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6.1.1 - A Disappointment

Jodynn
Jodynn
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Coagulating Blood needs to have a different effect than Health Recovery, the base buff is appreciated, but again not the focus MagDK needs.

New Moon Acolyte nerf is hilariously misjudged, seems like they aren't looking at actual gameplay.
Olorime still only effects 6 people per tick which is pretty funny seeing as it's a trial set and used for that.

Thrassians seeming like gamble and hope you get stacks then switch your gear and get outparsed even if you're better.
Makes it harder to compare DPS between players making it hard to judge skill, which measuring this is important to many people, including myself.

What about all the other sets commented on in the feedback forum and multiple other posts?
Feels a bit worthless providing feedback and extensively testing when it's all just glazed over and ignored.
Edited by Jodynn on July 22, 2020 12:47PM
Jodynn PC NA
PvE and PvP MagDK
The lack of communication from ZOS to player speaks volumes.
  • AelyinESO
    AelyinESO
    ✭✭✭
    Not only it, we're waiting for more explanation about Sorcerers nerfs, but 0!
    NA PC Server - CP810 - Played Since Beta 2014, but left for 4 years, coz games got unbalancing, boring and too much expensive (still?)

    - MagSorc (50) - DPS
    - MagTem (50) - Healer
    - StamDK (50) - Tank
    - StamNecro (50) - DPS
    - StamTem (developing) - DPS
    - MagNecro (developing) - DPS
    - MagWard (developing) - Healer
    - Stamblade (developing) - DPS


    "Stop nerfing Sorcerers please"
    "Stop putting most interesting items inside a lucky Crate costing money"
  • jaws343
    jaws343
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    What about all the other sets commented on in the feedback forum and multiple other posts?
    Feels a bit worthless providing feedback and extensively testing when it's all just glazed over and ignored.

    Every single PTS cycle is the same thing over and over again. Week 2 is always, always, minimal. Week 3 is where the larger reworks and fixes come into play. This has been the case 4 times a year for years now. Over and Over, always. Week 2 is never a big sweeping fix. It never is.
  • Tommy_The_Gun
    Tommy_The_Gun
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    NMA kiss curse set got turned into cursed set....

    They basically said that 5% cost increase can be bypassed by playing in a group (What. WTF. Who writes those notes ?)

    I have better argument. 5% cost increase can be bypassed by rolling Breton race or using Seducer set... There, at least it makes more sense...
  • maddiniiLuna
    maddiniiLuna
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    NMA kiss curse set got turned into cursed set....

    They basically said that 5% cost increase can be bypassed by playing in a group (What. WTF. Who writes those notes ?)

    I have better argument. 5% cost increase can be bypassed by rolling Breton race or using Seducer set... There, at least it makes more sense...

    5% cost increase can be bypassed simply by playing Necromancer ^^ :D
  • Lughlongarm
    Lughlongarm
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    First week is always weak.
  • Mix
    Mix
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    Well you have to give them time to make changes based on feedback from last week! Next Monday should have more updates/fixes/changes etc
  • Hurbster
    Hurbster
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    NMA is an excellent solo set, I just take the 5% on the chin. So of course it's going to be nerfed.
    So they raised the floor and lowered the ceiling. Except the ceiling has spikes in it now and the floor is also lava.
  • luen79rwb17_ESO
    luen79rwb17_ESO
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    About Thrassians, they make it look as if what is currently happening on live wasn't expected... When in fact it was the only logical outcome out of it.
    PC/DC/NAserver

    V16 sorc - V16 temp - V16 dk - V1 nb - V1 temp - V1 dk
  • likecats
    likecats
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    jaws343 wrote: »

    What about all the other sets commented on in the feedback forum and multiple other posts?
    Feels a bit worthless providing feedback and extensively testing when it's all just glazed over and ignored.

    Every single PTS cycle is the same thing over and over again. Week 2 is always, always, minimal. Week 3 is where the larger reworks and fixes come into play. This has been the case 4 times a year for years now. Over and Over, always. Week 2 is never a big sweeping fix. It never is.

    Ever since Wrobel left, they have not been following this pattern.
    Now they make big changes on Week 1, and all changes in the upcoming weeks are small regardless of the week number.
  • Hurbster
    Hurbster
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    Also nothing about the stupid Rapids change. Are they actually going to go through with swapping it with vigor while swapping vig with siege shield makes so much more sense.
    So they raised the floor and lowered the ceiling. Except the ceiling has spikes in it now and the floor is also lava.
  • Mettaricana
    Mettaricana
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    jaws343 wrote: »

    What about all the other sets commented on in the feedback forum and multiple other posts?
    Feels a bit worthless providing feedback and extensively testing when it's all just glazed over and ignored.

