You don't do heavy attack stam builds in PvE look at any end game PvE dps parse it's all light attack weave. You are just sustaining off food, buffs, synergies, and pots.
WrathOfInnos wrote: »The new version is way better. Why would a PVE stamina DPS heavy attack build need 494 stamina recovery? It still functions as a sustain set in that it gives a little stamina recovery and allows some heavy attacks to be used to gain resources, to without the massive damage loss typically associated with heavy attacks.
There are all manner of other options to provide sustain, which generally isn't as much of a problem for stam anyways or otherwise a set like Vicious Ophidian would be used as often as False God's for magicka. Between recovery/cost reduction jewelry, recovery food, recovery mundus, weapon enchants, and synergies/support sets that help sustain (in group fights), there shouldn't be an issue for sustain. Not that there doesn't need to be sets dedicated towards it, as there exist some as is.
And saying it doesn't fit any PvE setting is contradictory and doesn't make sense when you specifically say its aimed at new players who will what? Participate in some PvE setting. Maybe you meant endgame meta for trials.
As much as you admit crit is king and consistent damage rules the meta, why make a trial set, which are aimed at endgame players that opt for damage over all else, so sustain heavy. Its current version is niche but useful for someone that might struggle a little bit with sustain to use a heavy attack, get back resources and get a larger damage boost than they had at the start to offset the damage loss associated with heavy attacks. Its still aimed at newer or less skilled players for all intents and purposes and is in a way still a "sustain" set. Its just probably one with the lowest damage loss.
There are all manner of other options to provide sustain, which generally isn't as much of a problem for stam anyways or otherwise a set like Vicious Ophidian would be used as often as False God's for magicka. Between recovery/cost reduction jewelry, recovery food, recovery mundus, weapon enchants, and synergies/support sets that help sustain (in group fights), there shouldn't be an issue for sustain. Not that there doesn't need to be sets dedicated towards it, as there exist some as is.
And saying it doesn't fit any PvE setting is contradictory and doesn't make sense when you specifically say its aimed at new players who will what? Participate in some PvE setting. Maybe you meant endgame meta for trials.
As much as you admit crit is king and consistent damage rules the meta, why make a trial set, which are aimed at endgame players that opt for damage over all else, so sustain heavy. Its current version is niche but useful for someone that might struggle a little bit with sustain to use a heavy attack, get back resources and get a larger damage boost than they had at the start to offset the damage loss associated with heavy attacks. Its still aimed at newer or less skilled players for all intents and purposes and is in a way still a "sustain" set. Its just probably one with the lowest damage loss.
By this logic they should just remove the stam regen on it and insert a line of weapon crit and rename giant's endurance to minor might or something then the set would be better in a damage setting as you already can sustain spamming heavy attacks without regen if that's the sets new goal, which I would be on board with as the set would clearly have a purpose with end game trials if it's not meant for new players but if it's meant for new players which it seems to be with the current version on live it should stay the same
I fail to see how this set makes sense in any PvE setting with the stats on as crit is king and consistent damage, the set looks to be one for new players that are having trouble with sustain in which they should be learning how to light attack weave and sustain just off of that which is what did before the change, now it loses the sustain and almost encourages more heavy attacks which is a loss in DPS even after getting the might buff as that would be your window to heavy attack freely. Terrible change to a unique set. Especially if paired with other PvE dps sets like rele which encourage LA weave and the old yandir which helped sustain that
I fail to see how this set makes sense in any PvE setting with the stats on as crit is king and consistent damage, the set looks to be one for new players that are having trouble with sustain in which they should be learning how to light attack weave and sustain just off of that which is what did before the change, now it loses the sustain and almost encourages more heavy attacks which is a loss in DPS even after getting the might buff as that would be your window to heavy attack freely. Terrible change to a unique set. Especially if paired with other PvE dps sets like rele which encourage LA weave and the old yandir which helped sustain that
How many crit bonuses does Siroria have?