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Druid as a new class

ad4mss
ad4mss
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I'm wondering if Druid class would actually fit ESO lore as I really would like to see a class which would base on the shapeshifting skills. What are your thoughts on such class?
Edited by ad4mss on July 24, 2020 10:42AM
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  • Elwendryll
    Elwendryll
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    Warden?
    PC - EU - France - AD
    Main character: Qojikrin - Khajiit Sorcerer Tank/Stamina DD - since March 25, 2015.
    Guildmaster of Oriflamme: Focus on 4 player endgame content.
    Member of Brave Cat Trade, Panda Division and Toadhuggers.

    All 4-man trifectas - TTT, IR, GH
  • mairwen85
    mairwen85
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    Warden?
  • mairwen85
    mairwen85
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    Elwendryll wrote: »
    Warden?
    mairwen85 wrote: »
    Warden?

    Jinx! Aside from shapeshifting, Warden is the druid archetype.
    Edited by mairwen85 on July 24, 2020 10:49AM
  • Elwendryll
    Elwendryll
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    Ahah, first.
    PC - EU - France - AD
    Main character: Qojikrin - Khajiit Sorcerer Tank/Stamina DD - since March 25, 2015.
    Guildmaster of Oriflamme: Focus on 4 player endgame content.
    Member of Brave Cat Trade, Panda Division and Toadhuggers.

    All 4-man trifectas - TTT, IR, GH
  • jlmurra2
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    Warden is close enough thematically for me.
  • Tryxus
    Tryxus
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    We have Wardens, they're pretty much the Druids of Tamriel. They receive their powers from Y'ffre, the god of Forest and Song who gave everything a fixed form/shape, so shapeshifting is rather... looked down upon... even punishable. (unless it's the Wild Hunt)

    Shapeshifting is a boon/curse from the Daedric Prince Hircine.

    "We're all born under the same sky and on the same earth. Therefore, we all deserve the same amount of respect."
    Tryxus of the Undying Song - Warden - PC/EU
  • Elwendryll
    Elwendryll
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    But seriously. If you forget the summoning aspect, and focus on the shape-shifting part. I'm not sure this would fit within the combat system very well.

    The way transformations work in this game, you get stunned while you change form, and what would be the benefits? A different skill line like a werewolf? ZOS removed the third ability bar that sorcerers had, not sure they're keen to give that versatility. Just a passive buff/effect? Then it's mostly cosmetic, and the thematic visual effects of warden are adequate, no need to change form (birds wings for example).

    Warden is already pretty close to druid.
    Edited by Elwendryll on July 24, 2020 11:03AM
    PC - EU - France - AD
    Main character: Qojikrin - Khajiit Sorcerer Tank/Stamina DD - since March 25, 2015.
    Guildmaster of Oriflamme: Focus on 4 player endgame content.
    Member of Brave Cat Trade, Panda Division and Toadhuggers.

    All 4-man trifectas - TTT, IR, GH
  • Nemesis7884
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    The theme is already covered by warden

    what zos SHOULD have done

    they should have given the ultimate transformation (bear, ice elemental, nature spirit) to the warden

    and the persistent ultimate pet (lich, draugr lord) to the necro

    would make more sense and fit better
  • Elwendryll
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    Tryxus wrote: »
    We have Wardens, they're pretty much the Druids of Tamriel. They receive their powers from Y'ffre, the god of Forest and Song who gave everything a fixed form/shape, so shapeshifting is rather... looked down upon... even punishable. (unless it's the Wild Hunt)

    Shapeshifting is a boon/curse from the Daedric Prince Hircine.

    And wood elves used to be shapeshifters before the green pact, right?
    PC - EU - France - AD
    Main character: Qojikrin - Khajiit Sorcerer Tank/Stamina DD - since March 25, 2015.
    Guildmaster of Oriflamme: Focus on 4 player endgame content.
    Member of Brave Cat Trade, Panda Division and Toadhuggers.

    All 4-man trifectas - TTT, IR, GH
  • Tryxus
    Tryxus
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    Elwendryll wrote: »
    Tryxus wrote: »
    We have Wardens, they're pretty much the Druids of Tamriel. They receive their powers from Y'ffre, the god of Forest and Song who gave everything a fixed form/shape, so shapeshifting is rather... looked down upon... even punishable. (unless it's the Wild Hunt)

    Shapeshifting is a boon/curse from the Daedric Prince Hircine.

