Onefrkncrzypope wrote: »The damage was overtuned. The resource gain is unneeded, roll argonian or balance or bloodlords. I'ma miss the healing through baneful though
bharathitman wrote: »Onefrkncrzypope wrote: »The damage was overtuned. The resource gain is unneeded, roll argonian or balance or bloodlords. I'ma miss the healing through baneful though
Harmony was a thing for vCR main tanks in the past. Now it's pretty much redundant and people have learnt to heal through it, most tanks don't even use it. With 2 healers who know what they are doing, healing through baneful is trivial. You still have synergies from blood altar, bone surge and then you have tools such as igneous shields, major vit pots, earthgore, malubeth etc
Sandman929 wrote: »I don't know why they didn't just address the problematic synergies themselves rather than the trait
Sandman929 wrote: »I don't know why they didn't just address the problematic synergies themselves rather than the trait
brandoncoffmannub18_ESO wrote: »If it's truly just a PvP issue just make Harmony be affected by BattleSpirit, then everyone wins.
bharathitman wrote: »I am not a pvp player, but I think the main issue with Harmony was the near infinite sustain and OP healing in ball groups rather than necro bombers. Harmony affected bone surge, altar and combustion. This made many co-ordinated groups literally impossible to kil
I disagree. Why does Harmony need to be nerfed for PvE?MashmalloMan wrote: »Why should 1 jewelry trait give you +35% healing, damage, cc, etc with synergies? I mean, thats +105% to synergies with 3 traits, it's been insane since release. It's baffling it took ZOS this long to realize it. Nothing in the game should be THAT polarzing.
Can you imagine how hard that makes it for balancing from a design perspective? How do you decide the strength of synergy's when you know the higher damage 1's like boneyard will be juiced out. Taking 1 huge niche out of the game will result in better design decisions going forward, if Mag Necro is lacking in 1 area, they no longer have the argument "well yeah but they can synergy bomb".
The trait has only been made available for roughly 2 years now anyway, tanks did just fine without it before, they'll do fine with it more balanced out now. Theres also a ton of new sets that have disproportionately increased group dps, making tanks lives easier so I wouldn't really worry too much here.
But I don't tank, I just think +105% to synergy's for roughly 3k resources is an uneven trade.