tomofhyrule wrote: »This is AWESOME!
I am so excited for this dungeon. I was afraid that the Behemoth would be a deeps thing, but the first skill is a taunt. I am totally tanking this dungeon as Balorgh. I can't wait to get to try this one!
Awesome job, devs! This is one of the coolest mechanics I've seen in any dungeon so far.
I haven't got the PTS to look at it myself yet, but I think I just found my new favorite dungeon.
TX12001rwb17_ESO wrote: »So how much DPS could one achieve in this form?
https://m.youtube.com/watch?v=qxKoBd72yfs
Just found an uploaded video about the skills it has. Imo they should seriously consider making it normally playable for werewolves.
It could be an alternate ultimate that's only unlocked after mastering werewolf. You still get the original and then you get this version. You can only use 1 since they both take the ultimate slot.
Just raising awareness on how cool this would be playable.
https://m.youtube.com/watch?v=qxKoBd72yfs
Just found an uploaded video about the skills it has. Imo they should seriously consider making it normally playable for werewolves.
It could be an alternate ultimate that's only unlocked after mastering werewolf. You still get the original and then you get this version. You can only use 1 since they both take the ultimate slot.
Just raising awareness on how cool this would be playable.
If werewolves get something like this then vamps should get vamp lords IMO.
https://m.youtube.com/watch?v=qxKoBd72yfs
Just found an uploaded video about the skills it has. Imo they should seriously consider making it normally playable for werewolves.
It could be an alternate ultimate that's only unlocked after mastering werewolf. You still get the original and then you get this version. You can only use 1 since they both take the ultimate slot.
Just raising awareness on how cool this would be playable.
If werewolves get something like this then vamps should get vamp lords IMO.
I'd easily agree to that deal. Its just that behemoth is already so close. Vamp lord would need to have all new skills being made with it.
https://m.youtube.com/watch?v=qxKoBd72yfs
Just found an uploaded video about the skills it has. Imo they should seriously consider making it normally playable for werewolves.
It could be an alternate ultimate that's only unlocked after mastering werewolf. You still get the original and then you get this version. You can only use 1 since they both take the ultimate slot.
Just raising awareness on how cool this would be playable.
If werewolves get something like this then vamps should get vamp lords IMO.
I'd easily agree to that deal. Its just that behemoth is already so close. Vamp lord would need to have all new skills being made with it.
Yes! I for one would love new skills with the vampire lord.
Why not have both the blood scion and werewolf behemoth be ult options in their respective skill lines? But only one can be equipped at once. So either blood scion or vamp lord for vamps and werewolf or behemoth for werewolves.
Boom, both sides are happy.
At the very least I think both ultimates should be earnable in someway.
https://m.youtube.com/watch?v=qxKoBd72yfs
Just found an uploaded video about the skills it has. Imo they should seriously consider making it normally playable for werewolves.
It could be an alternate ultimate that's only unlocked after mastering werewolf. You still get the original and then you get this version. You can only use 1 since they both take the ultimate slot.
Just raising awareness on how cool this would be playable.
If werewolves get something like this then vamps should get vamp lords IMO.
I'd easily agree to that deal. Its just that behemoth is already so close. Vamp lord would need to have all new skills being made with it.
Yes! I for one would love new skills with the vampire lord.
Why not have both the blood scion and werewolf behemoth be ult options in their respective skill lines? But only one can be equipped at once. So either blood scion or vamp lord for vamps and werewolf or behemoth for werewolves.
Boom, both sides are happy.
At the very least I think both ultimates should be earnable in someway.
I did say that behemoth should only be usable as an alternate ult by attaining lycanthropy master. Vamp could do the same with lord. Would honestly love to see both playable.
The only way I see them adding this anywhere is as a daedric artifact in PvP. Probably ring of hircine.
The current values are, ehrm... not balanced for any content, except the final boss of this dungeon.
