KingShocker wrote: »also, taunt on bash instead of a heavy attack or both. for quicker add control
KingShocker wrote: »also, taunt on bash instead of a heavy attack or both. for quicker add control
No. NO!
It would be worse than how it is now.
I'd rather them just make Ice staff for dps again like it should be, and introduce a new staff (like Alteration) that's actually designed for tanking.
The problem with Ice staff is its passives actually hinder it.
No DPS wants to use it because it provides no extra damage and taunts.
No Healer wants to use it because it taunts.
Tanks only use it with certain passives off that drains magicka.
Ice staff should either go full DPS or full utility. I can't see how it could do DPS effectively given AOE (Lightning) and Single Target (Inferno) has been taken.
I think the ice staff should, upon heavy attack provide a damage shield or a slight HOT to group members. So it becomes a healer weapon. Or provide a passive by simply having it equipped (even if not on that bar) like a frost shield that appears in combat and recovers every 15 seconds. So healers / tanks would use it not for damage reasons but to have a frost shield pop up like Psijic shield every once in a while.
Yeah I meant remove the taunt if it becomes a healer weapon.
In Skyrim Ice attacks do Stam drain, and Lightning does Mag drain. They could make it that a heavy ice staff drains and opponents stamina and restores your magicka more so than other staves on heavy attack. I don't know that would have any effect on bosses.
If the Ice staff restores more magicka it won't need a taunt. Mage tanks (all 4 of them) can use inner fire more often with all the extra magicka they get.
They should also rework the passive that drains magicka to be - "Only if Magicka is higher than Stamina". As most S&B tanks have a higher stam pool it won't drain mag. Mage tanks however, it will, as intended.
Another option is, have the Ice staff give a greater bonus to enchants.
So:
Inferno - Single target focus bonus
Lightning - AOE bonus
Ice - Enchant bonus
This might mean everyone would want a vMA Ice staff for weapon enchant though. Definitely would need to remove the taunt on the ice staff if DPS players start wanting to back bar it.
I'd rather them just make Ice staff for dps again like it should be, and introduce a new staff (like Alteration) that's actually designed for tanking.
We dont need taunt on frost staff. Back in time for that reason zos introduced Undaunted taunt for both mana and stam specs. Frost staff needs smth that actually have viability like its tanking staff yet its resto staff have passive that return magicka on blocking(Absorb), its outdated and should be overhauled where its becoming frost staff passive while resto get proper healing/defensive passive. Like back in time when 10% damage increase was removed because resto staff is not damage oriented weapon.
I suppose there needed to be an option to make “Magicka focused” tanking viable. Since the only Magicka weapons are the staffs it had to be one of them. I still think the best option here would be just to add a taunt to one morph on one of the skills- either clench or elemental drain.
It would be great just to make another staff as suggested above. Even better would be to add another Magicka weapon option- wand or rod, or even some flavor of hands free casting.
I personally always wanted a duelist caster with a sword in one hand and a spell in the other. Make it a rapier or a saber, and make it technically a 2 handed weapon with skills that reflect spells in the “empty” hand.
Really anything that didn’t feel like mag Dps were loosing 1/3 of there weapon options would be better.
KingShocker wrote: »also, taunt on bash instead of a heavy attack or both. for quicker add control
SilverIce58 wrote: »What if frost did increased crit damage? It'd be an interesting change from flame's single target, and shock's aoe target.