    Every single PTS cycle is the same thing over and over again. Week 2 is always, always, minimal. Week 3 is where the larger reworks and fixes come into play. This has been the case 4 times a year for years now. Over and Over, always. Week 2 is never a big sweeping fix. It never is.

    And dont forget week 4 where they roll back all the buffs and nerf the base item or skill so the entire patch ends up as a net nerf
  • Koubo
    Koubo
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    AelyinESO wrote: »
    Not only it, we're waiting for more explanation about Sorcerers nerfs, but 0!

    Templar got kicked too and 0 news about it
  • TonyDemonLord
    TonyDemonLord
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    This new PTS update is just so lame. The nerf on new moon acolyte is pathetic. Thrassians is going to become a pointless item. And as a fellow DK, it would be nice if they got a decent healing spell not this Coagulating Blood rework
    Xbox NA
  • West93
    West93
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    No reason playing a templar if they don't adjust burning light changes, with this latency and high mobility you will never proc it unless target is afk, stamina templar lack of healing not addressed.

    Blighted blastbones still untouched, I guess its time to bury my templar and level a stamcro.
  • likecats
    likecats
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    West93 wrote: »
    No reason playing a templar if they don't adjust burning light changes, with this latency and high mobility you will never proc it unless target is afk, stamina templar lack of healing not addressed.

    Blighted blastbones still untouched, I guess its time to bury my templar and level a stamcro.

    As soon as you level your stamcro... BOOM NERF HAMMER!
  • Koubo
    Koubo
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    AelyinESO wrote: »
    Not only it, we're waiting for more explanation about Sorcerers nerfs, but 0!

    Templar got kicked too and 0 news about it
    West93 wrote: »
    No reason playing a templar if they don't adjust burning light changes, with this latency and high mobility you will never proc it unless target is afk, stamina templar lack of healing not addressed.

    Blighted blastbones still untouched, I guess its time to bury my templar and level a stamcro.

    I agree, i'm waiting for some Stamplar (and Templar) tweak and changes. I just builded a WW setup on my Stamplar and felt so good in PvP. I wont "complain" about PvE but the Ritual nerf stayed untouched is pathetic too. What am i suppose to bring in the team?!?
  • zvavi
    zvavi
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    I agree. 6.1.1 is a massive disappointment.

    Let's start with the good part:
    Therassian stranglers. While it is good that the power of this set is kept in line, the vision told in the patch notes adds flavor to specifically dungeon runs, making it not that bad for them.
    Rant alert:
    I still see them as massive p2w with the new antiquities system, that should have totally be open for all the player base. splitting the player base to those that has a specific aspect of the game and those that don't, is wrong. It ain't only content, it is a new aspect to the game. A big piece of it nowdays. Something you can do while queued for a dungeon (for example).

    Aaaand we are done with the good things. Let's go over the disappointing changes:

    Olorime - Over all it means that olorime still got triple nerf.
    From 30 sec to 20 sec (manageable, if one circle misplaced, can make comeback with next).
    Removed window to 5 seconds from 10, is totally fine, in trials still great, but dungeons r gonna be hit for that. Strangely enough it is dungeon dlc, that should focus on dungeons, not nerfing dungeon groups.
    And the 6 player cap per second, which i have no idea where it came from, and needs to go asap especially with the duration of circle down to 5 seconds with 10 seconds cd.

    Spell power cure - the change to this set to 5 seconds is a massive nerf, because since forever, this set had 1 massive shortcoming, it didn't refresh before it fell off. Making it 5 seconds short will make dds lose anywhere between 0 and 1 seconds between procs even when they have a hot ticking on them and they are mostly topped. Resulting in overall estimated uptime of 90%. If there is damage incoming in waves here and there? It will go down a lot.
    If you are lowering the buff time, at least let the set refresh before it comes off, but I think it would be better to just higher the time back up especially since it seems that olorime will have x4 the buff time spc gets, I think the gap is too big.

