Silly poll options.
I especially recommend the ESO VR option, my personal favorite.So when was the last time zenimax listened to the community?
I'm guessing each and every day. That we don't get an answer every day doesn't mean they do not listen. When we do get an answer and it isn't the one we want that still doesn't mean they were not listening.
Latest example of Zenimax listening to the community is happening on the PTS now with the addition of house guests.
"God works in mysterious ways"
Theyre developers, they created this world.
This one, where I can rile up dissatisfied gamers and convince some not to sub maybe?
I dont believe you're affecting anyone's decisions. The 5% of players on these forums have generally made up their minds about the game. Not a lot of newbies here. You might try reddit.
Honestly, I wasn't expecting the "No" option to lead the way at all, but there's clearly some discontent.
Kind of human nature. If everything is fine or going like we wish we are less likely to comment than if we perceive things are wrong. You say you want pickles on your burger and don't get them you are apt to complain. You get the pickles you aren't going to take the time to let them know you appreciate they remembered the pickles.
Being a paying customer ain't appreciation enough for ya?
Why not negotiate? Why not tell us what the problem is with our ideas and work together to come up with a solution or alternative? I'd love to see some community/dev debate.
This poll is horrible, but to answer the OP seriously: yes, they do. Often begrudgingly they will agree with something, sometimes happily, especially if it feeds into what they wanted the results of a test to be. Sometimes they choose to ignore feedback despite common sense, etc. In other words their actions on that feedback vary greatly, but they definitely seem to be "listening".
And I will say, from the get-go, they are more concerned with the politeness of the feedback than they are with the quality. If you tell them rudely how precisely something is wrong, they will often ignore it. This is understandable at a direct level: for example, the person you are arguing with gets defensive and nobody listens, this is what managers and the like are for, but the "managers" here are often acting the same way instead of diffusing and listening. This is probably why they are working in a tech type field and not more direct customer relations jobs, I don't blame them. This doesn't mean taking some of those lessons and applying them to this line of work could not be beneficial. If you came to me with a product you bought from my company and told me it was broken, It wouldn't be crazy if after five years of me telling you "we are working on it" your feedback is angry and frustrated.
And I have to say, as someone that is harsh and abrasiveness, and was told my feedback would be more welcomed if it was better stated, this isn't just a theory. Don't get me wrong, I don't fault them for wanting a customer (if they view us as such) to be calm, it helps for a variety of reasons. But if you are wrong, you are wrong no matter how rudely or politely you are told. Though it does give a certain satisfaction watching them implement changes to fix everything you 'rudely' complained out over the next couple years of the game. Or watching their version of a fix fail repeatedly b/c they didn't want to use the ideas stated that could have solved the issue. But neither their desire to ignore rude feedback, nor a players satisfaction of watching them fail b/c of it helps the game in the long run.
But on the base level, the idea that calm constructive feedback is better listened to is mostly true. There are points where a company will jerk customers around or drag things out or blow things off if they see people 'putting up with it', but up to that point, if your feedback is constructive and polite it will be better heard. So if you are one of those people that can calmly deal with frustration to build great feedback (for example: thank you code), then I hope you continue to use your gifts to help the game while those of us not blessed with that ability try as we might to stifle our rage (and sometimes fail).
This poll is horrible, but to answer the OP seriously: yes, they do. Often begrudgingly they will agree with something, sometimes happily, especially if it feeds into what they wanted the results of a test to be. Sometimes they choose to ignore feedback despite common sense, etc. In other words their actions on that feedback vary greatly, but they definitely seem to be "listening".
And I will say, from the get-go, they are more concerned with the politeness of the feedback than they are with the quality. If you tell them rudely how precisely something is wrong, they will often ignore it. This is understandable at a direct level: for example, the person you are arguing with gets defensive and nobody listens, this is what managers and the like are for, but the "managers" here are often acting the same way instead of diffusing and listening. This is probably why they are working in a tech type field and not more direct customer relations jobs, I don't blame them. This doesn't mean taking some of those lessons and applying them to this line of work could not be beneficial. If you came to me with a product you bought from my company and told me it was broken, It wouldn't be crazy if after five years of me telling you "we are working on it" your feedback is angry and frustrated.
And I have to say, as someone that is harsh and abrasiveness, and was told my feedback would be more welcomed if it was better stated, this isn't just a theory. Don't get me wrong, I don't fault them for wanting a customer (if they view us as such) to be calm, it helps for a variety of reasons. But if you are wrong, you are wrong no matter how rudely or politely you are told. Though it does give a certain satisfaction watching them implement changes to fix everything you 'rudely' complained out over the next couple years of the game. Or watching their version of a fix fail repeatedly b/c they didn't want to use the ideas stated that could have solved the issue. But neither their desire to ignore rude feedback, nor a players satisfaction of watching them fail b/c of it helps the game in the long run.
