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BombBlade meta if it goes live

  • Atherakhia
    Atherakhia
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    With pen on the set it will probably be run by many more people than just bomblades. I can't wait for a stam equivilent set to come out.
  • Rianai
    Rianai
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    Dracane wrote: »
    Rianai wrote: »
    Dracane wrote: »

    What makes you believe that I would want Malacaths or IP to get buffed by 50% or at all?
    All you do is try to spite me with assumptions about my playstyles and sets I am using, where your knowledge goes (very evidently) close to 0. Particularly since I am mainly a pver judged by mere time investment.

    That's what you just wrote, no? Or do you want to deny that you are using those sets in PvP? Both fairly easy to identify btw.
    Dracane wrote: »
    Vicious death was buffed by nearly 50% when factoring in the newly added spell penetration. A buff rarely done to any set, particularly one already so strong to begin with.
    A set which is famous for being a Nightblade Bomber's best friend. You really have the nerves to complain about such a hefty buff? :) That is greedy. You will love it and you know it very well.

    Again, where am i complaining about vd buffs? All i said is, those buffs are hardly relevant for bomb blade, which could be translated into "i don't care". That's about as neutral as an opinion can get.

    Saying you do not care is fair. Though the message that comes with these expressions is "Not enough of a buff, need more." That is the impression that stroke me from one of your earlier comments.
    And saying that this is not a relevant buff for a bomb blade, is... adventurous.

    Regarding sets; I shall not abide accusations of me wanting already strong sets buffed.
    And as you are not known to me in game, I also wonder where you identify anything.

    I guess you are referring to my first post here, which isn't so much about "not enough of a buff" and more about "the wrong kind of buff" if (and only IF!) they (->ZOS) wants bomb blade to become more relevant as zerg counter. And while i wouldn't mind buffs to bombers - relevant or not - i'm fine with bomb blade in it's current state on live and would prefer to see alternatives instead of more and more reasons for players to rely on sheer numbers with only one single niche "counter". Because bomb blade is - despite the satisfaction which a successful bomb involves - still pretty limited and boring gameplay wise.

    As for vd buffs being not very relevant - i'll try to explain again:
    Bombing is very often a matter of all or nothing. Either everyone withing dmg range dies, or nobody dies (except maybe the poor bomber). Those two situations are by far the most common outcomes of a bomb attempt and in neither case VD buffs are going to make a difference. If everyone dies - great! Bomb blade already has enough dmg potential to wipe entire zergs including 40k+ hp tanks if everything aligns just right. Overkilling isn't going to give any advantage.

    Now, what if the bomb does not succeed? The reason is most of the time that the bomber fails to kill even a single target. Because the player messes up, because lag, because some zergling takes counter measures, because not enough targets within range for proxy scaling, because everyone is too tanky, ...there can be tons of reasons, but in the end it doesn't really matters why nobody dies. Point is, if nobody dies there are no vd procs and if there are no vd procs the dmg those would deal is pretty irrelevant - again. That's also why it can't be argued that "if bomber already has enough dmg, further dmg buffs allow to build for something else in addition, such as more survivability or whatever". But you simply can't trade non proc dmg for vd dmg.

    Now of course there are also sometimes conditions where some players die and others survive despite being in bomb range. Yes, it happens and yes, VD buffs will make a difference in this very specific course of events. But compared to the other two described situations it simply doesn't happen very often.

    There are also other factors that will keep bomb blades in check regardless of "potency". Such as other bombers. The more of them arround, the more cautious zergs are - and the harder it becomes to bomb them. Getting "your" zerg stolen by another bomber is also annoying (yes, that's actually a thing).
    Ressing is also a factor. Even if a bomb succeeds and many zerglings die - almost always there are a few out of range that will just pick everyone up and the zerg just continues to do whatever it was going to do anyway, meaning (solo) bombing is just an, admittedly pretty decent, method for individual AP/Tel Var farming, but without any real impact on zerg play.

