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Elemental Catalyst

Xologamer
Xologamer
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did anyone test this set on pts ( i m interested if the buff apllied for whole group)
  • Xologamer
    Xologamer
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    ?
  • Aznarb
    Aznarb
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    Doesn't need test.
    It's noted on the set that the debuff apply on the target instead of buffing you.
    And since their is nothing about restriction we can assume easily that it's going to be for everyone who hit the target.

    And that why this set look way to strong right now.
    I doubt it will be release like this.
    Edited by Aznarb on July 15, 2020 3:31PM
    [ PC EU ]

    [ Khuram-dar ]
    [ Khajiit ]
    [ Templar - Healer ]
    [Crazy Gatherer & Compulsive Thief]

  • Jodynn
    Jodynn
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    6% crit damage as a 5 piece, it's just another buff-*** set but less skill and power related than zen's and martial knowledge and it's not over powered it's actually a little under powered in my opinion.

    I take that back, I see now you can have 18% crit damage... hmm..
    Edited by Jodynn on July 15, 2020 5:28PM
    Jodynn PC NA
    PvE and PvP MagDK
    The lack of communication from ZOS to player speaks volumes.
  • VoidCommander
    VoidCommander
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    I tested it. It allies to any and all targets affected by elemental damage that you cause while the set is active (you are on that bar). The elemental stacks stack with each other, resulting in 18% additional critical damage for the whole group. A single cast of force pulse will apply all 3 debuffs at once. This set will be redundant if more than one person runs it, so it is advised to have a suitable backup to switch to.

    Magicka wardens and necros will want to use this set, as they have ready access to a source of ice damage that will not distrupt their normal damage rotation.

    Magicka sorcerers may consider using this set due to them frequently running the force pulse as their spammable, although I would personally recommend against it in favor of having a magden/magcro run it.

    Magicka templars, nightblades, and most deagonknights are ill-advised to use this set due to their lack of need for force pulse (except maybe asylum dks) and their lack of variety in elemental damage sources.
  • Soundinfinite
    Soundinfinite
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    The set needs to be changed to apply to the wearer. Like Spell Strategist. It places the mark on the enemy but only your damage is affected. Thus it becomes a viable DPS set for use instead of YET ANOTHER Buff set worn by 1.
  • JinMori
    JinMori
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    Yea, they need to change this set to only affect the wearer, otherwise it's crazy strong, and only 1 will run such a good set.

    I am wondering if sorrow + this would make a good combo, probably yes.
  • zvavi
    zvavi
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    I think that this set is great. Finally support set that won't get easily pushed on healer, and will stay on dd. They should now add a set like this for stamina too.
    Edited by zvavi on July 15, 2020 9:43PM
  • vgabor
    vgabor
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    Looks like an ideal set for vAS interrupter :)
  • Runefang
    Runefang
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    The set needs to be changed to apply to the wearer. Like Spell Strategist. It places the mark on the enemy but only your damage is affected. Thus it becomes a viable DPS set for use instead of YET ANOTHER Buff set worn by 1.

    I like that its worn by just 1 person, it makes it fun (for me) to bring something to a raid as a DPS other than just raw damage numbers. The fact that damage buffing sets constantly get pushed onto tanks & healers is something ZOS needs to solve.
  • WrathOfInnos
    WrathOfInnos
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    Runefang wrote: »
    The set needs to be changed to apply to the wearer. Like Spell Strategist. It places the mark on the enemy but only your damage is affected. Thus it becomes a viable DPS set for use instead of YET ANOTHER Buff set worn by 1.

    I like that its worn by just 1 person, it makes it fun (for me) to bring something to a raid as a DPS other than just raw damage numbers. The fact that damage buffing sets constantly get pushed onto tanks & healers is something ZOS needs to solve.

    They’re actually solving it pretty well by continuing to make new ones. All the group buff sets don’t fit on just tanks and healers anymore. Z’en’s and MK are often on DDs now, MA looks like it will be too, and maybe EC.
  • zvavi
    zvavi
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    Runefang wrote: »
    The set needs to be changed to apply to the wearer. Like Spell Strategist. It places the mark on the enemy but only your damage is affected. Thus it becomes a viable DPS set for use instead of YET ANOTHER Buff set worn by 1.

    I like that its worn by just 1 person, it makes it fun (for me) to bring something to a raid as a DPS other than just raw damage numbers. The fact that damage buffing sets constantly get pushed onto tanks & healers is something ZOS needs to solve.

    They’re actually solving it pretty well by continuing to make new ones. All the group buff sets don’t fit on just tanks and healers anymore. Z’en’s and MK are often on DDs now, MA looks like it will be too, and maybe EC.

    Exactly, and it feels great! Dds need to bring more stuff to group, and I love it!!!
  • Nemesis7884
    Nemesis7884
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    I tested it. It allies to any and all targets affected by elemental damage that you cause while the set is active (you are on that bar). The elemental stacks stack with each other, resulting in 18% additional critical damage for the whole group. A single cast of force pulse will apply all 3 debuffs at once. This set will be redundant if more than one person runs it, so it is advised to have a suitable backup to switch to.

    Magicka wardens and necros will want to use this set, as they have ready access to a source of ice damage that will not distrupt their normal damage rotation.

    Magicka sorcerers may consider using this set due to them frequently running the force pulse as their spammable, although I would personally recommend against it in favor of having a magden/magcro run it.

