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Why are MagDK RIP patch 6.1.0?

Lab3360
Lab3360
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Why are people saying Magdk's are not going to be any good this patch?
Edited by Lab3360 on July 15, 2020 4:39AM
  • Apox
    Apox
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    magdk has quite severe sustain issues. it was managed before by perfected asylum staff, it was bugged and proccing burning too much which provided a ton of mag return from the combustion passive. it was offset this patch by blood for blood.

    asylum staff is getting unnerfed to every other forcepulse again, but it will likely be fixed and only perform marginally better as a spammable in terms of magicka sustain. and you have to use asylum staff to get it.
  • Vevvev
    Vevvev
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    And Blood for Blood next patch is receiving a nerf to damage as well as a 5 second debuff stopping other people from healing you.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • colossalvoids
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    Bfb nerf would be fine if they had an alternative, right now on pts sustaining partially "restored" vas staff is unsustainable to say the least. So class probably would be shoehorned into getting more sustain via race, enchantments or gear which all lowers the damage anyway to just stay more less playable.
  • Suna_Ye_Sunnabe
    Suna_Ye_Sunnabe
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    Mag dks were the only class...the only one...to not receive a cost reduction on their class aoes. As was stated here, almost all of them turned to the perfected Asylum staff to alleviate the sustain burden, but that was taken away. More recently blood for blood was being used, but now it would seem that too is being taken away. So now you have a class with the most expensive toolkit and no way to relieve it.
    Angua Anyammis Ae Sunna
  • Runefang
    Runefang
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    They'll be running spell symmetry to sustain in trials more than likely. Mag groups will still need one for engulfing though so not completely dead.

    DPS is likely to be 3 Magcros in MA (1 in EC), 1 MagDK in Zen/MK and 4 Magblades.
  • colossalvoids
    colossalvoids
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    Btw wanted to elaborate that it's by no means saying anything about what you can or want to run, you still can do pretty well especially using spell sim or/and charged trait, using pfg even. It's just about comparable damage to some other classes that have no sustain issues also which makes them easier and more performant to play overall
  • Joinovikova
    Joinovikova
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    every mag class RIP (may only magblade) but all others will be nearly unplable. if this set stay at it is Unleashed Terror
  • Runefang
    Runefang
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    every mag class RIP (may only magblade) but all others will be nearly unplable. if this set stay at it is Unleashed Terror

    Why? Most mag classes will be at similar levels to pre-Greymoor dps with the same sustain.
  • Kadoin
    Kadoin
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    ZOS hates mag DK, that is why. You haven't noticed the past 6 patches?
  • Czekoludek
    Czekoludek
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    Kadoin wrote: »
    ZOS hates mag DK, that is why. You haven't noticed the past 6 patches?

    If I remember past 6 patches magDK were OP for at least 3 at least for PvE
    Edited by Czekoludek on July 15, 2020 8:13AM
  • OtarTheMad
    OtarTheMad
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    It depends on what part of the game imo. For leaderboard chasing/elite content... yeah... a little rough. However, for the rest of the game magDK should be fine.
  • Narvuntien
    Narvuntien
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    I mean, maybe I was the only person still using it.
    Burning spellweave was nerfed and Magdk didn't have any trouble procing it on cooldown.

  • Banana
    Banana
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    I don't do competitive endgame stuff so I don't care
  • BigBragg
    BigBragg
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    Finally leveled on to max, and they are fun. But yeah sustain on them, even as a Breton, is non-existent.
  • eKsDee
    eKsDee
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    Czekoludek wrote: »
    Kadoin wrote: »
    ZOS hates mag DK, that is why. You haven't noticed the past 6 patches?

    If I remember past 6 patches magDK were OP for at least 3 at least for PvE

    Mostly because of indirect interactions with other mechanics that were changed, causing magDK to become strong indirectly. DK is treated the same as magblade kinda, where changes are just half-assed attempts that are intended to make it look like they're taking the class seriously, while in reality they're doing the bare minimum because none of the devs know the class enough to know what it needs, nor do they care about the class enough to take it seriously.
  • Czekoludek
    Czekoludek
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    eKsDee wrote: »
    Czekoludek wrote: »
    Kadoin wrote: »
    ZOS hates mag DK, that is why. You haven't noticed the past 6 patches?