    And wood elves used to be shapeshifters before the green pact, right?

    They still are, but it's a violation of the Green Pact and if they do it anyway then they get to spend their entire afterlife in the Ouze with the other Oathbreakers.
    "We're all born under the same sky and on the same earth. Therefore, we all deserve the same amount of respect."
    Tryxus of the Undying Song - Warden - PC/EU
  • mairwen85
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    Elwendryll wrote: »
    Tryxus wrote: »
    We have Wardens, they're pretty much the Druids of Tamriel. They receive their powers from Y'ffre, the god of Forest and Song who gave everything a fixed form/shape, so shapeshifting is rather... looked down upon... even punishable. (unless it's the Wild Hunt)

    Shapeshifting is a boon/curse from the Daedric Prince Hircine.

    And wood elves used to be shapeshifters before the green pact, right?

    Well, technically all races of Tamriel stem from the Ehlnofey who were constantly changing shape until they sacrificed their forms to remain on NIrn and hardened into the original races of men, mer and beast folk. That aside though, the Wild Hunt is something native to only Bosmer and is a hold over of their chaotic shape-shifting, and you are correct the Green Pact is what helps them retain their forms. Outside of the Wild Hunt, shape-shifting is frowned upon.
  • NotaDaedraWorshipper
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    mairwen85 wrote: »
    Elwendryll wrote: »
    Tryxus wrote: »
    We have Wardens, they're pretty much the Druids of Tamriel. They receive their powers from Y'ffre, the god of Forest and Song who gave everything a fixed form/shape, so shapeshifting is rather... looked down upon... even punishable. (unless it's the Wild Hunt)

    Shapeshifting is a boon/curse from the Daedric Prince Hircine.

    And wood elves used to be shapeshifters before the green pact, right?

    Well, technically all races of Tamriel stem from the Ehlnofey who were constantly changing shape until they sacrificed their forms to remain on NIrn and hardened into the original races of men, mer and beast folk. That aside though, the Wild Hunt is something native to only Bosmer and is a hold over of their chaotic shape-shifting, and you are correct the Green Pact is what helps them retain their forms. Outside of the Wild Hunt, shape-shifting is frowned upon.

    Shapeshifting is a crime most foul to the Green Pact, Wild Hunt or not. Because the Wild Hunt is not a good thing either. It's bosmers' version of just nuking everything. Nothing good comes from it.
    [Lie] Of course! I don't even worship Daedra!
  • mairwen85
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    mairwen85 wrote: »
    Elwendryll wrote: »
    Tryxus wrote: »
    We have Wardens, they're pretty much the Druids of Tamriel. They receive their powers from Y'ffre, the god of Forest and Song who gave everything a fixed form/shape, so shapeshifting is rather... looked down upon... even punishable. (unless it's the Wild Hunt)

    Shapeshifting is a boon/curse from the Daedric Prince Hircine.

    And wood elves used to be shapeshifters before the green pact, right?

    Well, technically all races of Tamriel stem from the Ehlnofey who were constantly changing shape until they sacrificed their forms to remain on NIrn and hardened into the original races of men, mer and beast folk. That aside though, the Wild Hunt is something native to only Bosmer and is a hold over of their chaotic shape-shifting, and you are correct the Green Pact is what helps them retain their forms. Outside of the Wild Hunt, shape-shifting is frowned upon.

    Shapeshifting is a crime most foul to the Green Pact, Wild Hunt or not. Because the Wild Hunt is not a good thing either. It's bosmers' version of just nuking everything. Nothing good comes from it.

    :lol: yup.
  • Raudgrani
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    That's the Warden. Yes.

    I agree with those who suggest some kind of Bard will be the next one. That there will be a Bard personality next DLC, and that we have had several bard costumes, and that we had the Bards College recently, is kind of a good "hint" I guess (remember the necro personality, and several "necro'ish" crown store items, and necro themed content - prior to the Necromancer).

    I still kind of laugh a bit thinking about what kind of offensive class abilities a Bard could have? "Untuned Violin Strings of Torment"? "Black Metal Drum solo of Tinnitus?" "Boring R'n'B tune of Suffocation"? "Carzy Frog Blast of Insanity"?
  • mairwen85
    mairwen85
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    Raudgrani wrote: »
    That's the Warden. Yes.

