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vMaelstrom Patch Notes (A Hypothetical)

  • deLioncourt
    deLioncourt
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    Mindcr0w wrote: »
    About an hour.

    Yeah that is a claim that will certainly be taken seriously by everyone who reads this thread.

    Totally agree, the amount of people I've helped. Anyone who is beating it in an hour is either a god or full of poop. I'm leaning towards the latter

    Ask my guildies if I am a God. :)
  • mairwen85
    mairwen85
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    Mindcr0w wrote: »
    About an hour.

    Yeah that is a claim that will certainly be taken seriously by everyone who reads this thread.

    Totally agree, the amount of people I've helped. Anyone who is beating it in an hour is either a god or full of poop. I'm leaning towards the latter

    Ask my guildies if I am a God. :)

    Question: what does your divinity have to do with your inability to unlock rapids?
  • deLioncourt
    deLioncourt
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    mairwen85 wrote: »
    Mindcr0w wrote: »
    About an hour.

    Yeah that is a claim that will certainly be taken seriously by everyone who reads this thread.

    Totally agree, the amount of people I've helped. Anyone who is beating it in an hour is either a god or full of poop. I'm leaning towards the latter

    Ask my guildies if I am a God. :)

    Question: what does your divinity have to do with your inability to unlock rapids?

    Its not inability. Its non-desire.

    Since none of you like the maelstrom comparison, how about a work place raise?

    Say you started at 20 an hour. The raise your pay to 21 after a year of hard work and good results. After 5 years of working at 21 dollars an hour, they suddenly cut your pay down to 20 dollars an hour again..and then tell you that you have to do a bunch of extra work to re-obtain that one dollar raise.

    You already proved yourself worthy of the 1 dollar raise when they gave it to you originally..and now they're asking you to work harder for the same thing.

    If its no big deal, as you all say, to level up the alliance skill line and obtain the abilities..then why change it at all?
  • mairwen85
    mairwen85
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    then why change it at all?

    And that is the real discussion. Not is x more necessary than y, or circular "no you" conversation, but why is this change being made?
    Vigor: This ability is now first in the skill line to unlock, and has swapped places with Rapid Maneuvers in efforts to help builds focused on Stamina to have a healthier leveling experience.

    Stamina builds benefit directly from the option to unlock vigor early; the change isn't intended for anyone else, it's in favour of enabling stamina builds. The counter argument "but my time", or "what about my mag toons" don't play into it at all, unfortunately. ZOS clearly see rapids as a PvP-centric skill, moreso than vigor, in which case they should probably move vigor out of the Alliance skill lines. Or, to truly make sense and offer the best levelling experience by their own logic, have both rapids and vigor be the first skills under assault and support respectively.
  • deLioncourt
    deLioncourt
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    mairwen85 wrote: »
    then why change it at all?

    And that is the real discussion. Not is x more necessary than y, or circular "no you" conversation, but why is this change being made?
    Vigor: This ability is now first in the skill line to unlock, and has swapped places with Rapid Maneuvers in efforts to help builds focused on Stamina to have a healthier leveling experience.

    Stamina builds benefit directly from the option to unlock vigor early; the change isn't intended for anyone else, it's in favour of enabling stamina builds. The counter argument "but my time", or "what about my mag toons" don't play into it at all, unfortunately. ZOS clearly see rapids as a PvP-centric skill, moreso than vigor, in which case they should probably move vigor out of the Alliance skill lines. Or, to truly make sense and offer the best levelling experience by their own logic, have both rapids and vigor be the first skills under assault and support respectively.

    "in which case they should probably move vigor out of the Alliance skill lines. Or, to truly make sense and offer the best levelling experience by their own logic, have both rapids and vigor be the first skills under assault and support respectively."

    All this back and forth and in the end you end up agreeing with me.

    smh

  • mairwen85
    mairwen85
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    mairwen85 wrote: »
    then why change it at all?

    And that is the real discussion. Not is x more necessary than y, or circular "no you" conversation, but why is this change being made?
    Vigor: This ability is now first in the skill line to unlock, and has swapped places with Rapid Maneuvers in efforts to help builds focused on Stamina to have a healthier leveling experience.

    Stamina builds benefit directly from the option to unlock vigor early; the change isn't intended for anyone else, it's in favour of enabling stamina builds. The counter argument "but my time", or "what about my mag toons" don't play into it at all, unfortunately. ZOS clearly see rapids as a PvP-centric skill, moreso than vigor, in which case they should probably move vigor out of the Alliance skill lines. Or, to truly make sense and offer the best levelling experience by their own logic, have both rapids and vigor be the first skills under assault and support respectively.

    "in which case they should probably move vigor out of the Alliance skill lines. Or, to truly make sense and offer the best levelling experience by their own logic, have both rapids and vigor be the first skills under assault and support respectively."

