It will probably be dead for end-game PvE (never was considered for PvP anyway) but I think it'll get some niche use in farming easy content. I think that's what they intend with it.
I frequently go into both normal and vet dungeons (non-DLC) with max stat+regen blue food and with only 11-12k HP, just to maximise my dmg and sustain. If the mechanics are easy to avoid and not very hard hitting at all then it's not a problem.
If you go into vet trials with 11-12k hp you'll likely insta-rip on any damage from adds and mechanics. But then again, I think they want to make it extremely hard if not impossible to use them to push score in trials. Which is what we've been seeing these last couple of months. People doing vSS and vKA with max stacks and the set becoming a must have for record/leaderboard attempts.
martijnlv40 wrote: »It will probably be dead for end-game PvE (never was considered for PvP anyway) but I think it'll get some niche use in farming easy content. I think that's what they intend with it.
I frequently go into both normal and vet dungeons (non-DLC) with max stat+regen blue food and with only 11-12k HP, just to maximise my dmg and sustain. If the mechanics are easy to avoid and not very hard hitting at all then it's not a problem.
If you go into vet trials with 11-12k hp you'll likely insta-rip on any damage from adds and mechanics. But then again, I think they want to make it extremely hard if not impossible to use them to push score in trials. Which is what we've been seeing these last couple of months. People doing vSS and vKA with max stacks and the set becoming a must have for record/leaderboard attempts.
The scores that are set right now are what scares me, they will become unbeatable. Greymoor will most likely be the most powerful (magicka) builds will ever become in this game. Maybe it's time to reset the scores back to pre-Greymoor, as much as that sucks, or adjust them or something. Unbeatable scores are no fun to anyone.
*** devs obviously not playing their own game and introducing the most power creep by far ever...
martijnlv40 wrote: »It will probably be dead for end-game PvE (never was considered for PvP anyway) but I think it'll get some niche use in farming easy content. I think that's what they intend with it.
I frequently go into both normal and vet dungeons (non-DLC) with max stat+regen blue food and with only 11-12k HP, just to maximise my dmg and sustain. If the mechanics are easy to avoid and not very hard hitting at all then it's not a problem.
If you go into vet trials with 11-12k hp you'll likely insta-rip on any damage from adds and mechanics. But then again, I think they want to make it extremely hard if not impossible to use them to push score in trials. Which is what we've been seeing these last couple of months. People doing vSS and vKA with max stacks and the set becoming a must have for record/leaderboard attempts.
The scores that are set right now are what scares me, they will become unbeatable. Greymoor will most likely be the most powerful (magicka) builds will ever become in this game. Maybe it's time to reset the scores back to pre-Greymoor, as much as that sucks, or adjust them or something. Unbeatable scores are no fun to anyone.
*** devs obviously not playing their own game and introducing the most power creep by far ever...
AY is fine, it’s now a super strong front-bar set. Adding minor slayer will likely come at the expense of another stat bonus and that will be a nerf. Because you’ll likely pair it with either Lokke, Rele or VO anyway. If you’re running Thrassian, it’s the monster set that drops out.
I'm desapointed. I started as a templar, playing StamDDs, and now there is no place for us and it will be even worse with the incoming patch.
Add Minor slayer to AY please. For now, on my last parse, Releq was fine but it's laready a niche setup. What is the point to nerf it anyway. -
I'm desapointed. I started as a templar, playing StamDDs, and now there is no place for us and it will be even worse with the incoming patch.
Add Minor slayer to AY please. For now, on my last parse, Releq was fine but it's laready a niche setup. What is the point to nerf it anyway. -
Adding minor slayer to AY sounds great for a stamplars that can pair it with deadly strike but terrible for other stamina classes. It would effectively undo the buff to AY when paired with relequen, lokestiiz of any other trial set that has minor slayer. Please don’t do this.