Yep, but not in form of potion... that is possibly worst possible implantation, as you basically don't need to be a Werewolf in a 1st place. You just use potion, and poof ! Werewolf Behemoth...https://m.youtube.com/watch?v=qxKoBd72yfs
Just found an uploaded video about the skills it has. Imo they should seriously consider making it normally playable for werewolves.
It could be an alternate ultimate that's only unlocked after mastering werewolf. You still get the original and then you get this version. You can only use 1 since they both take the ultimate slot.
Just raising awareness on how cool this would be playable.
If werewolves get something like this then vamps should get vamp lords IMO.
Why is this such a coherent, cool skill line in a one-off dungeon when they struggle to do the same for all classes and vampires?
Revolving around cooldowns in a cooldown-less game makes this such a unique mechanic.
I wish they would add this as werebears in some fashion. The brutal, slow and heavy-hitting nature of these skills doesn't fit with Hircine's style for werewolves, which is agile, fast and furious.
Why is this such a coherent, cool skill line in a one-off dungeon when they struggle to do the same for all classes and vampires?
Revolving around cooldowns in a cooldown-less game makes this such a unique mechanic.
I wish they would add this as werebears in some fashion. The brutal, slow and heavy-hitting nature of these skills doesn't fit with Hircine's style for werewolves, which is agile, fast and furious.
IIRC, they were created through experiments by Vykosa, right? Point being, they are different from Hircine's gift, so I don't think they should be part of the normal Werewolf skill line.Why is this such a coherent, cool skill line in a one-off dungeon when they struggle to do the same for all classes and vampires?
Revolving around cooldowns in a cooldown-less game makes this such a unique mechanic.
I wish they would add this as werebears in some fashion. The brutal, slow and heavy-hitting nature of these skills doesn't fit with Hircine's style for werewolves, which is agile, fast and furious.Why is this such a coherent, cool skill line in a one-off dungeon when they struggle to do the same for all classes and vampires?
Revolving around cooldowns in a cooldown-less game makes this such a unique mechanic.
I wish they would add this as werebears in some fashion. The brutal, slow and heavy-hitting nature of these skills doesn't fit with Hircine's style for werewolves, which is agile, fast and furious.
Does seem a little suspicious how hard it was worked on. Also they're altered werewolves akin to vamp lords in a way, so them being powerful makes sense. Wouldn't mind adding werebears.
IIRC, they were created through experiments by Vykosa, right? Point being, they are different from Hircine's gift, so I don't think they should be part of the normal Werewolf skill line.Why is this such a coherent, cool skill line in a one-off dungeon when they struggle to do the same for all classes and vampires?
Revolving around cooldowns in a cooldown-less game makes this such a unique mechanic.
I wish they would add this as werebears in some fashion. The brutal, slow and heavy-hitting nature of these skills doesn't fit with Hircine's style for werewolves, which is agile, fast and furious.Why is this such a coherent, cool skill line in a one-off dungeon when they struggle to do the same for all classes and vampires?
Revolving around cooldowns in a cooldown-less game makes this such a unique mechanic.
I wish they would add this as werebears in some fashion. The brutal, slow and heavy-hitting nature of these skills doesn't fit with Hircine's style for werewolves, which is agile, fast and furious.
Does seem a little suspicious how hard it was worked on. Also they're altered werewolves akin to vamp lords in a way, so them being powerful makes sense. Wouldn't mind adding werebears.
Vampire Lord lore is kind of murky right now, not really sure why they chose to give us Lamae's knock-off Blood Scion version instead of proper Vamp Lords. Maybe because Vampire Lords are gifted their power directly from Molag Bal and he's the antagonist of the whole game? Well, they could figure out a way to give us cool stuff if they wanted to, I'm sure.
IIRC, they were created through experiments by Vykosa, right? Point being, they are different from Hircine's gift, so I don't think they should be part of the normal Werewolf skill line.Why is this such a coherent, cool skill line in a one-off dungeon when they struggle to do the same for all classes and vampires?
Revolving around cooldowns in a cooldown-less game makes this such a unique mechanic.
