angelofdeath333 wrote: »That 10% mitigation doesnt mean *** when they have the worst healing of all the stam classes. And minor protection is only "built in" if you use dark cloak.
@Kadoin I'd sure like to see this 16k resistance build fighting people. But, even then, I submit that you can make, any, class, tanky. I personally know a guy who loves going out and making tank nightblades, and there's a great clip on one of a... certain Daggerfall Streamer and 10+ dudes trying and failing to kill him on a tank necromancer. Every single class can tank, but I ask... What skills can a DK tank with? There's no purges or % mitigation on a dk.
Magplar just seem weak outside of a group they just need something else to survive maybe another hot
Imagine a Templar complaining about to low heals...BoL is still a strong instaheal (strongest in the game). Not to mention being able to purge any DoT with a heal over time (strongest in the game) a ridiculous armor buff with Focus (strongest in the game) and Magplars can even spam Jabs that heal them (Most advantages in the game on one skill).
Templar is by far the most powerful healing class in PvE and PvP, it can stand in absolutely overwhelming numbers and doesn't even care, they are like Necros only with better heals.
KuroyukiESO wrote: »[Quoted post was removed]
KuroyukiESO wrote: »angelofdeath333 wrote: »That 10% mitigation doesnt mean *** when they have the worst healing of all the stam classes. And minor protection is only "built in" if you use dark cloak.
True on dark cloak, but all night blades get that 10%, as well as 15% from shade. The point however was that night blade can survive WITHOUT the healing out mitigation because they have the best kiting tools in the game. Everything else is just icing on the cake
Imagine a Templar complaining about to low heals...BoL is still a strong instaheal (strongest in the game). Not to mention being able to purge any DoT with a heal over time (strongest in the game) a ridiculous armor buff with Focus (strongest in the game) and Magplars can even spam Jabs that heal them (Most advantages in the game on one skill).
Templar is by far the most powerful healing class in PvE and PvP, it can stand in absolutely overwhelming numbers and doesn't even care, they are like Necros only with better heals.
So, I'm a bit sick of this topic, and though it's a templar thread, I'd like to say that DK is even worse then Templar. Yeah, sure, we have major mending. On a skill that lasts for 6 seconds, and costs 4,000 magicka. We might as well not have major mending at all. Sure, you can get one or two vigors off with fragmented shield... a minute. It certainly, CERTAINLY, doesn't make up for the fact that our heals are absolutely garbage. Magicka DK has Blood, but that's the worst burst heal in the game. Stamina DK has... Cauterize? It's one of the worst skills in the game, and to top it all off it has a chance of healing other people, instead of you.
I, WOULD, KILL, for half the defense of templar. You guys get the strongest major resolve skill in the game, while I need to spend 3k magicka for mine. You guys get a purge that not only makes DOT's useless, But purges everyone else around you, Heals you, and makes you block more. Oh, and your best spammable in the game that only templars get, Jabs, gives you minor protection.
You don't have any idea how good templars have it, OP. I agree, we should buff up all other classes that aren't stamcro and magsorc, so that those of us who rely on just vigor for heals can actually stay alive. But saying that Templar has no defense, and that Dragonknights have so much healing? That's just not true at all.
Everyone, Go make a DK, and fight a stamplar or magplar, and then come back to me and tell me that Templar's don't have any defense.
KuroyukiESO wrote: »For anyone who read the title and got a little heated and came in here to tell me how wrong I am, please do me the courtesy of reading the post through first, thank you c:
So, as of late ZOS, you have decided to really tone down healing and survivability across the board in PvP. Personally, I am all for it. However, the blanket nerf to healing in general negatively impacted some classes moreso than others. The main one that comes to mind being, you guessed it, Templar.
Now, I am minority player, being a solo player and a PvP Templar main at that. So my opinion may not be valued to highly, but the points I have to make are very valid.
