WrathOfInnos wrote: »IMO the sustain advantage of Max Magicka over Spell Damage is negligible. Either the fight is so short you don’t need it, or the fight is so long you don’t notice it. Best case you’ll get 1-2 more casts before running out of Magicka, and it’s pretty unlikely those 1-2 casts will line up exactly when the boss is about to die (so you’ll run out anyway).
As for relative power you can usually assume Max Mag gets the CP bonus (20%), Undaunted passives (6%) and Inner Light (7%). Some builds will also slot Degen or Meteor (2%) and Nightblades have a Siphoning passive equal to Sorc’s Bound Aegis (8%). In a trials group you can also add the Agressive Warhorn bonus (10%). Overall this means most builds have a MM multiplier of about 1.43 to 1.45, with Magblades at about 1.51. At 1.43 a standard 1096 MM bonus is equal to 149 Spell Damage. At 1.51 this goes up to 157 Spell Damage.
Now on the Spell Damage side, if you have Major and Minor Prophecy, most classes get a 1.3 multiplier. Sorcerer can get around 1.38 by slotting 4 class skills. At 1.3 a standard 129 SD bonus becomes 167. Or at 1.38 it gives 178 SD.
So in PVE Spell Damage is almost always better than Max Mag, by about 12%. In PVP it can be reversed because shield size is driven by Max Mag and fight pacing is different.
Daedric Summoning
All pets from this skill line now use a hybrid of your Spell Damage and Max Magicka, rather than purely Max Magicka. This change was done to reduce the total power of these abilities when stacking a singular stat.
Dusk_Coven wrote: »From PTS patch notes 6.1.0 https://forums.elderscrollsonline.com/en/discussion/537057/pts-patch-notes-v6-1-0
with regards specifically to Sorcerer > Daedric SummoningDaedric Summoning
All pets from this skill line now use a hybrid of your Spell Damage and Max Magicka, rather than purely Max Magicka. This change was done to reduce the total power of these abilities when stacking a singular stat.
FrancisCrawford wrote: »Dusk_Coven wrote: »From PTS patch notes 6.1.0 https://forums.elderscrollsonline.com/en/discussion/537057/pts-patch-notes-v6-1-0
with regards specifically to Sorcerer > Daedric SummoningDaedric Summoning
All pets from this skill line now use a hybrid of your Spell Damage and Max Magicka, rather than purely Max Magicka. This change was done to reduce the total power of these abilities when stacking a singular stat.
And so, with the strongest single reason for running Necropotence going away, I started this thread.