    I agree with those who suggest some kind of Bard will be the next one. That there will be a Bard personality next DLC, and that we have had several bard costumes, and that we had the Bards College recently, is kind of a good "hint" I guess (remember the necro personality, and several "necro'ish" crown store items, and necro themed content - prior to the Necromancer).

    I still kind of laugh a bit thinking about what kind of offensive class abilities a Bard could have? "Untuned Violin Strings of Torment"? "Black Metal Drum solo of Tinnitus?" "Boring R'n'B tune of Suffocation"? "Carzy Frog Blast of Insanity"?

    I think that's mainly because people misinterpret the traditional TES Bard and conflate it with the DnD Bard archetype. The 2 are very different. TES Bard uses charms (buffs/debuffs), enchantment, illusion and alteration, restoration and destruction, blade and staff, and a handful of rogue-ish abilities. Its a jack of all trades, but master of none, a true hybrid. The concept being that Bard is the profession and to be a good Bard, you need to seek out the adventure and party with capable heroes for your stories and songs. To do this you need to learn many combat disciplines to be able to support the hero of your tale. Not quite a healer, not quite dps, but a bit of whatever is needed.

    https://en.uesp.net/wiki/Arena:Classes#Bard
    A Bard is the proverbial "Jack of all Trades". They are able to perform many tasks, including but not limited to critical strikes, weapons skill, picking locks/pockets, and magic. They are a very versatile class, able to take up slack in almost any situation. Bards receive an amount equal to their Intelligence in spell points. A Bard's critical strike capability is useful when cornered by stronger opponents, though their chance to score is not as great as Thieves and the others in this subclass.

    https://en.uesp.net/wiki/Daggerfall:Humanoid#Bard
    Bards are the most versatile class, learned in many different arts. They are familiar with weaponry, magic, and the thiefly talents.

    https://en.uesp.net/wiki/Oblivion:Classes#Bard
    Intelligent and personable, they prefer to accomplish tasks with their words first, and sword second.

    https://en.uesp.net/wiki/Morrowind:Classes#Bard
    Bards are loremasters and storytellers. They crave adventure for the wisdom and insight to be gained, and must depend on sword, shield, spell and enchantment to preserve them from the perils of their educational experiences.

    Edited by mairwen85 on July 24, 2020 11:48AM
  • Bucky_13
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    Well warden, make them werewolves for the shapeshifting aspect. Not BiS but fun.
  • Raudgrani
    Raudgrani
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    mairwen85 wrote: »
    Raudgrani wrote: »
    That's the Warden. Yes.

    I agree with those who suggest some kind of Bard will be the next one. That there will be a Bard personality next DLC, and that we have had several bard costumes, and that we had the Bards College recently, is kind of a good "hint" I guess (remember the necro personality, and several "necro'ish" crown store items, and necro themed content - prior to the Necromancer).

    I still kind of laugh a bit thinking about what kind of offensive class abilities a Bard could have? "Untuned Violin Strings of Torment"? "Black Metal Drum solo of Tinnitus?" "Boring R'n'B tune of Suffocation"? "Carzy Frog Blast of Insanity"?

    I think that's mainly because people misinterpret the traditional TES Bard and conflate it with the DnD Bard archetype. The 2 are very different. TES Bard uses charms (buffs/debuffs), enchantment, illusion and alteration, restoration and destruction, blade and staff, and a handful of rogue-ish abilities. Its a jack of all trades, but master of none, a true hybrid. The concept being that Bard is the profession and to be a good Bard, you need to seek out the adventure and party with capable heroes for your stories and songs. To do this you need to learn many combat disciplines to be able to support the hero of your tale. Not quite a healer, not quite dps, but a bit of whatever is needed.

    https://en.uesp.net/wiki/Arena:Classes#Bard
    A Bard is the proverbial "Jack of all Trades". They are able to perform many tasks, including but not limited to critical strikes, weapons skill, picking locks/pockets, and magic. They are a very versatile class, able to take up slack in almost any situation. Bards receive an amount equal to their Intelligence in spell points. A Bard's critical strike capability is useful when cornered by stronger opponents, though their chance to score is not as great as Thieves and the others in this subclass.

    https://en.uesp.net/wiki/Daggerfall:Humanoid#Bard
    Bards are the most versatile class, learned in many different arts. They are familiar with weaponry, magic, and the thiefly talents.

    https://en.uesp.net/wiki/Oblivion:Classes#Bard
    Intelligent and personable, they prefer to accomplish tasks with their words first, and sword second.

    https://en.uesp.net/wiki/Morrowind:Classes#Bard
    Bards are loremasters and storytellers. They crave adventure for the wisdom and insight to be gained, and must depend on sword, shield, spell and enchantment to preserve them from the perils of their educational experiences.

