CMDR_Un1k0rn wrote: »Guys, the next class is almost certainly going to be Battlemage.
And to be honest, if this means we get a class that utilises fire, ice and shock magic in one class, I will be so happy LOL.
u already have class with fire, ice, shock and its called necromancer
CMDR_Un1k0rn wrote: »Guys, the next class is almost certainly going to be Battlemage.
And to be honest, if this means we get a class that utilises fire, ice and shock magic in one class, I will be so happy LOL.
u already have class with fire, ice, shock and its called necromancer
CMDR_Un1k0rn wrote: »Guys, the next class is almost certainly going to be Battlemage.
And to be honest, if this means we get a class that utilises fire, ice and shock magic in one class, I will be so happy LOL.
u already have class with fire, ice, shock and its called necromancer
Yeah I never fully understood why they were ever implemented with each of those damage types. Didn't particularly scream Necromancer. Ice and by some small extent maybe Fire, but not Shock. Those could've been applied to another class altogether.
But then again, each class has certain damage types that revolve them in certain ways, so after Warden and Frost Damage, nothing else after would likely have a real "specialization". Still, Necromancer's being elementalist is a little questionable. /shrug
Anyway, as much as I like the idea of Battlemage being a thing, I can't help but question if it'll be the next class (or if another class will even happen). Since it was one of the originally classes at first, you could have almost expected it to have been the sixth instead of Necromancer, but the aforementioned was requested quite a fair amount.
CMDR_Un1k0rn wrote: »CMDR_Un1k0rn wrote: »Guys, the next class is almost certainly going to be Battlemage.
And to be honest, if this means we get a class that utilises fire, ice and shock magic in one class, I will be so happy LOL.
u already have class with fire, ice, shock and its called necromancer
Yeah I never fully understood why they were ever implemented with each of those damage types. Didn't particularly scream Necromancer. Ice and by some small extent maybe Fire, but not Shock. Those could've been applied to another class altogether.
But then again, each class has certain damage types that revolve them in certain ways, so after Warden and Frost Damage, nothing else after would likely have a real "specialization". Still, Necromancer's being elementalist is a little questionable. /shrug
Anyway, as much as I like the idea of Battlemage being a thing, I can't help but question if it'll be the next class (or if another class will even happen). Since it was one of the originally classes at first, you could have almost expected it to have been the sixth instead of Necromancer, but the aforementioned was requested quite a fair amount.
Looking back on it, I think that Battlemage might have been planned at one point, instead of Necromancer. The amount of Imperial presence there is in Elsweyr... It would certainly make sense.
That right there is tin-foil land though.
Nemesis7884 wrote: »I am wondering though if it could be interesting to have a class for which every one of the 3 skill lines - tanking, dps, healing is another transformation... similar to the revenant class from gw2
That's the Warden. Yes.
I agree with those who suggest some kind of Bard will be the next one. That there will be a Bard personality next DLC, and that we have had several bard costumes, and that we had the Bards College recently, is kind of a good "hint" I guess (remember the necro personality, and several "necro'ish" crown store items, and necro themed content - prior to the Necromancer).
I still kind of laugh a bit thinking about what kind of offensive class abilities a Bard could have? "Untuned Violin Strings of Torment"? "Black Metal Drum solo of Tinnitus?" "Boring R'n'B tune of Suffocation"? "Carzy Frog Blast of Insanity"?
I think that's mainly because people misinterpret the traditional TES Bard and conflate it with the DnD Bard archetype. The 2 are very different. TES Bard uses charms (buffs/debuffs), enchantment, illusion and alteration, restoration and destruction, blade and staff, and a handful of rogue-ish abilities. Its a jack of all trades, but master of none, a true hybrid. The concept being that Bard is the profession and to be a good Bard, you need to seek out the adventure and party with capable heroes for your stories and songs. To do this you need to learn many combat disciplines to be able to support the hero of your tale. Not quite a healer, not quite dps, but a bit of whatever is needed.
https://en.uesp.net/wiki/Arena:Classes#BardA Bard is the proverbial "Jack of all Trades". They are able to perform many tasks, including but not limited to critical strikes, weapons skill, picking locks/pockets, and magic. They are a very versatile class, able to take up slack in almost any situation. Bards receive an amount equal to their Intelligence in spell points. A Bard's critical strike capability is useful when cornered by stronger opponents, though their chance to score is not as great as Thieves and the others in this subclass.
https://en.uesp.net/wiki/Daggerfall:Humanoid#BardBards are the most versatile class, learned in many different arts. They are familiar with weaponry, magic, and the thiefly talents.
https://en.uesp.net/wiki/Oblivion:Classes#BardIntelligent and personable, they prefer to accomplish tasks with their words first, and sword second.
https://en.uesp.net/wiki/Morrowind:Classes#BardBards are loremasters and storytellers. They crave adventure for the wisdom and insight to be gained, and must depend on sword, shield, spell and enchantment to preserve them from the perils of their educational experiences.