    If this still appears so adventurous to you, just wait and see how after a potential small influx of rarely sucessful bombers right after the update, everything will be back to normal rather quickly. Like it was when they removed dmg caps. Or cap on proxy scaling. Or Balorgh implementation (+ later buffs). Bomb blade got quite a few buffs and little nerfs (unlike the rest of the class), yet i don't think they became more relevant over the years (funnily enough the buff i felt the most was Earthgore nerf and as far as i remember it didn't result in some "omfg bomb blade will be op" kind of thread unlike most if not all of those other changes).

    And unless there is another player with exactly the same name who also coincidally happen to be a magsorc main, we did run into each other a few times during the recent PvP event in noCP IC on the PC EU server (also on rare occasions beforehand). Maybe you don't display account names (same as forum name, but my char names are different) or maybe you just don't remember every single random player you come across. I certainly don't. But i do remember an AD magsorc dressed in IP and Malacath named "Dracane".
    Edited by Rianai on July 16, 2020 12:43AM
  • Dracane
    Dracane
    ✭✭✭✭✭
    ✭✭✭✭✭
    Rianai wrote: »
    Dracane wrote: »
    Rianai wrote: »
    Dracane wrote: »

    What makes you believe that I would want Malacaths or IP to get buffed by 50% or at all?
    All you do is try to spite me with assumptions about my playstyles and sets I am using, where your knowledge goes (very evidently) close to 0. Particularly since I am mainly a pver judged by mere time investment.

    That's what you just wrote, no? Or do you want to deny that you are using those sets in PvP? Both fairly easy to identify btw.
    Dracane wrote: »
    Vicious death was buffed by nearly 50% when factoring in the newly added spell penetration. A buff rarely done to any set, particularly one already so strong to begin with.
    A set which is famous for being a Nightblade Bomber's best friend. You really have the nerves to complain about such a hefty buff? :) That is greedy. You will love it and you know it very well.

    Again, where am i complaining about vd buffs? All i said is, those buffs are hardly relevant for bomb blade, which could be translated into "i don't care". That's about as neutral as an opinion can get.

    Saying you do not care is fair. Though the message that comes with these expressions is "Not enough of a buff, need more." That is the impression that stroke me from one of your earlier comments.
    And saying that this is not a relevant buff for a bomb blade, is... adventurous.

    Regarding sets; I shall not abide accusations of me wanting already strong sets buffed.
    And as you are not known to me in game, I also wonder where you identify anything.

    I guess you are referring to my first post here, which isn't so much about "not enough of a buff" and more about "the wrong kind of buff" if (and only IF!) they (->ZOS) wants bomb blade to become more relevant as zerg counter. And while i wouldn't mind buffs to bombers - relevant or not - i'm fine with bomb blade in it's current state on live and would prefer to see alternatives instead of more and more reasons for players to rely on sheer numbers with only one single niche "counter". Because bomb blade is - despite the satisfaction which a successful bomb involves - still pretty limited and boring gameplay wise.

    As for vd buffs being not very relevant - i'll try to explain again:
    Bombing is very often a matter of all or nothing. Either everyone withing dmg range dies, or nobody dies (except maybe the poor bomber). Those two situations are by far the most common outcomes of a bomb attempt and in neither case VD buffs are going to make a difference. If everyone dies - great! Bomb blade already has enough dmg potential to wipe entire zergs including 40k+ hp tanks if everything aligns just right. Overkilling isn't going to give any advantage.

    Now, what if the bomb does not succeed? The reason is most of the time that the bomber fails to kill even a single target. Because the player messes up, because lag, because some zergling takes counter measures, because not enough targets within range for proxy scaling, because everyone is too tanky, ...there can be tons of reasons, but in the end it doesn't really matters why nobody dies. Point is, if nobody dies there are no vd procs and if there are no vd procs the dmg those would deal is pretty irrelevant - again. That's also why it can't be argued that "if bomber already has enough dmg, further dmg buffs allow to build for something else in addition, such as more survivability or whatever". But you simply can't trade non proc dmg for vd dmg.

    Now of course there are also sometimes conditions where some players die and others survive despite being in bomb range. Yes, it happens and yes, VD buffs will make a difference in this very specific course of events. But compared to the other two described situations it simply doesn't happen very often.