First off, Templar, while being exceptionally strong in group scenarios, is much weaker solo or in outnumbered PvP. Every class in the game has their own unique way of staying alive. You have DK, who's healing on both Stam and Mag is out of this world due to Major mending, a passive 12%, great heals on their offensive kit, and anything else you can slap onto them for additional heals. Warden are very similar, with easy access to Major mending, one of the best utility heals in the game in that of Arctic Blast, free minor protection, a near spammable healing ultimate and an offensive ultimate that gives major protection. Necromancer has access to ridiculous amounts of mitigation through things such as spirit guardian, or their skill that gives major prot (the name escapes me), as well as amazing utility healing, and the best/easiest to utilize burst ability in the game which is great for forcing people to be less offensive, not mention they also get the equivalent of minor mending through passives, as well as a cleanse. Nighblades currently have the most mitigation in the game in most scenarios, as well several forms of mobility that are unmatched by any other class. The only class that rivals nightblade in the mobility department is Sorcerer, with their super powerful streak and ball of lightening, as well as easy access to movement speed buffs. Couple that on top of their strong defense with a powerful ward, pets to line of sight, and access to the strongest group burst heal in the game, and they are leagues above Templar.
What does Templar have? Minor mending, and an expensive cleanse. That's about it. We lack the healing and mitigation necessary to play the up front brawler. We have no mobility to speak of, even less so now that mist form just doesn't work 80% of the time. Our options for burst are limited, and seemingly even more so now that Burning light and Purifying Light/Power of the Light are going to be mostly useless. Couple that with the fact that our dots are also lack luster compared to other classes, and in the end, templar will have nothing. No tankiness, no healing, no damage.
The current state of Templar is unhealthy for the class. In PvP we don't really have many options aside from just going as tanky as possible, or going full healer, and even then every other tank and healer will outperform us.
All Templar needs to get pushed in the right direction again is that extra 17% healing. With heals being as they are now, that would not be enough to make Templars unkillable machines, but rather just give them enough to make them feel like they can stand and fight on their own two feet again.
Thank you for your time
-Kuro
KuroyukiESO wrote: »For anyone who read the title and got a little heated and came in here to tell me how wrong I am, please do me the courtesy of reading the post through first, thank you c:
So, as of late ZOS, you have decided to really tone down healing and survivability across the board in PvP. Personally, I am all for it. However, the blanket nerf to healing in general negatively impacted some classes moreso than others. The main one that comes to mind being, you guessed it, Templar.
Now, I am minority player, being a solo player and a PvP Templar main at that. So my opinion may not be valued to highly, but the points I have to make are very valid.
First off, Templar, while being exceptionally strong in group scenarios, is much weaker solo or in outnumbered PvP. Every class in the game has their own unique way of staying alive. You have DK, who's healing on both Stam and Mag is out of this world due to Major mending, a passive 12%, great heals on their offensive kit, and anything else you can slap onto them for additional heals. Warden are very similar, with easy access to Major mending, one of the best utility heals in the game in that of Arctic Blast, free minor protection, a near spammable healing ultimate and an offensive ultimate that gives major protection. Necromancer has access to ridiculous amounts of mitigation through things such as spirit guardian, or their skill that gives major prot (the name escapes me), as well as amazing utility healing, and the best/easiest to utilize burst ability in the game which is great for forcing people to be less offensive, not mention they also get the equivalent of minor mending through passives, as well as a cleanse. Nighblades currently have the most mitigation in the game in most scenarios, as well several forms of mobility that are unmatched by any other class. The only class that rivals nightblade in the mobility department is Sorcerer, with their super powerful streak and ball of lightening, as well as easy access to movement speed buffs. Couple that on top of their strong defense with a powerful ward, pets to line of sight, and access to the strongest group burst heal in the game, and they are leagues above Templar.
