I'm starting to believe most players are upset with themselves.

  • Shantu
    Shantu
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    It's probably been at least a couple of years since I've used the DF. I don't use it for the same reason I don't care for PVP: While not everyone engages in problematic behavior, there is enough it to eventually paint the entire experience as unpleasant.

    As has been pointed out numerous times in threads like this, the answer for me was to only run with people I know, and even then making my expectations clear up front.
  • madrab73
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    Tigerseye wrote: »
    Soulshine wrote: »
    Sorry but I do find it baffling that these kinds of threads always come up.

    In a nutshell:

    PUGing is not the way to get these things accomplished.

    It just isn't. The randomness of who you get is always the dictating factor. Everything from the speed of the run, the quality of the players (or lack of it), the "fake tanks," the "fake dps," the "fake healers," the "rude" etc...

    Ugh!

    Just get a dedicated group and you are golden. If you have been around this long, you must have a friends list by now. If you don't - make one.

    There is no such thing as a "fake DPS".

    There are low DPS DPS and/or inexperienced DPS, but there is no such thing as a fake DPS, as there is no advantage to queueing as a DPS when you aren't one.

    In fact, there is only a disadvantage; a long queue time.

    I run pugs on my tank quite often. Fake DPS is very real on some runs. Normally flagged up first by the other DPS.
  • MorganaLaVey
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    Tigerseye wrote: »
    There is no such thing as a "fake DPS".

    There are low DPS DPS and/or inexperienced DPS, but there is no such thing as a fake DPS, as there is no advantage to queueing as a DPS when you aren't one.

    In fact, there is only a disadvantage; a long queue time.

    With this logic i would say: "There is no such thing as Players standing in Red, ignoring Mechanics like block or break free, having 40k Health as DPS, and way more, as there is no advantage to doing it.

    In fact, there is only a disadvantage; longer Dungeon Time."

    The big Secret here is: People do not allways act rational.

    And yea there is an advantage to queueing as a DPS when you aren't one. -> you get carried.
    Because whats the alternative for a player who dies as Tank & lets others die as Healer you can do most Dungeons with low DPS it just takes ages. Also there is allways the Hope the 2nd DPS is doing enough DPS for both of you and doesnt mind you slacking around.
  • svendf
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    Firstmep wrote: »
    Honestly the group finder is typically for people who cant/don't want to find a group on their own.
    If you want to experience the story, grab a couple of pals and do it with them.
    You can't really expect total strangers to slow down, just so you can listen to the full dialog of every npc.
    It's likely they have done whatever dungeon you're in a bazillion times already.

    Have run these dungeon`s so manyy time over the year´s that I havve lost count of it. You see dude! Eventhough I have run these dungeon`s over and over again - I have no problem waiing on people if questing. You know what ? It´s all about attitude, bad vs good attitude.

    If you skip anything I will bring it to you for sure :)
  • biovitalb16_ESO
    biovitalb16_ESO
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    LOL @ farming the last boss for the inferno staff....farm chests, took me a few hours to get one.
  • Michae
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    Saying I want to do the quest outright usually works for me. People wait for me most of the time although I'm often hurried up when I want to listen to the dialogue.
    "I bear the cruel weight of certainty. Total, absolute, relentless certainty. People rarely comprehend the luxury of doubt... the freedom that comes with indecision. I envy you."
    Sotha Sil

    @Michae PC/EU
  • Tsar_Gekkou
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    Tigerseye wrote: »
    Soulshine wrote: »
    Sorry but I do find it baffling that these kinds of threads always come up.

    In a nutshell:

    PUGing is not the way to get these things accomplished.

    It just isn't. The randomness of who you get is always the dictating factor. Everything from the speed of the run, the quality of the players (or lack of it), the "fake tanks," the "fake dps," the "fake healers," the "rude" etc...

    Ugh!

    Just get a dedicated group and you are golden. If you have been around this long, you must have a friends list by now. If you don't - make one.

    There is no such thing as a "fake DPS".

    There are low DPS DPS and/or inexperienced DPS, but there is no such thing as a fake DPS, as there is no advantage to queueing as a DPS when you aren't one.

    In fact, there is only a disadvantage; a long queue time.

    If tanks who don't perform their role are called fake, and healers who don't perform their role are called fake, then the same goes for dps as well. dps don't get special treatment.
    Xbox NA healer main
    vAA HM | vHRC HM | vSO HM | vMoL HM | vHoF HM | vAS+2 | vCR+3 | vBRP | vSS HM | vKA HM | vRG HM |
    Flawless Conqueror | Spirit Slayer | Dro-mA'thra Destroyer | Tick-Tock-Tormentor | Immortal Redeemer | Gryphon Heart | Godslayer | Dawnbringer | Planesbreaker |
  • WiseSky
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    I first do the dungeon Solo.

    If I haven't dont it yet I leave.

    Works Every time 60% of the Time
  • buttaface
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    There are two, maybe three, options for a better run when you have the quest:
    #1 Guaranteed: make a premade group with friends/guildmates/randoms who agree to let you do the quest at your own pace

    Oh, look, it's the "you could have formed your own group," posted for the 10 millionth time. Never seen that thousands of times on hundreds of other different gaming forums. I'm sure OP is grateful for this massive revelation and never once thought of it.

    People who skip content or rush in PUG groups are ***. No rationalizations about "get a group" or "get a guild" etc. possible. People who want to speed run PUG missions to the detriment of the other (usually lower) teammates? THEY are the ones who need to "get a group" not the people playing an easy, casual video game in a reasonable way.
  • Daffen
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    If you are doing the dungeon in normal, you can complete with 4dds. Thats the main reason why we have fake tanks and healers, because the dungeons are too easy especially non-dlc. This is the fastest way to complete dungeons if you want to complete random normal for exp for whatever reason wether it be skills or cp.

