This set still needs a cool down of like 10 seconds after applied especially since it can be applied to multiple people, atm its like the stam version of icy conjuror but can be applied to everyone off cd and not just one target
Ragnaroek93 wrote: »Even the nerfed version is too strong imo.
Strider__Roshin wrote: »Widow maker still has the pre-nerfed burst of Unleashed Terror and should also be adjusted. Caluurion had more burst than pre-nerfed Unleashed Terror as well and should have its damage divided over 5 or 6 seconds. And Skoria needs to have proper counterplay. As in it needs to be dodgeable like Selene.
These sets need to be fun, but not a crutch in PvP. Good job on the Unleashed Terror change but your work isn't done.
Strider__Roshin wrote: »Widow maker still has the pre-nerfed burst of Unleashed Terror and should also be adjusted. Caluurion had more burst than pre-nerfed Unleashed Terror as well and should have its damage divided over 5 or 6 seconds. And Skoria needs to have proper counterplay. As in it needs to be dodgeable like Selene.
These sets need to be fun, but not a crutch in PvP. Good job on the Unleashed Terror change but your work isn't done.
100% agree, also blackrose destro staff.
Tommy_The_Gun wrote: »So it does 19728 Physical Damage over 10 seconds instead of 5...
Ok, ignoring CP & the fact that you can boost dot damage with it, let me pain a picture for you:
Lets just say that some one has reached armour cap (33K armour) and has 50% damage mitigation.
So the damage from this set is halved - 9864 over 10 seconds - which means 1K damage per second, over 10 seconds.
Reaching armour cap is something that happens rarely, and on average this set will probably do 1,3 - 1,6K damage per second.
A set. Not skill, not an enchant, not a poison. A set. It still sounds like something very broken.
Tommy_The_Gun wrote: »So it does 19728 Physical Damage over 10 seconds instead of 5...
Ok, ignoring CP & the fact that you can boost dot damage with it, let me pain a picture for you:
Lets just say that some one has reached armour cap (33K armour) and has 50% damage mitigation.
So the damage from this set is halved - 9864 over 10 seconds - which means 1K damage per second, over 10 seconds.
Reaching armour cap is something that happens rarely, and on average this set will probably do 1,3 - 1,6K damage per second.
A set. Not skill, not an enchant, not a poison. A set. It still sounds like something very broken.
Somehow you forgot battle spirit so you can halve that again, and it does similar dmg to vma 2hander. That doesn't sound too bad to me.
Tommy_The_Gun wrote: »So it does 19728 Physical Damage over 10 seconds instead of 5...
Ok, ignoring CP & the fact that you can boost dot damage with it, let me pain a picture for you:
Lets just say that some one has reached armour cap (33K armour) and has 50% damage mitigation.
So the damage from this set is halved - 9864 over 10 seconds - which means 1K damage per second, over 10 seconds.
Reaching armour cap is something that happens rarely, and on average this set will probably do 1,3 - 1,6K damage per second.
A set. Not skill, not an enchant, not a poison. A set. It still sounds like something very broken.
Somehow you forgot battle spirit so you can halve that again, and it does similar dmg to vma 2hander. That doesn't sound too bad to me.
750 dmg per second.. anyone can heal through that. That need in nerf healing more with Battlespirit. /S
Strider__Roshin wrote: »Widow maker still has the pre-nerfed burst of Unleashed Terror and should also be adjusted. Caluurion had more burst than pre-nerfed Unleashed Terror as well and should have its damage divided over 5 or 6 seconds. And Skoria needs to have proper counterplay. As in it needs to be dodgeable like Selene.
These sets need to be fun, but not a crutch in PvP. Good job on the Unleashed Terror change but your work isn't done.
Strider__Roshin wrote: »
Pretty much.
Tommy_The_Gun wrote: »So it does 19728 Physical Damage over 10 seconds instead of 5...
Ok, ignoring CP & the fact that you can boost dot damage with it, let me pain a picture for you:
Lets just say that some one has reached armour cap (33K armour) and has 50% damage mitigation.
So the damage from this set is halved - 9864 over 10 seconds - which means 1K damage per second, over 10 seconds.
Reaching armour cap is something that happens rarely, and on average this set will probably do 1,3 - 1,6K damage per second.
A set. Not skill, not an enchant, not a poison. A set. It still sounds like something very broken.
Somehow you forgot battle spirit so you can halve that again, and it does similar dmg to vma 2hander. That doesn't sound too bad to me.
750 dmg per second.. anyone can heal through that. That need in nerf healing more with Battlespirit. /S
Wait, you think a 600-700 dmg dot, from a 5pc bonus is too strong?
Nemesis7884 wrote: »no hate on icy conjuror and caluurion!!! I used these sets before all the changes - all the complaining will just have them nerfed into the ground
Strider__Roshin wrote: »Nemesis7884 wrote: »no hate on icy conjuror and caluurion!!! I used these sets before all the changes - all the complaining will just have them nerfed into the ground
You and I have different perspectives on balance I'm afraid. Those sets in my opinion do way too much for free. I'm all for sets that amplify your damage, but those sets are a spammable and a strong DoT for free which can stack on other offensive abilities. A fully stacked proc set build is scary in the hands of a new player, and outright miserable in the hands of someone that knows what they're doing. I believe a healthy PvP experience involves a low floor and a high ceiling.
Proc sets raise the floor and lower the ceiling; creating an unhealthy PvP experience.
Strider__Roshin wrote: »This set still needs a cool down of like 10 seconds after applied especially since it can be applied to multiple people, atm its like the stam version of icy conjuror but can be applied to everyone off cd and not just one target
Icy conjurer has a better 2-4 piece, and deals more damage. Not only that but it has a better proc condition rather than being forced to use a gap closer which deal underwhelming damage. Also if someone is able to spam gap closers on each player on the opposing team that's pretty meme worthy lol