WrathOfInnos wrote: »Functionally this idea could work well and solve a potential problem, but IMO having an exception like that on a % damage increase set is a little unintuitive. Maybe it could just boost stats in a way that skills are increased by ~25%, but proc sets are not. I think this works out to something like 1500 Weapon and Spell Damage permanently, while still disabling all crits.
Alternatively there is the option to allow proc sets to crit, balance them according to this new rule, and then there would be a downside to Malacath + proc sets.
Malacath should affect proc sets. with this change, this set will be killed
MurderMostFoul wrote: »They need to sell more Greymoor first.
Totally agree with OP. I know, I get it, everyone has a vision of them using 3 proc sets with malacath and it shows you the pile of enemy bodies with you on top of it, but take into consideration you will be one of those bodies on the pile in someone's else vision.
Malacath should not work with proc sets, and this has to be done before we will enter proc meta because it will end in totally gutting this item. Having more options is always awesome, under one condition though: those options have to be balanced. If not, one of them will always became meta and eventually it will end at graveyard.
You can't run three proc sets with malacath. The simple fact of running malacath makes you have to drop one of your proc sets.
Totally agree with OP. I know, I get it, everyone has a vision of them using 3 proc sets with malacath and it shows you the pile of enemy bodies with you on top of it, but take into consideration you will be one of those bodies on the pile in someone's else vision.
Malacath should not work with proc sets, and this has to be done before we will enter proc meta because it will end in totally gutting this item. Having more options is always awesome, under one condition though: those options have to be balanced. If not, one of them will always became meta and eventually it will end at graveyard.
You can't run three proc sets with malacath. The simple fact of running malacath makes you have to drop one of your proc sets.
Maybe you should rethink posting such a blatantly false statement.
You can run the following set combinations including 3 damage procs with no issue:
2pc monster set 1pc malacath 3pc proc set 1 on body 3pc proc set2 +1pc trainee and then 2pc proc set 1 on front bar weapon and 2pc proc set2 backbar weapon.
Sets that can be used for this with no issue: icy conjurer, caluurion, fame blossom, widow maker, unleashed terror, plague slinger and the list goes on and on.
You can also run an ability altering weapon (here referred to as AAW) proc like blackrose bow, blackrose destro or maelstrom 2h.
2pc monster, 3 pc proc set1 on body, 2pc AAW front bar, 2pc trainee 2pc agility/endurance/willpower... and 2pc proc set1 backbar weapon.
Malacath is going to be pointless if it doesn't effect proc sets. If I am running all stat sets which all boost my crit why would I want to sacrifice the potential burst in PVP? Even at a low crit chance you usually get at least one of you abilities to crit in your combo. If you are building all proc sets you are basically going for a pressure build not a burst build and that is the only time that malacath makes sense.
Malacath is going to be pointless if it doesn't effect proc sets. If I am running all stat sets which all boost my crit why would I want to sacrifice the potential burst in PVP? Even at a low crit chance you usually get at least one of you abilities to crit in your combo. If you are building all proc sets you are basically going for a pressure build not a burst build and that is the only time that malacath makes sense.
should, shouldnt, could..
your points have already been pointed my many and there's no add to the base debate of dmg procsets. malacath on its own just do what it's supposed to do and it has not been so dominating since it's out. if it was, just like thrassian, it would have been nerf with 6.1 .
if you have some more insight about it i'd be glad to read it
should, shouldnt, could..
your points have already been pointed my many and there's no add to the base debate of dmg procsets. malacath on its own just do what it's supposed to do and it has not been so dominating since it's out. if it was, just like thrassian, it would have been nerf with 6.1 .
if you have some more insight about it i'd be glad to read it
Malacath is going to be pointless if it doesn't effect proc sets. If I am running all stat sets which all boost my crit why would I want to sacrifice the potential burst in PVP? Even at a low crit chance you usually get at least one of you abilities to crit in your combo. If you are building all proc sets you are basically going for a pressure build not a burst build and that is the only time that malacath makes sense.
there is a difference between malacath's band making dmg proc sets more powerfull and making them too powerfull. no one here is right to judge that since no one knows ZoS combat team maths.
those complain where adressed at 6.0 for malacath, it came out the way it was supposed to came out anyway, so, again, i dont see anything knew that could justify a nerf of it, that's all. saying that procset can work (with or without malacath) isnt something new. bashing it does not make it more true.
And dark time of [snip] all around will reappear instantly.WrathOfInnos wrote: »Alternatively there is the option to allow proc sets to crit, balance them according to this new rule, and then there would be a downside to Malacath + proc sets.