Maintenance for the week of March 3:
• PC/Mac: No maintenance – March 3
• NA megaservers for maintenance – March 5, 4:00AM EST (9:00 UTC) - 11:00AM EST (16:00 UTC)
• EU megaservers for maintenance – March 5, 9:00 UTC (4:00AM EST) - 16:00 UTC (11:00AM EST)
• ESO Store and Account System for maintenance – March 6, 6:00AM EST (11:00 UTC) - 4:00PM EST (21:00 UTC)

Arkasis's Genius target priority

Olupajmibanan
Olupajmibanan
✭✭✭✭✭
✭✭
Hello,

What is target priority of the Arkasis's Genius in a 12-man group scenario please?
Is it completely random 3 allies?
Is it 3 closest allies?
Is it 3 allies that joined the group first? (Lol on this one)

For quick referrence, Arkasis's Genius effect is:
Whenever you drink a potion, you and 3 group members gain 44 Ultimate. This effect can occur once every 30 seconds.


Thanks for answers.
Edited by Olupajmibanan on July 16, 2020 2:57PM
  • Eclipze
    Eclipze
    ✭✭
    Hello,

    What is target priority of the Arkasis's Genius in a 12-man group scenario please?
    Is it completely random 3 allies?
    Is it 3 closest allies?
    Is it 3 allies that joined the group first? (Lol on this one)

    For quick referrence, Arkasis's Genius effect is:
    Whenever you drink a potion, you and 3 group members gain 44 Ultimate. This effect can occur once every 30 seconds.


    Thanks for answers.

    I dont have a large amount of friends to test this or any besides maybe like 1 on this game lol. But i would assume based off simillar effects in the past it should be the closest 3 allies. Now if it was not coded in that way then it will be 3 random allies that are within your group the problem with this is that means there is no limit to the radius which the tool tip doesnt specify so its safer to assume its the closest 3 allies in the group.
  • Olupajmibanan
    Olupajmibanan
    ✭✭✭✭✭
    ✭✭
    Eclipze wrote: »
    Hello,

    What is target priority of the Arkasis's Genius in a 12-man group scenario please?
    Is it completely random 3 allies?
    Is it 3 closest allies?
    Is it 3 allies that joined the group first? (Lol on this one)

    For quick referrence, Arkasis's Genius effect is:
    Whenever you drink a potion, you and 3 group members gain 44 Ultimate. This effect can occur once every 30 seconds.


    Thanks for answers.

    I dont have a large amount of friends to test this or any besides maybe like 1 on this game lol. But i would assume based off simillar effects in the past it should be the closest 3 allies. Now if it was not coded in that way then it will be 3 random allies that are within your group the problem with this is that means there is no limit to the radius which the tool tip doesnt specify so its safer to assume its the closest 3 allies in the group.

    I am thinking of ensuring that healers and tanks get ultimate when one of them wearing the set drinks a potion. For brutal Major Force uptimes. But this is possible only if it's 3 closest allies and not 3 random allies within the set's radius (which is still unknown).
    Edited by Olupajmibanan on July 16, 2020 9:02PM
  • Eclipze
    Eclipze
    ✭✭
    Eclipze wrote: »
    Hello,

    What is target priority of the Arkasis's Genius in a 12-man group scenario please?
    Is it completely random 3 allies?
    Is it 3 closest allies?
    Is it 3 allies that joined the group first? (Lol on this one)

    For quick referrence, Arkasis's Genius effect is:
    Whenever you drink a potion, you and 3 group members gain 44 Ultimate. This effect can occur once every 30 seconds.


    Thanks for answers.

    I dont have a large amount of friends to test this or any besides maybe like 1 on this game lol. But i would assume based off simillar effects in the past it should be the closest 3 allies. Now if it was not coded in that way then it will be 3 random allies that are within your group the problem with this is that means there is no limit to the radius which the tool tip doesnt specify so its safer to assume its the closest 3 allies in the group.

    I am thinking of ensuring that healers and tanks get ultimate when one of them wearing the set drinks a potion. For brutal Major Force uptimes. But this is possible only if it's 3 closest allies and not 3 random allies within the set's radius (which is still unknown).

    Yeah but im sure in 4 man dungeons and in small group pvp it should be used really well. Now for trials its another story you would need multiple people to run this set and in a real scenario although it sounds cool people wont drop there sets to run this in a trial unless ZoS Adds 24 man trials/raids then sets like this can possibly shine more in trials. But for now i dont see this being used in trials only 4 man dungeons and small group pvp.
  • Olupajmibanan
    Olupajmibanan
    ✭✭✭✭✭
    ✭✭
    Eclipze wrote: »
    Eclipze wrote: »
    Hello,

    What is target priority of the Arkasis's Genius in a 12-man group scenario please?
    Is it completely random 3 allies?
    Is it 3 closest allies?
    Is it 3 allies that joined the group first? (Lol on this one)

    For quick referrence, Arkasis's Genius effect is:
    Whenever you drink a potion, you and 3 group members gain 44 Ultimate. This effect can occur once every 30 seconds.


