FrancisCrawford wrote: »I have never seen a top PC game have built-in VoIP and it would seem to be for very good reason.
LOTRO had built-in voice chat. It made Skirmish PUGs a lot more practical and fun.
Guilds usually went to higher-quality voice alternatives, such as Ventrilo or Teamspeak (this was long before Discord and a little before Mumble). But the built-in chat worked fine.
Athyrium93 wrote: »The number of threads on here about how terrible PUGing is, especially in DLC dungeons seems to come down to a lack of communication in a lot cases. You read so many stories of people running through dungeons leaving their party behind, or missing mechanics, or skipping bosses, ignoring people that ask to do the quest, and/or just generally being new or bad. I imagine most of those people aren't actually jerks, they just don't realize what a problem it can be for others because it's so easy to ignore or miss the tiny little chat icon.
Most of these issues could be solved with better communication, it's hard to type out all the mechanics of a fight, but easy to just say them. It's easy to miss someone asking a question or asking to hold on a second in text chat, but if they could just say it verbally it would be much easier and quicker.
I think it would make the PUG experience a lot better, and a lot more friendly to newer players, since they often get left behind while typing up questions, and just ignored almost as often.
ESO is supposed to be a social game, I know a lot of people like to pretend it's a single player game with uncooperative NPC's instead of other players, but maybe if talking to each other was easier it would actually encourage more social game play... or maybe I'm completely off base and it's awful on console with their voice coms...
What does everyone else think?
Dusk_Coven wrote: »People who don't tell you up front they don't know a dungeon still won't tell you over voice chat.
People who are underqualified / looking for a carry / don't give a skeever's ass about you and are going to speed run and leave you to die -- they still won't tell you any of that over voice chat.
AgaTheGreat wrote: »If I pug I don't use voice chat even though the game puts me in the group channel at grouping. I doubt having a built in voice chat on PC would solve your pain points. Although I find it weird that PC client doesn't have that, let me just tell you on consoles it's only really used in organised groups. Not pick up ones. 🤷♀
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
SmukkeHeks wrote: »It’s a two way responsibility. If you want to speed run, it’s as much own responsibility as the one, who’s there for the quests and exploring.
For me, I’m not using voice chat. Because “how we talk to and about each other” are also a very wide concept. And I’ll sometimes talk to my cats. Nothing much, just daily small talk. I’ll be classified as weird in a heartbeat.
witchdoctor wrote: »Not doing PUGs solves a lot of the problems with PUGs.
gatekeeper13 wrote: »Toxicity is already out of control in chat box. Imagine having a voice chat too.
Discord is fine for those who want to communicate more effectively.
Athyrium93 wrote: »The number of threads on here about how terrible PUGing is, especially in DLC dungeons seems to come down to a lack of communication in a lot cases. You read so many stories of people running through dungeons leaving their party behind, or missing mechanics, or skipping bosses, ignoring people that ask to do the quest, and/or just generally being new or bad. I imagine most of those people aren't actually jerks, they just don't realize what a problem it can be for others because it's so easy to ignore or miss the tiny little chat icon.
Most of these issues could be solved with better communication, it's hard to type out all the mechanics of a fight, but easy to just say them. It's easy to miss someone asking a question or asking to hold on a second in text chat, but if they could just say it verbally it would be much easier and quicker.
I think it would make the PUG experience a lot better, and a lot more friendly to newer players, since they often get left behind while typing up questions, and just ignored almost as often.
ESO is supposed to be a social game, I know a lot of people like to pretend it's a single player game with uncooperative NPC's instead of other players, but maybe if talking to each other was easier it would actually encourage more social game play... or maybe I'm completely off base and it's awful on console with their voice coms...
What does everyone else think?
SmukkeHeks wrote: »It’s a two way responsibility. If you want to speed run, it’s as much own responsibility as the one, who’s there for the quests and exploring.
For me, I’m not using voice chat. Because “how we talk to and about each other” are also a very wide concept. And I’ll sometimes talk to my cats. Nothing much, just daily small talk. I’ll be classified as weird in a heartbeat.
I have a similar reason for not using voice chat, except the pet I'm talking to is a parrot who will also most likely try to join in on whatever conversation I'm having. Usually he starts screeching and yelling insults because he's a little turd who doesn't like anyone he doesn't recognize the voice of. He also likes to repeat the weirdest crap at the worst possible times, so yeah. If they ever add voice chat, I really hope people don't start making it a requirement because I honestly don't know what I'd do about that.
Hapexamendios wrote: »More often than not I'll leave the voice chat in a PUG because someone thinks everyone needs to hear their tastes in music or YouTube.