    I have - as I tried to point out - no problem whatsoever to understand other types of abilities, buffs and de-buffs etc. that bards could have. Frankly, it's even a real historic thing. Celts used Carnyx horns with bone chilling shrieking sounds, Germanic tribes had some kind of chant while biting their shields, or perhaps muffling their mouths with their shields (not exactly clear), Roman legions/Germanic tribes were beating their shields with swords or spears, to kind of "inflate" the sound of them marching forward (riot police squads still do this, just look for it), wardrums were around still in WWI at the very least.
    Healing through galdr/chants/songs have been around well into the 1900's in parts of Europe, and still in the 1700's they saw the need to ban "pagan battle warlocks" in the Swedish army, from trying to curse/demoralize enemy armies through songs etc.

    So, all that's not really hard to get - very easy, on the contrary. But, for offensive abilities? Seriously? What would be a Bard's Frags, Jabs, Scythe etc? What kind of class spammables could they possibly have? Smashing with Lutes? Piercing enemies with flutes? Strangling with harp strings? Really? It would need some kind of identity there too? Maybe some "Sonic Boom" kind of rip-off from old Street Fighter games? Dunno?
  • mairwen85
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    Raudgrani wrote: »
    mairwen85 wrote: »
    Raudgrani wrote: »
    That's the Warden. Yes.

    I agree with those who suggest some kind of Bard will be the next one. That there will be a Bard personality next DLC, and that we have had several bard costumes, and that we had the Bards College recently, is kind of a good "hint" I guess (remember the necro personality, and several "necro'ish" crown store items, and necro themed content - prior to the Necromancer).

    I still kind of laugh a bit thinking about what kind of offensive class abilities a Bard could have? "Untuned Violin Strings of Torment"? "Black Metal Drum solo of Tinnitus?" "Boring R'n'B tune of Suffocation"? "Carzy Frog Blast of Insanity"?

    I think that's mainly because people misinterpret the traditional TES Bard and conflate it with the DnD Bard archetype. The 2 are very different. TES Bard uses charms (buffs/debuffs), enchantment, illusion and alteration, restoration and destruction, blade and staff, and a handful of rogue-ish abilities. Its a jack of all trades, but master of none, a true hybrid. The concept being that Bard is the profession and to be a good Bard, you need to seek out the adventure and party with capable heroes for your stories and songs. To do this you need to learn many combat disciplines to be able to support the hero of your tale. Not quite a healer, not quite dps, but a bit of whatever is needed.

    https://en.uesp.net/wiki/Arena:Classes#Bard
    A Bard is the proverbial "Jack of all Trades". They are able to perform many tasks, including but not limited to critical strikes, weapons skill, picking locks/pockets, and magic. They are a very versatile class, able to take up slack in almost any situation. Bards receive an amount equal to their Intelligence in spell points. A Bard's critical strike capability is useful when cornered by stronger opponents, though their chance to score is not as great as Thieves and the others in this subclass.

    https://en.uesp.net/wiki/Daggerfall:Humanoid#Bard
    Bards are the most versatile class, learned in many different arts. They are familiar with weaponry, magic, and the thiefly talents.

    https://en.uesp.net/wiki/Oblivion:Classes#Bard
    Intelligent and personable, they prefer to accomplish tasks with their words first, and sword second.

    https://en.uesp.net/wiki/Morrowind:Classes#Bard
    Bards are loremasters and storytellers. They crave adventure for the wisdom and insight to be gained, and must depend on sword, shield, spell and enchantment to preserve them from the perils of their educational experiences.

