MashmalloMan wrote: »Isn't it impossible to do 3 light attacks with weaving within 2 GCD's? A high average is around 0.95 light attacks a second, not 1.0+. You should be able to use this just fine.
Edit: To be clear.. 3 light attacks as in:
0.0s = light attack (proc the set)
0.1s = skill
GCD + 1s
1.1s = light attack
1.2s = skill
GCD + 1s
2.2s = light attack (proc the set)
2.2s in between. With proper weaving, it's not possible to beat the GCD, the bare minimum is 2s in between.
WrathOfInnos wrote: »MashmalloMan wrote: »Isn't it impossible to do 3 light attacks with weaving within 2 GCD's? A high average is around 0.95 light attacks a second, not 1.0+. You should be able to use this just fine.
Edit: To be clear.. 3 light attacks as in:
0.0s = light attack (proc the set)
0.1s = skill
GCD + 1s
1.1s = light attack
1.2s = skill
GCD + 1s
2.2s = light attack (proc the set)
2.2s in between. With proper weaving, it's not possible to beat the GCD, the bare minimum is 2s in between.
On average over a long duration I’ve never seen anyone exceed 1 Light Attack weave per second on average, but 2 consecutive ones do often fall within a 1s window. I believe it is cause by latency, and millisecond variations in ping. In my testing I’ve found that most things in this game don’t register at exactly the expected moment, usually within about +/- 100ms.
This is the same reason Kjalnar’s Nightmare was a failure in set design. Anyone will good light attack weaving will get about 2/3 of the intended procs, the other 1/3 will do nothing since it will land about 0.95s into the 1.00s cooldown.
It’s not just Light Attacks either. Even DoTs that tick every “1s” do this. In theory Ice Furnace should be a good damage set for Wardens using Winters Revenge or Necromancers using Boneyard, but in practice it only procs on 2/3 of the DoT ticks because there is zero margin in the set’s 1s cooldown.
I was doing some DoT testing a few days ago on PTS and noticed this effect to the extreme. I suspect it was server lag, and the result was Wall of Elements ticks 1.3s apart and 0.65s apart. I’ll see if I can track down a screenshot later, but those are both far from the intended 1s tick spacing, and sets would need a lot of margin on cooldowns to allow this behavior.
Here’s a related thread I made about this issue back when Kjalnar and Ice Furnace were introduced:
https://forums.elderscrollsonline.com/en/discussion/514783/kjalnars-nightmare-bugged#latest
Edit: Found the picture, this is one cast of Unstable Wall. Wall ticks every "1s" and hit at 2.55s, 3.85s, and 4.50s??? No wonder Light Attacks see some variation if DoTs cannot even be consistent. Imagine if this was a Frost Wall trying to proc Ice Furnace, in theory it should give the bonus damage 11 times (0s to 10s inclusive), but in reality it would have only procced 7 times on ticks 1, 2, 4, 5, 7, 9, 10 (missing 4 procs on ticks 3, 6, 8 and 11). Maybe the final explosion would have caught the final proc in this case, but Unstable Wall is a unique example for that, and this discussion is more about DoTs in general as well as Light Attacks.
In most cases allowing 100ms of margin would be enough (10% reduction in a 1s cooldown to 0.9s), but in the example there it would take a full 350ms reduction in cooldown to catch all the intended ticks.
universal_wrath wrote: »WrathOfInnos wrote: »MashmalloMan wrote: »Isn't it impossible to do 3 light attacks with weaving within 2 GCD's? A high average is around 0.95 light attacks a second, not 1.0+. You should be able to use this just fine.
Edit: To be clear.. 3 light attacks as in:
0.0s = light attack (proc the set)
0.1s = skill
GCD + 1s
1.1s = light attack
1.2s = skill
GCD + 1s
2.2s = light attack (proc the set)
2.2s in between. With proper weaving, it's not possible to beat the GCD, the bare minimum is 2s in between.
On average over a long duration I’ve never seen anyone exceed 1 Light Attack weave per second on average, but 2 consecutive ones do often fall within a 1s window. I believe it is cause by latency, and millisecond variations in ping. In my testing I’ve found that most things in this game don’t register at exactly the expected moment, usually within about +/- 100ms.
This is the same reason Kjalnar’s Nightmare was a failure in set design. Anyone will good light attack weaving will get about 2/3 of the intended procs, the other 1/3 will do nothing since it will land about 0.95s into the 1.00s cooldown.
It’s not just Light Attacks either. Even DoTs that tick every “1s” do this. In theory Ice Furnace should be a good damage set for Wardens using Winters Revenge or Necromancers using Boneyard, but in practice it only procs on 2/3 of the DoT ticks because there is zero margin in the set’s 1s cooldown.