In a time calculation of 10 seconds it now will do 30k at the actual patch is it 54k
I'm desapointed. I started as a templar, playing StamDDs, and now there is no place for us and it will be even worse with the incoming patch.
Add Minor slayer to AY please. For now, on my last parse, Releq was fine but it's laready a niche setup. What is the point to nerf it anyway. -
Adding minor slayer to AY sounds great for a stamplars that can pair it with deadly strike but terrible for other stamina classes. It would effectively undo the buff to AY when paired with relequen, lokestiiz of any other trial set that has minor slayer. Please don’t do this.
people used Lokke+Rele for ages and they both have minor slayer. Would be a nice buff and would increase diversity.
I'm desapointed. I started as a templar, playing StamDDs, and now there is no place for us and it will be even worse with the incoming patch.
Add Minor slayer to AY please. For now, on my last parse, Releq was fine but it's laready a niche setup. What is the point to nerf it anyway. -
Adding minor slayer to AY sounds great for a stamplars that can pair it with deadly strike but terrible for other stamina classes. It would effectively undo the buff to AY when paired with relequen, lokestiiz of any other trial set that has minor slayer. Please don’t do this.
people used Lokke+Rele for ages and they both have minor slayer. Would be a nice buff and would increase diversity.
I bet that the devs would see that AY is a heavy set and add minor aegis instead.
I'm desapointed. I started as a templar, playing StamDDs, and now there is no place for us and it will be even worse with the incoming patch.
Add Minor slayer to AY please. For now, on my last parse, Releq was fine but it's laready a niche setup. What is the point to nerf it anyway. -
Adding minor slayer to AY sounds great for a stamplars that can pair it with deadly strike but terrible for other stamina classes. It would effectively undo the buff to AY when paired with relequen, lokestiiz of any other trial set that has minor slayer. Please don’t do this.
people used Lokke+Rele for ages and they both have minor slayer. Would be a nice buff and would increase diversity.
Relequens will no longer be used for dummy humping and will be replaced with something else
Relequens will no longer be used for dummy humping and will be replaced with something else
Both these sets are now Decon fodder
Hello,
today I read the new PTS Patch notes and I'm shocked about some Changes.
Why gets Relequens only 10 Stacks with 300 dps per stack.
In a time calculation of 10 seconds it now will do 30k at the actual patch is it 54k. That means there will be 24k dmg nerf-ed from this gear. >.>
In the most times you use this set for tests, but now it's completely useless. It's always a Single Target set and not an AOE set. Many other sets now are Stronger than Relequens and you can throw it after these notes into the rubbish bin.
If it gets the same changes as Siroria, in my opinion it is better if the dmg reaches up to 350 or 400 dps per stack than is already fine for other sets.
Consider it's already a Single Target set and in real Situations you have already problems to get up the effect if there is more than one Add.
Next thrashing strangler, yes this set is really strong. But please explain why someone would play it after these notes? You get -6000 health with maximum stacking. In every raid situation do you die in PVP and 850 magic and weapon power at maximum stacks? That is more negative than positive.
I think so it's ok that they will get a nerf but not so hard like this.
Changes to magic and weapon power are fine, but please consider changes to negatives.
-50% shield and -6000health, nobody will play with it and for a mythical item it's just terrible.
With -1000 health everyone can live with it and if you increase more damage it is better to get 30% more damage and -30% shields.
YandereGirlfriend wrote: »Advancing Yokeda is COMPLETELY FINE as it is now, it doesn't need Minor Slayer.
And I'm actually inwardly pleased that Relequen is getting toned down a bit as I was never a fan of a cheesy "free damage" proc set forming the backbone of Stamina PvE DPS.
Someone on the forum observed that Stamina DPS was propped up by the raw power of Relequen and Lokke and that if Stamina users were forced to use the equivalent sets of what MagDPS has been wearing for generations then the gulf between Magicka and Stamina would become cavernous in Magicka's favor. As such, toning down those sets can perhaps provide room for buffs to Stamina classes and abilities which is much healthier for overall game balance than relying on one or two prima facie overpowered sets.
