I'd rather see PVP removed altogether just so that nothing would be nerfed anymore because of it
I'd rather see PVP removed altogether just so that nothing would be nerfed anymore because of it
Lughlongarm wrote: »This is a huge issue in PvP that enables many of the problems we have with:
1)malacath's band of brutality
2)Proc sets/Heavy attack sets
3)Heavy armor
4)tanky builds with huge hp and very high DPS
While stats based dps builds having issues with low vigor ticks, players found a back door to maintain high dps+high healing+ heavy armor, without having any obvious trade-off.
On paper, malacath's + 3 proc sets set up, should have a been at best, a cheesy ganking build that will kill a target very fast or will be killed by a target even faster.
Players found a solution, just put all/most stats into HP(you don't need high magicka/stamina pools ). It will scale with heavy armor passive for even greater value. Grab malacath's + proc sets, it will give you the offence capabilities of a full damage build. Change your heals and defensive skills to skills like bone armor/ Artic blast/ Defensive Posture/ etc...
With the new "trainee set" change it will make this trend even worse(1 piece for extra health).
Solution is simple - Give the health based defensive skills the same treatment magicka shields got a while ago. health based will scale with your HP but will cap at 60% of your max main stat pool(magicka/stamina). The same way we didn't want 16k hp sorcs running with 30k shields, we shouldn't have 10k magicka/stamina pools with 15k shields/heals.
universal_wrath wrote: »Lughlongarm wrote: »This is a huge issue in PvP that enables many of the problems we have with:
1)malacath's band of brutality
2)Proc sets/Heavy attack sets
3)Heavy armor
4)tanky builds with huge hp and very high DPS
While stats based dps builds having issues with low vigor ticks, players found a back door to maintain high dps+high healing+ heavy armor, without having any obvious trade-off.
On paper, malacath's + 3 proc sets set up, should have a been at best, a cheesy ganking build that will kill a target very fast or will be killed by a target even faster.
Players found a solution, just put all/most stats into HP(you don't need high magicka/stamina pools ). It will scale with heavy armor passive for even greater value. Grab malacath's + proc sets, it will give you the offence capabilities of a full damage build. Change your heals and defensive skills to skills like bone armor/ Artic blast/ Defensive Posture/ etc...
With the new "trainee set" change it will make this trend even worse(1 piece for extra health).
Solution is simple - Give the health based defensive skills the same treatment magicka shields got a while ago. health based will scale with your HP but will cap at 60% of your max main stat pool(magicka/stamina). The same way we didn't want 16k hp sorcs running with 30k shields, we shouldn't have 10k magicka/stamina pools with 15k shields/heals.
Or, you can make proc sets affected by offensive stats, simple. You can alao make malacth ring to not effect proc sets. All those brisky high HP proc set bois will eventually drop this route as their damage will be severely lower in exchange for survivabilty.
Lughlongarm wrote: »universal_wrath wrote: »Lughlongarm wrote: »This is a huge issue in PvP that enables many of the problems we have with:
1)malacath's band of brutality
2)Proc sets/Heavy attack sets
3)Heavy armor
4)tanky builds with huge hp and very high DPS
While stats based dps builds having issues with low vigor ticks, players found a back door to maintain high dps+high healing+ heavy armor, without having any obvious trade-off.
On paper, malacath's + 3 proc sets set up, should have a been at best, a cheesy ganking build that will kill a target very fast or will be killed by a target even faster.
Players found a solution, just put all/most stats into HP(you don't need high magicka/stamina pools ). It will scale with heavy armor passive for even greater value. Grab malacath's + proc sets, it will give you the offence capabilities of a full damage build. Change your heals and defensive skills to skills like bone armor/ Artic blast/ Defensive Posture/ etc...
With the new "trainee set" change it will make this trend even worse(1 piece for extra health).
Solution is simple - Give the health based defensive skills the same treatment magicka shields got a while ago. health based will scale with your HP but will cap at 60% of your max main stat pool(magicka/stamina). The same way we didn't want 16k hp sorcs running with 30k shields, we shouldn't have 10k magicka/stamina pools with 15k shields/heals.
Or, you can make proc sets affected by offensive stats, simple. You can alao make malacth ring to not effect proc sets. All those brisky high HP proc set bois will eventually drop this route as their damage will be severely lower in exchange for survivabilty.