I was doing some DoT testing a few days ago on PTS and noticed this effect to the extreme. I suspect it was server lag, and the result was Wall of Elements ticks 1.3s apart and 0.65s apart. I’ll see if I can track down a screenshot later, but those are both far from the intended 1s tick spacing, and sets would need a lot of margin on cooldowns to allow this behavior.
Here’s a related thread I made about this issue back when Kjalnar and Ice Furnace were introduced:
https://forums.elderscrollsonline.com/en/discussion/514783/kjalnars-nightmare-bugged#latest
Edit: Found the picture, this is one cast of Unstable Wall. Wall ticks every "1s" and hit at 2.55s, 3.85s, and 4.50s??? No wonder Light Attacks see some variation if DoTs cannot even be consistent. Imagine if this was a Frost Wall trying to proc Ice Furnace, in theory it should give the bonus damage 11 times (0s to 10s inclusive), but in reality it would have only procced 7 times on ticks 1, 2, 4, 5, 7, 9, 10 (missing 4 procs on ticks 3, 6, 8 and 11). Maybe the final explosion would have caught the final proc in this case, but Unstable Wall is a unique example for that, and this discussion is more about DoTs in general as well as Light Attacks.
In most cases allowing 100ms of margin would be enough (10% reduction in a 1s cooldown to 0.9s), but in the example there it would take a full 350ms reduction in cooldown to catch all the intended ticks.
I just what to point out that Ice furnace proc 100% of the time. I use it on my magicka warden and it proc s everytime I use elemntal wall that is 14 ticks and 14 procs and on winter revenge as well 12 ticks and 12 procs. I never failed to proc or miss a proc for me as long is ice dmg is active. The set proc simultinously with the damage of skills
universal_wrath wrote: »WrathOfInnos wrote: »MashmalloMan wrote: »Isn't it impossible to do 3 light attacks with weaving within 2 GCD's? A high average is around 0.95 light attacks a second, not 1.0+. You should be able to use this just fine.
Edit: To be clear.. 3 light attacks as in:
0.0s = light attack (proc the set)
0.1s = skill
GCD + 1s
1.1s = light attack
1.2s = skill
GCD + 1s
2.2s = light attack (proc the set)
2.2s in between. With proper weaving, it's not possible to beat the GCD, the bare minimum is 2s in between.
On average over a long duration I’ve never seen anyone exceed 1 Light Attack weave per second on average, but 2 consecutive ones do often fall within a 1s window. I believe it is cause by latency, and millisecond variations in ping. In my testing I’ve found that most things in this game don’t register at exactly the expected moment, usually within about +/- 100ms.
This is the same reason Kjalnar’s Nightmare was a failure in set design. Anyone will good light attack weaving will get about 2/3 of the intended procs, the other 1/3 will do nothing since it will land about 0.95s into the 1.00s cooldown.
It’s not just Light Attacks either. Even DoTs that tick every “1s” do this. In theory Ice Furnace should be a good damage set for Wardens using Winters Revenge or Necromancers using Boneyard, but in practice it only procs on 2/3 of the DoT ticks because there is zero margin in the set’s 1s cooldown.
I was doing some DoT testing a few days ago on PTS and noticed this effect to the extreme. I suspect it was server lag, and the result was Wall of Elements ticks 1.3s apart and 0.65s apart. I’ll see if I can track down a screenshot later, but those are both far from the intended 1s tick spacing, and sets would need a lot of margin on cooldowns to allow this behavior.
Here’s a related thread I made about this issue back when Kjalnar and Ice Furnace were introduced:
https://forums.elderscrollsonline.com/en/discussion/514783/kjalnars-nightmare-bugged#latest
Edit: Found the picture, this is one cast of Unstable Wall. Wall ticks every "1s" and hit at 2.55s, 3.85s, and 4.50s??? No wonder Light Attacks see some variation if DoTs cannot even be consistent. Imagine if this was a Frost Wall trying to proc Ice Furnace, in theory it should give the bonus damage 11 times (0s to 10s inclusive), but in reality it would have only procced 7 times on ticks 1, 2, 4, 5, 7, 9, 10 (missing 4 procs on ticks 3, 6, 8 and 11). Maybe the final explosion would have caught the final proc in this case, but Unstable Wall is a unique example for that, and this discussion is more about DoTs in general as well as Light Attacks.
In most cases allowing 100ms of margin would be enough (10% reduction in a 1s cooldown to 0.9s), but in the example there it would take a full 350ms reduction in cooldown to catch all the intended ticks.
I just what to point out that Ice furnace proc 100% of the time. I use it on my magicka warden and it proc s everytime I use elemntal wall that is 14 ticks and 14 procs and on winter revenge as well 12 ticks and 12 procs. I never failed to proc or miss a proc for me as long is ice dmg is active. The set proc simultinously with the damage of skills