What does Templar have? Minor mending, and an expensive cleanse. That's about it. We lack the healing and mitigation necessary to play the up front brawler. We have no mobility to speak of, even less so now that mist form just doesn't work 80% of the time. Our options for burst are limited, and seemingly even more so now that Burning light and Purifying Light/Power of the Light are going to be mostly useless. Couple that with the fact that our dots are also lack luster compared to other classes, and in the end, templar will have nothing. No tankiness, no healing, no damage.
The current state of Templar is unhealthy for the class. In PvP we don't really have many options aside from just going as tanky as possible, or going full healer, and even then every other tank and healer will outperform us.
All Templar needs to get pushed in the right direction again is that extra 17% healing. With heals being as they are now, that would not be enough to make Templars unkillable machines, but rather just give them enough to make them feel like they can stand and fight on their own two feet again.
Thank you for your time
-Kuro
After reading your wall of text:
No.
Templars have enough.
The end.
KuroyukiESO wrote: »For anyone who read the title and got a little heated and came in here to tell me how wrong I am, please do me the courtesy of reading the post through first, thank you c:
So, as of late ZOS, you have decided to really tone down healing and survivability across the board in PvP. Personally, I am all for it. However, the blanket nerf to healing in general negatively impacted some classes moreso than others. The main one that comes to mind being, you guessed it, Templar.
Now, I am minority player, being a solo player and a PvP Templar main at that. So my opinion may not be valued to highly, but the points I have to make are very valid.
First off, Templar, while being exceptionally strong in group scenarios, is much weaker solo or in outnumbered PvP. Every class in the game has their own unique way of staying alive. You have DK, who's healing on both Stam and Mag is out of this world due to Major mending, a passive 12%, great heals on their offensive kit, and anything else you can slap onto them for additional heals. Warden are very similar, with easy access to Major mending, one of the best utility heals in the game in that of Arctic Blast, free minor protection, a near spammable healing ultimate and an offensive ultimate that gives major protection. Necromancer has access to ridiculous amounts of mitigation through things such as spirit guardian, or their skill that gives major prot (the name escapes me), as well as amazing utility healing, and the best/easiest to utilize burst ability in the game which is great for forcing people to be less offensive, not mention they also get the equivalent of minor mending through passives, as well as a cleanse. Nighblades currently have the most mitigation in the game in most scenarios, as well several forms of mobility that are unmatched by any other class. The only class that rivals nightblade in the mobility department is Sorcerer, with their super powerful streak and ball of lightening, as well as easy access to movement speed buffs. Couple that on top of their strong defense with a powerful ward, pets to line of sight, and access to the strongest group burst heal in the game, and they are leagues above Templar.
What does Templar have? Minor mending, and an expensive cleanse. That's about it. We lack the healing and mitigation necessary to play the up front brawler. We have no mobility to speak of, even less so now that mist form just doesn't work 80% of the time. Our options for burst are limited, and seemingly even more so now that Burning light and Purifying Light/Power of the Light are going to be mostly useless. Couple that with the fact that our dots are also lack luster compared to other classes, and in the end, templar will have nothing. No tankiness, no healing, no damage.
The current state of Templar is unhealthy for the class. In PvP we don't really have many options aside from just going as tanky as possible, or going full healer, and even then every other tank and healer will outperform us.
All Templar needs to get pushed in the right direction again is that extra 17% healing. With heals being as they are now, that would not be enough to make Templars unkillable machines, but rather just give them enough to make them feel like they can stand and fight on their own two feet again.
Thank you for your time
-Kuro
After reading your wall of text:
No.
Templars have enough.
The end.
Templar really does need a buff. I'm not sure why it keeps getting nerfed. There are so many other classes/builds in PVP that are so OP that can take on 5-10 equal level players without breaking a sweat. Wish either they would get nerfed or Templar gets buffed.
KuroyukiESO wrote: »For anyone who read the title and got a little heated and came in here to tell me how wrong I am, please do me the courtesy of reading the post through first, thank you c:
So, as of late ZOS, you have decided to really tone down healing and survivability across the board in PvP. Personally, I am all for it. However, the blanket nerf to healing in general negatively impacted some classes moreso than others. The main one that comes to mind being, you guessed it, Templar.