The issue I brought up is bigger. What is even a proc set? Sets that amplify heavy attacks like Sergeant's Mail are proc sets?
Many players abuse high HP builds with heavy attack sets+DW for bursty immortal builds. I can give stream examples as evidence.
Not sure about your solution to either proc sets, if it scales with stats shouldn't it crit as well? This alone will balance malacth.
Lughlongarm wrote: »universal_wrath wrote: »Lughlongarm wrote: »This is a huge issue in PvP that enables many of the problems we have with:
1)malacath's band of brutality
2)Proc sets/Heavy attack sets
3)Heavy armor
4)tanky builds with huge hp and very high DPS
While stats based dps builds having issues with low vigor ticks, players found a back door to maintain high dps+high healing+ heavy armor, without having any obvious trade-off.
On paper, malacath's + 3 proc sets set up, should have a been at best, a cheesy ganking build that will kill a target very fast or will be killed by a target even faster.
Players found a solution, just put all/most stats into HP(you don't need high magicka/stamina pools ). It will scale with heavy armor passive for even greater value. Grab malacath's + proc sets, it will give you the offence capabilities of a full damage build. Change your heals and defensive skills to skills like bone armor/ Artic blast/ Defensive Posture/ etc...
With the new "trainee set" change it will make this trend even worse(1 piece for extra health).
Solution is simple - Give the health based defensive skills the same treatment magicka shields got a while ago. health based will scale with your HP but will cap at 60% of your max main stat pool(magicka/stamina). The same way we didn't want 16k hp sorcs running with 30k shields, we shouldn't have 10k magicka/stamina pools with 15k shields/heals.
Or, you can make proc sets affected by offensive stats, simple. You can alao make malacth ring to not effect proc sets. All those brisky high HP proc set bois will eventually drop this route as their damage will be severely lower in exchange for survivabilty.
The issue I brought up is bigger. What is even a proc set? Sets that amplify heavy attacks like Sergeant's Mail are proc sets?
Many players abuse high HP builds with heavy attack sets+DW for bursty immortal builds. I can give stream examples as evidence.
Not sure about your solution to either proc sets, if it scales with stats shouldn't it crit as well? This alone will balance malacth.
Players have always gone for tanks builds that can deal damage however that is minor when speaking of proc sets. Nerfing health based defensive skills would be creating all sorts of issues in pve.
How is this a "huge issue"? Players have been doing this for years.
25K is the minimum for health, and I think most players are rolling with 30K or more right now to compensate for the healing nerf last patch.
Players in zergs are easily rolling 35K or more, and have been for a while. Reguardless of proc sets, malcaath, or any other game mechanic, large numbers of players have the exact same affect; you can build for survivability instead of damage and let the aggregate group damage do the work.
ssewallb14_ESO wrote: »There's no way to do this without ruining tanks in harder PVE content. The best proposed solution so far is just to make Malacath only work on abilities.
ssewallb14_ESO wrote: »There's no way to do this without ruining tanks in harder PVE content. The best proposed solution so far is just to make Malacath only work on abilities.
A proposal which will be good for pve and should make proc sets less desirable in pvp is allow them to scale off offensive stats and keep them from being able to crit. This should make it so if you only use proc sets they will hit for very low damage however if you use a single proc set then build for damage with your remaining gear space you can have a pretty hard hitting proc.
In pve this will allow for more diversity in builds and a lot more breathing room in what sets are viable
I'd rather see PVP removed altogether just so that nothing would be nerfed anymore because of it
ssewallb14_ESO wrote: »There's no way to do this without ruining tanks in harder PVE content. The best proposed solution so far is just to make Malacath only work on abilities.
A proposal which will be good for pve and should make proc sets less desirable in pvp is allow them to scale off offensive stats and keep them from being able to crit. This should make it so if you only use proc sets they will hit for very low damage however if you use a single proc set then build for damage with your remaining gear space you can have a pretty hard hitting proc.
In pve this will allow for more diversity in builds and a lot more breathing room in what sets are viable
I'd rather see PVP removed altogether just so that nothing would be nerfed anymore because of it
the1andonlyskwex wrote: »HP% heals aren't really all that good for PvE balance either. They're a big part of why so many people feel healers aren't necessary for most group content. If tanks can heal themselves, why have healers?
