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Compilation of Damage Dealing Proc Sets [6.1.1] - Updated

Somewhere
Somewhere
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https://docs.google.com/spreadsheets/d/1xpN4rOnL-gteaJWw9UAm875m90Dc8hk6D_izN4BXZ10/edit?usp=sharing

Let me know if there are any errors, as I am sure I made some. I have not included proc sets that increase the damage you deal, nor have I included sets that grant just healing.

At some later time, probably after 6.1.1 is on the PTS I will update this list to include any changes and include any healing procs.

We will start with the sheet I compiled. There may be some errors, but hopefully I carried them through because this document is for comparison purposes only. The values I used for each set are ones on the PTS as of 6.1.0. All values are using the template character set to maximum level with no CP invested, no stats invested, no gear, and no skills. As a result one should not use these values in determining how strong a set is objectively, but instead in comparison to other sets that already exist.

Some key takeaways:
  • Medium Armor has the most proc sets that are primarily focused on dealing damage. This is because Heavy armor is focused on mitigating damage while Light armor sets are split between sets that deal damage and sets that heal other players.
  • Over half of all medium armor proc sets, and nearly all of the light armor damage proc sets have simple conditions such as deal damage. Medium armor has more sets, but they typically require some other condition to fulfill. Most conditions are easy for a stamina/melee player to fulfill, simply being put into place to prevent use by either a ranged character or a magicka character. However, most light armor procs deal their damage instantly, whereas more of the stamina procs deal their damage over time.
  • Monster sets for damage dealers have and continue to be focused on proc damage.
  • As ZOS intended, most proc sets now have a proc condition instead of a proc chance. Monster sets are an exception.
  • Medium Armor has many proc sets that deal upwards of 20,000 total damage when proc'd. Most of these have been added more recently, or have undergone changes. Light, Heavy, and Monster sets tend to only deal about 9000-13000 damage when proc'd.
  • Most DOT procs have higher tooltips than skills. This is because they cannot land critical hits, and they are less effected by the stats your character has. Increasing your resources or damage does not increase your proc damage. Only CP and other modifiers can do that. This is what results in procs being more effective when your character has less stats overall, such as in a no-cp environment.

Make of this what you will. A common complaint I have seen on the forums here over the last year (especially back when Fury was meta) is that Medium armor sets weren't as good. It appears to me that ZOS' answer to that is proc sets. The most powerful medium procs we can see on the list here: Unleashed Terror, Aegis Caller, and Venomous Smite are all recent additions to the game. The other powerful ones: Unfathomable Darkness, Pillar of Nirn, Sheer Venom, and Widowmaker have all received adjustments in this patch or very recently. These changes are all within the last 2-3 patches.

Update: In 6.1.1 the damage for Unleashed Terror got the treatment it probably deserved. It deals about the same damage it did during the 6.1.0 cycle, but instead of over 10 seconds, instead of 5, reducing the overall pressure it applies to targets.
Edited by Somewhere on July 20, 2020 7:35PM
  • MurderMostFoul
    MurderMostFoul
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    Noob bible.
    “There is nothing either good or bad, but thinking makes it so.”
  • Dark_Lord_Kuro
    Dark_Lord_Kuro
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    I think you forgot illambris
  • tsaescishoeshiner
    tsaescishoeshiner
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    Pwease remove this well-researched and thoughtfully-organized document so that they do not nerf Plague Slinger. Thank you
    PC-NA
    in-game: @tsaescishoeshiner
  • RobZha
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    I'm starting to think that sets like unleashed terror are a marketing thing to get more players to buy dlc when it first arrives. They can get the sets early and rack up a load of kills in places like Cyro and then eventually the nerf will arrive.

    [snip] I've noticed the same thing happening recently in Magic The Gathering with new cards that become banned really quickly because of the chaos they cause. Again that could also be a marketing thing too, or at least a mindset of "well we might have to nerf (or even ban in the case of MTG) but it should help sell a load on release."

    I hope at least the nerf part of that is true because the easy conditions that allow the insane amount of damage that set will bring will be a nightmare to deal with and could be as disruptive as sloads was when it was released, or even worse.

