Joinovikova wrote: »every mag class RIP (may only magblade) but all others will be nearly unplable. if this set stay at it is Unleashed Terror
Czekoludek wrote: »
Czekoludek wrote: »
Mostly because of indirect interactions with other mechanics that were changed, causing magDK to become strong indirectly. DK is treated the same as magblade kinda, where changes are just half-assed attempts that are intended to make it look like they're taking the class seriously, while in reality they're doing the bare minimum because none of the devs know the class enough to know what it needs, nor do they care about the class enough to take it seriously.
Czekoludek wrote: »Czekoludek wrote: »
Mostly because of indirect interactions with other mechanics that were changed, causing magDK to become strong indirectly. DK is treated the same as magblade kinda, where changes are just half-assed attempts that are intended to make it look like they're taking the class seriously, while in reality they're doing the bare minimum because none of the devs know the class enough to know what it needs, nor do they care about the class enough to take it seriously.
True, it is the same situation as with magblade. Pray the DK won't get Nb treatment. If they do, prepare for two years of constant nerfs, patch after patch.
The sun set is looking a lot better for magDK now though.
600 spell damage for pretty much all of your abilities? Yes please!
Crit chance instead of max health? Yes please!
As others have said, it's only the sustain that gives them trouble right now and FGD has taken a pretty big hit to its viability too...
adilazimdegilx wrote: »The sun set is looking a lot better for magDK now though.
600 spell damage for pretty much all of your abilities? Yes please!
Crit chance instead of max health? Yes please!
As others have said, it's only the sustain that gives them trouble right now and FGD has taken a pretty big hit to its viability too...
Is this offical? It doesnt say 600 spell damage in PTS patch notes, only Health to Crit change.