I wish they would add this as werebears in some fashion. The brutal, slow and heavy-hitting nature of these skills doesn't fit with Hircine's style for werewolves, which is agile, fast and furious.Why is this such a coherent, cool skill line in a one-off dungeon when they struggle to do the same for all classes and vampires?
Revolving around cooldowns in a cooldown-less game makes this such a unique mechanic.
I wish they would add this as werebears in some fashion. The brutal, slow and heavy-hitting nature of these skills doesn't fit with Hircine's style for werewolves, which is agile, fast and furious.
Does seem a little suspicious how hard it was worked on. Also they're altered werewolves akin to vamp lords in a way, so them being powerful makes sense. Wouldn't mind adding werebears.
Vampire Lord lore is kind of murky right now, not really sure why they chose to give us Lamae's knock-off Blood Scion version instead of proper Vamp Lords. Maybe because Vampire Lords are gifted their power directly from Molag Bal and he's the antagonist of the whole game? Well, they could figure out a way to give us cool stuff if they wanted to, I'm sure.
IIRC, they were created through experiments by Vykosa, right? Point being, they are different from Hircine's gift, so I don't think they should be part of the normal Werewolf skill line.Why is this such a coherent, cool skill line in a one-off dungeon when they struggle to do the same for all classes and vampires?
Revolving around cooldowns in a cooldown-less game makes this such a unique mechanic.
I wish they would add this as werebears in some fashion. The brutal, slow and heavy-hitting nature of these skills doesn't fit with Hircine's style for werewolves, which is agile, fast and furious.Why is this such a coherent, cool skill line in a one-off dungeon when they struggle to do the same for all classes and vampires?
Revolving around cooldowns in a cooldown-less game makes this such a unique mechanic.
I wish they would add this as werebears in some fashion. The brutal, slow and heavy-hitting nature of these skills doesn't fit with Hircine's style for werewolves, which is agile, fast and furious.
Does seem a little suspicious how hard it was worked on. Also they're altered werewolves akin to vamp lords in a way, so them being powerful makes sense. Wouldn't mind adding werebears.
Vampire Lord lore is kind of murky right now, not really sure why they chose to give us Lamae's knock-off Blood Scion version instead of proper Vamp Lords. Maybe because Vampire Lords are gifted their power directly from Molag Bal and he's the antagonist of the whole game? Well, they could figure out a way to give us cool stuff if they wanted to, I'm sure.
With how potions are so easy to make, it wouldn't be a stretch at all to have werewolves gain the form. Vykosa and this new boss both just enhanced a werewolf and boom.
At least Vykosa's way made way more sense. It was simply an enhancement and not something given to literally anyonecoli dolso, funny how you say vamps got blood scion. Lamae herself claims she made them by enhancing her blood, exactly how werewolf behemoths from Vykosa were done.
IIRC, they were created through experiments by Vykosa, right? Point being, they are different from Hircine's gift, so I don't think they should be part of the normal Werewolf skill line.Why is this such a coherent, cool skill line in a one-off dungeon when they struggle to do the same for all classes and vampires?
Revolving around cooldowns in a cooldown-less game makes this such a unique mechanic.
I wish they would add this as werebears in some fashion. The brutal, slow and heavy-hitting nature of these skills doesn't fit with Hircine's style for werewolves, which is agile, fast and furious.Why is this such a coherent, cool skill line in a one-off dungeon when they struggle to do the same for all classes and vampires?
Revolving around cooldowns in a cooldown-less game makes this such a unique mechanic.
I wish they would add this as werebears in some fashion. The brutal, slow and heavy-hitting nature of these skills doesn't fit with Hircine's style for werewolves, which is agile, fast and furious.
Does seem a little suspicious how hard it was worked on. Also they're altered werewolves akin to vamp lords in a way, so them being powerful makes sense. Wouldn't mind adding werebears.
Vampire Lord lore is kind of murky right now, not really sure why they chose to give us Lamae's knock-off Blood Scion version instead of proper Vamp Lords. Maybe because Vampire Lords are gifted their power directly from Molag Bal and he's the antagonist of the whole game? Well, they could figure out a way to give us cool stuff if they wanted to, I'm sure.