But on the base level, the idea that calm constructive feedback is better listened to is mostly true. There are points where a company will jerk customers around or drag things out or blow things off if they see people 'putting up with it', but up to that point, if your feedback is constructive and polite it will be better heard. So if you are one of those people that can calmly deal with frustration to build great feedback (for example: thank you code), then I hope you continue to use your gifts to help the game while those of us not blessed with that ability try as we might to stifle our rage (and sometimes fail).
IMO, they need to be less concerned with the politeness of the feedback. It's counterproductive at this point. They need to see that their ways of working are not working for their consumers, along with the technical issues. They really need to quit hiding behind the whole "oh no you're bashing us, [snip]" that they're so wont to do. And how many times have they come out and said, "we could have been better" in some way? How many threads did it take to get some acknowledgement on the performance issues? It's inexcusable.
Their community management is much of a product as is their software. While I'm not condoning people being rude, seeing someone use a product and get mad is really eye-opening as a developer. There's a lot of truth in that raw feedback. Not everyone's equipped to detail their thoughts out like that, but their feelings as a customer are no less valid. This is why talented change management is so important. They need to listen to the rude feedback and reflect on why it keeps happening rather than tucking it under the rug. It's not like we don't see them tucking it under the rug either.
That being said, I think Zenimax does listen to our feedback on many things. It's a juggling act, because not all feedback can be implemented for myriad reasons. I love this game and it's gotten better in most regards over the years. Some changes took a little too long, the monetization has been given too much of priority at times, but overall it's my home game and I want the best for it.
IMO, they need to be less concerned with the politeness of the feedback. It's counterproductive at this point. They need to see that their ways of working are not working for their consumers, along with the technical issues. They really need to quit hiding behind the whole "oh no you're bashing us, [snip]" that they're so wont to do. And how many times have they come out and said, "we could have been better" in some way? How many threads did it take to get some acknowledgement on the performance issues? It's inexcusable.
IMO, they need to be less concerned with the politeness of the feedback. It's counterproductive at this point. They need to see that their ways of working are not working for their consumers, along with the technical issues. They really need to quit hiding behind the whole "oh no you're bashing us, [snip]" that they're so wont to do. And how many times have they come out and said, "we could have been better" in some way? How many threads did it take to get some acknowledgement on the performance issues? It's inexcusable.
Nah. I disagree on select points. In terms of performance, ZOS has laid out a plan and they are following it. The update they just put out is the most detailed single update since they started this project. It seems to be working, although they have missed a couple of deadlines, and had a couple of setbacks. They are obviously fixing forward, and are still following that plan. I have seen progress at multiple points along the path already. I am seeing additional performance improvements on PTS, and I've only been on PTS for a couple of hours.
Could ZOS go faster? Definitely. Will they go faster? Probably not.
(Edit: On customer service, I could say what I really think, but ZOS would just delete it for "bashing".)
IMO, they need to be less concerned with the politeness of the feedback. It's counterproductive at this point. They need to see that their ways of working are not working for their consumers, along with the technical issues. They really need to quit hiding behind the whole "oh no you're bashing us, [snip]" that they're so wont to do. And how many times have they come out and said, "we could have been better" in some way? How many threads did it take to get some acknowledgement on the performance issues? It's inexcusable.
Nah. I disagree on select points. In terms of performance, ZOS has laid out a plan and they are following it. The update they just put out is the most detailed single update since they started this project. It seems to be working, although they have missed a couple of deadlines, and had a couple of setbacks. They are obviously fixing forward, and are still following that plan. I have seen progress at multiple points along the path already. I am seeing additional performance improvements on PTS, and I've only been on PTS for a couple of hours.
Could ZOS go faster? Definitely. Will they go faster? Probably not.
(Edit: On customer service, I could say what I really think, but ZOS would just delete it for "bashing".)
I don't expect them to be blindingly fast on these deep performance issue. I'd rather them take it slow and deliberate. I try to give them the benefit of the doubt. There was an impressions months ago that they had no inkling what was causing the performance issues in Q1. It's all in how things are communicated. That plan came after this, by the way:
https://forums.elderscrollsonline.com/en/discussion/comment/6831414#Comment_6831414
It shouldn't get to that level.
I don't expect them to be blindingly fast on these deep performance issue. I'd rather them take it slow and deliberate. I try to give them the benefit of the doubt. There was an impressions months ago that they had no inkling what was causing the performance issues in Q1. It's all in how things are communicated. That plan came after this, by the way:
https://forums.elderscrollsonline.com/en/discussion/comment/6831414#Comment_6831414
It shouldn't get to that level.
Sometimes things break and it takes time to identify and fix them. That is definitely the case with the input lag that was introduced in Harrowstorm, and that has seen improvement, but not fixed yet.
The performance story here is very long, though, so it is not really accurate to say "that plan came after this", since it did not. I don't think the plan has changed much over the last couple of years, other than ZOS adds to it as they go. What has changed is the level of information that they are giving us. This is the.. third(?)... improvement to that by my count. I am liking the new level of detail. Not sure about the frequency of updates.