    Thanks for answers.

    I dont have a large amount of friends to test this or any besides maybe like 1 on this game lol. But i would assume based off simillar effects in the past it should be the closest 3 allies. Now if it was not coded in that way then it will be 3 random allies that are within your group the problem with this is that means there is no limit to the radius which the tool tip doesnt specify so its safer to assume its the closest 3 allies in the group.

    I am thinking of ensuring that healers and tanks get ultimate when one of them wearing the set drinks a potion. For brutal Major Force uptimes. But this is possible only if it's 3 closest allies and not 3 random allies within the set's radius (which is still unknown).

    Yeah but im sure in 4 man dungeons and in small group pvp it should be used really well. Now for trials its another story you would need multiple people to run this set and in a real scenario although it sounds cool people wont drop there sets to run this in a trial unless ZoS Adds 24 man trials/raids then sets like this can possibly shine more in trials. But for now i dont see this being used in trials only 4 man dungeons and small group pvp.

    Tanks and healers can't recharge Horns in 45 seconds (usualy). Therefore the set wearer can use the potion to proc the set when all 4 horns are off cooldown and effectively reduce Horn cost of both tanks and healers by 44. That doesn't seem half bad and it's even stronger when potion speed glyphs are introduced. There aren't many tank sets to buff your group - Yolna, Ebon, Alkosh, so one set slot is always open and this set could fill it.
    Edited by Olupajmibanan on July 17, 2020 10:57AM
  • vgabor
    vgabor
    ✭✭✭✭✭
    This feels to me like 4 man arena (vDSA, vBRP) set for healers, tank in Yolna+Ebon healer Olo+this gives the two dds much better ult uptime.
  • Eclipze
    Eclipze
    ✭✭
    Eclipze wrote: »
    Eclipze wrote: »
    Hello,

    What is target priority of the Arkasis's Genius in a 12-man group scenario please?
    Is it completely random 3 allies?
    Is it 3 closest allies?
    Is it 3 allies that joined the group first? (Lol on this one)

    For quick referrence, Arkasis's Genius effect is:
    Whenever you drink a potion, you and 3 group members gain 44 Ultimate. This effect can occur once every 30 seconds.


    Thanks for answers.

    I dont have a large amount of friends to test this or any besides maybe like 1 on this game lol. But i would assume based off simillar effects in the past it should be the closest 3 allies. Now if it was not coded in that way then it will be 3 random allies that are within your group the problem with this is that means there is no limit to the radius which the tool tip doesnt specify so its safer to assume its the closest 3 allies in the group.

    I am thinking of ensuring that healers and tanks get ultimate when one of them wearing the set drinks a potion. For brutal Major Force uptimes. But this is possible only if it's 3 closest allies and not 3 random allies within the set's radius (which is still unknown).

    Yeah but im sure in 4 man dungeons and in small group pvp it should be used really well. Now for trials its another story you would need multiple people to run this set and in a real scenario although it sounds cool people wont drop there sets to run this in a trial unless ZoS Adds 24 man trials/raids then sets like this can possibly shine more in trials. But for now i dont see this being used in trials only 4 man dungeons and small group pvp.

    Tanks and healers can't recharge Horns in 45 seconds (usualy). Therefore the set wearer can use the potion to proc the set when all 4 horns are off cooldown and effectively reduce Horn cost of both tanks and healers by 44. That doesn't seem half bad and it's even stronger when potion speed glyphs are introduced. There aren't many tank sets to buff your group - Yolna, Ebon, Alkosh, so one set slot is always open and this set could fill it.

    Yeah i can only see this being ran on a healer then. But they would have to drop a sustain set such as hollowfang and wormcult to run this set assuming its a warden healer that can keep minor vulnerability up on the boss at all times. but both healers can run it. Tanks have too many other sets they have to run. Like yoln, alkosh, ebon and torugs pact to run this set. unless of course dps puts some prismatic glyphs then i guess tanks can drop ebon and run that set. but for 4 people at a time and on top of that its random so the dd in a trial might not even get the ult it can be the healer or the other tank which would be wasted. if they introduce 24 man trials i can see more support sets being used like this efficiently in a group coordinated because there will be more sets open to availability in the group.
Sign In or Register to comment.