    [Edited to remove Bashing]
    Edited by ZOS_ConnorG on July 19, 2020 12:54PM
  • Mayrael
    Mayrael
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    It will be a nightmare, templars, purge, wyrd tree blessing all those things will be a must.
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • RobZha
    RobZha
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    War Maiden is being changed to add 600 damage as its 5th bonus too so with a combined 729 spell damage along with a spell crit and max magicka a lot of mag players should have no need for procs. That's actually insane really, with changes to Spell Strategist it means it causes more damage than that set shortly with no proc needed and has an added spell crit (I'm not complaining, just need to get the last piece or two of the set for my mag chars shortly then I'm using it.)

    edit : SavageChain pointed out the flaw in this idea in the next post, I didn't think this through properly after all.
    Edited by RobZha on July 19, 2020 11:57AM
  • FirmamentOfStars
    FirmamentOfStars
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    RobZha wrote: »
    War Maiden is being changed to add 600 damage as its 5th bonus too so with a combined 729 spell damage along with a spell crit and max magicka a lot of mag players should have no need for procs. That's actually insane really, with changes to Spell Strategist it means it causes more damage than that set shortly with no proc needed and has an added spell crit (I'm not complaining, just need to get the last piece or two of the set for my mag chars shortly then I'm using it.)

    You know that warmaiden only grants that spelldamage to abilities dealing magic damage? Most magicka damage skills deal fire, ice or shock damage and only some classes have a bigger amount of abilities dealing magic damage (templars as example). Also warmaiden does not buff light attacks, since they are elemental damage depending on the staff you use. So warmaiden will still be a terrible set even with the buff.
  • Celestro
    Celestro
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    RobZha wrote: »
    I'm starting to think that sets like unleashed terror are a marketing thing to get more players to buy dlc when it first arrives. They can get the sets early and rack up a load of kills in places like Cyro and then eventually the nerf will arrive.

    [snip] I've noticed the same thing happening recently in Magic The Gathering with new cards that become banned really quickly because of the chaos they cause. Again that could also be a marketing thing too, or at least a mindset of "well we might have to nerf (or even ban in the case of MTG) but it should help sell a load on release."

    I hope at least the nerf part of that is true because the easy conditions that allow the insane amount of damage that set will bring will be a nightmare to deal with and could be as disruptive as sloads was when it was released, or even worse.

    Welcome to ESO.
    Edited by ZOS_ConnorG on July 19, 2020 1:11PM
  • RobZha
    RobZha
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    Celestro wrote: »
    RobZha wrote: »
    I'm starting to think that sets like unleashed terror are a marketing thing to get more players to buy dlc when it first arrives. They can get the sets early and rack up a load of kills in places like Cyro and then eventually the nerf will arrive.

    [snip] I've noticed the same thing happening recently in Magic The Gathering with new cards that become banned really quickly because of the chaos they cause. Again that could also be a marketing thing too, or at least a mindset of "well we might have to nerf (or even ban in the case of MTG) but it should help sell a load on release."

    I hope at least the nerf part of that is true because the easy conditions that allow the insane amount of damage that set will bring will be a nightmare to deal with and could be as disruptive as sloads was when it was released, or even worse.

    Welcome to ESO.

    Yeah I'm kind of pointing out the obvious I suppose. xD

    I guess I just had to say something at least, that set looks so annoying. I could have some real fun with it by using a couple of my DK's again and leaping often but will pass on that. I never used sloads and I wouldn't use this either.
    Edited by ZOS_ConnorG on July 19, 2020 1:11PM
  • RobZha
    RobZha
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    RobZha wrote: »
    War Maiden is being changed to add 600 damage as its 5th bonus too so with a combined 729 spell damage along with a spell crit and max magicka a lot of mag players should have no need for procs. That's actually insane really, with changes to Spell Strategist it means it causes more damage than that set shortly with no proc needed and has an added spell crit (I'm not complaining, just need to get the last piece or two of the set for my mag chars shortly then I'm using it.)

    You know that warmaiden only grants that spelldamage to abilities dealing magic damage? Most magicka damage skills deal fire, ice or shock damage and only some classes have a bigger amount of abilities dealing magic damage (templars as example). Also warmaiden does not buff light attacks, since they are elemental damage depending on the staff you use. So warmaiden will still be a terrible set even with the buff.