    There are also other factors that will keep bomb blades in check regardless of "potency". Such as other bombers. The more of them arround, the more cautious zergs are - and the harder it becomes to bomb them. Getting "your" zerg stolen by another bomber is also annoying (yes, that's actually a thing).
    Ressing is also a factor. Even if a bomb succeeds and many zerglings die - almost always there are a few out of range that will just pick everyone up and the zerg just continues to do whatever it was going to do anyway, meaning (solo) bombing is just an, admittedly pretty decent, method for individual AP/Tel Var farming, but without any real impact on zerg play.

    If this still appears so adventurous to you, just wait and see how after a potential small influx of rarely sucessful bombers right after the update, everything will be back to normal rather quickly. Like it was when they removed dmg caps. Or cap on proxy scaling. Or Balorgh implementation (+ later buffs). Bomb blade got quite a few buffs and little nerfs (unlike the rest of the class), yet i don't think they became more relevant over the years (funnily enough the buff i felt the most was Earthgore nerf and as far as i remember it didn't result in some "omfg bomb blade will be op" kind of thread unlike most if not all of those other changes).

    And unless there is another player with exactly the same name who also coincidally happen to be a magsorc main, we did run into each other a few times during the recent PvP event in noCP IC on the PC EU server (also on rare occasions beforehand). Maybe you don't display account names (same as forum name, but my char names are different) or maybe you just don't remember every single random player you come across. I certainly don't. But i do remember an AD magsorc dressed in IP and Malacath named "Dracane".

    I tried to touch this earlier by saying that WHEN you manage to get a killstreak going, this Vicious Death buff will help a lot or at least considerably increase the wipe chance. I took squishier targets as keys for this.

    Of course, if you can not kill anyone in the first place, then it will not change anything. I feel failure is a big factor with this playstyle. If it does not align or the enemy does not play into your hands, then it is rather pointless and you won't produce more than a decent burst.

    Though is that really a problem? I see Bombers as a natural counter to those disgusting ball groups that everybody hates. When they behave well and stop stacking, good, that is what we want to achieve overall. :D Which is boring for the bomber themselves, of course. I think until they add a monster aoe proc set that release a blast around when dealing damage with an aoe, the kill chance of bombers will hardly increase.

    Regarding our encounters: I get confused when people use different names on the forums and in game (nicely shown just 1 or 2 comments ago.) Rianai does not ring a bell, so I questioned your knowledge about my fabric.
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • Rianai
    Rianai
    ✭✭✭✭✭
    Dracane wrote: »
    Though is that really a problem? I see Bombers as a natural counter to those disgusting ball groups that everybody hates. When they behave well and stop stacking, good, that is what we want to achieve overall. :D Which is boring for the bomber themselves, of course. I think until they add a monster aoe proc set that release a blast around when dealing damage with an aoe, the kill chance of bombers will hardly increase.

    Unfortunately a bomb blade does not really counter ball grps. Because they always build tanky enough to not die to a solo bomber. I tried and even on pretty decent attemps there are at least ~ 10% of dmg missing to get the vd chain reaction going. And no dmg buffs are going to change that, because ball grps can always build more tanky - and then overcome the dmg loss by using whatever makes the bomb blade so powerful to their own advantage.

    (Tho 2 perfectly coordinated bombers would work on paper, but i never tried this myself, nor have i seen anyone pull it off successfully. It is certainly a lot harder than bombing an afk zerg on a flag)
    Edited by Rianai on July 16, 2020 1:37AM
  • Victor_Blade
    Victor_Blade
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    Just don't zerg then
  • ZOS_Lunar
    ZOS_Lunar
    admin
    Greetings everyone,
    As this thread has run its course and is no longer constructive, we are now going to close it. While we completely understand everyone has their own opinions, thoughts, feelings and even frustrations, we want the forums to be a civil and constructive platform for the game and it's community as a whole. Thank you for your understanding, and please keep the Community Rules in mind when posting on the forums.
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