    I have - as I tried to point out - no problem whatsoever to understand other types of abilities, buffs and de-buffs etc. that bards could have. Frankly, it's even a real historic thing. Celts used Carnyx horns with bone chilling shrieking sounds, Germanic tribes had some kind of chant while biting their shields, or perhaps muffling their mouths with their shields (not exactly clear), Roman legions/Germanic tribes were beating their shields with swords or spears, to kind of "inflate" the sound of them marching forward (riot police squads still do this, just look for it), wardrums were around still in WWI at the very least.
    Healing through galdr/chants/songs have been around well into the 1900's in parts of Europe, and still in the 1700's they saw the need to ban "pagan battle warlocks" in the Swedish army, from trying to curse/demoralize enemy armies through songs etc.

    So, all that's not really hard to get - very easy, on the contrary. But, for offensive abilities? Seriously? What would be a Bard's Frags, Jabs, Scythe etc? What kind of class spammables could they possibly have? Smashing with Lutes? Piercing enemies with flutes? Strangling with harp strings? Really? It would need some kind of identity there too? Maybe some "Sonic Boom" kind of rip-off from old Street Fighter games? Dunno?

    Why would they have to use instruments as weapons at all? Nothing in the class definition locks them into that. Again, that's a DnD thing... but I do see your point, thematically, their charm magic would likely stem from their profession and be related to illusion and music, music that soothes (sleep/silence), that disorientates or confuses, perhaps even that creates fear, likewise healing abilities and ally buffs for courage/berserk/force. Their stealth and rogue-like disciplines and weaponry skills can also be exploited in similar ways to nightblade I'd imagine, and magical attacks on the alteration/destruction side of things with perhaps a lesser form of summoning (through illusion magic)--as I said, they are a true hybrid with a cherry picking from other classes, not always with the requirement for instruments or music. I wouldn't expect ZOS to go down the route of actually borrowing skills and re-skinning them, though that's likely what will happen, but I wouldn't want them to lock the class down to a cliche of the outdated view of a bard that DnD promotes and is stuck in the imagination of people who aren't familiar with the TES archetype. Given what the TES Bard is since Arena, the possibilities for a class in ESO are wide open, it just requires ZOS to be creative. Though perhaps not creative in the same way that Necromancer (boo! trick-or-treat) was imagined (despite a pretty cool pre-existing necro identity in game).

    Edited by mairwen85 on July 24, 2020 1:45PM
  • Scion_of_Yggdrasil
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    As a warden, I will say no. Lol. I am basically a druid. Different universe. Different representation.

    I do like druids, though, and its why I'm a warden :)
  • CMDR_Un1k0rn
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    Guys, the next class is almost certainly going to be Battlemage.

    And to be honest, if this means we get a class that utilises fire, ice and shock magic in one class, I will be so happy LOL.
    In-game username: Un1korn | Happy member of the PCNA UESP guild (Resident Daggerfall Covenant enjoyer) | Main & basically only character: Crucian Vulpin, Imperial Dragonknight of the Daggerfall Covenant, and Undaunted Bulwark (I tank) | Mountain bike enjoyer and vulpine appreciator | If you know me from PCEU: No | To ZOS: THANK YOU FOR LETTING ME BRING MY HORSE INTO BATTLE!
  • mairwen85
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    Guys, the next class is almost certainly going to be Battlemage.

    And to be honest, if this means we get a class that utilises fire, ice and shock magic in one class, I will be so happy LOL.

    Source?
    Edited by mairwen85 on July 24, 2020 2:40PM
  • CMDR_Un1k0rn
    CMDR_Un1k0rn
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    mairwen85 wrote: »
    Guys, the next class is almost certainly going to be Battlemage.

    And to be honest, if this means we get a class that utilises fire, ice and shock magic in one class, I will be so happy LOL.

    Source?

    If you're asking for a source, I want to see you provide evidence that a Bard class is coming or has potentially some basic framework already existing. (Hint: It doesn't)

    As for me? Well, for one, I said "almost certainly". That is not the same as definitely coming. But it is a theory based on actual evidence from the game itself, as shown here: https://en.uesp.net/wiki/Online:Battlemage

    Scroll down for all the information. There's also some more information here: https://en.uesp.net/wiki/Online:Classes

    It's worth noting that the Warden class was initially cut alongside the Battlemage at pre-release.

    Unlike the typical Bard requests, which are frankly baseless, Battlemage has real evidence and actual assets already behind it.

