Infectious1X wrote: »Been hit with 4K cleaves before. Not dizzy’s, cleaves. Dizzy regularly hits that high and it’s expected as it’s a slow move, but an aoe instant spammable? Reverse is also meant to scale harder the less health the opponent has, so it’s not meant to deal it’s full % when in execute range, yet I’ve been hit for 6k the moment I get 50% and still continue to get hit for 6k when even lower. Either two-handed scaling is off, or stam weapon damage is through the gd roof.
Like @pauld1_ESO said, something feels fishy as I’ve also been killed in 3 seconds, yet the death recap shows a min of 5 skills being used. 3 seconds being the time when sub assault goes off, yet get hit by 2 reverses literally instantly? I know it ain’t desync.
MurderMostFoul wrote: »Infectious1X wrote: »Been hit with 4K cleaves before. Not dizzy’s, cleaves. Dizzy regularly hits that high and it’s expected as it’s a slow move, but an aoe instant spammable? Reverse is also meant to scale harder the less health the opponent has, so it’s not meant to deal it’s full % when in execute range, yet I’ve been hit for 6k the moment I get 50% and still continue to get hit for 6k when even lower. Either two-handed scaling is off, or stam weapon damage is through the gd roof.
Like @pauld1_ESO said, something feels fishy as I’ve also been killed in 3 seconds, yet the death recap shows a min of 5 skills being used. 3 seconds being the time when sub assault goes off, yet get hit by 2 reverses literally instantly? I know it ain’t desync.
Imagine this:
1. Cast sub Assualt
2. Tap dizzy
3. Hold for heavy
4. Dizzy lands
5. Weapon enchant fires
6. Release heavy to land partial heavy
7. Light attack cancel
8. Reverse slice
9. Sub Assualt hits
10. Light attack cancel
11. Reverse slice
Here we see 8 instances of damage from one player. How long does it take to happen? The time from 4 to 11 in roughly 1.5 secs. Dizzy lands near the end of a GCD, about .5 secs later reverse slice lands at the start of a GCD, 1 second later another reverse slice lands at the start of the next GCD. The partial heavy and light attacks are woven in and don't animate, the weapon enchant fires on dizzy's hit, and Sub Assualt is a delayed burst, designed to be well-timed to land the the middle of a damage combo.
This is how the game is supposed to be played. Nothing fishy about it. Practice combos like this and you'll be better at killing other players and defending against such combos yourself.
Infectious1X wrote: »@MurderMostFoul Note I said “cleave,” not dizzy. Cleave shouldn’t be doing as much as a normal dizzy. Regardless, there are very few classes who can accomplish this and it seems to be almost solely coming from stam classes, at least, in potentially “one-shotting” people. Other classes, including Magicka specs, can also potentially land just as many spells at once, but because of the 2000 SD to WD difference, it hits like a noodle in comparison.
Whether something fishy is happening or not, with your combo, supposedly a dizzy with weapon enchant into a partial heavy into a light attack is enough to bring someone into reverse execute range. Maybe you’re factoring that the sub hits just before the first reverse, but regardless, that damage is blown way up considering it’s literally 2 skills and an enchant to bring someone that low. I’m also sitting at 26k health and a min of 26k physical resistance mind you, so if this is happening to me, you can imagine what it’s doing to the majority of the playerbase sitting at 20-24k health and much lower resistances. The fact that as Magicka I seem forced to use 5 light weaved spammables before getting a bow proc to deal that kind of instant damage is asinine.
Infectious1X wrote: »Like @pauld1_ESO said, something feels fishy as I’ve also been killed in 3 seconds, yet the death recap shows a min of 5 skills being used. 3 seconds being the time when sub assault goes off, yet get hit by 2 reverses literally instantly? I know it ain’t desync.
Infectious1X wrote: »@MurderMostFoul You assume they would be easy to take down and they should, but this isn’t always the case. Not every class has instant combos and roll is a massive advantage over the easily telegraphed and slow moving projectile mag skills. Stam can build solely for damage and still be a massive pain to kill because of high passive ms for easy los and high avoidance with roll.
My main point though is that it seems incredibly overkill for any stam class to kill what is essentially a tank in single few second combo when most people have half the resistances and 3-4k less health. This generally isn’t a problem with mag because they have 2k less SD on average. The burst potential is nowhere near the same.
Static pen is NOT a good trade off vs scaling weapon/spell damage... for many many reasons, as I'm sure u know (heals, brutality + med passives scaling for a 35% return on investment!, and most importantly pen vs %mitigation, etc...)
I don't see u out there in too many mag classes ;P
Of course, that doesn't sound like an ultimate :
https://www.casimages.com/i/200817121936601852.png.html
https://www.casimages.com/i/200817122047705828.png.html
WastedJoker wrote: »I honestly see way too many death recaps with 3/4 dizzying swings included.
MurderMostFoul wrote: »Infectious1X wrote: »Been hit with 4K cleaves before. Not dizzy’s, cleaves. Dizzy regularly hits that high and it’s expected as it’s a slow move, but an aoe instant spammable? Reverse is also meant to scale harder the less health the opponent has, so it’s not meant to deal it’s full % when in execute range, yet I’ve been hit for 6k the moment I get 50% and still continue to get hit for 6k when even lower. Either two-handed scaling is off, or stam weapon damage is through the gd roof.
Like @pauld1_ESO said, something feels fishy as I’ve also been killed in 3 seconds, yet the death recap shows a min of 5 skills being used. 3 seconds being the time when sub assault goes off, yet get hit by 2 reverses literally instantly? I know it ain’t desync.
Imagine this:
1. Cast sub Assualt
2. Tap dizzy
3. Hold for heavy
4. Dizzy lands
5. Weapon enchant fires
6. Release heavy to land partial heavy
7. Light attack cancel
8. Reverse slice
9. Sub Assualt hits
10. Light attack cancel
11. Reverse slice
Here we see 8 instances of damage from one player. How long does it take to happen? The time from 4 to 11 in roughly 1.5 secs. Dizzy lands near the end of a GCD, about .5 secs later reverse slice lands at the start of a GCD, 1 second later another reverse slice lands at the start of the next GCD. The partial heavy and light attacks are woven in and don't animate, the weapon enchant fires on dizzy's hit, and Sub Assualt is a delayed burst, designed to be well-timed to land the the middle of a damage combo.
This is how the game is supposed to be played. Nothing fishy about it. Practice combos like this and you'll be better at killing other players and defending against such combos yourself.
gatekeeper13 wrote: »Only the fact that 80% of 2H users playstyle is spamming Dizzying Swing and Executioner says it all.
MurderMostFoul wrote: »gatekeeper13 wrote: »Only the fact that 80% of 2H users playstyle is spamming Dizzying Swing and Executioner says it all.
If this is all someone is doing, then they will be easily dispatched. If one is having trouble against someone simply spamming dizzy/executioner, it's likely a L2P issue.