Nemesis7884 wrote: »they always say they have a template to balance sets - this is clearly not true otherwise they would constantly buff and nerf sets - if a calculation / template says A is A it remains A in 3 weeks and 3 months and doesnt change every other week
Their constant nerf and buff game - see bloodspawn - clearly shows, they simply look at what is used often and nerf it randomly...
Nemesis7884 wrote: »
are other mmos also having these constant massive back and forth changes for example wow? or is it simply that zos never found esos combat direction / vision?
@Nemesis7884 @RogueShark
See at a certain point players just start to have every set golded out for every piece/ weapon, then it stops mattering what gets buffed/nerfed every 3 months.
480 wd after 20+ sec and tanking damage that long, yeah im all set there.
Tbh i still think the old fury was more balanced.....all you had to do is not attack the person while buffing to drop their stacks.
We will never know why zos gutted most of the wd sets. Much like why they gutted s&b and dw back at elsweyr along with old dizzy, and old onslaught. Why dk leap still applies a root/snare that goes through immunity and pulls you out of dodge roll. Or why they made drinks so less efficient. Why they made vampire not have lifesteal as its main kit. Why the random absurd buff to WW. Why adding so many proc sets when everyone knows how silly malacath is. Still cant fathom why the new seventh legion even has a cooldown, just makes it feel clunky when the server lags and you dont know if you will need to armor buff twice.
Who knows anymore?
EDIT: ult cast times, cant forget that one
I think looking at the set changes they want to push out the tanky brawler meta, in favor of more damaging setups.
Both procsets and crit-sets and crit related stuff got buffed, while a lot of bruiser sets got nerfed the last 2 patches.
Bloodspawn, fury, potentates etc.
There are still tanky sets out there, but those generally require more of an investment, which is good imho.
I was never a fan of the "Sit on backbar and rotate defensive buffs and heals till ult" type of playstyle, although i know a lot of ppl only know how to smallscale/1vX on 30k resist s/b tanks, too bad i guess.
Nemesis7884 wrote: »I think looking at the set changes they want to push out the tanky brawler meta, in favor of more damaging setups.
Both procsets and crit-sets and crit related stuff got buffed, while a lot of bruiser sets got nerfed the last 2 patches.
Bloodspawn, fury, potentates etc.
There are still tanky sets out there, but those generally require more of an investment, which is good imho.
I was never a fan of the "Sit on backbar and rotate defensive buffs and heals till ult" type of playstyle, although i know a lot of ppl only know how to smallscale/1vX on 30k resist s/b tanks, too bad i guess.
keep talking...
The Juggernaut: Increased the healing of this set to 20000, up from 18060. This set now also grants 20000 Armor for 15 seconds after activating.
see this is the problem with zos, they have no direction at all
Nemesis7884 wrote: »I think looking at the set changes they want to push out the tanky brawler meta, in favor of more damaging setups.
Both procsets and crit-sets and crit related stuff got buffed, while a lot of bruiser sets got nerfed the last 2 patches.
Bloodspawn, fury, potentates etc.
There are still tanky sets out there, but those generally require more of an investment, which is good imho.
I was never a fan of the "Sit on backbar and rotate defensive buffs and heals till ult" type of playstyle, although i know a lot of ppl only know how to smallscale/1vX on 30k resist s/b tanks, too bad i guess.
keep talking...
The Juggernaut: Increased the healing of this set to 20000, up from 18060. This set now also grants 20000 Armor for 15 seconds after activating.
see this is the problem with zos, they have no direction at all
Yes, but you are sacrafacing an entire 5pc bonus for this, and for practical purposes you want to double bar this set.
Anyway like i said there are tanky sets out there, but those will require more investment, since most good mitigation sets are now full of armour bonuses, which will heavily eats into your damage.
Anyway the way i look at it, they want to make it harder to be tanky and do good damage, not impossible, just harder.