Joy_Division wrote: »With the amount of move and snare removal options available, there is more than enough counters to this admittedly annoying skill provided you don;t just build for high stats and put damage skills on your bars.
How about extend root-immunity already? 2 seconds more would make pvp and receiving bombards far less frustrating.
It has the same problem that existed with wall of elements, and time stop last year. It's just to cost effective to spam at 3.5k to snare + damage + root. And then have each member of the enemy team use 3k+ resources just to get rid of the root.
AOE roots and CC's should not be cheap + immediate. It needs to be one of the two, but not both.
Joy_Division wrote: »With the amount of move and snare removal options available, there is more than enough counters to this admittedly annoying skill provided you don;t just build for high stats and put damage skills on your bars.