I also think that the Thrassian Era will probably be regarded like the Steroid Era in baseball, where the records still stand but you kind of roll your eyes and put an asterisk over them because you know that they were obtained under highly anomalous conditions.
Hello,
In a time calculation of 10 seconds it now will do 30k at the actual patch is it 54k. That means there will be 24k dmg nerf-ed from this gear. >.>
Consider it's already a Single Target set and in real Situations you have already problems to get up the effect if there is more than one Add.
Overall this will make the set take less time to ramp up and be more viable outside of single target encounters.
Hello,
In a time calculation of 10 seconds it now will do 30k at the actual patch is it 54k. That means there will be 24k dmg nerf-ed from this gear. >.>
I think you're misreading it somewhat:Arms of Relequen (and Perfected):
- Reduced the maximum stack count of this set to 10, down from 15, to better mirror the changes to Siroria.
- Reduced the cooldown of generating stacks to 500ms, down from 1 second.
- Increased the damage per tick to 300 per stack, up from 200 per stack, to ensure the DPS remains the same.
Harmful winds deal 300 Physical Damage every 0.5 second. 10 stacks max.
vs
Harmful winds deal 200 Physical Damage every 1 second. 20 stacks max.
Using the same timescale you mentioned, over the course of a max stack time window of 10 seconds it now will do 60K (10*300*2*10) at the actual patch this is 40K (20*200*10).
Basically 3K every half second (or 6K every second) vs 4K every second. I'd call that a buff, not a nerf. Or I could be misreading that too and it does max 3K per tick and the .5 is only ramp up time for stack generation. Either way it's clearly intended to break from single target lock-in.Consider it's already a Single Target set and in real Situations you have already problems to get up the effect if there is more than one Add.Overall this will make the set take less time to ramp up and be more viable outside of single target encounters.
blendertoes wrote: »It is 3k per second at max stacks. The stacks can be built every half second, which seems kind of irrelevant since you only weave one light attack and one skill per GCD.
Kittytravel wrote: »Hello,
In a time calculation of 10 seconds it now will do 30k at the actual patch is it 54k. That means there will be 24k dmg nerf-ed from this gear. >.>
I think you're misreading it somewhat:Arms of Relequen (and Perfected):
- Reduced the maximum stack count of this set to 10, down from 15, to better mirror the changes to Siroria.
- Reduced the cooldown of generating stacks to 500ms, down from 1 second.
- Increased the damage per tick to 300 per stack, up from 200 per stack, to ensure the DPS remains the same.
Harmful winds deal 300 Physical Damage every 0.5 second. 10 stacks max.
vs
Harmful winds deal 200 Physical Damage every 1 second. 20 stacks max.
Using the same timescale you mentioned, over the course of a max stack time window of 10 seconds it now will do 60K (10*300*2*10) at the actual patch this is 40K (20*200*10).
Basically 3K every half second (or 6K every second) vs 4K every second. I'd call that a buff, not a nerf. Or I could be misreading that too and it does max 3K per tick and the .5 is only ramp up time for stack generation. Either way it's clearly intended to break from single target lock-in.Consider it's already a Single Target set and in real Situations you have already problems to get up the effect if there is more than one Add.Overall this will make the set take less time to ramp up and be more viable outside of single target encounters.
I'm lost here? Nothing about that says the Harmful Winds will do it's damage every half second; it says that you can now stack faster than 1 stack per second. Meaning if using a set like Blood Moon and it triggers your increased LA speed will no longer gate you from generating stacks faster than the person not using Blood Moon.
The stacks will still trigger every second just like the original set did. It just takes less time to reach full efficiency.
300 x 10=3000 DPS no CP
200 x 20 = 4000 DPS no CP
The "Same DPS" part is referring to their earlier in the week changes.