    As for Druid? The word is rarely used in Elder Scrolls, period. The only big mention I can think of was the "Druids of Galen" in Arena.
    In-game username: Un1korn | Happy member of the PCNA UESP guild (Resident Daggerfall Covenant enjoyer) | Main & basically only character: Crucian Vulpin, Imperial Dragonknight of the Daggerfall Covenant, and Undaunted Bulwark (I tank) | Mountain bike enjoyer and vulpine appreciator | If you know me from PCEU: No | To ZOS: THANK YOU FOR LETTING ME BRING MY HORSE INTO BATTLE!
  • mairwen85
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    mairwen85 wrote: »
    Guys, the next class is almost certainly going to be Battlemage.

    And to be honest, if this means we get a class that utilises fire, ice and shock magic in one class, I will be so happy LOL.

    Source?

    If you're asking for a source, I want to see you provide evidence that a Bard class is coming or has potentially some basic framework already existing. (Hint: It doesn't)

    As for me? Well, for one, I said "almost certainly". That is not the same as definitely coming. But it is a theory based on actual evidence from the game itself, as shown here: https://en.uesp.net/wiki/Online:Battlemage

    Scroll down for all the information. There's also some more information here: https://en.uesp.net/wiki/Online:Classes

    It's worth noting that the Warden class was initially cut alongside the Battlemage at pre-release.

    Unlike the typical Bard requests, which are frankly baseless, Battlemage has real evidence and actual assets already behind it.

    As for Druid? The word is rarely used in Elder Scrolls, period. The only big mention I can think of was the "Druids of Galen" in Arena.

    I didn't make any statement of certainty, no need to get defensive. I was merely asking where you were basing your certainty on. It is interesting that those assets exist and certainly they do give credence to a heavy armoured melee sorc class coming into the game at some point. I agree it would be nice to see it in game as an option, but I personally feel it's not different enough from existing options to be all that interesting. If a new class is introduced at some point, I would prefer some uniqueness to it.

    Edit to add:
    Bards and Battlemages (along with several other classes) have been part of TES lore since Arena, both share that commonality and whether unique or not, they both hold a place for player class choice, more so than Warden and Necromancer. We shouldn't exclude them if this is an Elder Scrolls game. You could argue for either that enough options in the game exist to RP and actually build either thematically via gear and guild line abilities; whether that's enough to satisfy all players is another matter.

    Edited by mairwen85 on July 24, 2020 3:09PM
  • CMDR_Un1k0rn
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    mairwen85 wrote: »
    mairwen85 wrote: »
    Guys, the next class is almost certainly going to be Battlemage.

    And to be honest, if this means we get a class that utilises fire, ice and shock magic in one class, I will be so happy LOL.

    Source?

    If you're asking for a source, I want to see you provide evidence that a Bard class is coming or has potentially some basic framework already existing. (Hint: It doesn't)

    As for me? Well, for one, I said "almost certainly". That is not the same as definitely coming. But it is a theory based on actual evidence from the game itself, as shown here: https://en.uesp.net/wiki/Online:Battlemage

    Scroll down for all the information. There's also some more information here: https://en.uesp.net/wiki/Online:Classes

    It's worth noting that the Warden class was initially cut alongside the Battlemage at pre-release.

    Unlike the typical Bard requests, which are frankly baseless, Battlemage has real evidence and actual assets already behind it.

    As for Druid? The word is rarely used in Elder Scrolls, period. The only big mention I can think of was the "Druids of Galen" in Arena.

    I didn't make any statement of certainty, no need to get defensive. I was merely asking where you were basing your certainty on. It is interesting that those assets exist and certainly they do give credence to a heavy armoured melee sorc class coming into the game at some point. I agree it would be nice to see it in game as an option, but I personally feel it's not different enough from existing options to be all that interesting. If a new class is introduced at some point, I would prefer some uniqueness to it.

    Uniqueness is subjective, and has no set definition. What is barely different in your eyes might be wildly opposites with everything in those of ZOS.
    In-game username: Un1korn | Happy member of the PCNA UESP guild (Resident Daggerfall Covenant enjoyer) | Main & basically only character: Crucian Vulpin, Imperial Dragonknight of the Daggerfall Covenant, and Undaunted Bulwark (I tank) | Mountain bike enjoyer and vulpine appreciator | If you know me from PCEU: No | To ZOS: THANK YOU FOR LETTING ME BRING MY HORSE INTO BATTLE!
  • mairwen85
    mairwen85
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    mairwen85 wrote: »
    mairwen85 wrote: »
    Guys, the next class is almost certainly going to be Battlemage.