    All this back and forth and in the end you end up agreeing with me.

    smh

    I think you have me confused with someone else, I never disagreed with you, I'm just saying the chest puffing in this thread and others is burying the important part of this entire situation. Threads like this one are doing more harm than good because of their tone from the outset.


    Edited by mairwen85 on July 17, 2020 1:36PM
  • deLioncourt
    deLioncourt
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    kargen27 wrote: »
    zvavi wrote: »
    Is that level fun new content? Then maybe. But it would be total *** move since we already farmed it again once.



    Now apply that logic to moving rapids to where vigor was in the alliance assault skill line.

    Its a **** move because I already earned it once.

    Not a fair comparison. With the rapids change there is a chance you could lose a skill you have had access to for a long time. For your comparison to work they would have to actually take away your weapons and only give them back after you complete the final round.

    Ok. So if took away your weapons, would you be cool with it?
  • amm7sb14_ESO
    amm7sb14_ESO
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    mairwen85 wrote: »
    then why change it at all?

    And that is the real discussion. Not is x more necessary than y, or circular "no you" conversation, but why is this change being made?
    Vigor: This ability is now first in the skill line to unlock, and has swapped places with Rapid Maneuvers in efforts to help builds focused on Stamina to have a healthier leveling experience.

    Stamina builds benefit directly from the option to unlock vigor early; the change isn't intended for anyone else, it's in favour of enabling stamina builds. The counter argument "but my time", or "what about my mag toons" don't play into it at all, unfortunately. ZOS clearly see rapids as a PvP-centric skill, moreso than vigor, in which case they should probably move vigor out of the Alliance skill lines. Or, to truly make sense and offer the best levelling experience by their own logic, have both rapids and vigor be the first skills under assault and support respectively.

    "in which case they should probably move vigor out of the Alliance skill lines. Or, to truly make sense and offer the best levelling experience by their own logic, have both rapids and vigor be the first skills under assault and support respectively."

    All this back and forth and in the end you end up agreeing with me.

    smh

    All this back and forth and you coulda had Rapids already if you spent this energy in Cyrodiil
  • amm7sb14_ESO
    amm7sb14_ESO
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    kargen27 wrote: »
    zvavi wrote: »
    Is that level fun new content? Then maybe. But it would be total *** move since we already farmed it again once.



    Now apply that logic to moving rapids to where vigor was in the alliance assault skill line.

    Its a **** move because I already earned it once.

    Not a fair comparison. With the rapids change there is a chance you could lose a skill you have had access to for a long time. For your comparison to work they would have to actually take away your weapons and only give them back after you complete the final round.

    Ok. So if took away your weapons, would you be cool with it?

    Yes, because the weapons are actually a valuable part of the game play experience and contribute to being able to complete content.

    Rapids is none of those things
  • Soulshine
    Soulshine
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    Okay guys, let's take a productive turn. I have a few questions, regarding leveling this skill line and getting some rewards of the worthy (for geodes) as someone that's never done PVP and doesn't have a dedicated PVP set. I've only ever been to Cyro to visit the golden vendor and do delves. I hear that finding a zerg and following it around for an hour or two is the way to go. I guess my question is, how do I get in on that action? Are there certain things to look for that'll give me an indication where the fight is? And do I have to do any initial quests to get started? Thanks!

    Use zone chat and say something like "LFG"

    Oh, yes. I guess that's simple. 😂👌 Thanks!

    Honestly, you don't even need to do that. I mean its great if you have a group but not needed either. When I take my healer out there, in my ever-so-non-pvp-gear with magic balls of light flying all over me... (can spell *T_A_R_G_E_T* N_O_O_B* yet?), I just look at the map. I see where I battle point is. I hope on my trusty fast mount and run like heck to the spot. Join the fight. Rinse repeat. I still have fun. 😂
  • SickleCider
    SickleCider
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    Soulshine wrote: »
    Okay guys, let's take a productive turn. I have a few questions, regarding leveling this skill line and getting some rewards of the worthy (for geodes) as someone that's never done PVP and doesn't have a dedicated PVP set. I've only ever been to Cyro to visit the golden vendor and do delves. I hear that finding a zerg and following it around for an hour or two is the way to go. I guess my question is, how do I get in on that action? Are there certain things to look for that'll give me an indication where the fight is? And do I have to do any initial quests to get started? Thanks!

    Use zone chat and say something like "LFG"

    Oh, yes. I guess that's simple. 😂👌 Thanks!

    Honestly, you don't even need to do that. I mean its great if you have a group but not needed either. When I take my healer out there, in my ever-so-non-pvp-gear with magic balls of light flying all over me... (can spell *T_A_R_G_E_T* N_O_O_B* yet?), I just look at the map. I see where I battle point is. I hope on my trusty fast mount and run like heck to the spot. Join the fight. Rinse repeat. I still have fun. 😂

    Aahaahaha the balls of light, that's excellent. 😂 Having heard your story I certainly think I'll be fine now, thanks!
    ✨🐦✨ Blackfeather Court Commission ✨🐦✨
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