Now, I am minority player, being a solo player and a PvP Templar main at that. So my opinion may not be valued to highly, but the points I have to make are very valid.
First off, Templar, while being exceptionally strong in group scenarios, is much weaker solo or in outnumbered PvP. Every class in the game has their own unique way of staying alive. You have DK, who's healing on both Stam and Mag is out of this world due to Major mending, a passive 12%, great heals on their offensive kit, and anything else you can slap onto them for additional heals. Warden are very similar, with easy access to Major mending, one of the best utility heals in the game in that of Arctic Blast, free minor protection, a near spammable healing ultimate and an offensive ultimate that gives major protection. Necromancer has access to ridiculous amounts of mitigation through things such as spirit guardian, or their skill that gives major prot (the name escapes me), as well as amazing utility healing, and the best/easiest to utilize burst ability in the game which is great for forcing people to be less offensive, not mention they also get the equivalent of minor mending through passives, as well as a cleanse. Nighblades currently have the most mitigation in the game in most scenarios, as well several forms of mobility that are unmatched by any other class. The only class that rivals nightblade in the mobility department is Sorcerer, with their super powerful streak and ball of lightening, as well as easy access to movement speed buffs. Couple that on top of their strong defense with a powerful ward, pets to line of sight, and access to the strongest group burst heal in the game, and they are leagues above Templar.
What does Templar have? Minor mending, and an expensive cleanse. That's about it. We lack the healing and mitigation necessary to play the up front brawler. We have no mobility to speak of, even less so now that mist form just doesn't work 80% of the time. Our options for burst are limited, and seemingly even more so now that Burning light and Purifying Light/Power of the Light are going to be mostly useless. Couple that with the fact that our dots are also lack luster compared to other classes, and in the end, templar will have nothing. No tankiness, no healing, no damage.
The current state of Templar is unhealthy for the class. In PvP we don't really have many options aside from just going as tanky as possible, or going full healer, and even then every other tank and healer will outperform us.
All Templar needs to get pushed in the right direction again is that extra 17% healing. With heals being as they are now, that would not be enough to make Templars unkillable machines, but rather just give them enough to make them feel like they can stand and fight on their own two feet again.
Thank you for your time
-Kuro
After reading your wall of text:
No.
Templars have enough.
The end.
Starlight_Whisper wrote: »How about we fix major mending on resto staff instead. It's very chucky to use no?
KuroyukiESO wrote: »For anyone who read the title and got a little heated and came in here to tell me how wrong I am, please do me the courtesy of reading the post through first, thank you c:
So, as of late ZOS, you have decided to really tone down healing and survivability across the board in PvP. Personally, I am all for it. However, the blanket nerf to healing in general negatively impacted some classes moreso than others. The main one that comes to mind being, you guessed it, Templar.
Now, I am minority player, being a solo player and a PvP Templar main at that. So my opinion may not be valued to highly, but the points I have to make are very valid.
First off, Templar, while being exceptionally strong in group scenarios, is much weaker solo or in outnumbered PvP. Every class in the game has their own unique way of staying alive. You have DK, who's healing on both Stam and Mag is out of this world due to Major mending, a passive 12%, great heals on their offensive kit, and anything else you can slap onto them for additional heals. Warden are very similar, with easy access to Major mending, one of the best utility heals in the game in that of Arctic Blast, free minor protection, a near spammable healing ultimate and an offensive ultimate that gives major protection. Necromancer has access to ridiculous amounts of mitigation through things such as spirit guardian, or their skill that gives major prot (the name escapes me), as well as amazing utility healing, and the best/easiest to utilize burst ability in the game which is great for forcing people to be less offensive, not mention they also get the equivalent of minor mending through passives, as well as a cleanse. Nighblades currently have the most mitigation in the game in most scenarios, as well several forms of mobility that are unmatched by any other class. The only class that rivals nightblade in the mobility department is Sorcerer, with their super powerful streak and ball of lightening, as well as easy access to movement speed buffs. Couple that on top of their strong defense with a powerful ward, pets to line of sight, and access to the strongest group burst heal in the game, and they are leagues above Templar.
