...and this is Ladies and Gentlemen thinking out of the box. Instead of whining, testing. Darn this can be really nasty combo!
I think it is still very appealing for PvE perspective for a stamina group for the 1k armor reduction. And it lets you proc the prophecy bonus for your healers.
Lughlongarm wrote: »People saying it is like "Crushing Weapons", probably have not tried this skill.
Crushing Weapons- 2 sec time window, can work with LA only(NO heavy, no mid heavy), bad associated effect.
Crystal Weapon- 4 sec window, works with LA/HA/mid heavy, good associated effect and better damage, 20% cheaper, Dark magic passive will heal you as well.
The amount of combos you can do with this skill is probably higher compared to any other spammable in the game.
Lughlongarm wrote: »People saying it is like "Crushing Weapons", probably have not tried this skill.
Crushing Weapons- 2 sec time window, can work with LA only(NO heavy, no mid heavy), bad associated effect.
Crystal Weapon- 4 sec window, works with LA/HA/mid heavy, good associated effect and better damage, 20% cheaper, Dark magic passive will heal you as well.
The amount of combos you can do with this skill is probably higher compared to any other spammable in the game.
Elwendryll wrote: »I think it is still very appealing for PvE perspective for a stamina group for the 1k armor reduction. And it lets you proc the prophecy bonus for your healers.
If you run with a stamina group (and that's less common), you'd want to slot Tremorscale anyway.
Unless you're the only sorc, and you're not already using dark deal, yes. It can be useful to give minor prophecy to the group. But that's a very specific scenario.
Chilly-McFreeze wrote: »Lughlongarm wrote: »People saying it is like "Crushing Weapons", probably have not tried this skill.
Crushing Weapons- 2 sec time window, can work with LA only(NO heavy, no mid heavy), bad associated effect.
Crystal Weapon- 4 sec window, works with LA/HA/mid heavy, good associated effect and better damage, 20% cheaper, Dark magic passive will heal you as well.
The amount of combos you can do with this skill is probably higher compared to any other spammable in the game.
So they both cheap skills that add burst to your light attack, have a failsafe resource passive and some kind of healing?
Sounds like they are much alike.
Lughlongarm wrote: »Well coordinated PVE groups with cap penetration is probably the "very specific scenario". Crystal Weapon is well catered to 95%+ of the content
Lughlongarm wrote: »Chilly-McFreeze wrote: »Lughlongarm wrote: »People saying it is like "Crushing Weapons", probably have not tried this skill.
Crushing Weapons- 2 sec time window, can work with LA only(NO heavy, no mid heavy), bad associated effect.
Crystal Weapon- 4 sec window, works with LA/HA/mid heavy, good associated effect and better damage, 20% cheaper, Dark magic passive will heal you as well.
The amount of combos you can do with this skill is probably higher compared to any other spammable in the game.
So they both cheap skills that add burst to your light attack, have a failsafe resource passive and some kind of healing?
Sounds like they are much alike.
Crystal Weapon is what people wanted Crushing Weapons to be since it was introduced to game. This is the difference.
Elwendryll wrote: »This is 100% a PvP perspective. Nothing wrong with that.
While I agree this opens up interesting combos for PvP, for PvE it's lacking.
Even if used only to keep the debuff up, it's a noticeable damage loss. The debuff itself will probably be superfluous anyway since penetration got buffed across the board, it is easier to reach penetration cap now.
While the ability isn't 100% useless, it's hard to justify slotting it for PvE.
Elwendryll wrote: »This is 100% a PvP perspective. Nothing wrong with that.
While I agree this opens up interesting combos for PvP, for PvE it's lacking.
Even if used only to keep the debuff up, it's a noticeable damage loss. The debuff itself will probably be superfluous anyway since penetration got buffed across the board, it is easier to reach penetration cap now.
While the ability isn't 100% useless, it's hard to justify slotting it for PvE.