With how potions are so easy to make, it wouldn't be a stretch at all to have werewolves gain the form. Vykosa and this new boss both just enhanced a werewolf and boom.
At least Vykosa's way made way more sense. It was simply an enhancement and not something given to literally anyonecoli dolso, funny how you say vamps got blood scion. Lamae herself claims she made them by enhancing her blood, exactly how werewolf behemoths from Vykosa were done.
I do find it kind of sketchy how much work went into making werewolf behemoth.
They made 6 new abilities with descriptions, artwork, and everything.
Here's a tinfoil hat thought:
What if very early in development of Greymoor vamps were going to be vamp lords and werewolves were going to unlock the Behemoth? The fact that there are male and female models of the vamp lord, plus how similar it is to the blood scion model, plus the fact that they showed off the exact blood scion transformation animation in the story except it was a guy turning into a vamp lord, PLUS the fact the vamp tutorial quest still calls you a vampire lord: this all leads me to believe at one point in development, we were going to be vamp lords.
Werewolves probably didn't get the behemoth form because vamps didn't get the lord form and they knew people would screech about it. My question is: why waste two perfectly good models and skill sets? Even the vampire lord NPCs have an array of unique skills that would make a complete tool kit. Blood spear, vampiric grip, bat swarm dash, big bat AoE summon, and even this one ability that lets you go inside a target as a swarm of bats.
It's obvious players want this stuff. So....let us have it? What's the issue?
The world only has 1 player character in it anyways, so us being a vampire lord WOULD be 100% possible in lore. Plus vamp lords clearly aren't as rare as dragons. We fight tons of them in greymoor and even a normal dude gets turned into one.
Also again: we are literally turned by the first vampire. An actual daughter of coldharbor. She has the power to make us vamp lords much akin to how harkon made us vamp lords. There's no reason for her not to.
TX12001rwb17_ESO wrote: »IIRC, they were created through experiments by Vykosa, right? Point being, they are different from Hircine's gift, so I don't think they should be part of the normal Werewolf skill line.Why is this such a coherent, cool skill line in a one-off dungeon when they struggle to do the same for all classes and vampires?
Revolving around cooldowns in a cooldown-less game makes this such a unique mechanic.
I wish they would add this as werebears in some fashion. The brutal, slow and heavy-hitting nature of these skills doesn't fit with Hircine's style for werewolves, which is agile, fast and furious.Why is this such a coherent, cool skill line in a one-off dungeon when they struggle to do the same for all classes and vampires?
Revolving around cooldowns in a cooldown-less game makes this such a unique mechanic.
I wish they would add this as werebears in some fashion. The brutal, slow and heavy-hitting nature of these skills doesn't fit with Hircine's style for werewolves, which is agile, fast and furious.
Does seem a little suspicious how hard it was worked on. Also they're altered werewolves akin to vamp lords in a way, so them being powerful makes sense. Wouldn't mind adding werebears.
Vampire Lord lore is kind of murky right now, not really sure why they chose to give us Lamae's knock-off Blood Scion version instead of proper Vamp Lords. Maybe because Vampire Lords are gifted their power directly from Molag Bal and he's the antagonist of the whole game? Well, they could figure out a way to give us cool stuff if they wanted to, I'm sure.
With how potions are so easy to make, it wouldn't be a stretch at all to have werewolves gain the form. Vykosa and this new boss both just enhanced a werewolf and boom.
At least Vykosa's way made way more sense. It was simply an enhancement and not something given to literally anyonecoli dolso, funny how you say vamps got blood scion. Lamae herself claims she made them by enhancing her blood, exactly how werewolf behemoths from Vykosa were done.
I do find it kind of sketchy how much work went into making werewolf behemoth.
They made 6 new abilities with descriptions, artwork, and everything.