    Thanks, good point. I've never used the set before so didn't realise that issue (even if I might have done shortly after starting to use it.) It could be because I currently play a Templar as one of my two current mains that I'd not really thought about it much. Will be good for that class at least though hopefully.
  • Firstmep
    Firstmep
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    RobZha wrote: »
    RobZha wrote: »
    War Maiden is being changed to add 600 damage as its 5th bonus too so with a combined 729 spell damage along with a spell crit and max magicka a lot of mag players should have no need for procs. That's actually insane really, with changes to Spell Strategist it means it causes more damage than that set shortly with no proc needed and has an added spell crit (I'm not complaining, just need to get the last piece or two of the set for my mag chars shortly then I'm using it.)

    You know that warmaiden only grants that spelldamage to abilities dealing magic damage? Most magicka damage skills deal fire, ice or shock damage and only some classes have a bigger amount of abilities dealing magic damage (templars as example). Also warmaiden does not buff light attacks, since they are elemental damage depending on the staff you use. So warmaiden will still be a terrible set even with the buff.

    Thanks, good point. I've never used the set before so didn't realise that issue (even if I might have done shortly after starting to use it.) It could be because I currently play a Templar as one of my two current mains that I'd not really thought about it much. Will be good for that class at least though hopefully.

    Both rattle cage and soulshine are getting some nice buffs, also with the impen nerfs, scathing mage might see some play too.
    Also burning spell weave is going to be super easy to proc for any mag class, not just DK now.
  • fred4
    fred4
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    RobZha wrote: »
    War Maiden is being changed to add 600 damage as its 5th bonus too so with a combined 729 spell damage along with a spell crit and max magicka a lot of mag players should have no need for procs. That's actually insane really, with changes to Spell Strategist it means it causes more damage than that set shortly with no proc needed and has an added spell crit (I'm not complaining, just need to get the last piece or two of the set for my mag chars shortly then I'm using it.)

    You know that warmaiden only grants that spelldamage to abilities dealing magic damage? Most magicka damage skills deal fire, ice or shock damage and only some classes have a bigger amount of abilities dealing magic damage (templars as example). Also warmaiden does not buff light attacks, since they are elemental damage depending on the staff you use. So warmaiden will still be a terrible set even with the buff.
    Magic damage is the one specific damage type you can actually create a build around, IMO. Templar, nightblade and warden all lend themselves to that. Spell Strategist, on the other hand, is already terrible these days. Both of these sets don't buff your heals and Spell Strategist only affects a single target. I have no idea why they are slightly nerfing it. IMO with so many sets granting the same spell damage now, and more next patch, Spell Strategist needed to be buffed, not nerfed, at least for PvP. I'm talking about Scathing Mage, War Maiden, New Moon Acolyte and so on.

    Even as a back bar set, Spell Strategist is bad. If that wasn't generally regarded as true, the prices of Resto and Ice staves would have been higher in the past, when the set fetched good money. I tried to back bar a Spell Strategist Ice staff on my templar. The problem is, due to the slow projectile you have to be really close to the target for the set to register, since casting something like light attack -> Ele Drain -> bar swap is the typical use case scenario. A resto staff fares better, but light attacks aren't that reliable. It's not the same as casting, say, Poison Injection with a bow where the weapon damage skill is guaranteed to activate the enchant and whatever procs you're running. There is no equivalent destro skill, unless you want to go for an Ice Blockade control build. Ice Reach is too weak and has too little benefit. Back barring a Master's bow is still a decent option, while the Master's desto buff and, to a lesser degree, the Spell Strategist buff are just too short for back barring.
  • FirmamentOfStars
    FirmamentOfStars
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    fred4 wrote: »
    RobZha wrote: »
    War Maiden is being changed to add 600 damage as its 5th bonus too so with a combined 729 spell damage along with a spell crit and max magicka a lot of mag players should have no need for procs. That's actually insane really, with changes to Spell Strategist it means it causes more damage than that set shortly with no proc needed and has an added spell crit (I'm not complaining, just need to get the last piece or two of the set for my mag chars shortly then I'm using it.)