For pvp it's nice on paper but in reality it sucks.
That are 3 gcd where u do zero dmg to charge ur burst, guess what every decent player can do in those 3 seconds? Heal to full and block/dodge or stun you.
It's an option for overload gank build, but thats it.
And it's horrible to weave in melee, the range version "works" , u can "load" the second skill while the projectile travel, in melee it's trash.
Or did I miss the crushing weapon stamsorc meta the last years?
It should simply copy frags instead of crushing. We want a sorc and not a Psijicer ^^
Something like a bound bow animation
0.6 or 0.8 casttime, 35% proc chance on stamina based skills to make it instant, doing more dmg and decrease physical armor by 1000 or so, instead of cost reduction.
It's not unique but atleast exclusive to stamsorc not like crushing weapon 2.
And the work is lol, rip off nightblade bow animation, take frag code, scale it with stam/weap dmg, make it purple/crystal. Done
Or make it like morkuldin, a flying bound weapon, rip off necromancer summon for it. 35% chance to activate a special attack that deals more dmg blah blah. Done
Rly their are so many better options to do it.
No offense, but I begin to belive zos is Hating his player base cause we criticize them for their work or why they don't listen and give us things nobody ever asked for.
(c stone giant, vampire( atleast ww is well done) , bound armor, now frags)
1) I don't expect it to remain comboable with Crushing. They will either reduce the timing on Crystal to match Crushing or they will make them mutually exclusive.
2) Someone on the ESO Reddit Discord did some testing of Crystal vs. Rapid Strikes on the trial dummy and it was comparable DPS (about 1.2k difference in favor of Rapid, but the crystal parse missed a few LAs which accounts for some of that difference ). The actual DPS dealt by the two abilities in their respective parses was almost identical - 11698 for Rapid, 11811 for Crystal. Sustain is noticeably better with Crystal as expected, plus the self-heals. The armor shred is less of a factor than it would be on the live game, but I think that all else being equal (and data suggests that damage-wise, it is, at least compared to Rapid) the sustain and self-heal benefits of Crystal make a compelling case to use it over a weapon skill. The tester also reported that something had been done to the animation to make it feel less "clunky" than Crushing, though that may be a personal opinion.
I think most people that are complaining about Crystal Weapon are concerned either with it being a clone of an existing ability (instead of something new and interesting) or with it being less competitive damage-wise than weapon skills. On paper I initially thought it wouldn't beat out Rapid Strikes either (due to the better DW passives), but apparently it works out to be about the same in practice.
2) Someone on the ESO Reddit Discord did some testing of Crystal vs. Rapid Strikes on the trial dummy and it was comparable DPS (about 1.2k difference in favor of Rapid, but the crystal parse missed a few LAs which accounts for some of that difference ). The actual DPS dealt by the two abilities in their respective parses was almost identical - 11698 for Rapid, 11811 for Crystal. Sustain is noticeably better with Crystal as expected, plus the self-heals. The armor shred is less of a factor than it would be on the live game, but I think that all else being equal (and data suggests that damage-wise, it is, at least compared to Rapid) the sustain and self-heal benefits of Crystal make a compelling case to use it over a weapon skill. The tester also reported that something had been done to the animation to make it feel less "clunky" than Crushing, though that may be a personal opinion.
exiledtyrant wrote: »1) I don't expect it to remain comboable with Crushing. They will either reduce the timing on Crystal to match Crushing or they will make them mutually exclusive.
2) Someone on the ESO Reddit Discord did some testing of Crystal vs. Rapid Strikes on the trial dummy and it was comparable DPS (about 1.2k difference in favor of Rapid, but the crystal parse missed a few LAs which accounts for some of that difference ). The actual DPS dealt by the two abilities in their respective parses was almost identical - 11698 for Rapid, 11811 for Crystal. Sustain is noticeably better with Crystal as expected, plus the self-heals. The armor shred is less of a factor than it would be on the live game, but I think that all else being equal (and data suggests that damage-wise, it is, at least compared to Rapid) the sustain and self-heal benefits of Crystal make a compelling case to use it over a weapon skill. The tester also reported that something had been done to the animation to make it feel less "clunky" than Crushing, though that may be a personal opinion.