    Bloodthirsty change - this one is hell silly, instead of highering the weapon/spell dmg you should have just let them stack with spell power & weapon damage sources. It is kinda hilarious that during the patch you are trying to standardise sets etc, but introduce trait that doesn't scale correctly with how it should on different classes/specs. It is counter intuitive and productive for bloodthirsty to be stronger on builds that don't have spell power & weapon damage modifiers.

    New moon acolyte - this change baffles me. And the reason for the nerf even more. And there are three main reasons for that:
    1. It will be trash tier for magicka in trials (and coordinated dungeons). Now that alkosh is Uber buffed the penetration tooltip is useless. Making it effectively a 5 piece that lacks both power because of a "missing" trait, but also has a drawback, making it trash.
    2. let's do some math comparing other crafter sets. Namely, julianos, and seducer. So 10% ability cost, that scales badly with other sources, is worth 300 spell power. While 5% increase somehow is worth 101 spell power. I mean I understand it somehow hit your new standard of Magnus' gift 15% chance of negate cost, but not only did you not up seducer to the same "standard", you also forget that sets with condition on them should be stronger that the equivalent gain. If they are exactly worth the gain, they are trash.
    3. Now let's talk about the reason for the nerf, being able to "negate" the cost increase in trial environment. Putting aside that it is good that healers and tanks have various ways to provide support to the dds. raid teams run blood for blood because sustain was that bad. People run perfected false god when they don't run b4b in most of the games content, because sustain is that bad. And now you are telling me that the only set that you can chose to run if your sustain is somehow good (lol) is getting nerfed. Sets should be a choice, of what is better to run when. As the change is made, even in it's "optimal" scenario, it is trash. It will not be a choice anymore. (Especially the upcoming changes to things like war maiden).

    Now that we went through the disappointing changes, let's talk the disappointing non changes:

    Silk of the sun, netch touch and ysgramor's birthright -
    while I do agree that specifically silk of the sun would be overkill at 600 spell power because all dk skills will be affected, 500 is definitely a good spot, especially since over 85
    % of NB and Templar toolkit is affected by the buffed war maiden, making it a specialised set for these classes, 500 spell power is definitely a good spot. Netch touch and ysgramor's on the other hand, would do great at sitting on 600 spell power boost to their element, simply because magic damage is such a strong aspect of the classes these sets can be used on (sorcerer and warden). It is really painful to see that "themed" class sets are sitting behind, I am sure it would be welcome change by all the community members.

    Grandwulf - this one is a pain point, as pointed out by WrathOfInnos in his amazing breakdown post, the power of this set just sits behind 5 piece sustain sets even before the nerf, and that's even not including the fact that it's proc condition is harsher. The last lagging behind sustain set, bloothorn's touch, got buffed to be from just stronger than grandwulf, to much stronger than it. Grandwulf still needs some love.
  • Apox
    Apox
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    still waiting on them to revert the change to ritual of retribution. the "damage buff" theyre giving it is so inconsequential it can hardly be called a buff with a straight face. just let it keep the healing.

    im not a big fan of thrassians. they have such a wide range of "well i somehow didnt get hardly any killing blows so im going into this boss with 3 stacks" or "haha i got them all and im at 17 stacks for first boss lets go boys" increasing the stack count to 50 so nobody can get max stacks is the wrong direction. id rather see everyone get a guaranteed stack fr participating in killing a mob and have their power dropped down so when an entire raid uses them at max stacks it roughly mirrors the power of when one or two people had near max stacks. it just sucks getting shafted on killing blows and saying "well, maybe i can have fun on the next boss or the next raid. maybe"

    i still wanna see advancing yokeda get a line of minor slayer. nobody cares that its a heavy armor set, its a trial dps set. give it minor slayer.

    agree with the grundwulf sentiment. it'd be a great set to run on my sorc tank but its hard to consider it over something else atm. may as well jusr default to stonekeeper like every other tank
  • Ishtharo
    Ishtharo
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    NMA kiss curse set got turned into cursed set....

    They basically said that 5% cost increase can be bypassed by playing in a group (What. WTF. Who writes those notes ?)

    I have better argument. 5% cost increase can be bypassed by rolling Breton race or using Seducer set... There, at least it makes more sense...

    5% cost increase can be bypassed simply by playing Necromancer ^^ :D

    Or templar
    Tsarra Venus Sylphyra - Stamplar PvP Bosmer Harrier
    VenusFállen - Magden PvP Nord Healer
    VenusFallen - Stamcro PvP Nord Brawler
    VenusFallèn - MagBlade PvP Dark Elf Ganker
    VeñusFallen - StamSorc PvP Bosmer Harrier
  • renne
    renne
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    Apox wrote: »
    still waiting on them to revert the change to ritual of retribution. the "damage buff" theyre giving it is so inconsequential it can hardly be called a buff with a straight face. just let it keep the healing.