    If I remember past 6 patches magDK were OP for at least 3 at least for PvE

    Mostly because of indirect interactions with other mechanics that were changed, causing magDK to become strong indirectly. DK is treated the same as magblade kinda, where changes are just half-assed attempts that are intended to make it look like they're taking the class seriously, while in reality they're doing the bare minimum because none of the devs know the class enough to know what it needs, nor do they care about the class enough to take it seriously.

    True, it is the same situation as with magblade. Pray the DK won't get Nb treatment. If they do, prepare for two years of constant nerfs, patch after patch.
  • eKsDee
    eKsDee
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    Czekoludek wrote: »
    eKsDee wrote: »
    Czekoludek wrote: »
    Kadoin wrote: »
    ZOS hates mag DK, that is why. You haven't noticed the past 6 patches?

    If I remember past 6 patches magDK were OP for at least 3 at least for PvE

    Mostly because of indirect interactions with other mechanics that were changed, causing magDK to become strong indirectly. DK is treated the same as magblade kinda, where changes are just half-assed attempts that are intended to make it look like they're taking the class seriously, while in reality they're doing the bare minimum because none of the devs know the class enough to know what it needs, nor do they care about the class enough to take it seriously.

    True, it is the same situation as with magblade. Pray the DK won't get Nb treatment. If they do, prepare for two years of constant nerfs, patch after patch.

    It's been that way since way before NB started receiving this treatment. For years, DK has constantly had its defining tools and features taken away, replaced with mediocre imitations that nobody asked for.

    Removal of dynamic ult gen indirectly hurting DK sustain, sustain via Battle Roar being gutted with Morrowind, ranges of DK melee skills being nerfed then artificially restored or slightly buffed through a pointless passive, stun being taken off Flame Lash, addition of a magicka cost on Power Lash hurting sustain even more, removal of reflect on wings, Molten Whip becoming discount Grim Focus that fundamentally goes against how DK is meant to be played, DoT nerfs raising the costs of DK DoT's, DK DoT's being artificially "buffed" through a pointless passive (which I'm pretty sure isn't even a buff, pretty sure it's actually hurting the DPS of these DoT's), the list just goes on.

    This is going back a good 4-5 years ago, and sure, a fair amount of things with DK were OP, but so were the other classes back then. The clear bias and favouritism in the balancing of classes, as well as the complete disregard for class identity, has utterly destroyed the base game classes, but DK has consistently been treated as the red headed step child of the ESO class family. Only since the new balancing team, has Nightblade joined DK in that.
  • Ratzkifal
    Ratzkifal
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    The sun set is looking a lot better for magDK now though.
    600 spell damage for pretty much all of your abilities? Yes please!
    Crit chance instead of max health? Yes please!
    As others have said, it's only the sustain that gives them trouble right now and FGD has taken a pretty big hit to its viability too...

    Edit: So Silks of the Sun doesn't actually provide 600 spell damage although it should, considering the changes that were made to similar sets.
    Edited by Ratzkifal on July 15, 2020 11:58AM
    This Bosmer was tortured to death. There is nothing left to be done.
  • adilazimdegilx
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    Ratzkifal wrote: »
    The sun set is looking a lot better for magDK now though.
    600 spell damage for pretty much all of your abilities? Yes please!
    Crit chance instead of max health? Yes please!
    As others have said, it's only the sustain that gives them trouble right now and FGD has taken a pretty big hit to its viability too...

    Is this offical? It doesnt say 600 spell damage in PTS patch notes, only Health to Crit change.
  • BigBragg
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    Silks of the Sun will basically be a more consistent, but less potent Burning Spellweave.
  • Ratzkifal
    Ratzkifal
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    Ratzkifal wrote: »
    The sun set is looking a lot better for magDK now though.
    600 spell damage for pretty much all of your abilities? Yes please!
    Crit chance instead of max health? Yes please!
    As others have said, it's only the sustain that gives them trouble right now and FGD has taken a pretty big hit to its viability too...

    Is this offical? It doesnt say 600 spell damage in PTS patch notes, only Health to Crit change.

    You are right, Patch Notes don't say anything about it being 600 spell damage nor does the tooltip on PTS, but they are treating War Maiden, Swamp Raider, Sword Singer etc as the same type of set like Silks of the Sun and swapped passives around to be in line with that. Since all those sets provide 600 spell or weapon damage, you'd think this would be the case for Netch's Touch, Ysgramor's Birthright and Silks of the Sun too...
    It also makes more sense that way because Succession grants 500 spell damage for 3 elements while Netch, Ysgramor and Sun only buff one element like War Maiden.

    This Bosmer was tortured to death. There is nothing left to be done.
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