Nemesis7884 wrote: »Tzogvin's Warband:
Increased the Weapon Critical granted from this set to 134 per stack, up from 129.
Reduced the duration of the stacks to 5 seconds, down from 10.
Added a 500ms cooldown to generating stacks.
Do I understand this right that you have to basically crit ever .5 seconds consistently forever to be able to reach max stacks and get the minor force?
seems really user unfriendly?
Nemesis7884 wrote: »Tzogvin's Warband:
Increased the Weapon Critical granted from this set to 134 per stack, up from 129.
Reduced the duration of the stacks to 5 seconds, down from 10.
Added a 500ms cooldown to generating stacks.
Do I understand this right that you have to basically crit ever .5 seconds consistently forever to be able to reach max stacks and get the minor force?
seems really user unfriendly?
Arjuna1696 wrote: »I run Tzogvin on my bow/bow warden - head, shoulders, & jewelry so that I can front bar the Master's bow, which I imagine most folks running bow/bow are doing - so I don't know that the 10s --> 5s thing will be too problematic, as I can maintain stacks on my back bar as well as front bar.
WrathOfInnos wrote: »Hmm that is true. Like the old StamDK rotation that was literally each of the 5 skills ok back bar, then each of the 5 skills on front bar. That would be bad for the new Tzogvin’s. I’m not aware of any current class rotations like this though, and the best ones always do only a couple skills on back bar at a time (if you can get comfortable with bar swaps).
The 10s duration wasn’t really overpowered either, seems like an unnecessary change that only hurts players struggling with more difficult rotations.
Arjuna1696 wrote: »I run Tzogvin on my bow/bow warden - head, shoulders, & jewelry so that I can front bar the Master's bow, which I imagine most folks running bow/bow are doing - so I don't know that the 10s --> 5s thing will be too problematic, as I can maintain stacks on my back bar as well as front bar.
nesakinter wrote: »Acuity is straight up better for real fights than Tzogvin after its buff, in fact even giving meta sets like AY a run. The Acuity we are receiving next patch is stronger than its release version.
Nemesis7884 wrote: »Tzogvin's Warband:
Increased the Weapon Critical granted from this set to 134 per stack, up from 129.
Reduced the duration of the stacks to 5 seconds, down from 10.
Added a 500ms cooldown to generating stacks.
Do I understand this right that you have to basically crit ever .5 seconds consistently forever to be able to reach max stacks and get the minor force?
seems really user unfriendly?
nesakinter wrote: »Acuity is straight up better for real fights than Tzogvin after its buff, in fact even giving meta sets like AY a run. The Acuity we are receiving next patch is stronger than its release version.
i was actually quite surprised when they announced that they're removing the proc chance. the original MA had easier proc conditions than the current one, but still, it was only a "chance" (don't remember the exact percentage now). now it procs 100% (when you deal direct damage after the cooldown, plus everything that can crit WILL crit when it procs). that is way stronger than the original MA and that needed to be nerfed, as everyone and their mother was using it. kind of SMH moment..
nesakinter wrote: »Acuity is straight up better for real fights than Tzogvin after its buff, in fact even giving meta sets like AY a run. The Acuity we are receiving next patch is stronger than its release version.
i was actually quite surprised when they announced that they're removing the proc chance. the original MA had easier proc conditions than the current one, but still, it was only a "chance" (don't remember the exact percentage now). now it procs 100% (when you deal direct damage after the cooldown, plus everything that can crit WILL crit when it procs). that is way stronger than the original MA and that needed to be nerfed, as everyone and their mother was using it. kind of SMH moment..
It doesn't have duration so it seems to me that it means the next single thing that can crit will crit. Then you have to do another direct damage, and get another crit. The old set every source of damage that could crit would crit for 5 seconds.
How is it actually working on pts?
- Mechanical Acuity:
- Removed the proc chance from this set.
- This set now grants its guaranteed Critical Strike to any ability that can naturally Critically Strike, rather than only attacks.
- Reordered this set’s 2-4 piece bonus to better account for bar swapping.