    I always queue as a healer for dungeon and i plan to complete it as fast as possible. If player have quests i will do every boss, but they need to say in chat that they have quest and need to kill every boss. That way i will wait for them and make sure they finnish the quest.
  • buttaface
    buttaface
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    Daffen wrote: »
    I always queue as a healer for dungeon and i plan to complete it as fast as possible. If player have quests i will do every boss, but they need to say in chat that they have quest and need to kill every boss. That way i will wait for them and make sure they finnish the quest.

    Backwards. It's on -you-, not the other pug members to speak up and feel out speed runs.

  • Magdalina
    Magdalina
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    buttaface wrote: »
    There are two, maybe three, options for a better run when you have the quest:
    #1 Guaranteed: make a premade group with friends/guildmates/randoms who agree to let you do the quest at your own pace

    Oh, look, it's the "you could have formed your own group," posted for the 10 millionth time. Never seen that thousands of times on hundreds of other different gaming forums. I'm sure OP is grateful for this massive revelation and never once thought of it.

    People who skip content or rush in PUG groups are ***. No rationalizations about "get a group" or "get a guild" etc. possible. People who want to speed run PUG missions to the detriment of the other (usually lower) teammates? THEY are the ones who need to "get a group" not the people playing an easy, casual video game in a reasonable way.

    Excuse me? The quests in dungeons are a one-time activity. The total amount of times people run dungeons over time goes north of hundreds, if not thousands of times. Heck, there's even a specific DAILY there, introduced by ZOS for the very reason of making people re-run the dungeons they have already completed (not to mention monster helms, motifs and leads, clearly also introduced with that very idea in mind). At this point in the game, especially if we're talking vet dungeons/pledges and/or people high in CP, it's simply unreasonable to expect that everyone is there to do the quest. Yes, of course there still are people doing dungeon quests or wanting to take it slow for whatever other reason. But these people are no longer the majority of the people doing dungeons. When you load into a pledge dungeon, 95% of the time your teammates will be there either for the pledge, the random, the lead or the gear, wanting to finish it as soon as possible. Are you saying that all of us/them should automatically slow down to a snail speed just because maaaaaybe one of the teammates has the quest or wants to RP through the dungeon, yet he feels too shy to actually bring it up?

    I suppose this may be non-intuitive to a completely new player so if I end up in a dungeon with 3 level 10s I will probably ask myself if they need quest. But if that's 3 CP people? I'm just gonna go quickly kill all the things unless asked to do otherwise.
  • Jeremy
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    Jim_Berry wrote: »
    I began playing ESO on Xbox One at it's initial release. It was good for the first few months, then became toxic. I then transitioned to the PS4 version and experienced the same thing. I ended up taking a hiatus about a year ago.

    Having just returned, a few days ago, I am experiencing the same community issue; people skip everything in a dungeon to kill the last boss.

    I don't get the reasoning behind it, nor have I got an explanation. The people who do it never respond, while the rest of us look crazy while we're trying to figure out why the next quest marker isn't appearing. I (or we) then have to run the dungeon again, and it would be a few runs until I FINALLY get actual quest completed.

    Is there a reason why people are not considerate of players who may need to finish the quests?

    When I complained about it to myself, here's a dumbed down version of a conversation between me and my 6-year old daughter:

    Daughter: "Dad, maybe they are mad because they don't have everything!"
    Me: "What you mean?"
    Daughter: "You can go everywhere and play everything, right?"
    Me: "Ummm... yeah?"
    Daughter: "You know, the thing you have that's like Xbox Gold."
    Me: "Oooooohhhh... You mean my sub, my ESO sub."
    Daughter: "Yeah! Maybe they mad because they can only do the same cave over and over and not the others."
    Me: "lol... Maybe!"
    Daughter: "They probably don't have Gold Plus and can't do the caves from the other areas that you bought."
    Me: "That makes sense!"
    Daughter: "This game always make you mad. I like when you play Black Desert or Final Fantasy."
    Me: "..."

    I think there should be a notification that pops up when entering a dungeon that notifies us that one or more players has not completed the main quest in that dungeon. Final Fantasy XIV does it.

    It's definitely gotten worse.

    When I was leveling one of my alts recently I had to do the dungeon 3 times in a row before I could finish the quest because players kept running ahead or taking short cuts.

    I think part of the problem is that a lot of high level characters just spam normal dungeons in order to do "speed runs" and farm for gear - so they are basically so sick of the dungeon they just want to get it over with asap. It's a big enough issue that I think they should consider going back and redesigning some of the quests to make this less of a problem. Because it can be frustrating and I'm skeptical a notification would solve the problem.
    Edited by Jeremy on July 19, 2020 10:10PM
  • Daffen
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    buttaface wrote: »
    Daffen wrote: »
    I always queue as a healer for dungeon and i plan to complete it as fast as possible. If player have quests i will do every boss, but they need to say in chat that they have quest and need to kill every boss. That way i will wait for them and make sure they finnish the quest.

    Backwards. It's on -you-, not the other pug members to speak up and feel out speed runs.

    Everytime i queue as a healer i say its 3dd run slot ur self heals. And as mentioned by another player why should i expect everyond queing for a random dungeon needs quest when 95% just want to finnish it fast. I always check the group members levels, are they level 10-50 theb i expect them to be slow and need to do quest. Heck. Even some of the quests doesn't even need to kill every boss, fungal grotto 1 only needs to kill 2 bosses for quest or 3 if you count the first boss that you cant skip.
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