brandoncoffmannub18_ESO wrote: »but to answer your question my mag recovery in raid is usually less than 700 I don't remember how much it gave percent wise it was like.. 4 or.. 8 or something but basically less than 70 mag recovery, so it would now give me double. So I would say.. it's better than it was for me specifically.
kathandira wrote: »brandoncoffmannub18_ESO wrote: »but to answer your question my mag recovery in raid is usually less than 700 I don't remember how much it gave percent wise it was like.. 4 or.. 8 or something but basically less than 70 mag recovery, so it would now give me double. So I would say.. it's better than it was for me specifically.
I gave my Templar healer:
Hollow Fang
Kynes Wind
Symphony of Blades
Masters Resto
If a second healer was rocking Worm Cult, i'd want them to equip something else. I got the resources covered in spades.
brandoncoffmannub18_ESO wrote: »but to answer your question my mag recovery in raid is usually less than 700 I don't remember how much it gave percent wise it was like.. 4 or.. 8 or something but basically less than 70 mag recovery, so it would now give me double. So I would say.. it's better than it was for me specifically.
brandoncoffmannub18_ESO wrote: »kathandira wrote: »brandoncoffmannub18_ESO wrote: »but to answer your question my mag recovery in raid is usually less than 700 I don't remember how much it gave percent wise it was like.. 4 or.. 8 or something but basically less than 70 mag recovery, so it would now give me double. So I would say.. it's better than it was for me specifically.
I gave my Templar healer:
Hollow Fang
Kynes Wind
Symphony of Blades
Masters Resto
If a second healer was rocking Worm Cult, i'd want them to equip something else. I got the resources covered in spades.
Yeah but the question is it still useful, and the answer would be more useful, but other things are better namely what you said.
They are probably more useful now because recovery gets affected by all sorts of buffs. Minor and Major Endurance/Intellect, Champion points, other passives. That'll probably make it more useful than cost reduction.
Tanks are the only ones suffering from the change to Hircine's because stamina recovery is set to zero when blocking.