Here's a tinfoil hat thought:
What if very early in development of Greymoor vamps were going to be vamp lords and werewolves were going to unlock the Behemoth? The fact that there are male and female models of the vamp lord, plus how similar it is to the blood scion model, plus the fact that they showed off the exact blood scion transformation animation in the story except it was a guy turning into a vamp lord, PLUS the fact the vamp tutorial quest still calls you a vampire lord: this all leads me to believe at one point in development, we were going to be vamp lords.
Werewolves probably didn't get the behemoth form because vamps didn't get the lord form and they knew people would screech about it. My question is: why waste two perfectly good models and skill sets? Even the vampire lord NPCs have an array of unique skills that would make a complete tool kit. Blood spear, vampiric grip, bat swarm dash, big bat AoE summon, and even this one ability that lets you go inside a target as a swarm of bats.
It's obvious players want this stuff. So....let us have it? What's the issue?
The world only has 1 player character in it anyways, so us being a vampire lord WOULD be 100% possible in lore. Plus vamp lords clearly aren't as rare as dragons. We fight tons of them in greymoor and even a normal dude gets turned into one.
Also again: we are literally turned by the first vampire. An actual daughter of coldharbor. She has the power to make us vamp lords much akin to how harkon made us vamp lords. There's no reason for her not to.
They are far rarer then Dragons and this normal dude you speak of was the High King of Western Skyrim, those Gray Host Vampire Lords all are being resurrscted from the first era and odds are it is the same one who appears in Harrowstorms.
TX12001rwb17_ESO wrote: »IIRC, they were created through experiments by Vykosa, right? Point being, they are different from Hircine's gift, so I don't think they should be part of the normal Werewolf skill line.Why is this such a coherent, cool skill line in a one-off dungeon when they struggle to do the same for all classes and vampires?
Revolving around cooldowns in a cooldown-less game makes this such a unique mechanic.
I wish they would add this as werebears in some fashion. The brutal, slow and heavy-hitting nature of these skills doesn't fit with Hircine's style for werewolves, which is agile, fast and furious.Why is this such a coherent, cool skill line in a one-off dungeon when they struggle to do the same for all classes and vampires?
Revolving around cooldowns in a cooldown-less game makes this such a unique mechanic.
I wish they would add this as werebears in some fashion. The brutal, slow and heavy-hitting nature of these skills doesn't fit with Hircine's style for werewolves, which is agile, fast and furious.
Does seem a little suspicious how hard it was worked on. Also they're altered werewolves akin to vamp lords in a way, so them being powerful makes sense. Wouldn't mind adding werebears.
Vampire Lord lore is kind of murky right now, not really sure why they chose to give us Lamae's knock-off Blood Scion version instead of proper Vamp Lords. Maybe because Vampire Lords are gifted their power directly from Molag Bal and he's the antagonist of the whole game? Well, they could figure out a way to give us cool stuff if they wanted to, I'm sure.
With how potions are so easy to make, it wouldn't be a stretch at all to have werewolves gain the form. Vykosa and this new boss both just enhanced a werewolf and boom.
At least Vykosa's way made way more sense. It was simply an enhancement and not something given to literally anyonecoli dolso, funny how you say vamps got blood scion. Lamae herself claims she made them by enhancing her blood, exactly how werewolf behemoths from Vykosa were done.
I do find it kind of sketchy how much work went into making werewolf behemoth.
They made 6 new abilities with descriptions, artwork, and everything.
Here's a tinfoil hat thought:
What if very early in development of Greymoor vamps were going to be vamp lords and werewolves were going to unlock the Behemoth? The fact that there are male and female models of the vamp lord, plus how similar it is to the blood scion model, plus the fact that they showed off the exact blood scion transformation animation in the story except it was a guy turning into a vamp lord, PLUS the fact the vamp tutorial quest still calls you a vampire lord: this all leads me to believe at one point in development, we were going to be vamp lords.
Werewolves probably didn't get the behemoth form because vamps didn't get the lord form and they knew people would screech about it. My question is: why waste two perfectly good models and skill sets? Even the vampire lord NPCs have an array of unique skills that would make a complete tool kit. Blood spear, vampiric grip, bat swarm dash, big bat AoE summon, and even this one ability that lets you go inside a target as a swarm of bats.