    Not to mention the cost of it makes it absolutely worthless as a damage only AoE.
  • Aznarb
    Aznarb
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    I lost hope when I read this :
    "Spell Power Cure: Reduced the duration of the Major Courage granted from this set to 5 seconds, down from 10 seconds, to reinforce the need to constantly heal your allies, getting them to full health and ensuring they stay topped off at all times."

    Was happy to drop Olo.. But I guess we will still use Olo again and again ..
    [ PC EU ]

    [ Khuram-dar ]
    [ Khajiit ]
    [ Templar - Healer ]
    [Crazy Gatherer & Compulsive Thief]

  • Koubo
    Koubo
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    Ishtharo wrote: »
    NMA kiss curse set got turned into cursed set....

    They basically said that 5% cost increase can be bypassed by playing in a group (What. WTF. Who writes those notes ?)

    I have better argument. 5% cost increase can be bypassed by rolling Breton race or using Seducer set... There, at least it makes more sense...

    5% cost increase can be bypassed simply by playing Necromancer ^^ :D

    Or templar

    Stamplar. MagPlar isn't eeasy to sustain (or it can be my fault. I miss one freaking piece of pFG and i'm quite new with this toon. lack of proper practices) Stamplar can run NMA quite easily. It become tricky when you are in a group without support and/or a fight without adds.
    renne wrote: »
    Apox wrote: »
    still waiting on them to revert the change to ritual of retribution. the "damage buff" theyre giving it is so inconsequential it can hardly be called a buff with a straight face. just let it keep the healing.

    Not to mention the cost of it makes it absolutely worthless as a damage only AoE.

    @Apox
    I went to the PTS last night, i couldn't reach my live dumie parse DPS. It might come from the laggs more than everything else, i cant tell with such latency. However i found Ritual very disapointing (I parsed @85K on dumie. I'm @91 on Live) and Ritual was a bit under 5%.... And that's only for the damage aspect. I'm really sad about it's state in PvP (at the point i'm playing WW in PvP, and it's much more reliable and enjoyable) They should really considere working on the class or it will be dead...
  • Ishtharo
    Ishtharo
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    Koubo wrote: »
    Ishtharo wrote: »
    NMA kiss curse set got turned into cursed set....

    They basically said that 5% cost increase can be bypassed by playing in a group (What. WTF. Who writes those notes ?)

    I have better argument. 5% cost increase can be bypassed by rolling Breton race or using Seducer set... There, at least it makes more sense...

    5% cost increase can be bypassed simply by playing Necromancer ^^ :D

    Or templar

    Stamplar. MagPlar isn't eeasy to sustain (or it can be my fault. I miss one freaking piece of pFG and i'm quite new with this toon. lack of proper practices) Stamplar can run NMA quite easily. It become tricky when you are in a group without support and/or a fight without adds.

    Templar specifically since they get a passive granting them a 5% cost reduction on everything. It's not stam or mag specific.
    Tsarra Venus Sylphyra - Stamplar PvP Bosmer Harrier
    VenusFállen - Magden PvP Nord Healer
    VenusFallen - Stamcro PvP Nord Brawler
    VenusFallèn - MagBlade PvP Dark Elf Ganker
    VeñusFallen - StamSorc PvP Bosmer Harrier
  • Koubo
    Koubo
    ✭✭✭
    Ishtharo wrote: »
    Koubo wrote: »
    Ishtharo wrote: »
    NMA kiss curse set got turned into cursed set....

    They basically said that 5% cost increase can be bypassed by playing in a group (What. WTF. Who writes those notes ?)

    I have better argument. 5% cost increase can be bypassed by rolling Breton race or using Seducer set... There, at least it makes more sense...

    5% cost increase can be bypassed simply by playing Necromancer ^^ :D

    Or templar

    Stamplar. MagPlar isn't eeasy to sustain (or it can be my fault. I miss one freaking piece of pFG and i'm quite new with this toon. lack of proper practices) Stamplar can run NMA quite easily. It become tricky when you are in a group without support and/or a fight without adds.