FrancisCrawford wrote: »What you described as the TES bard is, to me, very close to the D&D bard archetype.That's the Warden. Yes.
I agree with those who suggest some kind of Bard will be the next one. That there will be a Bard personality next DLC, and that we have had several bard costumes, and that we had the Bards College recently, is kind of a good "hint" I guess (remember the necro personality, and several "necro'ish" crown store items, and necro themed content - prior to the Necromancer).
I still kind of laugh a bit thinking about what kind of offensive class abilities a Bard could have? "Untuned Violin Strings of Torment"? "Black Metal Drum solo of Tinnitus?" "Boring R'n'B tune of Suffocation"? "Carzy Frog Blast of Insanity"?
I think that's mainly because people misinterpret the traditional TES Bard and conflate it with the DnD Bard archetype. The 2 are very different. TES Bard uses charms (buffs/debuffs), enchantment, illusion and alteration, restoration and destruction, blade and staff, and a handful of rogue-ish abilities. Its a jack of all trades, but master of none, a true hybrid. The concept being that Bard is the profession and to be a good Bard, you need to seek out the adventure and party with capable heroes for your stories and songs. To do this you need to learn many combat disciplines to be able to support the hero of your tale. Not quite a healer, not quite dps, but a bit of whatever is needed.
https://en.uesp.net/wiki/Arena:Classes#BardA Bard is the proverbial "Jack of all Trades". They are able to perform many tasks, including but not limited to critical strikes, weapons skill, picking locks/pockets, and magic. They are a very versatile class, able to take up slack in almost any situation. Bards receive an amount equal to their Intelligence in spell points. A Bard's critical strike capability is useful when cornered by stronger opponents, though their chance to score is not as great as Thieves and the others in this subclass.
https://en.uesp.net/wiki/Daggerfall:Humanoid#BardBards are the most versatile class, learned in many different arts. They are familiar with weaponry, magic, and the thiefly talents.
https://en.uesp.net/wiki/Oblivion:Classes#BardIntelligent and personable, they prefer to accomplish tasks with their words first, and sword second.
https://en.uesp.net/wiki/Morrowind:Classes#BardBards are loremasters and storytellers. They crave adventure for the wisdom and insight to be gained, and must depend on sword, shield, spell and enchantment to preserve them from the perils of their educational experiences.
FrancisCrawford wrote: »What you described as the TES bard is, to me, very close to the D&D bard archetype.That's the Warden. Yes.
I agree with those who suggest some kind of Bard will be the next one. That there will be a Bard personality next DLC, and that we have had several bard costumes, and that we had the Bards College recently, is kind of a good "hint" I guess (remember the necro personality, and several "necro'ish" crown store items, and necro themed content - prior to the Necromancer).
I still kind of laugh a bit thinking about what kind of offensive class abilities a Bard could have? "Untuned Violin Strings of Torment"? "Black Metal Drum solo of Tinnitus?" "Boring R'n'B tune of Suffocation"? "Carzy Frog Blast of Insanity"?
I think that's mainly because people misinterpret the traditional TES Bard and conflate it with the DnD Bard archetype. The 2 are very different. TES Bard uses charms (buffs/debuffs), enchantment, illusion and alteration, restoration and destruction, blade and staff, and a handful of rogue-ish abilities. Its a jack of all trades, but master of none, a true hybrid. The concept being that Bard is the profession and to be a good Bard, you need to seek out the adventure and party with capable heroes for your stories and songs. To do this you need to learn many combat disciplines to be able to support the hero of your tale. Not quite a healer, not quite dps, but a bit of whatever is needed.
https://en.uesp.net/wiki/Arena:Classes#BardA Bard is the proverbial "Jack of all Trades". They are able to perform many tasks, including but not limited to critical strikes, weapons skill, picking locks/pockets, and magic. They are a very versatile class, able to take up slack in almost any situation. Bards receive an amount equal to their Intelligence in spell points. A Bard's critical strike capability is useful when cornered by stronger opponents, though their chance to score is not as great as Thieves and the others in this subclass.