I think most people that are complaining about Crystal Weapon are concerned either with it being a clone of an existing ability (instead of something new and interesting) or with it being less competitive damage-wise than weapon skills. On paper I initially thought it wouldn't beat out Rapid Strikes either (due to the better DW passives), but apparently it works out to be about the same in practice.
I would like to add I did some simple 1 bar rotations using rapid strikes vs crystal weapon on a 1.8mil world boss for over 30 minutes and got around the same results per kill. Crystal weapon was either on par or only slightly under rapid strikes while being much cheaper. It only seems to need a little push damage wise (maybe through the empower buff?) if the desire was for it to perform better than weapon skills. It being extremely cheap also opens up more gearing for weapon damage / stam as well so it may scale to where it needs to be when sets are optimized around it.
I'm still worried about the stacking potential this has for PvP. I don't think the giving even more power to gankers or ZvZ range is a good thing, especially with all these proc set buffs.
StaticWave wrote: »Stamsorc damage is very laughable in PvP. I think it's fair to say that stamsorc should have a patch where it's an actual threat.
Elwendryll wrote: »2) Someone on the ESO Reddit Discord did some testing of Crystal vs. Rapid Strikes on the trial dummy and it was comparable DPS (about 1.2k difference in favor of Rapid, but the crystal parse missed a few LAs which accounts for some of that difference ). The actual DPS dealt by the two abilities in their respective parses was almost identical - 11698 for Rapid, 11811 for Crystal. Sustain is noticeably better with Crystal as expected, plus the self-heals. The armor shred is less of a factor than it would be on the live game, but I think that all else being equal (and data suggests that damage-wise, it is, at least compared to Rapid) the sustain and self-heal benefits of Crystal make a compelling case to use it over a weapon skill. The tester also reported that something had been done to the animation to make it feel less "clunky" than Crushing, though that may be a personal opinion.
It's maybe comparable to rapid strikes, but it's weaker than Wrecking Blow or Focused Aim, and by quite a lot. And I don't say it should be doing more, Wrecking Blow and Focused Aim have cast times and are more expensive. But still, if I try using it, as the only spammable or along wrecking blow just to keep the debuff up, it lowers my dps, and the higher the debuff uptime, the lower my dps. If your group has a semi serious composition, it's not going to be very useful.
Elwendryll wrote: »2) Someone on the ESO Reddit Discord did some testing of Crystal vs. Rapid Strikes on the trial dummy and it was comparable DPS (about 1.2k difference in favor of Rapid, but the crystal parse missed a few LAs which accounts for some of that difference ). The actual DPS dealt by the two abilities in their respective parses was almost identical - 11698 for Rapid, 11811 for Crystal. Sustain is noticeably better with Crystal as expected, plus the self-heals. The armor shred is less of a factor than it would be on the live game, but I think that all else being equal (and data suggests that damage-wise, it is, at least compared to Rapid) the sustain and self-heal benefits of Crystal make a compelling case to use it over a weapon skill. The tester also reported that something had been done to the animation to make it feel less "clunky" than Crushing, though that may be a personal opinion.
It's maybe comparable to rapid strikes, but it's weaker than Wrecking Blow or Focused Aim, and by quite a lot. And I don't say it should be doing more, Wrecking Blow and Focused Aim have cast times and are more expensive. But still, if I try using it, as the only spammable or along wrecking blow just to keep the debuff up, it lowers my dps, and the higher the debuff uptime, the lower my dps. If your group has a semi serious composition, it's not going to be very useful.
