This, the weird thing is that they does not difrensiate between ground based AoE and instant AoE effects.A lot of people already declared that they will sit and wait for tests to end. Nothing to say more. PLEASE PARTICIPATE IN THE TEST
-Yes its gonna be painful
-Yes, it will destroy [my class here]
-Yes, nobody likes cooldowns
-Yes, nobody likes so drastic changes
-Yes, it's a game design fault if AoEs are the problem
but if its gonna help, even by any slightest bit to make Cyro a little more pleasant, please do.
Think about it as another Sheogorath toying with us to make alliance war "more interesting and more cheese". Remember that changes are temporary for now.
I want to game live for longest, there is no other experience than this. Bad performance is nail in the coffin of any competitive environment.
PvPers, enjoy double AP
PvErs, you can also help by simply checking the performance in combat fighting Resource NPCs or delves.
Test will yield nothing if simply there would be not many people logged in. It needs to be real stress test.
I'm planning on participating. But I don't understand why this is necessary.
If they think it's an abundance of Area of Attack skills causing the lag - then why not just simulate the effects of lots of AoE skills going off and see? I don't understand why you would have to go live to test that.
This seems like another shot in the dark to me - like when they theorized the added calculations from CP was the cause of the lag when I knew it wasn't. The reason no CP Cyrodil has better performance than CP Cyrodil is simply because the no CP campaign is less crowded. The root problem is their server just can't handle the load when a lot of players are active at once. You saw the same thing happen right after Greymoor launched and West Skyrim became unplayable due to lag. Was that because there was "ball groups" running around spamming AoE? In PvE? Not likely. So I'm very skeptical this is going to have any significant effect.
I agree here, I don't need more AP and yes this will destroy the game for me so I will be out.WreckfulAbandon wrote: »I don't care how good these tests are for the game, I won't participate in a test that, if implemented fully, will cause me to leave the game. None of the 3 tests provide a solution for me because all 3 of them are akin to throwing out the baby with the bathwater.
I'm planning on participating. But I don't understand why this is necessary.
If they think it's an abundance of Area of Attack skills causing the lag - then why not just simulate the effects of lots of AoE skills going off and see? I don't understand why you would have to go live to test that.
This seems like another shot in the dark to me - like when they theorized the added calculations from CP was the cause of the lag when I knew it wasn't. The reason no CP Cyrodil has better performance than CP Cyrodil is simply because the no CP campaign is less crowded. The root problem is their server just can't handle the load when a lot of players are active at once. You saw the same thing happen right after Greymoor launched and West Skyrim became unplayable due to lag. Was that because there was "ball groups" running around spamming AoE? In PvE? Not likely. So I'm very skeptical this is going to have any significant effect.
A lot of people already declared that they will sit and wait for tests to end. Nothing to say more. PLEASE PARTICIPATE IN THE TEST
-Yes its gonna be painful
-Yes, it will destroy [my class here]
-Yes, nobody likes cooldowns
-Yes, nobody likes so drastic changes
-Yes, it's a game design fault if AoEs are the problem
but if its gonna help, even by any slightest bit to make Cyro a little more pleasant, please do.
Think about it as another Sheogorath toying with us to make alliance war "more interesting and more cheese". Remember that changes are temporary for now.
I want to game live for longest, there is no other experience than this. Bad performance is nail in the coffin of any competitive environment.
PvPers, enjoy double AP
PvErs, you can also help by simply checking the performance in combat fighting Resource NPCs or delves.
Test will yield nothing if simply there would be not many people logged in. It needs to be real stress test.
I'm planning on participating. But I don't understand why this is necessary.
If they think it's an abundance of Area of Attack skills causing the lag - then why not just simulate the effects of lots of AoE skills going off and see? I don't understand why you would have to go live to test that.
This seems like another shot in the dark to me - like when they theorized the added calculations from CP was the cause of the lag when I knew it wasn't. The reason no CP Cyrodil has better performance than CP Cyrodil is simply because the no CP campaign is less crowded. The root problem is their server just can't handle the load when a lot of players are active at once. You saw the same thing happen right after Greymoor launched and West Skyrim became unplayable due to lag. Was that because there was "ball groups" running around spamming AoE? In PvE? Not likely. So I'm very skeptical this is going to have any significant effect.
VaranisArano wrote: »If it's going to destroy your class, you've got to participate in the test.
Tell ZOS its going to destroy your class with as much evidence as possible.
If its going to ruin all the fun of PVP, you've got to participate in the test.
Tell ZOS its going to ruin all the fun of PVP with as much evidence as possible.
If you don't participate, how can you expect ZOS to listen to you?
Athyrium93 wrote: »I agree everyone should go, everyone should do their absolute best to participate. Everyone should also make sure to make their opinion as known as possible, because maybe if everyone tells them in is awful they won't make the change permanent.