honestly i feel like this change will have a major impact on the lag, the only time ive ever had a lot of delay in cyrodiil is when a ball group was somewhere there, and all they do is spam aoes and ulti bomb with aoes so hoping that it does do something
Dusk_Coven wrote: »Well I can agree that no matter how it turns out, even just setting up this test will cost them an unwarranted amount of time and resources toward Cyrodiil. Far too much to possibly be worth it in the end, but at least they are trying to save it.
honestly i feel like this change will have a major impact on the lag, the only time ive ever had a lot of delay in cyrodiil is when a ball group was somewhere there, and all they do is spam aoes and ulti bomb with aoes so hoping that it does do something
Nemesis7884 wrote: »They do care and they are trying to improve Cyrodiil - pvp players are not forgotten...
Do I like the approach they are taking? No, as a Templar main I am highly concerned that my class basically gets wrecked, and seeing how long any type of skill revision takes them I have huge doubts they will be able to simply rework all classes (AGAIN)...
That being said, we are out of options and need to look for solutions where we find them...so people should approach this with open minds and participate in the tests if they can....
You put it really harsh, but I do agree they have to fix Cyrodiil. As the knowledge they gain from fixing Cyrodiil could affect everything else in the game as well, in a positive way. After some time it could maybe even allow for more gamemodes like massive town sieges, 50vs50 player battlegrounds, massive PvE content, and such.Dusk_Coven wrote: »Well I can agree that no matter how it turns out, even just setting up this test will cost them an unwarranted amount of time and resources toward Cyrodiil. Far too much to possibly be worth it in the end, but at least they are trying to save it.
On the contrary, the amount of time and resources necessary to fix this broken mess of a game is most certainly warranted.
Nemesis7884 wrote: »They do care and they are trying to improve Cyrodiil - pvp players are not forgotten...
Do I like the approach they are taking? No, as a Templar main I am highly concerned that my class basically gets wrecked, and seeing how long any type of skill revision takes them I have huge doubts they will be able to simply rework all classes (AGAIN)...
That being said, we are out of options and need to look for solutions where we find them...so people should approach this with open minds and participate in the tests if they can....
BXR_Lonestar wrote: »Honestly, the whole experimenting with the cooldowns is just telling me that they're trying to tell us the pace of combat needs to slow down. Sure, there are things that they can do to reduce the number of calculations that occur in order to improve performance, but if that doesn't fully resolve the issue, the next step is to examine the pace of combat. In that case, the elephant in the room is that high APM players are contributing to poor server performance when gathered in large numbers because their high rate of attack is adding to the number of calculations that need to be made (Crit or no crit? How much damage per hit? Proc status chance Y/N? Damage reduced by resistance/shields Y/N? glyph proc'd Y/N?, etc.). IMO, resolving this by fixing animation cancelling (block/bash, barswap, etc. - as opposed to light attack weaving, which is fine IMO) needs to be part of the fix.
I'm sure that this will turn off a lot of people from the game, but TBH, it may ALSO get more players engaged in the game as well. For many in my group, our LEAST favorite part of ESO is the combat system. Nobody actually enjoys feeling like they have to button mash in a certain order in order to have just an "acceptable" DPS rate.
I'm not trying to lay blame for poor server performance on high APM players, as I am sure there is a LOT of contributing factors to the poor server performance, but IMO, this needs to be part of the conversation. You can't tell me that if an average player can achieve 60 APM per minute (assuming 1 second Global cool down) that a player who can achieve 120-150 APM with block/bash/barswap cancelling is not contributing to the problem when a large number of players are on the same area. That applies to both PVE and PVP.