    And to be honest, if this means we get a class that utilises fire, ice and shock magic in one class, I will be so happy LOL.

    Source?

    If you're asking for a source, I want to see you provide evidence that a Bard class is coming or has potentially some basic framework already existing. (Hint: It doesn't)

    As for me? Well, for one, I said "almost certainly". That is not the same as definitely coming. But it is a theory based on actual evidence from the game itself, as shown here: https://en.uesp.net/wiki/Online:Battlemage

    Scroll down for all the information. There's also some more information here: https://en.uesp.net/wiki/Online:Classes

    It's worth noting that the Warden class was initially cut alongside the Battlemage at pre-release.

    Unlike the typical Bard requests, which are frankly baseless, Battlemage has real evidence and actual assets already behind it.

    As for Druid? The word is rarely used in Elder Scrolls, period. The only big mention I can think of was the "Druids of Galen" in Arena.

    I didn't make any statement of certainty, no need to get defensive. I was merely asking where you were basing your certainty on. It is interesting that those assets exist and certainly they do give credence to a heavy armoured melee sorc class coming into the game at some point. I agree it would be nice to see it in game as an option, but I personally feel it's not different enough from existing options to be all that interesting. If a new class is introduced at some point, I would prefer some uniqueness to it.

    Uniqueness is subjective, and has no set definition. What is barely different in your eyes might be wildly opposites with everything in those of ZOS.

    I'm not disagreeing with you; at the end of the day, everything in ESO is subject to ZOS creativity and imagination. There are plenty of options for them to implement many things in terms of class. My only concern is their current (and ongoing) struggle with identity and balancing around what that means on a per class basis--particularly with respect to new classes vs the original ones.

    Edited by mairwen85 on July 24, 2020 2:43PM
  • amm7sb14_ESO
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    The theme is already covered by warden

    what zos SHOULD have done

    they should have given the ultimate transformation (bear, ice elemental, nature spirit) to the warden

    and the persistent ultimate pet (lich, draugr lord) to the necro

    would make more sense and fit better

    Yes.

    How the Necromancer did *not* get a persistent pet is beside me.

    I love the Goliath transformation, and would hate to give it up, but I'd happily give up the Colossus for a permanent pet.

    But yes, I agree with all the prior statements. The Warden is basically the Druid of ESO, complete with nature healing and a permanent animal companion, as well as temporary animal attacks.

    I named my Warden's outfit "Druid" since that's what I'm playing him as, a tanky Druid.
  • amm7sb14_ESO
    amm7sb14_ESO
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    Bucky_13 wrote: »
    Well warden, make them werewolves for the shapeshifting aspect. Not BiS but fun.

    imo, "fun" > "BiS" all day every day.

    I will build efficiently, but all of my chars prioritize the roleplay concept that I am trying to go for, and what brings me fun in the build, above min / max efficiency.

    Ala my Breton Necromancer tank who is also a vampire, and utilizes vamprism on his bars and in his tanking style.

    My Wood Elf Warden tank who is my version of a Druid, and run's Selene's monster set for a spiritual bear attack.
  • kathandira
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    Imo. Warden is more akin to a Ranger than a Druid. I personally view Druids as Shape Shifters, which we really don't have in this game as a core class function.
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • SshadowSscale
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    kathandira wrote: »
    Imo. Warden is more akin to a Ranger than a Druid. I personally view Druids as Shape Shifters, which we really don't have in this game as a core class function.

    If you wanna play as a shapeshifter the best you can do atm is be a necromancer to get goliath ulti and then become either a ww or vamp..... Its not the best and you will want some ult gain or cost reduction sets.... And you will only have 3 form wich is humanoid, bone goliath, ww or vamp
  • DarkPicture
    DarkPicture
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    Guys, the next class is almost certainly going to be Battlemage.

    And to be honest, if this means we get a class that utilises fire, ice and shock magic in one class, I will be so happy LOL.

    u already have class with fire, ice, shock and its called necromancer
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