What does Templar have? Minor mending, and an expensive cleanse. That's about it. We lack the healing and mitigation necessary to play the up front brawler. We have no mobility to speak of, even less so now that mist form just doesn't work 80% of the time. Our options for burst are limited, and seemingly even more so now that Burning light and Purifying Light/Power of the Light are going to be mostly useless. Couple that with the fact that our dots are also lack luster compared to other classes, and in the end, templar will have nothing. No tankiness, no healing, no damage.
The current state of Templar is unhealthy for the class. In PvP we don't really have many options aside from just going as tanky as possible, or going full healer, and even then every other tank and healer will outperform us.
All Templar needs to get pushed in the right direction again is that extra 17% healing. With heals being as they are now, that would not be enough to make Templars unkillable machines, but rather just give them enough to make them feel like they can stand and fight on their own two feet again.
Thank you for your time
-Kuro
KuroyukiESO wrote: »For anyone who read the title and got a little heated and came in here to tell me how wrong I am, please do me the courtesy of reading the post through first, thank you c:
So, as of late ZOS, you have decided to really tone down healing and survivability across the board in PvP. Personally, I am all for it. However, the blanket nerf to healing in general negatively impacted some classes moreso than others. The main one that comes to mind being, you guessed it, Templar.
Now, I am minority player, being a solo player and a PvP Templar main at that. So my opinion may not be valued to highly, but the points I have to make are very valid.
First off, Templar, while being exceptionally strong in group scenarios, is much weaker solo or in outnumbered PvP. Every class in the game has their own unique way of staying alive. You have DK, who's healing on both Stam and Mag is out of this world due to Major mending, a passive 12%, great heals on their offensive kit, and anything else you can slap onto them for additional heals. Warden are very similar, with easy access to Major mending, one of the best utility heals in the game in that of Arctic Blast, free minor protection, a near spammable healing ultimate and an offensive ultimate that gives major protection. Necromancer has access to ridiculous amounts of mitigation through things such as spirit guardian, or their skill that gives major prot (the name escapes me), as well as amazing utility healing, and the best/easiest to utilize burst ability in the game which is great for forcing people to be less offensive, not mention they also get the equivalent of minor mending through passives, as well as a cleanse. Nighblades currently have the most mitigation in the game in most scenarios, as well several forms of mobility that are unmatched by any other class. The only class that rivals nightblade in the mobility department is Sorcerer, with their super powerful streak and ball of lightening, as well as easy access to movement speed buffs. Couple that on top of their strong defense with a powerful ward, pets to line of sight, and access to the strongest group burst heal in the game, and they are leagues above Templar.
What does Templar have? Minor mending, and an expensive cleanse. That's about it. We lack the healing and mitigation necessary to play the up front brawler. We have no mobility to speak of, even less so now that mist form just doesn't work 80% of the time. Our options for burst are limited, and seemingly even more so now that Burning light and Purifying Light/Power of the Light are going to be mostly useless. Couple that with the fact that our dots are also lack luster compared to other classes, and in the end, templar will have nothing. No tankiness, no healing, no damage.
The current state of Templar is unhealthy for the class. In PvP we don't really have many options aside from just going as tanky as possible, or going full healer, and even then every other tank and healer will outperform us.
All Templar needs to get pushed in the right direction again is that extra 17% healing. With heals being as they are now, that would not be enough to make Templars unkillable machines, but rather just give them enough to make them feel like they can stand and fight on their own two feet again.
Thank you for your time
-Kuro
Glanced at your title, thought no.
Scan read the start of your thread, thought no
Did what you said and reread, No.
Their strength in solo PvP is the reason why they shouldn't have it..