    You know that warmaiden only grants that spelldamage to abilities dealing magic damage? Most magicka damage skills deal fire, ice or shock damage and only some classes have a bigger amount of abilities dealing magic damage (templars as example). Also warmaiden does not buff light attacks, since they are elemental damage depending on the staff you use. So warmaiden will still be a terrible set even with the buff.
    Magic damage is the one specific damage type you can actually create a build around, IMO. Templar, nightblade and warden all lend themselves to that. Spell Strategist, on the other hand, is already terrible these days. Both of these sets don't buff your heals and Spell Strategist only affects a single target. I have no idea why they are slightly nerfing it. IMO with so many sets granting the same spell damage now, and more next patch, Spell Strategist needed to be buffed, not nerfed, at least for PvP. I'm talking about Scathing Mage, War Maiden, New Moon Acolyte and so on.

    Even as a back bar set, Spell Strategist is bad. If that wasn't generally regarded as true, the prices of Resto and Ice staves would have been higher in the past, when the set fetched good money. I tried to back bar a Spell Strategist Ice staff on my templar. The problem is, due to the slow projectile you have to be really close to the target for the set to register, since casting something like light attack -> Ele Drain -> bar swap is the typical use case scenario. A resto staff fares better, but light attacks aren't that reliable. It's not the same as casting, say, Poison Injection with a bow where the weapon damage skill is guaranteed to activate the enchant and whatever procs you're running. There is no equivalent destro skill, unless you want to go for an Ice Blockade control build. Ice Reach is too weak and has too little benefit. Back barring a Master's bow is still a decent option, while the Master's desto buff and, to a lesser degree, the Spell Strategist buff are just too short for back barring.

    About warmaiden...
    A dk can make great use of the silk of the sun, but even magplars, nightblades and wardens do not want to use warmaiden, since they also have some skills dealing a different element type and light attacks arent buffed by the set. Light attacks are mostly the biggest source of dps in PvE. Even in PvP are a big part of your damage, so you dont want them to be weaker as long as you arent a permablocker.
  • Rianai
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    600 spell dmg increases skill dmg by ~10-15% - which is almost nothing compared to the dmg procs can add.
  • RobZha
    RobZha
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    About warmaiden...
    A dk can make great use of the silk of the sun, but even magplars, nightblades and wardens do not want to use warmaiden, since they also have some skills dealing a different element type and light attacks arent buffed by the set. Light attacks are mostly the biggest source of dps in PvE. Even in PvP are a big part of your damage, so you dont want them to be weaker as long as you arent a permablocker.

    If I'm using puncturing sweeps, purifying light, toppling charge, and degeneration, surely War Maiden isn't going to be that bad seeing as it's adding 729 spell damage and a 1 piece crit buff to those abilities? Maybe it's not the best set I could possibly use if I were to factor in every single source of damage I deal, but am hoping to give it a go anyway especially seeing as there's very little messing around getting hold of the set. My light attacks might be less powerful but I do hardly any damage with them anyway as I use one hand and shield on my front bar.
  • RobZha
    RobZha
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    Rianai wrote: »
    600 spell dmg increases skill dmg by ~10-15% - which is almost nothing compared to the dmg procs can add.

    Yeah I get that too, in my own case I'm actively trying to avoid damage proc sets at the moment if I can. Maybe that's a bad idea but it's at least a challenge I suppose.
  • fred4
    fred4
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    RobZha wrote: »
    Rianai wrote: »
    600 spell dmg increases skill dmg by ~10-15% - which is almost nothing compared to the dmg procs can add.

    Yeah I get that too, in my own case I'm actively trying to avoid damage proc sets at the moment if I can. Maybe that's a bad idea but it's at least a challenge I suppose.
    This kind of snobbery leads you to simply assuming that procs are OP, when they aren't, yet they looked that way on paper. You want to be a voice that can be taken seriously, you have to play both kinds of builds over medium terms, so you can appreciate both the benefits and drawbacks. The days of old Viper are long gone. Next patch, despite fears, has not been played yet. Furthermore you have to differentiate between CP and no CP as well as Malacath and no Malacath. Notably I think that mythic is not well suited to medium and light armor nightblades, who both have a significant investment in crit.

