I presume that there really is no system to it anymore.
It is good they keep nirnhoned and sharpened different. Sharpened for pure damage and nirnhoned for damage and healing. Or Nirnhoned for Stamina and Sharpened for Magicka, which fits the current philosophy of stamina having more damage and magicka more penetration.
All in all, I applaud the changes. Although I had hoped that underperforming mundus stones would be buffed. Like the Apprentice/Warrior and especially the Tower and the Mage. Warrior and Apprentice might be up for debate, but Tower and Mage are so far behind and needed a decent boost. Nobody uses the Tower and the Mage was only used by Magsorcs who wanted to push their pet damage and healing, which is now off the table. The Apprentice is better for these situations at this point.
Yet instead, the already weakest Mundus Stones got nerfed, even if just a little. The message matters.
Lughlongarm wrote: »I presume that there really is no system to it anymore.
It is good they keep nirnhoned and sharpened different. Sharpened for pure damage and nirnhoned for damage and healing. Or Nirnhoned for Stamina and Sharpened for Magicka, which fits the current philosophy of stamina having more damage and magicka more penetration.
All in all, I applaud the changes. Although I had hoped that underperforming mundus stones would be buffed. Like the Apprentice/Warrior and especially the Tower and the Mage. Warrior and Apprentice might be up for debate, but Tower and Mage are so far behind and needed a decent boost. Nobody uses the Tower and the Mage was only used by Magsorcs who wanted to push their pet damage and healing, which is now off the table. The Apprentice is better for these situations at this point.
Yet instead, the already weakest Mundus Stones got nerfed, even if just a little. The message matters.
Every max magicka toon is using the mage in PvP. Sorcs/Wardens/NB etc....
Lughlongarm wrote: »I presume that there really is no system to it anymore.
It is good they keep nirnhoned and sharpened different. Sharpened for pure damage and nirnhoned for damage and healing. Or Nirnhoned for Stamina and Sharpened for Magicka, which fits the current philosophy of stamina having more damage and magicka more penetration.
All in all, I applaud the changes. Although I had hoped that underperforming mundus stones would be buffed. Like the Apprentice/Warrior and especially the Tower and the Mage. Warrior and Apprentice might be up for debate, but Tower and Mage are so far behind and needed a decent boost. Nobody uses the Tower and the Mage was only used by Magsorcs who wanted to push their pet damage and healing, which is now off the table. The Apprentice is better for these situations at this point.
Yet instead, the already weakest Mundus Stones got nerfed, even if just a little. The message matters.
Every max magicka toon is using the mage in PvP. Sorcs/Wardens/NB etc....
Why would they? What use has Warden for the Mage? Everything they have scales better with spell damage, same goes for Nightblade. Those pitiful 150 shield strength you get to your annulment with the mage is not worth losing out on more damage or sustain.
Mage should have been increased to at least 2200-2300. Tower as well.
Lughlongarm wrote: »Lughlongarm wrote: »I presume that there really is no system to it anymore.
It is good they keep nirnhoned and sharpened different. Sharpened for pure damage and nirnhoned for damage and healing. Or Nirnhoned for Stamina and Sharpened for Magicka, which fits the current philosophy of stamina having more damage and magicka more penetration.
All in all, I applaud the changes. Although I had hoped that underperforming mundus stones would be buffed. Like the Apprentice/Warrior and especially the Tower and the Mage. Warrior and Apprentice might be up for debate, but Tower and Mage are so far behind and needed a decent boost. Nobody uses the Tower and the Mage was only used by Magsorcs who wanted to push their pet damage and healing, which is now off the table. The Apprentice is better for these situations at this point.
Yet instead, the already weakest Mundus Stones got nerfed, even if just a little. The message matters.
Every max magicka toon is using the mage in PvP. Sorcs/Wardens/NB etc....
Why would they? What use has Warden for the Mage? Everything they have scales better with spell damage, same goes for Nightblade. Those pitiful 150 shield strength you get to your annulment with the mage is not worth losing out on more damage or sustain.
Mage should have been increased to at least 2200-2300. Tower as well.
1)Because shields on max magicka toons is best source of deference.
2)Because is scales with CP, Inner Light, Class passives(15% for warden).
brandoncoffmannub18_ESO wrote: »Was about to make a post about this very thing, thank you @WrathOfInnos
Just make Nirnhoned a flat buff if they are worried about 2 handed causing issues, and they seem to be navigating to flat instead of % lately. Two handed and staff should increase the same while one handed should increase less, the fact Nirnhoned has always been weaker on staves though it also takes two hands has always bothered me.
I can confirm your feelings on glyphs, dropping a spell damage glyph for cost or recovery in a PvE context I find myself doing anything except that because it's a major loss.
brandoncoffmannub18_ESO wrote: »Was about to make a post about this very thing, thank you @WrathOfInnos
Just make Nirnhoned a flat buff if they are worried about 2 handed causing issues, and they seem to be navigating to flat instead of % lately. Two handed and staff should increase the same while one handed should increase less, the fact Nirnhoned has always been weaker on staves though it also takes two hands has always bothered me.
I can confirm your feelings on glyphs, dropping a spell damage glyph for cost or recovery in a PvE context I find myself doing anything except that because it's a major loss.
You would think, that by making all ranged attacks generally weaker and more expensive than melee abilities, justice is served.
But no, ranged weapons also have a lot less base damage than 2handed melee weapons. I never liked this in MMOs.
WrathOfInnos wrote: »Defining this ratio as 310/238 = 1.3 seems about right. Now I wonder if set bonuses and enchants will see the same treatment. Will a standard magicka/stamina recovery set bonus be increased to 129 x 1.3 = 168? Will magicka/stamina recovery jewelry glyphs increase to 174 x 1.3 = 226?