One thing I have noticed in here is that some people tend to discount what ZOS says. On occasion, people have simply accused them of lying about it. My observation is that some specific performance problem is not fixed, and there are people really don't care about the ones that ZOS did fix, so the picture that is painted is that ZOS did not fix anything. I am not that invested in a specific fix, so I do appreciate all the progress that ZOS has made over the last couple of years with performance. I don't like the stumbles, but the forward progress has been nice.
I don't expect them to be blindingly fast on these deep performance issue. I'd rather them take it slow and deliberate. I try to give them the benefit of the doubt. There was an impressions months ago that they had no inkling what was causing the performance issues in Q1. It's all in how things are communicated. That plan came after this, by the way:
https://forums.elderscrollsonline.com/en/discussion/comment/6831414#Comment_6831414
It shouldn't get to that level.
Sometimes things break and it takes time to identify and fix them. That is definitely the case with the input lag that was introduced in Harrowstorm, and that has seen improvement, but not fixed yet.
The performance story here is very long, though, so it is not really accurate to say "that plan came after this", since it did not. I don't think the plan has changed much over the last couple of years, other than ZOS adds to it as they go. What has changed is the level of information that they are giving us. This is the.. third(?)... improvement to that by my count. I am liking the new level of detail. Not sure about the frequency of updates.
One thing I have noticed in here is that some people tend to discount what ZOS says. On occasion, people have simply accused them of lying about it. My observation is that some specific performance problem is not fixed, and there are people really don't care about the ones that ZOS did fix, so the picture that is painted is that ZOS did not fix anything. I am not that invested in a specific fix, so I do appreciate all the progress that ZOS has made over the last couple of years with performance. I don't like the stumbles, but the forward progress has been nice.
This poll is horrible, but to answer the OP seriously: yes, they do. Often begrudgingly they will agree with something, sometimes happily, especially if it feeds into what they wanted the results of a test to be. Sometimes they choose to ignore feedback despite common sense, etc. In other words their actions on that feedback vary greatly, but they definitely seem to be "listening".
And I will say, from the get-go, they are more concerned with the politeness of the feedback than they are with the quality. If you tell them rudely how precisely something is wrong, they will often ignore it. This is understandable at a direct level: for example, the person you are arguing with gets defensive and nobody listens, this is what managers and the like are for, but the "managers" here are often acting the same way instead of diffusing and listening. This is probably why they are working in a tech type field and not more direct customer relations jobs, I don't blame them. This doesn't mean taking some of those lessons and applying them to this line of work could not be beneficial. If you came to me with a product you bought from my company and told me it was broken, It wouldn't be crazy if after five years of me telling you "we are working on it" your feedback is angry and frustrated.
And I have to say, as someone that is harsh and abrasiveness, and was told my feedback would be more welcomed if it was better stated, this isn't just a theory. Don't get me wrong, I don't fault them for wanting a customer (if they view us as such) to be calm, it helps for a variety of reasons. But if you are wrong, you are wrong no matter how rudely or politely you are told. Though it does give a certain satisfaction watching them implement changes to fix everything you 'rudely' complained out over the next couple years of the game. Or watching their version of a fix fail repeatedly b/c they didn't want to use the ideas stated that could have solved the issue. But neither their desire to ignore rude feedback, nor a players satisfaction of watching them fail b/c of it helps the game in the long run.
But on the base level, the idea that calm constructive feedback is better listened to is mostly true. There are points where a company will jerk customers around or drag things out or blow things off if they see people 'putting up with it', but up to that point, if your feedback is constructive and polite it will be better heard. So if you are one of those people that can calmly deal with frustration to build great feedback (for example: thank you code), then I hope you continue to use your gifts to help the game while those of us not blessed with that ability try as we might to stifle our rage (and sometimes fail).
IMO, they need to be less concerned with the politeness of the feedback. It's counterproductive at this point. They need to see that their ways of working are not working for their consumers, along with the technical issues. They really need to quit hiding behind the whole "oh no you're bashing us, [snip]" that they're so wont to do. And how many times have they come out and said, "we could have been better" in some way? How many threads did it take to get some acknowledgement on the performance issues? It's inexcusable.
Their community management is much of a product as is their software. While I'm not condoning people being rude, seeing someone use a product and get mad is really eye-opening as a developer. There's a lot of truth in that raw feedback. Not everyone's equipped to detail their thoughts out like that, but their feelings as a customer are no less valid. This is why talented change management is so important. They need to listen to the rude feedback and reflect on why it keeps happening rather than tucking it under the rug. It's not like we don't see them tucking it under the rug either.
That being said, I think Zenimax does listen to our feedback on many things. It's a juggling act, because not all feedback can be implemented for myriad reasons. I love this game and it's gotten better in most regards over the years. Some changes took a little too long, the monetization has been given too much of priority at times, but overall it's my home game and I want the best for it.
TineaCruris wrote: »The trend over the last couple years is for things to get progressively worse. In terms of performance, the one and only bright spot in over a year was the MYM event. Performance is at a near all time low right now. It's been worse only when we can't log in or we get disconnected every 15 minutes or so.