"Arms of Relequen:
Reduced the maximum number of stacks from this set and the perfected version to 15, down from 20.
Fixed an issue where the damage could return as Direct Damage in some cases."
200 x 15 = 3000 DPS.
It is a form of a nerf but I've rarely if ever seen people actually get 20 stacks and maintain it for more than 2 seconds on any given trial fight so I'm perfectly happy with the "nerf" if it means the early stacks are far more effective since that's more likely what will be triggering.
Kittytravel wrote: »Hello,
In a time calculation of 10 seconds it now will do 30k at the actual patch is it 54k. That means there will be 24k dmg nerf-ed from this gear. >.>
I think you're misreading it somewhat:Arms of Relequen (and Perfected):
- Reduced the maximum stack count of this set to 10, down from 15, to better mirror the changes to Siroria.
- Reduced the cooldown of generating stacks to 500ms, down from 1 second.
- Increased the damage per tick to 300 per stack, up from 200 per stack, to ensure the DPS remains the same.
Harmful winds deal 300 Physical Damage every 0.5 second. 10 stacks max.
vs
Harmful winds deal 200 Physical Damage every 1 second. 20 stacks max.
Using the same timescale you mentioned, over the course of a max stack time window of 10 seconds it now will do 60K (10*300*2*10) at the actual patch this is 40K (20*200*10).
Basically 3K every half second (or 6K every second) vs 4K every second. I'd call that a buff, not a nerf. Or I could be misreading that too and it does max 3K per tick and the .5 is only ramp up time for stack generation. Either way it's clearly intended to break from single target lock-in.Consider it's already a Single Target set and in real Situations you have already problems to get up the effect if there is more than one Add.Overall this will make the set take less time to ramp up and be more viable outside of single target encounters.
I'm lost here? Nothing about that says the Harmful Winds will do it's damage every half second; it says that you can now stack faster than 1 stack per second. Meaning if using a set like Blood Moon and it triggers your increased LA speed will no longer gate you from generating stacks faster than the person not using Blood Moon.
The stacks will still trigger every second just like the original set did. It just takes less time to reach full efficiency.
300 x 10=3000 DPS no CP
200 x 20 = 4000 DPS no CP
The "Same DPS" part is referring to their earlier in the week changes.
"Arms of Relequen:
Reduced the maximum number of stacks from this set and the perfected version to 15, down from 20.
Fixed an issue where the damage could return as Direct Damage in some cases."
200 x 15 = 3000 DPS.
It is a form of a nerf but I've rarely if ever seen people actually get 20 stacks and maintain it for more than 2 seconds on any given trial fight so I'm perfectly happy with the "nerf" if it means the early stacks are far more effective since that's more likely what will be triggering.
Yeah I corrected myself over the stack generation, and yes, the same dps is in reference to 15 stacks not 20. Either way though, not really worth the tears OP was shedding.
martijnlv40 wrote: »It will probably be dead for end-game PvE (never was considered for PvP anyway) but I think it'll get some niche use in farming easy content. I think that's what they intend with it.
I frequently go into both normal and vet dungeons (non-DLC) with max stat+regen blue food and with only 11-12k HP, just to maximise my dmg and sustain. If the mechanics are easy to avoid and not very hard hitting at all then it's not a problem.
If you go into vet trials with 11-12k hp you'll likely insta-rip on any damage from adds and mechanics. But then again, I think they want to make it extremely hard if not impossible to use them to push score in trials. Which is what we've been seeing these last couple of months. People doing vSS and vKA with max stacks and the set becoming a must have for record/leaderboard attempts.
The scores that are set right now are what scares me, they will become unbeatable. Greymoor will most likely be the most powerful (magicka) builds will ever become in this game. Maybe it's time to reset the scores back to pre-Greymoor, as much as that sucks, or adjust them or something. Unbeatable scores are no fun to anyone.
*** devs obviously not playing their own game and introducing the most power creep by far ever...