    Magicka templars, nightblades, and most deagonknights are ill-advised to use this set due to their lack of need for force pulse (except maybe asylum dks) and their lack of variety in elemental damage sources.

    why 18%? not 3x6%? 6% per element, thats not the same thing at all and since you are doing also non elemental damage the total + crit damage should be much smaller, maybe 4-5% crit damage in a pure magicka group in total on target? even if your group ONLY did elemental damage and you have perfect update it would be total +6% crit damage or I dont understand somehthing
  • VoidCommander
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    why 18%? not 3x6%? 6% per element, thats not the same thing at all and since you are doing also non elemental damage the total + crit damage should be much smaller, maybe 4-5% crit damage in a pure magicka group in total on target? even if your group ONLY did elemental damage and you have perfect update it would be total +6% crit damage or I dont understand somehthing

    The crit damage increase is for ALL forms of damage. The three elements will each provide 6%, totaling up to 18%.
  • Soundinfinite
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    The issue is that sets that buff an entire group work better on support toons. MA/WM only buff 6 players meaning they can't be worn by healers and tanks unless you put it on both...and no one wants this, so this works for DPS.

    Z'en's/Mk is already being moved back to healers this patch if things go live as is, so DPS will not be running those. Again because they buff the entire group and need to be run by 1 individual.

    All healing sustain sets (outside monster) were nerfed this patch and both monster sets were already nerfed in the past 2 patches. So sustain sets are becoming weak compared to damage buff set options.

    Depending on what happens with Alkosh, we will have to see where it will fall. At base if tanks continue to run as is, it is a loss for the group. If they invest in CP allotment they can equal it out to give it a gain, but it works best on a DPS. If it is changed further to guarantee tanks can't utilize it then it will move off of tanks.

    This opens a spot for a support set...and as awful or outlandish it all seems now...Elemental Catalyst might fill that void. Buffs the entire group with 1 tank in it. Crushing shock procs all 3, tanks already run DStaff and use crushing in both VCR and VAS and other specific situations. It could become mandated. Which I know people will hate and fight against me even typing it.

    But if the the healer is bringing MK/Zens and Olormie/SPC with Jorvulds a tank Yoln/Galenwe, Ebon/Catalyst, 2 DPS MA/WM and 1 DPS Alkosh you have all the buffs covered in the game and available to ALL players.

    The rest of the group still builds for straight damage. Medusa+Mother's will probably end up as BIS on Magicka DPS and possibly running (choke) the Apprentice (as it now gives 389 Spell Damage in all divines) They will have MORE than enough Crit Chance with those together that the Theif becomes moot, and then Catalyst gives the same power as the Shadow, and now they have a strong solid Base Raw Damage to scale that will be further buffed by Yoln/Olorime.


    However, if you change the set where a DPS has to run Catalyst themselves...it changes the equation considerably.

    Also, as is Magicka is BIS for PVE currently, BUT with how Catalyst operates placing it on support AGAIN, will also benefit Stamina. With this huge buff to stamina combined with how they already stack raw power and how they will be able to build now, Stamina DPS will again become BIS in PVE and PVP and Magicka will be shut-out of all content, especially since Stamina can sustain without Sustain sets being run by Healers/Tanks becuase they have lower cost and better built in sustain.

    I feel like Zos is trying to balance so that BOTH are used...placing this as a MAG DPS self buff would keep a balance in power between the 2 sides for PVE and help maintain a mixed group balance as it will not allow Stamina to overpower magicka while simultaneously breaking the current META for Magicka that is running on years not patches and finally move Mother's Sorrow out of contention.

    Lastly, target dummies are going to become extremely unusable if things stay as is in creating builds or measuring peoples DPS...as currently it still buffs the flat Alkosh value, which will no longer be the case on live, and Elemental Catalyst is not present along with Minor Courage, MK/Zen's and Galenwe and MAJOR SLAYER....

    So CP Allotment and Mundus Stones, and gear that give you the best Dummy Parse will hardly be reflective to live raid senarios....
    Edited by Soundinfinite on July 15, 2020 11:07PM
  • WrathOfInnos
    WrathOfInnos
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    Sustain will be more important than ever. Worm was buffed slightly and will be close to mandatory. Even after the Hollowfang nerf we’ll need it without BFB, and might need two sets of Hollow going.
  • Vaoh
    Vaoh
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    Would much rather that each player could only apply one Weakness.

    So there’d be a double flame staff Mag DK, double shock staff Mag Sorc, and double ice staff Mag Warden, that it would also buff the player’s own elemental damage toward the Weakness they applied.
  • Soundinfinite
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    @WrathOfInnos

    This is only true if again magicka stays as part of the group.Which as I stated is if things stay as is, grants a very strong case that they will not and Stamina will be BIS on all gameplay PVE and PVP. Hollowfang provides 0 sustain to stamina players same with Worm. As is Stamina can already sustain trials without anyone running any sustain gear for them.

    Since they will get the benefit of a Support character running Catalyst and also gain 18% crit damage, that they can sustain on their own and reap the benifit of all the buff sets...and now bow/bow is viable for stamcros/and to a lesser extend stam wardens...there isn't content currently that they cannot run.

    They will hit harder, sustain better, and reap the benefits of everything. All with only Sentinel/Symphony/ and Master Resto needed as sustain gear by support characters.

    Even in Lokk stam can spam Brawler to give them a shield to just as magicka.
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