    Procs, these days, are either DOTs or they have an activation time. The harder hitting ones also have longish cooldowns. I play a Caluurion nightblade, but I don't know many players who do the same. Some would rather have a harder hitting bow proc. As a friend put it, "I can fire that twice in the time it takes to get another Caluurion proc". That's balance. While I can hit really squishy players for 10K in CP, Caluurion hits tanky ones for 5K or less. Everything else being equal, they shrug it off. It does not make for a strong duelling option. One dodge roll negates both Caluurion and what you're comboing it with. Indeed the most natural response to being ganked is doing just that. Remember Caluurion, like every proc, has that activation time. The nightblade can mix up combos and Fear at the right time to try and mitigate. I am not saying Caluurion isn't good, but it's certainly not OP in CP in it's current form. I think it's quite balanced. For every proc set that you run, you also tend to give away healing and, therefore, survivability you could get from speccing into more weapon or spell damage. I find Rianai's argument simplistic.
    Edited by fred4 on July 19, 2020 2:48PM
  • Lughlongarm
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    Icy Conjuror(the top dps light proc set on list) doing tons of damage on live and easy to proc, most players will pass on the set regardless. There are combat dynamics that cannot be translated into charts.
  • RobZha
    RobZha
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    fred4 wrote: »
    This kind of snobbery leads you to simply assuming that procs are OP, when they aren't, yet they looked that way on paper.

    I'm not trying to be a snob, just wanting to see how my char can do without using procs for a bit, I'm not planning on never using one again.

    Firstmep wrote: »
    Both rattle cage and soulshine are getting some nice buffs, also with the impen nerfs, scathing mage might see some play too.
    Also burning spell weave is going to be super easy to proc for any mag class, not just DK now.

    I like rattlecage, used it quite a lot before I took a break from the game and might try it again at some point.

    Edited by RobZha on July 19, 2020 4:04PM
  • olsborg
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    Rianai wrote: »
    600 spell dmg increases skill dmg by ~10-15% - which is almost nothing compared to the dmg procs can add.

    Wich is the main problem with itemization in eso imo.

    PC EU
    PvP only
  • Nord_Raseri
    Nord_Raseri
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    RobZha wrote: »
    War Maiden is being changed to add 600 damage as its 5th bonus too so with a combined 729 spell damage along with a spell crit and max magicka a lot of mag players should have no need for procs. That's actually insane really, with changes to Spell Strategist it means it causes more damage than that set shortly with no proc needed and has an added spell crit (I'm not complaining, just need to get the last piece or two of the set for my mag chars shortly then I'm using it.)

    You know that warmaiden only grants that spelldamage to abilities dealing magic damage? Most magicka damage skills deal fire, ice or shock damage and only some classes have a bigger amount of abilities dealing magic damage (templars as example). Also warmaiden does not buff light attacks, since they are elemental damage depending on the staff you use. So warmaiden will still be a terrible set even with the buff.

    Yeah, I'm surprised there's still no staff that does magic damage.
    Veit ég aðég hékk vindga meiði á nætr allar níu, geiri undaðr og gefinn Oðni, sjálfr sjálfum mér, á þeim meiði er manngi veit hvers hann af rótum rennr.
  • Firstmep
    Firstmep
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    RobZha wrote: »
    About warmaiden...
    A dk can make great use of the silk of the sun, but even magplars, nightblades and wardens do not want to use warmaiden, since they also have some skills dealing a different element type and light attacks arent buffed by the set. Light attacks are mostly the biggest source of dps in PvE. Even in PvP are a big part of your damage, so you dont want them to be weaker as long as you arent a permablocker.

    If I'm using puncturing sweeps, purifying light, toppling charge, and degeneration, surely War Maiden isn't going to be that bad seeing as it's adding 729 spell damage and a 1 piece crit buff to those abilities? Maybe it's not the best set I could possibly use if I were to factor in every single source of damage I deal, but am hoping to give it a go anyway especially seeing as there's very little messing around getting hold of the set. My light attacks might be less powerful but I do hardly any damage with them anyway as I use one hand and shield on my front bar.

    Well purifying light doesn't get increased by spell damage, entropy hits like a wet noodle either way so there's that.
    Also your light and heavy attacks or your healing for that matter(war maiden that is).
  • Dracane
    Dracane
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    Everyone who looks at Sets like Unleashed Terror and even sees the combination possibilities like the Maelstrom 2 handed and Widowmaker, knows that it is ridiculous and should not even go live.

