Spartabunny08 wrote: »I'm curious how this will affect tanks and healers
For healers an obvious one is that if you say do sweep or an wall of elements you can not use combat prayer or grand healing for 3 seconds. Sounds fun ?Spartabunny08 wrote: »I'm curious how this will affect tanks and healers
Considering Zos does not want to have skills perform differently in PvP vs PvE outside of battle spirit reducing the total damage/healing done.
Unless I read the PTS patch notes wrong they are testing this on the PTS. Zos has specifically stated that PTS testing of performance improvement in Cyrodiil is not very useful as there are not enough players participating to really push performance issues. Even if they do one of those special calls to tests they will likely still come up short of the number of players required. If they cannot get stress test data then I am concerned with how useful this will be.
I may be wrong on how they plan to test this. I think the ideas are worth looking at.Spartabunny08 wrote: »I'm curious how this will affect tanks and healers
This is a good question though I expect it will have much less effect on tanks. Considering Zos does not want to have skills perform differently in PvP vs PvE outside of battle spirit reducing the total damage/healing done. This could have a big impact on trial healing. After all, much of healing is AoE.
Unless I read the PTS patch notes wrong they are testing this on the PTS. Zos has specifically stated that PTS testing of performance improvement in Cyrodiil is not very useful as there are not enough players participating to really push performance issues. Even if they do one of those special calls to tests they will likely still come up short of the number of players required. If they cannot get stress test data then I am concerned with how useful this will be.
I may be wrong on how they plan to test this. I think the ideas are worth looking at.Spartabunny08 wrote: »I'm curious how this will affect tanks and healers
This is a good question though I expect it will have much less effect on tanks. Considering Zos does not want to have skills perform differently in PvP vs PvE outside of battle spirit reducing the total damage/healing done. This could have a big impact on trial healing. After all, much of healing is AoE.
Unless I read the PTS patch notes wrong they are testing this on the PTS. Zos has specifically stated that PTS testing of performance improvement in Cyrodiil is not very useful as there are not enough players participating to really push performance issues. Even if they do one of those special calls to tests they will likely still come up short of the number of players required. If they cannot get stress test data then I am concerned with how useful this will be.
I may be wrong on how they plan to test this. I think the ideas are worth looking at.Spartabunny08 wrote: »I'm curious how this will affect tanks and healers
This is a good question though I expect it will have much less effect on tanks. Considering Zos does not want to have skills perform differently in PvP vs PvE outside of battle spirit reducing the total damage/healing done. This could have a big impact on trial healing. After all, much of healing is AoE.
Nemesis7884 wrote: »They do care and they are trying to improve Cyrodiil - pvp players are not forgotten...
Do I like the approach they are taking? No, as a Templar main I am highly concerned that my class basically gets wrecked, and seeing how long any type of skill revision takes them I have huge doubts they will be able to simply rework all classes (AGAIN)...
That being said, we are out of options and need to look for solutions where we find them...so people should approach this with open minds and participate in the tests if they can....
this is what he wroteSo, starting the week of August 24, we will be running a series of tests on the live PC servers – both NA & EU, only in Cyrodiil. Please note that we will not be running these tests on any Console servers. Each test should take about a week, but if needed, we will extend the testing time.
The first round of tests we are planning will focus on Area of Effect (AOE) abilities in Cyrodiil and will make it more difficult for AOE abilities to be the only abilities used, adjusting cooldown, cost and regen values of all AOEs (damage and healing).
Specific details on the tests we will be running in Cyrodiil are as follows:
Test 1 – Shared global AOE cooldown - 3 second timer. This test adds a global 3 second shared cooldown to any AOE ability. This means that when you cast an AOE, you will not be able to cast another for 3 seconds. For example, as a Templar, if I cast Ritual of Retribution, I wouldn’t be able to cast Puncturing Sweep for 3 seconds.
Test 2 – Individual AOE cooldown - 3 second timer. This test adds an individual AOE cooldown to each AOE ability. This means that when you cast an AOE, you will not be able to cast that same AOE ability for 3 seconds. For example – as a Templar, if I cast Puncturing Sweep, I wouldn’t be able to cast Puncturing Sweep again for 3 seconds.
Test 3 – No cooldown, global ramping AOE cost. This test adds a global ramping AOE cost for each AOE cast. Similar to how streak or roll dodge works, where when you cast an AOE you receive a debuff for 5 seconds, each stack of the debuff increases the cost of any AOE cast.
Test 4 – Individual AOE cooldown – 3 second timer, global ramping AOE cost. This test adds an individual AOE cooldown to each ability as in test 2, but also combines that with a global ramping cost from test 3.
