it is unpredictable. Well most of the time anyway. Some of the ball groups are boring and predictable.
  • SamanthaCarter
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    Montains of salt ( 10 + hate mails everydays since 5 years )
  • josiahva
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    I enjoy both PvE and PvP.

    With PvE you are playing to better your own high scores or whatever other metric you use to measure your own skill against static enemies(or group contribution, though that is a bit more dynamic and really only applies to support roles). Since the enemies are static, small improvements are easy to measure.

    With PvP you are directly competing against other players...which has the advantage of being far more dynamic, but because of all the different variables its impossible to measure small improvements. I think if you play solely for PvP that you are doing yourself a disservice with ESO, there are many games that do it better, but ESO is nice for a mix of the 2.
  • Vevvev
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    Because its an ever evolving and changing landscape. PVE content just cannot match PVP content even if you use a random number generator to try and make every single PVE interaction unique. Eventually the player will have seen it all. Sure this can happen in PVP when people do the same thing over and over again, but there are always those moments I run into a player using their own build and their own fighting style. Keeps me on my toes and I'll never know what to expect when I log in each day.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Thoragaal
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    For me Its because I find endgame PVE boring. I enjoying questing but the dungeon trial scene is just running the same content over and over to get different scores or to earn skins or titles I have no interest in. But, that’s me.


    So, why do you prefer PVP over PVE?

    Build and gameplay diversity.
    I might feel like making a build for 1vs1, they will look almost completely different depending on class. Or I might wanna make a build suited for small scale with friends, then I'll pick skills and gear to support the new role. Or, a weird but fun gank build. Maybe I wanna make a support/heal for large scale combat. Maybe I want a build that's extremely useless for 1on1 but can bomb a zerg, but still giving good support (but not optimal) for small scale.
    The change in gameplay, that comes from build diversity, is what I enjoy about pvp.

    You can't find that in pve; most skills and gear sets are identical between classes, where it's only really changing between magicka and stamina.
    Edited by Thoragaal on July 30, 2020 9:27PM
    The road to hell is paved with good intentions.
    "I've always wanted to kick a duck up the arse" -Karl Pilkington, on the question what he'd do if it was the last day on earth.
  • Thoragaal
    Thoragaal
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    Why do people keep blaming CP for power creep? It’s been like 2 years since it was last raised but damage has gone up significantly.

    They stopped increasing CP's but they in turn started increasing stats on gear. They have also made countless changes to skills, which they didn't used to do earlier (not on this scale). And it's done so that people will keep logging on, increasing the player activity for the game.
    The road to hell is paved with good intentions.
    "I've always wanted to kick a duck up the arse" -Karl Pilkington, on the question what he'd do if it was the last day on earth.
  • SeaGtGruff
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    I'm not a PvPer, but the answer seems pretty obvious:

    In PvE, you're fighting enemies who are controlled by scripted computer logic, and who (I'm told) do not do critical damage. If you go outside of their "home territory," they'll follow you up to a point just so they can try to get a hit in, but then they'll turn around and return to their normal location, completely ignoring any other players they pass along the way.

    In PvP, you're fighting enemies who can behave in an uncontrolled, illogical, emotional, unpredictable, and unscripted manner, who can do large amounts of critical damage, and who just might follow you obsessively back and forth across the map until either you are dead or they are dead-- and if you do kill them, they'll come back to hunt you down again, and will remember you and seek you out day after day.
    I've fought mudcrabs more fearsome than me!
  • Wandering_Immigrant
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    I'm just not a fan of playing DPS in group pve. I find that static rotation nature of to to get boring, so I prefer playing tanks and healers in that setting. But I do enjoy build damage dealing warrior types, I just prefer to build them them for PvP, as well as solo play.
  • dem0n1k
    dem0n1k
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    I like PVE too but once I've done a dungeon/trial a few times I just would rather not repeat the process. PVP has so much more random amusing stuff that happens that keeps it entertaining.
    Edited by dem0n1k on July 30, 2020 10:21PM
    NA Server [PC] -- Mostly Ebonheart Pact, Mostly.
  • the1andonlyskwex
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    PvE usually involves either steamrolling really easy enemies or grouping up to grind down massively powerful enemies (millions of HP, one-shot mechanics). PvP offers more balanced opponents. I also find it to be a lower pressure environment than tanking or healing in PvE.
  • Beardimus
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    For me Its because I find endgame PVE boring. I enjoying questing but the dungeon trial scene is just running the same content over and over to get different scores or to earn skins or titles I have no interest in. But, that’s me.


    So, why do you prefer PVP over PVE?

    It's dynamic, different every time.
    Like the tactics in particular in small scale campaigns

    Plus if I'm honnest originally I found end game Pve very try hard / elitist etc. PvP crew alot tighter & more welcoming.
    Xbox One | EU | EP
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