    Yet it's true: The DLC must sell and of course we get overpowered stamina sets exclusively, because that is what most pvpers play. And this time we even get 2 stamina monster sets. Lady Thorn is not a magicka set in my eyes.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • fred4
    fred4
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    RobZha wrote: »
    War Maiden is being changed to add 600 damage as its 5th bonus too so with a combined 729 spell damage along with a spell crit and max magicka a lot of mag players should have no need for procs. That's actually insane really, with changes to Spell Strategist it means it causes more damage than that set shortly with no proc needed and has an added spell crit (I'm not complaining, just need to get the last piece or two of the set for my mag chars shortly then I'm using it.)

    You know that warmaiden only grants that spelldamage to abilities dealing magic damage? Most magicka damage skills deal fire, ice or shock damage and only some classes have a bigger amount of abilities dealing magic damage (templars as example). Also warmaiden does not buff light attacks, since they are elemental damage depending on the staff you use. So warmaiden will still be a terrible set even with the buff.

    Yeah, I'm surprised there's still no staff that does magic damage.
    It's called a resto staff.
  • Somewhere
    Somewhere
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    Icy Conjuror(the top dps light proc set on list) doing tons of damage on live and easy to proc, most players will pass on the set regardless. There are combat dynamics that cannot be translated into charts.

    Icy Conjuror has an internal cooldown. You can apply it to just one player every 10 seconds, that's not always useful. Several other proc sets on this list that are commonly used hit multiple targets because they have an aoe attached or the cooldown is listed per target instead of overall: venomous smite, auroran's thunder, grothdarr, winterborn, ice furnace, and even the new unleashed terror.

    I for one have no interest in a proc set that only activates once on a single player every 10 seconds, and I am sure plenty of other people feel the same. In fact, since you've pointed that out it seems Icy Conjuror is the one that is out of line with other proc sets.
    Edited by Somewhere on July 19, 2020 9:26PM
  • Kittytravel
    Kittytravel
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    Thanks for compiling this list, it'll be useful for players coming to the game who need a way to up their DPS but haven't reached a good enough skill level to do so.

    On the PvP front I'm hoping that instead of the usual ZOS after-thought nerf path they instead just impart a proc set damage reduction into Battle Spirit so that PvE can continue using these buffed sets as a tool to raise the floor without touching the ceiling. We'll see where it goes though and how well everything does.
  • Lughlongarm
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    Somewhere wrote: »
    Icy Conjuror(the top dps light proc set on list) doing tons of damage on live and easy to proc, most players will pass on the set regardless. There are combat dynamics that cannot be translated into charts.

    Icy Conjuror has an internal cooldown. You can apply it to just one player every 10 seconds, that's not always useful. Several other proc sets on this list that are commonly used hit multiple targets because they have an aoe attached or the cooldown is listed per target instead of overall: venomous smite, auroran's thunder, grothdarr, winterborn, ice furnace, and even the new unleashed terror.

    I for one have no interest in a proc set that only activates once on a single player every 10 seconds, and I am sure plenty of other people feel the same. In fact, since you've pointed that out it seems Icy Conjuror is the one that is out of line with other proc sets.

    I actually mentioned this set because it had the highest dps on the light armor chart which made it stand out. Your explanation is exactly what I meant. Important to note that ice furnace also does not see much play on live. Caluurion's Legacy got some of the issues you mentioned for Icy Conjuror and this is set people are talking about the most. winterborn got 3m radius you basically can consider it as a single target. auroran's is a bad version of overwhelming.
  • ecru
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    Your numbers for venomous smite seem low for some reason, according to the set on PTS the ticks should be 2756 x 10.
    Gryphon Heart
    Godslayer
    Dawnbringer
  • Altyrann
    Altyrann
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    @Somewhere - thanks very much for the effort pulling this together!
  • Strider__Roshin
    Strider__Roshin
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    I've yet to see anything that's scarier than what we already have. 20k damage over 5 seconds is way less scary than an immediate 13k from Caluurion and an undodgeable 11k from Skoria. All are bad for the game though.
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