Meanwhile my stamsorc has 39k hp in no cp already with full procsets and infinite sustain.
Absolutely nothing wrong with that /s
Lughlongarm wrote: »ssewallb14_ESO wrote: »There's no way to do this without ruining tanks in harder PVE content. The best proposed solution so far is just to make Malacath only work on abilities.
A proposal which will be good for pve and should make proc sets less desirable in pvp is allow them to scale off offensive stats and keep them from being able to crit. This should make it so if you only use proc sets they will hit for very low damage however if you use a single proc set then build for damage with your remaining gear space you can have a pretty hard hitting proc.
In pve this will allow for more diversity in builds and a lot more breathing room in what sets are viable
Good idea, but I'm not sure it will be enough to solve the issue with health based defensive skills. Heavy attack sets can already crit(several of them) and it is very easy to create 40k heavy attack builds which can produce very high burst damage. Just saw "kristofer eso" posting a build under the title "fake tank" as in tank that produces high damage. I don't think he is using proc sets on this build. In my opinion, High HP builds is just something the devs didn't think about when they made the changes to heals in PvP.
i've never seen any of them high hp procseter since malacath's release. i hope to see them at least once before any nerf comes
Meanwhile my stamsorc has 39k hp in no cp already with full procsets and infinite sustain.
Absolutely nothing wrong with that /s
Yep, but that build can't kill me on its own, it lacks the damage and the cooldowns are too long. They proc builds "think" they are contributing, but there is someone else on the team putting in the work and carrying these builds.
The only "proc" build I really worry about is necro...tanky without going gimping itself with health. So it has raw skill damage + procs + defile. But that class doesn't even need procs.Lughlongarm wrote: »ssewallb14_ESO wrote: »There's no way to do this without ruining tanks in harder PVE content. The best proposed solution so far is just to make Malacath only work on abilities.
A proposal which will be good for pve and should make proc sets less desirable in pvp is allow them to scale off offensive stats and keep them from being able to crit. This should make it so if you only use proc sets they will hit for very low damage however if you use a single proc set then build for damage with your remaining gear space you can have a pretty hard hitting proc.
In pve this will allow for more diversity in builds and a lot more breathing room in what sets are viable
Good idea, but I'm not sure it will be enough to solve the issue with health based defensive skills. Heavy attack sets can already crit(several of them) and it is very easy to create 40k heavy attack builds which can produce very high burst damage. Just saw "kristofer eso" posting a build under the title "fake tank" as in tank that produces high damage. I don't think he is using proc sets on this build. In my opinion, High HP builds is just something the devs didn't think about when they made the changes to heals in PvP.
That build is more of a reaction to recent negative changes to templar than a viable build - basically trying to survice with blazing shield. He admits how limited it is in the voice over.
Meanwhile my stamsorc has 39k hp in no cp already with full procsets and infinite sustain.
Absolutely nothing wrong with that /s
Yep, but that build can't kill me on its own, it lacks the damage and the cooldowns are too long. They proc builds "think" they are contributing, but there is someone else on the team putting in the work and carrying these builds.
The only "proc" build I really worry about is necro...tanky without going gimping itself with health. So it has raw skill damage + procs + defile. But that class doesn't even need procs.Lughlongarm wrote: »ssewallb14_ESO wrote: »There's no way to do this without ruining tanks in harder PVE content. The best proposed solution so far is just to make Malacath only work on abilities.
A proposal which will be good for pve and should make proc sets less desirable in pvp is allow them to scale off offensive stats and keep them from being able to crit. This should make it so if you only use proc sets they will hit for very low damage however if you use a single proc set then build for damage with your remaining gear space you can have a pretty hard hitting proc.
In pve this will allow for more diversity in builds and a lot more breathing room in what sets are viable
Good idea, but I'm not sure it will be enough to solve the issue with health based defensive skills. Heavy attack sets can already crit(several of them) and it is very easy to create 40k heavy attack builds which can produce very high burst damage. Just saw "kristofer eso" posting a build under the title "fake tank" as in tank that produces high damage. I don't think he is using proc sets on this build. In my opinion, High HP builds is just something the devs didn't think about when they made the changes to heals in PvP.
That build is more of a reaction to recent negative changes to templar than a viable build - basically trying to survice with blazing shield. He admits how limited it is in the voice over.