It's obvious players want this stuff. So....let us have it? What's the issue?
The world only has 1 player character in it anyways, so us being a vampire lord WOULD be 100% possible in lore. Plus vamp lords clearly aren't as rare as dragons. We fight tons of them in greymoor and even a normal dude gets turned into one.
Also again: we are literally turned by the first vampire. An actual daughter of coldharbor. She has the power to make us vamp lords much akin to how harkon made us vamp lords. There's no reason for her not to.
They are far rarer then Dragons and this normal dude you speak of was the High King of Western Skyrim, those Gray Host Vampire Lords all are being resurrscted from the first era and odds are it is the same one who appears in Harrowstorms.
Prove it.
Go on, show me where it says they are rarer than dragons. Until you offer up evidence, you're wrong. Because I have evidence that they're pretty around during greymoor. Also how do you know that vamp lord is the same one each time? Got proof of that?
TX12001rwb17_ESO wrote: »IIRC, they were created through experiments by Vykosa, right? Point being, they are different from Hircine's gift, so I don't think they should be part of the normal Werewolf skill line.Why is this such a coherent, cool skill line in a one-off dungeon when they struggle to do the same for all classes and vampires?
Revolving around cooldowns in a cooldown-less game makes this such a unique mechanic.
I wish they would add this as werebears in some fashion. The brutal, slow and heavy-hitting nature of these skills doesn't fit with Hircine's style for werewolves, which is agile, fast and furious.Why is this such a coherent, cool skill line in a one-off dungeon when they struggle to do the same for all classes and vampires?
Revolving around cooldowns in a cooldown-less game makes this such a unique mechanic.
I wish they would add this as werebears in some fashion. The brutal, slow and heavy-hitting nature of these skills doesn't fit with Hircine's style for werewolves, which is agile, fast and furious.
Does seem a little suspicious how hard it was worked on. Also they're altered werewolves akin to vamp lords in a way, so them being powerful makes sense. Wouldn't mind adding werebears.
Vampire Lord lore is kind of murky right now, not really sure why they chose to give us Lamae's knock-off Blood Scion version instead of proper Vamp Lords. Maybe because Vampire Lords are gifted their power directly from Molag Bal and he's the antagonist of the whole game? Well, they could figure out a way to give us cool stuff if they wanted to, I'm sure.
With how potions are so easy to make, it wouldn't be a stretch at all to have werewolves gain the form. Vykosa and this new boss both just enhanced a werewolf and boom.
At least Vykosa's way made way more sense. It was simply an enhancement and not something given to literally anyonecoli dolso, funny how you say vamps got blood scion. Lamae herself claims she made them by enhancing her blood, exactly how werewolf behemoths from Vykosa were done.
I do find it kind of sketchy how much work went into making werewolf behemoth.
They made 6 new abilities with descriptions, artwork, and everything.
Here's a tinfoil hat thought:
What if very early in development of Greymoor vamps were going to be vamp lords and werewolves were going to unlock the Behemoth? The fact that there are male and female models of the vamp lord, plus how similar it is to the blood scion model, plus the fact that they showed off the exact blood scion transformation animation in the story except it was a guy turning into a vamp lord, PLUS the fact the vamp tutorial quest still calls you a vampire lord: this all leads me to believe at one point in development, we were going to be vamp lords.
Werewolves probably didn't get the behemoth form because vamps didn't get the lord form and they knew people would screech about it. My question is: why waste two perfectly good models and skill sets? Even the vampire lord NPCs have an array of unique skills that would make a complete tool kit. Blood spear, vampiric grip, bat swarm dash, big bat AoE summon, and even this one ability that lets you go inside a target as a swarm of bats.
It's obvious players want this stuff. So....let us have it? What's the issue?
The world only has 1 player character in it anyways, so us being a vampire lord WOULD be 100% possible in lore. Plus vamp lords clearly aren't as rare as dragons. We fight tons of them in greymoor and even a normal dude gets turned into one.
