Bugged teleports/gapclosers on the PTS

React
React
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So far I've noticed this with streak/ball of lightning, shadow image, and take flight/ferocious leap. Nothing looks different from the caster's perspective, but from the other player's perspective the caster becomes completley desynced from their animation and position.

With shade, the caster teleports multiple times. This appears to also be a real location desync, as the caster can be hit with abilities from outside of range while in the desynced animation. Below is a clip of what I'm talking about.

https://streamable.com/j3clk3

With streak, the caster visually teleports multiple times. The CC attached to streak seems to be very buggy and difficult to break free from as a result of this, although that could just be PTS performance.

With both morphs of leap, the caster appears to initiate the knockback portion of the CC prior to landing the leap animation, resulting in the caster visually remaining up in the air for a second after landing the ability, before teleporting/rubberbanding to the ground an instant later. For the player being targeted with the leap, the knockback animation is extremely buggy and a fast break free often results in a mid air slow fall to the ground.

Hopefully ZOS can acknowledge this. Would hate for this to go live.
Edited by React on July 16, 2020 2:05PM
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  • Attackopsn
    Attackopsn
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    lmao
    ign: ATTACKO
    PS4 NA
    First NA Completion of VMoL Hard Mode


  • cheemers
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    This looks problematic. Hope it gets fixed
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  • Cinbri
    Cinbri
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    This stuff is tricky. When I tried it on pts they didnt looked desynced, yet problem is definetly here coz even mobs gap-closers are visually desyncing 100% of time like nix-ox for example:
    https://www.youtube.com/watch?v=Oww5R8cnGzk
  • deleted221106-002999
    deleted221106-002999
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    Oh. Dear. :(

    Priority fix needed....

    ....

    ....

    6 months later "we are aware of this issue that some players are having and are looking into it".
  • React
    React
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    Cinbri wrote: »
    This stuff is tricky. When I tried it on pts they didnt looked desynced, yet problem is definetly here coz even mobs gap-closers are visually desyncing 100% of time like nix-ox for example:
    https://www.youtube.com/watch?v=Oww5R8cnGzk

    You dont see your own animations desyncing, you see other player's animations desyncing. It's a pvp specific issue, and nothing looks wrong from the caster's perspective.
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  • technohic
    technohic
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    This issue shows up on live in lag. Looks like its gotten worse on PTS to show in a duel.
  • Cinbri
    Cinbri
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    Liam12548 wrote: »
    Cinbri wrote: »
    This stuff is tricky. When I tried it on pts they didnt looked desynced, yet problem is definetly here coz even mobs gap-closers are visually desyncing 100% of time like nix-ox for example:
    https://www.youtube.com/watch?v=Oww5R8cnGzk

    You dont see your own animations desyncing, you see other player's animations desyncing. It's a pvp specific issue, and nothing looks wrong from the caster's perspective.

    Nor my charge was desyncing for enemy nor enemy Leap for me, visually. Bug is definetly there but i wondering what causing it.
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