During the times that any of these tests are active, we will be awarding double Alliance Points for anyone active in Cyrodiil.
Nemesis7884 wrote: »They do care and they are trying to improve Cyrodiil - pvp players are not forgotten...
Do I like the approach they are taking? No, as a Templar main I am highly concerned that my class basically gets wrecked, and seeing how long any type of skill revision takes them I have huge doubts they will be able to simply rework all classes (AGAIN)...
That being said, we are out of options and need to look for solutions where we find them...so people should approach this with open minds and participate in the tests if they can....
My issue is that once again they show, that they dont really understand the very game they have designed.
Entire classes, and possibly large parts of the core combat system would have to be designed if they went this route.
This blanket nerf aproach hasnt worked the last 5 times they have tried it, it wont work now.
They need to look at individual skills and evaluate them, not everything at once. Im tired of this lazy approach period.
Are they trying to fix cyro? Well yes, with the laziest, lowest effort solution possbile.
I give them credit for proving the actual problem when they added capacity for the MYM event and much of the performance issues went away. After which this series of tests and proposals feels disingenuous and cheap.
I give them credit for proving the actual problem when they added capacity for the MYM event and much of the performance issues went away. After which this series of tests and proposals feels disingenuous and cheap.
You have 3 factors here.Nemesis7884 wrote: »They do care and they are trying to improve Cyrodiil - pvp players are not forgotten...
Do I like the approach they are taking? No, as a Templar main I am highly concerned that my class basically gets wrecked, and seeing how long any type of skill revision takes them I have huge doubts they will be able to simply rework all classes (AGAIN)...
That being said, we are out of options and need to look for solutions where we find them...so people should approach this with open minds and participate in the tests if they can....
My issue is that once again they show, that they dont really understand the very game they have designed.
Entire classes, and possibly large parts of the core combat system would have to be designed if they went this route.
This blanket nerf aproach hasnt worked the last 5 times they have tried it, it wont work now.
They need to look at individual skills and evaluate them, not everything at once. Im tired of this lazy approach period.
Are they trying to fix cyro? Well yes, with the laziest, lowest effort solution possbile.
They need to confirm if AOEs are infact the root of the lag in cyrodiil. Would be dumb to redesign all the AOE skills just to find out that lag is just caused by too many players just standing in the same area.
Yeah lets put everyone into some crap limitations instead of adding more server resources, pvp is totally treated wellNemesis7884 wrote: »They do care and they are trying to improve Cyrodiil - pvp players are not forgotten...
Not necessarily, during midyearmayhem the issues could have been temporarily fixed as the players were spread out over more PvP instances/shards. Combined with those shards all containing many PvE players as well. PvE players which aren't maxed out, and trying to push every ounce of power out of their character(less light attack weaving, lower skill amount usage, less bar swapping, lesser procs, doing PvE, etc). Meaning less calculations for the servers, simply due to who were playing.I give them credit for proving the actual problem when they added capacity for the MYM event and much of the performance issues went away. After which this series of tests and proposals feels disingenuous and cheap.
Yeah lets put everyone into some crap limitations instead of adding more server resources, pvp is totally treated wellNemesis7884 wrote: »They do care and they are trying to improve Cyrodiil - pvp players are not forgotten...
For healers an obvious one is that if you say do sweep or an wall of elements you can not use combat prayer or grand healing for 3 seconds. Sounds fun ?Spartabunny08 wrote: »I'm curious how this will affect tanks and healers
And no I do not give credit, this idea is among the stupids ideas I read on this forums.
Yes it will work, amputating your head will also cure hangover.
At this point making Cyrodil an PvE zone is an option.
For healers an obvious one is that if you say do sweep or an wall of elements you can not use combat prayer or grand healing for 3 seconds. Sounds fun ?Spartabunny08 wrote: »I'm curious how this will affect tanks and healers
And no I do not give credit, this idea is among the stupids ideas I read on this forums.
Yes it will work, amputating your head will also cure hangover.
At this point making Cyrodil an PvE zone is an option.
If you're running wall and combat prayer on the same bar you've got bigger problems than this change buddy, mainly the fact that you seem to have accidentally queued into cyrodil instead of your undaunted pledge lmao, if you wanna run a [snip] aoe build thats only good for mobs that don't move go do that in dungeons, [snip]
[Edit for Baiting.]
Considering Zos does not want to have skills perform differently in PvP vs PvE outside of battle spirit reducing the total damage/healing done.
Maybe this test also marks a change from this paragidm, which would be a good thing in my books. Treating PvP and PvE separately balance wise is a common request and by the looks of it, it IS possible to do so.
Btw the testing takes place on live servers.