https://en.uesp.net/wiki/Daggerfall:Humanoid#BardBards are the most versatile class, learned in many different arts. They are familiar with weaponry, magic, and the thiefly talents.
https://en.uesp.net/wiki/Oblivion:Classes#BardIntelligent and personable, they prefer to accomplish tasks with their words first, and sword second.
https://en.uesp.net/wiki/Morrowind:Classes#BardBards are loremasters and storytellers. They crave adventure for the wisdom and insight to be gained, and must depend on sword, shield, spell and enchantment to preserve them from the perils of their educational experiences.
amm7sb14_ESO wrote: »Well warden, make them werewolves for the shapeshifting aspect. Not BiS but fun.
imo, "fun" > "BiS" all day every day.
I will build efficiently, but all of my chars prioritize the roleplay concept that I am trying to go for, and what brings me fun in the build, above min / max efficiency.
Ala my Breton Necromancer tank who is also a vampire, and utilizes vamprism on his bars and in his tanking style.
My Wood Elf Warden tank who is my version of a Druid, and run's Selene's monster set for a spiritual bear attack.
StamPlar_1976 wrote: »FrancisCrawford wrote: »What you described as the TES bard is, to me, very close to the D&D bard archetype.That's the Warden. Yes.
I agree with those who suggest some kind of Bard will be the next one. That there will be a Bard personality next DLC, and that we have had several bard costumes, and that we had the Bards College recently, is kind of a good "hint" I guess (remember the necro personality, and several "necro'ish" crown store items, and necro themed content - prior to the Necromancer).
I still kind of laugh a bit thinking about what kind of offensive class abilities a Bard could have? "Untuned Violin Strings of Torment"? "Black Metal Drum solo of Tinnitus?" "Boring R'n'B tune of Suffocation"? "Carzy Frog Blast of Insanity"?
I think that's mainly because people misinterpret the traditional TES Bard and conflate it with the DnD Bard archetype. The 2 are very different. TES Bard uses charms (buffs/debuffs), enchantment, illusion and alteration, restoration and destruction, blade and staff, and a handful of rogue-ish abilities. Its a jack of all trades, but master of none, a true hybrid. The concept being that Bard is the profession and to be a good Bard, you need to seek out the adventure and party with capable heroes for your stories and songs. To do this you need to learn many combat disciplines to be able to support the hero of your tale. Not quite a healer, not quite dps, but a bit of whatever is needed.
https://en.uesp.net/wiki/Arena:Classes#BardA Bard is the proverbial "Jack of all Trades". They are able to perform many tasks, including but not limited to critical strikes, weapons skill, picking locks/pockets, and magic. They are a very versatile class, able to take up slack in almost any situation. Bards receive an amount equal to their Intelligence in spell points. A Bard's critical strike capability is useful when cornered by stronger opponents, though their chance to score is not as great as Thieves and the others in this subclass.
https://en.uesp.net/wiki/Daggerfall:Humanoid#BardBards are the most versatile class, learned in many different arts. They are familiar with weaponry, magic, and the thiefly talents.
https://en.uesp.net/wiki/Oblivion:Classes#BardIntelligent and personable, they prefer to accomplish tasks with their words first, and sword second.
https://en.uesp.net/wiki/Morrowind:Classes#BardBards are loremasters and storytellers. They crave adventure for the wisdom and insight to be gained, and must depend on sword, shield, spell and enchantment to preserve them from the perils of their educational experiences.
Pretty much. I've played a bard in 1e and 2e DnD and that is exactly how bards are there. I'm not sure about them in the later editions. But the first two editions of bard played exactly how he described the TES bards. Jack of all trades, master of none. It even stated it in their descriptions in the rulebooks lol.
How would you make a battlemage class? A Battlemage is literally a mage that trains in the use of heavier armors and melee weapons they dont get cut down in battle.
Considering every class can wear heavy armor, use melee weapons and shields... yeah.
If you want to add a mage class that has more traditional mage spells (DKs dont really feel like fire mages, etc) I'm all for it.
How would you make a battlemage class? A Battlemage is literally a mage that trains in the use of heavier armors and melee weapons they dont get cut down in battle.
Considering every class can wear heavy armor, use melee weapons and shields... yeah.
If you want to add a mage class that has more traditional mage spells (DKs dont really feel like fire mages, etc) I'm all for it.