Bond With Nature (Warden Passive) Update/Rework

Skjaldbjorn
Skjaldbjorn
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So, it occurs to me this passive is fairly useless. Warden DPS' biggest issue right now is a lack of group utility. One place DPS (particularly mag) are seeing some pain is through sustain. I think I have a little help for both issues in the form of a reworked Bond with Nature. You could remove the self-heal entirely, or just leave it as it isn't particularly good. However, I think we can highlight in-class/in-kit synergy here, how nature can both do damage or heal wounds, with the following reverse of Nature's Gift;

Bond with Nature:
When you deal damage with an Animal Companions ability, a nearby ally gains 250 Magicka or 250 Stamina, whichever resource pool is lower. This effect can occur every 1 second.

Thoughts?
  • Taleof2Cities
    Taleof2Cities
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    This really should be in Combat & Character Mechanics, @Skjaldbjorn.

    PTS forums is for testing, evaluation, and feedback on ACTUAL changes in the upcoming major update ... not player ideas that may or may not be in a future patch.
  • Skjaldbjorn
    Skjaldbjorn
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    This really should be in Combat & Character Mechanics, @Skjaldbjorn.

    PTS forums is for testing, evaluation, and feedback on ACTUAL changes in the upcoming major update ... not player ideas that may or may not be in a future patch.

    Funny enough I actually thought I was in Combat and Character Mechanics. Forgot I moved over here. Meh.
  • Taleof2Cities
    Taleof2Cities
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    I think your idea has some merit ... after all it's a passive in the DPS section of the class skills.
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