So far I've noticed this with streak/ball of lightning, shadow image, and take flight/ferocious leap. Nothing looks different from the caster's perspective, but from the other player's perspective the caster becomes completley desynced from their animation and position.
With shade, the caster teleports multiple times. This appears to also be a real location desync, as the caster can be hit with abilities from outside of range while in the desynced animation. Below is a clip of what I'm talking about.
https://streamable.com/j3clk3
With streak, the caster visually teleports multiple times. The CC attached to streak seems to be very buggy and difficult to break free from as a result of this, although that could just be PTS performance.
With both morphs of leap, the caster appears to initiate the knockback portion of the CC prior to landing the leap animation, resulting in the caster visually remaining up in the air for a second after landing the ability, before teleporting/rubberbanding to the ground an instant later. For the player being targeted with the leap, the knockback animation is extremely buggy and a fast break free often results in a mid air slow fall to the ground.
Hopefully ZOS can acknowledge this. Would hate for this to go live.
Edited by React on July 16, 2020 2:05PM @ReactSlower - PC/NA - 2000+ CP
React Faster - XB/NA - 1500+ CP
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