Elwendryll wrote: »2) Someone on the ESO Reddit Discord did some testing of Crystal vs. Rapid Strikes on the trial dummy and it was comparable DPS (about 1.2k difference in favor of Rapid, but the crystal parse missed a few LAs which accounts for some of that difference ). The actual DPS dealt by the two abilities in their respective parses was almost identical - 11698 for Rapid, 11811 for Crystal. Sustain is noticeably better with Crystal as expected, plus the self-heals. The armor shred is less of a factor than it would be on the live game, but I think that all else being equal (and data suggests that damage-wise, it is, at least compared to Rapid) the sustain and self-heal benefits of Crystal make a compelling case to use it over a weapon skill. The tester also reported that something had been done to the animation to make it feel less "clunky" than Crushing, though that may be a personal opinion.
It's maybe comparable to rapid strikes, but it's weaker than Wrecking Blow or Focused Aim, and by quite a lot. And I don't say it should be doing more, Wrecking Blow and Focused Aim have cast times and are more expensive. But still, if I try using it, as the only spammable or along wrecking blow just to keep the debuff up, it lowers my dps, and the higher the debuff uptime, the lower my dps. If your group has a semi serious composition, it's not going to be very useful.
This would imply that on live, 2H Stamsorc provides more raw DPS than DW Stamsorc builds due to the strength of WB and 2H passives (if Crystal and Rapid are comparable, and WB > Crystal, that implies WB > Rapid). That's plausible, I guess(?) - I don't have a lot of experience with 2H outside of solo builds. There are certainly plenty of 90K+ DW builds which seems to be in the range of competitive top-end DPS.
EDIT: Remember, I wasn't really considering the Armor Shred at all in my thoughts. People have correctly pointed out that penetration will be more generally available in 6.1, which means the Armor Shred won't necessarily be part of your calculus in slotting the ability. I expect DW builds will slot Crystal for the sustain benefits even if the Armor Shred isn't necessary due to group comps. 2H builds may continue to use WB (Wrecking's empower is a lot more attractive under most circumstances than anything Crystal provides) - but unless DW builds suddenly become non-viable, I think you'll still see Crystal used by those builds in group play, regardless of comp.
Elwendryll wrote: »2) Someone on the ESO Reddit Discord did some testing of Crystal vs. Rapid Strikes on the trial dummy and it was comparable DPS (about 1.2k difference in favor of Rapid, but the crystal parse missed a few LAs which accounts for some of that difference ). The actual DPS dealt by the two abilities in their respective parses was almost identical - 11698 for Rapid, 11811 for Crystal. Sustain is noticeably better with Crystal as expected, plus the self-heals. The armor shred is less of a factor than it would be on the live game, but I think that all else being equal (and data suggests that damage-wise, it is, at least compared to Rapid) the sustain and self-heal benefits of Crystal make a compelling case to use it over a weapon skill. The tester also reported that something had been done to the animation to make it feel less "clunky" than Crushing, though that may be a personal opinion.
It's maybe comparable to rapid strikes, but it's weaker than Wrecking Blow or Focused Aim, and by quite a lot. And I don't say it should be doing more, Wrecking Blow and Focused Aim have cast times and are more expensive. But still, if I try using it, as the only spammable or along wrecking blow just to keep the debuff up, it lowers my dps, and the higher the debuff uptime, the lower my dps. If your group has a semi serious composition, it's not going to be very useful.
exiledtyrant wrote: »I don't have wrecking blow unlocked to test but I ran some more world boss parses up to about 1million each for around 15 mins. I couldn't see a real difference in dps using the 1 bar rotation outside of the same small gap i saw with rapid strikes. What kind of DPS disparity were you seeing between the cast time abilities?
The better sustain, constant self-heals from Blood Magic, the armor shred (helpful for alkosh downtimes) and the proc'ing of the Exploitation passive that grants Minor Prophecy to the raid... they clearly push Crystal Weapon ahead as the skill of choice for trial runs.