- Flame Skull and its morphs have big travel time to hit the target and can be easily dodged. Consider increasing the skull speed to decrease the travel time to the target.
- Blastbones and its morphs take more time to explode than they should in certain situations such as massive combat ones. There might be a problem with AI or targeting.
As it has 2.5 secs respawn time, consider reworking a part of this ability to make skeleton explosion manually possible on its current position by hitting ability again without GCD.
- Stalking Blastbones still doesn't have extra damage depending on travel distance. Consider fixing it or changing to have some sort of a debuff on a target like in Blighted Blastbones stamina morph.
- Shocking Siphon and its morphs still have targeting issues. Now it is even worse because of the ability in GCD leading to the DPS loss when one tries to activate blinking ability and just hits LA instead of LA + siphon. Consider fixing it or removing GCD to make activation of the ability possible without losing the skill.
- Bitter Harvest and its morphs don’t consume all corpses in 12m radius after big trash fights. Consider adding description on how many corpses are consumed by the ability or make the ability consume all corpses in 12m radius as it is claimed in the current ability description.
- Agony Totem is useless in solo content. Consider removing the Pure Agony synergy and applying the Pure Agony after 2secs activation timer OR make the use of the own synergy of this ability possible.
- Render Flesh and its morphs don't make sense in having Minor Defile debuff with such big cost of skill. Consider removing the debuff or decreasing the ability cost to 3000-3500 magicka.
- Spirit Mender and its morphs don't heal at all or don't heal the caster as a priority in certain situations. It doesn’t make sense, as in some situations the spirit owner may have 20%HP, and an ally may have 15%HP, while the spirit will heal the ally and let the spirit owner die. Consider fixing the heal issue and making the spirit prioritize the owner, so for example when owner has less than 100% HP, it will always heal the owner and in rest of situations will heal an ally.
Necro is a great and versatile class, raids need it, but all these issues annoy players making them abandon the class and playing some other one.
Also the class costs 1500 crowns, which is not a big deal, but not with all these bugs and problems.
Makes me sad that such a good class that has already been released more than 1 year ago, has so many bugs and pitfalls.
Edited by Xairvaiss on July 29, 2020 5:51PM