Also again: we are literally turned by the first vampire. An actual daughter of coldharbor. She has the power to make us vamp lords much akin to how harkon made us vamp lords. There's no reason for her not to.
They are far rarer then Dragons and this normal dude you speak of was the High King of Western Skyrim, those Gray Host Vampire Lords all are being resurrscted from the first era and odds are it is the same one who appears in Harrowstorms.
Prove it.
Go on, show me where it says they are rarer than dragons. Until you offer up evidence, you're wrong. Because I have evidence that they're pretty around during greymoor. Also how do you know that vamp lord is the same one each time? Got proof of that?
Tbh it feels like theyre both decently seen in this age. Unrelated, but the vamp lords have some amazing looking moves.
What would it take to convince the developers/artists to remake the design of the playable werewolf? With the Wolfhunter dlc, it adds really cool werewolves and the player is stuck with an old, one could say outdated design. Not hating it, but I would love a satisfying new look. A new look such as the Balorgh werewolf.
That bigger tattooed werewolf
https://www.youtube.com/watch?v=k6QXp3vWyUk
Hey ask not want not As a sort of new player I see they have done a great job with the customization options you could do, and I'm not really seeing this as something impossible or too taxing to do. I mean why not?
Just here to support a new satisfying werewolf being playable. lolWhat would it take to convince the developers/artists to remake the design of the playable werewolf? With the Wolfhunter dlc, it adds really cool werewolves and the player is stuck with an old, one could say outdated design. Not hating it, but I would love a satisfying new look. A new look such as the Balorgh werewolf.
That bigger tattooed werewolf
https://www.youtube.com/watch?v=k6QXp3vWyUk
Hey ask not want not As a sort of new player I see they have done a great job with the customization options you could do, and I'm not really seeing this as something impossible or too taxing to do. I mean why not?
Just here to support a new satisfying werewolf being playable. lolWhat would it take to convince the developers/artists to remake the design of the playable werewolf? With the Wolfhunter dlc, it adds really cool werewolves and the player is stuck with an old, one could say outdated design. Not hating it, but I would love a satisfying new look. A new look such as the Balorgh werewolf.
That bigger tattooed werewolf
https://www.youtube.com/watch?v=k6QXp3vWyUk
Hey ask not want not As a sort of new player I see they have done a great job with the customization options you could do, and I'm not really seeing this as something impossible or too taxing to do. I mean why not?
Whether they know it or not, they hit a gold mine here. Making it this close to playable means they only have to do bare minimum work to implement it now. Things are looking good.
Random thought, what if they had the shadow hunt ability from Balorgh? That move was awe inducing to see during his fight. Everything goes dark and all you see are his blood red eyes. So awesome.
Just here to support a new satisfying werewolf being playable. lolWhat would it take to convince the developers/artists to remake the design of the playable werewolf? With the Wolfhunter dlc, it adds really cool werewolves and the player is stuck with an old, one could say outdated design. Not hating it, but I would love a satisfying new look. A new look such as the Balorgh werewolf.
That bigger tattooed werewolf
https://www.youtube.com/watch?v=k6QXp3vWyUk
Hey ask not want not As a sort of new player I see they have done a great job with the customization options you could do, and I'm not really seeing this as something impossible or too taxing to do. I mean why not?
Whether they know it or not, they hit a gold mine here. Making it this close to playable means they only have to do bare minimum work to implement it now. Things are looking good.
Random thought, what if they had the shadow hunt ability from Balorgh? That move was awe inducing to see during his fight. Everything goes dark and all you see are his blood red eyes. So awesome.
Yeah I would love that. It would probably be something to a lesser degree as far as affecting the entire area of combat. But the glowing red eyes is definitely something I think the werewolf could have as a visual affect of some similar ability.
On the other hand, most or all of Balorgh moves can be used by the player, and as per usual players give feedback on everything about it. It's all there like you say, and it looks good to me. I would give it the green light if I was the developer.