    Templar specifically since they get a passive granting them a 5% cost reduction on everything. It's not stam or mag specific.
    hoo right, i forgot this one. Yet i wouldn't run NMA on my MagPlar right now with setup gear and my practice. I strugle without alreaday.
  • Hotdog_23
    Hotdog_23
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    Imagine going into BG's with 50 stacks of Thrassian and one-shots with snipe or 2 :D

    Be safe and have fun :)
  • Koubo
    Koubo
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    Hotdog_23 wrote: »
    Imagine going into BG's with 50 stacks of Thrassian and one-shots with snipe or 2 :D

    Be safe and have fun :)

    you lose stacks when you switch area.
  • Hotdog_23
    Hotdog_23
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    ✭✭
    Koubo wrote: »
    Hotdog_23 wrote: »
    Imagine going into BG's with 50 stacks of Thrassian and one-shots with snipe or 2 :D

    Be safe and have fun :)

    you lose stacks when you switch area.

    Ah good point, brain fart on my part. Thanks

    Be safe and have fun :)
  • Apox
    Apox
    ✭✭✭✭✭
    Koubo wrote: »
    Ishtharo wrote: »
    NMA kiss curse set got turned into cursed set....

    They basically said that 5% cost increase can be bypassed by playing in a group (What. WTF. Who writes those notes ?)

    I have better argument. 5% cost increase can be bypassed by rolling Breton race or using Seducer set... There, at least it makes more sense...

    5% cost increase can be bypassed simply by playing Necromancer ^^ :D

    Or templar

    Stamplar. MagPlar isn't eeasy to sustain (or it can be my fault. I miss one freaking piece of pFG and i'm quite new with this toon. lack of proper practices) Stamplar can run NMA quite easily. It become tricky when you are in a group without support and/or a fight without adds.
    renne wrote: »
    Apox wrote: »
    still waiting on them to revert the change to ritual of retribution. the "damage buff" theyre giving it is so inconsequential it can hardly be called a buff with a straight face. just let it keep the healing.

    Not to mention the cost of it makes it absolutely worthless as a damage only AoE.

    @Apox
    I went to the PTS last night, i couldn't reach my live dumie parse DPS. It might come from the laggs more than everything else, i cant tell with such latency. However i found Ritual very disapointing (I parsed @85K on dumie. I'm @91 on Live) and Ritual was a bit under 5%.... And that's only for the damage aspect. I'm really sad about it's state in PvP (at the point i'm playing WW in PvP, and it's much more reliable and enjoyable) They should really considere working on the class or it will be dead...

    most of the dps loss on pts is gonna come from the rele nerf and shadow mundus nerf.
  • Koubo
    Koubo
    ✭✭✭
    Apox wrote: »
    Koubo wrote: »
    Ishtharo wrote: »
    NMA kiss curse set got turned into cursed set....

    They basically said that 5% cost increase can be bypassed by playing in a group (What. WTF. Who writes those notes ?)

    I have better argument. 5% cost increase can be bypassed by rolling Breton race or using Seducer set... There, at least it makes more sense...

    5% cost increase can be bypassed simply by playing Necromancer ^^ :D

    Or templar

    Stamplar. MagPlar isn't eeasy to sustain (or it can be my fault. I miss one freaking piece of pFG and i'm quite new with this toon. lack of proper practices) Stamplar can run NMA quite easily. It become tricky when you are in a group without support and/or a fight without adds.
    renne wrote: »
    Apox wrote: »
    still waiting on them to revert the change to ritual of retribution. the "damage buff" theyre giving it is so inconsequential it can hardly be called a buff with a straight face. just let it keep the healing.

    Not to mention the cost of it makes it absolutely worthless as a damage only AoE.

    @Apox
    I went to the PTS last night, i couldn't reach my live dumie parse DPS. It might come from the laggs more than everything else, i cant tell with such latency. However i found Ritual very disapointing (I parsed @85K on dumie. I'm @91 on Live) and Ritual was a bit under 5%.... And that's only for the damage aspect. I'm really sad about it's state in PvP (at the point i'm playing WW in PvP, and it's much more reliable and enjoyable) They should really considere working on the class or it will be dead...

    most of the dps loss on pts is gonna come from the rele nerf and shadow mundus nerf.

    Indeed. I did a parse @87K last night using AY and Releq tho, i wana try that in better condition at this point.
  • Ventru7
    Ventru7
    can you edit the message about olorime you are giving false info and some people can see this and get the wrong idea about the change.
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